| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <limits.h> |
| |
| |
| |
| //************************************************************************ |
| //**** GLFW internal functions **** |
| //************************************************************************ |
| |
| static int Max(int a, int b) |
| { |
| return (a > b) ? a : b; |
| } |
| |
| //======================================================================== |
| // Clear all open window hints |
| //======================================================================== |
| |
| void _glfwClearWindowHints( void ) |
| { |
| memset( &_glfwLibrary.hints, 0, sizeof( _glfwLibrary.hints ) ); |
| _glfwLibrary.hints.glMajor = 1; |
| } |
| |
| |
| //======================================================================== |
| // Handle the input tracking part of window deactivation |
| //======================================================================== |
| |
| void _glfwInputDeactivation( void ) |
| { |
| int i; |
| |
| // Release all keyboard keys |
| for( i = 0; i <= GLFW_KEY_LAST; i ++ ) |
| { |
| if( _glfwInput.Key[ i ] == GLFW_PRESS ) |
| { |
| _glfwInputKey( i, GLFW_RELEASE ); |
| } |
| } |
| |
| // Release all mouse buttons |
| for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) |
| { |
| if( _glfwInput.MouseButton[ i ] == GLFW_PRESS ) |
| { |
| _glfwInputMouseClick( i, GLFW_RELEASE ); |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Clear all input state |
| //======================================================================== |
| |
| void _glfwClearInput( void ) |
| { |
| int i; |
| |
| // Release all keyboard keys |
| for( i = 0; i <= GLFW_KEY_LAST; i ++ ) |
| { |
| _glfwInput.Key[ i ] = GLFW_RELEASE; |
| } |
| |
| // Clear last character |
| _glfwInput.LastChar = 0; |
| |
| // Release all mouse buttons |
| for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) |
| { |
| _glfwInput.MouseButton[ i ] = GLFW_RELEASE; |
| } |
| |
| // Set mouse position to (0,0) |
| _glfwInput.MousePosX = 0; |
| _glfwInput.MousePosY = 0; |
| |
| // Set mouse wheel position to 0 |
| _glfwInput.WheelPos = 0; |
| |
| // The default is to use non sticky keys and mouse buttons |
| _glfwInput.StickyKeys = GL_FALSE; |
| _glfwInput.StickyMouseButtons = GL_FALSE; |
| |
| // The default is to disable key repeat |
| _glfwInput.KeyRepeat = GL_FALSE; |
| } |
| |
| |
| //======================================================================== |
| // Register keyboard activity |
| //======================================================================== |
| |
| void _glfwInputKey( int key, int action ) |
| { |
| int keyrepeat = 0; |
| |
| if( key < 0 || key > GLFW_KEY_LAST ) |
| { |
| return; |
| } |
| |
| // Are we trying to release an already released key? |
| if( action == GLFW_RELEASE && _glfwInput.Key[ key ] != GLFW_PRESS ) |
| { |
| return; |
| } |
| |
| // Register key action |
| if( action == GLFW_RELEASE && _glfwInput.StickyKeys ) |
| { |
| _glfwInput.Key[ key ] = GLFW_STICK; |
| } |
| else |
| { |
| keyrepeat = (_glfwInput.Key[ key ] == GLFW_PRESS) && |
| (action == GLFW_PRESS); |
| _glfwInput.Key[ key ] = (char) action; |
| } |
| |
| // Call user callback function |
| if( _glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) |
| { |
| _glfwWin.keyCallback( key, action ); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Register (keyboard) character activity |
| //======================================================================== |
| |
| void _glfwInputChar( int character, int action ) |
| { |
| int keyrepeat = 0; |
| |
| // Valid Unicode (ISO 10646) character? |
