| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| |
| //======================================================================== |
| // |
| //======================================================================== |
| |
| GLFWAPI int glfwGetKey( int key ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return GLFW_RELEASE; |
| } |
| |
| // Is it a valid key? |
| if( key < 0 || key > GLFW_KEY_LAST ) |
| { |
| return GLFW_RELEASE; |
| } |
| |
| if( _glfwInput.Key[ key ] == GLFW_STICK ) |
| { |
| // Sticky mode: release key now |
| _glfwInput.Key[ key ] = GLFW_RELEASE; |
| return GLFW_PRESS; |
| } |
| |
| return (int) _glfwInput.Key[ key ]; |
| } |
| |
| |
| //======================================================================== |
| // |
| //======================================================================== |
| |
| GLFWAPI int glfwGetMouseButton( int button ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return GLFW_RELEASE; |
| } |
| |
| // Is it a valid mouse button? |
| if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST ) |
| { |
| return GLFW_RELEASE; |
| } |
| |
| if( _glfwInput.MouseButton[ button ] == GLFW_STICK ) |
| { |
| // Sticky mode: release mouse button now |
| _glfwInput.MouseButton[ button ] = GLFW_RELEASE; |
| return GLFW_PRESS; |
| } |
| |
| return (int) _glfwInput.MouseButton[ button ]; |
| } |
| |
| |
| //======================================================================== |
| // |
| //======================================================================== |
| |
| GLFWAPI void glfwGetMousePos( int *xpos, int *ypos ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Return mouse position |
| if( xpos != NULL ) |
| { |
| *xpos = _glfwInput.MousePosX; |
| } |
| if( ypos != NULL ) |
| { |
| *ypos = _glfwInput.MousePosY; |
| } |
| } |
| |
| |
| //======================================================================== |
| // |
| //======================================================================== |
| |
| GLFWAPI void glfwSetMousePos( int xpos, int ypos ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Don't do anything if the mouse position did not change |
| if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY ) |
| { |
| return; |
| } |
| |
| // Set GLFW mouse position |
| _glfwInput.MousePosX = xpos; |
| _glfwInput.MousePosY = ypos; |
| |
| // If we have a locked mouse, do not change cursor position |
| if( _glfwWin.mouseLock ) |
| { |
| return; |
| } |
| |
| // Update physical cursor position |
| _glfwPlatformSetMouseCursorPos( xpos, ypos ); |
| } |
| |
| |
| //======================================================================== |
| // |
| //======================================================================== |
| |
| GLFWAPI int glfwGetMouseWheel( void ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return 0; |
| } |
| |
| // Return mouse wheel position |
| return _glfwInput.WheelPos; |
| } |
| |
| |
| //======================================================================== |
| // |
| //======================================================================== |
| |
| GLFWAPI void glfwSetMouseWheel( int pos ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set mouse wheel position |
| _glfwInput.WheelPos = pos; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for keyboard input |
| //======================================================================== |
| |
| GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.keyCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for character input |
| //======================================================================== |
| |
| GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.charCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for mouse clicks |
| //======================================================================== |
| |
| GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.mouseButtonCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for mouse moves |
| //======================================================================== |
| |
| GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.mousePosCallback = cbfun; |
| |
| // Call the callback function to let the application know the current |
| // mouse position |
| if( cbfun ) |
| { |
| cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY ); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for mouse wheel |
| //======================================================================== |
| |
| GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.mouseWheelCallback = cbfun; |
| |
| // Call the callback function to let the application know the current |
| // mouse wheel position |
| if( cbfun ) |
| { |
| cbfun( _glfwInput.WheelPos ); |
| } |
| } |
| |