| if( !( (character >= 32 && character <= 126) || character >= 160 ) ) |
| { |
| return; |
| } |
| |
| // Is this a key repeat? |
| if( action == GLFW_PRESS && _glfwInput.LastChar == character ) |
| { |
| keyrepeat = 1; |
| } |
| |
| // Store this character as last character (or clear it, if released) |
| if( action == GLFW_PRESS ) |
| { |
| _glfwInput.LastChar = character; |
| } |
| else |
| { |
| _glfwInput.LastChar = 0; |
| } |
| |
| if( action != GLFW_PRESS ) |
| { |
| // This intentionally breaks release notifications for Unicode |
| // characters, partly to see if anyone cares but mostly because it's |
| // a nonsensical concept to begin with |
| // |
| // It will remain broken either until its removal in the 3.0 API or |
| // until someone explains, in a way that makes sense to people outside |
| // the US and Scandinavia, what "Unicode character up" actually means |
| // |
| // If what you want is "physical key up" then you should be using the |
| // key functions and/or the key callback, NOT the Unicode input |
| // |
| // However, if your particular application uses this misfeature for... |
| // something, you can re-enable it by removing this if-statement |
| return; |
| } |
| |
| if( _glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) |
| { |
| _glfwWin.charCallback( character, action ); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Register mouse button clicks |
| //======================================================================== |
| |
| void _glfwInputMouseClick( int button, int action ) |
| { |
| if( button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST ) |
| { |
| // Register mouse button action |
| if( action == GLFW_RELEASE && _glfwInput.StickyMouseButtons ) |
| { |
| _glfwInput.MouseButton[ button ] = GLFW_STICK; |
| } |
| else |
| { |
| _glfwInput.MouseButton[ button ] = (char) action; |
| } |
| |
| // Call user callback function |
| if( _glfwWin.mouseButtonCallback ) |
| { |
| _glfwWin.mouseButtonCallback( button, action ); |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Return the available framebuffer config closest to the desired values |
| // This is based on the manual GLX Visual selection from 2.6 |
| //======================================================================== |
| |
| const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, |
| const _GLFWfbconfig *alternatives, |
| unsigned int count ) |
| { |
| unsigned int i; |
| unsigned int missing, leastMissing = UINT_MAX; |
| unsigned int colorDiff, leastColorDiff = UINT_MAX; |
| unsigned int extraDiff, leastExtraDiff = UINT_MAX; |
| GLboolean desiresColor = GL_FALSE; |
| const _GLFWfbconfig *current; |
| const _GLFWfbconfig *closest = NULL; |
| |
| // Cache some long-winded preferences |
| |
| if( desired->redBits || desired->greenBits || desired->blueBits || |
| desired->alphaBits ) |
| { |
| desiresColor = GL_TRUE; |
| } |
| |
| for( i = 0; i < count; i++ ) |
| { |
| current = alternatives + i; |
| |
| if( desired->stereo > 0 && current->stereo == 0 ) |
| { |
| // Stereo is a hard constraint |
| continue; |
| } |
| |
| // Count number of missing buffers |
| { |
| missing = 0; |
| |
| if( desired->alphaBits > 0 && current->alphaBits == 0 ) |
| { |
| missing++; |
| } |
| |
| if( desired->depthBits > 0 && current->depthBits == 0 ) |
| { |
| missing++; |
| } |
| |
| if( desired->stencilBits > 0 && current->stencilBits == 0 ) |
| { |
| missing++; |
| } |
| |
| if( desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers ) |
| { |
| missing += desired->auxBuffers - current->auxBuffers; |
| } |
| |
| if( desired->samples > 0 && current->samples == 0 ) |
| { |
| // Technically, several multisampling buffers could be |
| // involved, but that's a lower level implementation detail and |
| // not important to us here, so we count them as one |
| missing++; |
| } |
| } |
| |
| // These polynomials make many small channel size differences matter |
| // less than one large channel size difference |
| |
| // Calculate color channel size difference value |
| { |
| colorDiff = 0; |
| |
| if ( desired->redBits > 0 ) |
| { |
| colorDiff += ( desired->redBits - current->redBits ) * |
| ( desired->redBits - current->redBits ); |
| } |
| |
| if ( desired->greenBits > 0 ) |
| { |
| colorDiff += ( desired->greenBits - current->greenBits ) * |
| ( desired->greenBits - current->greenBits ); |
| } |
| |
| if ( desired->blueBits > 0 ) |
| { |
| colorDiff += ( desired->blueBits - current->blueBits ) * |
| ( desired->blueBits - current->blueBits ); |
| } |
| } |
| |
| // Calculate non-color channel size difference value |
| { |
| extraDiff = 0; |
| |
| if( desired->alphaBits > 0 ) |
| { |
| extraDiff += ( desired->alphaBits - current->alphaBits ) * |
| ( desired->alphaBits - current->alphaBits ); |
| } |
| |
| if( desired->depthBits > 0 ) |
| { |
| extraDiff += ( desired->depthBits - current->depthBits ) * |
| ( desired->depthBits - current->depthBits ); |
| } |
| |
| if( desired->stencilBits > 0 ) |
| { |
| extraDiff += ( desired->stencilBits - current->stencilBits ) * |
| ( desired->stencilBits - current->stencilBits ); |
| } |
| |
| if( desired->accumRedBits > 0 ) |
| { |
| extraDiff += ( desired->accumRedBits - current->accumRedBits ) * |
| ( desired->accumRedBits - current->accumRedBits ); |
| } |
| |
| if( desired->accumGreenBits > 0 ) |
| { |
| extraDiff += ( desired->accumGreenBits - current->accumGreenBits ) * |
| ( desired->accumGreenBits - current->accumGreenBits ); |
| } |
| |
| if( desired->accumBlueBits > 0 ) |
| { |
| extraDiff += ( desired->accumBlueBits - current->accumBlueBits ) * |
| ( desired->accumBlueBits - current->accumBlueBits ); |
| } |
| |
| if( desired->accumAlphaBits > 0 ) |
| { |
| extraDiff += ( desired->accumAlphaBits - current->accumAlphaBits ) * |
| ( desired->accumAlphaBits - current->accumAlphaBits ); |
| } |
| |
| if( desired->samples > 0 ) |
| { |
| extraDiff += ( desired->samples - current->samples ) * |
| ( desired->samples - current->samples ); |
| } |
| } |
| |
| // Figure out if the current one is better than the best one found so far |
| |
| if( missing < leastMissing ) |
| { |
| closest = current; |
| } |
| else if( missing == leastMissing ) |
| { |
| if( desiresColor ) |
| { |
| if( ( colorDiff < leastColorDiff ) || |
| ( colorDiff == leastColorDiff && extraDiff < leastExtraDiff ) ) |
| { |
| closest = current; |
| } |
| } |
| else |
| { |
| if( ( extraDiff < leastExtraDiff ) || |
| ( extraDiff == leastExtraDiff && colorDiff < leastColorDiff ) ) |
| { |
| closest = current; |
| } |
| } |
| } |
| |
| if( current == closest ) |
| { |
| leastMissing = missing; |
| leastColorDiff = colorDiff; |
| leastExtraDiff = extraDiff; |
| } |
| } |
| |
| return closest; |
| } |
| |
| |
| //************************************************************************ |
| //**** GLFW user functions **** |
| //************************************************************************ |
| |
| //======================================================================== |
| // Create the GLFW window and its associated context |
| //======================================================================== |
| |
| GLFWAPI int glfwOpenWindow( int width, int height, |
| int redbits, int greenbits, int bluebits, int alphabits, |
| int depthbits, int stencilbits, int mode ) |
| { |
| _GLFWfbconfig fbconfig; |
| _GLFWwndconfig wndconfig; |
| |
| // Is GLFW initialized? |
| if( !_glfwInitialized || _glfwWin.opened ) |
| { |
| return GL_FALSE; |
| } |
| |
| // Set up desired framebuffer config |
| fbconfig.redBits = Max( redbits, 0 ); |
| fbconfig.greenBits = Max( greenbits, 0 ); |
| fbconfig.blueBits = Max( bluebits, 0 ); |
| fbconfig.alphaBits = Max( alphabits, 0 ); |
| fbconfig.depthBits = Max( depthbits, 0 ); |
| fbconfig.stencilBits = Max( stencilbits, 0 ); |
| fbconfig.accumRedBits = Max( _glfwLibrary.hints.accumRedBits, 0 ); |
| fbconfig.accumGreenBits = Max( _glfwLibrary.hints.accumGreenBits, 0 ); |
| fbconfig.accumBlueBits = Max( _glfwLibrary.hints.accumBlueBits, 0 ); |
| fbconfig.accumAlphaBits = Max( _glfwLibrary.hints.accumAlphaBits, 0 ); |
| fbconfig.auxBuffers = Max( _glfwLibrary.hints.auxBuffers, 0 ); |
| fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; |
| fbconfig.samples = Max( _glfwLibrary.hints.samples, 0 ); |
| |
| // Set up desired window config |
| wndconfig.mode = mode; |
| wndconfig.refreshRate = Max( _glfwLibrary.hints.refreshRate, 0 ); |
| wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE; |
| wndconfig.glMajor = Max( _glfwLibrary.hints.glMajor, 1 ); |
| wndconfig.glMinor = Max( _glfwLibrary.hints.glMinor, 0 ); |
| wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; |
| wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; |
| wndconfig.glProfile = _glfwLibrary.hints.glProfile; |
| |
| if( wndconfig.glMajor == 1 && wndconfig.glMinor > 5 ) |
| { |
| // OpenGL 1.x series ended with version 1.5 |
| return GL_FALSE; |
| } |
| else if( wndconfig.glMajor == 2 && wndconfig.glMinor > 1 ) |
| { |
| // OpenGL 2.x series ended with version 2.1 |
| return GL_FALSE; |
| } |
| else if( wndconfig.glMajor == 3 && wndconfig.glMinor > 3 ) |
| { |
| // OpenGL 3.x series ended with version 3.3 |
| return GL_FALSE; |
| } |
| else |
| { |
| // For now, let everything else through |
| } |
| |
| if( wndconfig.glProfile && |
| ( wndconfig.glMajor < 3 || ( wndconfig.glMajor == 3 && wndconfig.glMinor < 2 ) ) ) |
| { |
| // Context profiles are only defined for OpenGL version 3.2 and above |
| return GL_FALSE; |
| } |
| |
| if( wndconfig.glForward && wndconfig.glMajor < 3 ) |
| { |
| // Forward-compatible contexts are only defined for OpenGL version 3.0 and above |
| return GL_FALSE; |
| } |
| |
| // Clear for next open call |
| _glfwClearWindowHints(); |
| |
| // Check input arguments |
| if( mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN ) |
| { |
| return GL_FALSE; |
| } |
| |
| // Clear GLFW window state |
| _glfwWin.active = GL_TRUE; |
| _glfwWin.iconified = GL_FALSE; |
| _glfwWin.mouseLock = GL_FALSE; |
| _glfwWin.autoPollEvents = GL_TRUE; |
| _glfwClearInput(); |
| |
| // Unregister all callback functions |
| _glfwWin.windowSizeCallback = NULL; |
| _glfwWin.windowCloseCallback = NULL; |
| _glfwWin.windowRefreshCallback = NULL; |
| _glfwWin.keyCallback = NULL; |
| _glfwWin.charCallback = NULL; |
| _glfwWin.mousePosCallback = NULL; |
| _glfwWin.mouseButtonCallback = NULL; |
| _glfwWin.mouseWheelCallback = NULL; |
| |
| // Check width & height |
| if( width > 0 && height <= 0 ) |
| { |
| // Set the window aspect ratio to 4:3 |
| height = (width * 3) / 4; |
| } |
| else if( width <= 0 && height > 0 ) |
| { |
| // Set the window aspect ratio to 4:3 |
| width = (height * 4) / 3; |
| } |
| else if( width <= 0 && height <= 0 ) |
| { |
| // Default window size |
| width = 640; |
| height = 480; |
| } |
| |
| // Remember window settings |
| _glfwWin.width = width; |
| _glfwWin.height = height; |
| _glfwWin.fullscreen = (mode == GLFW_FULLSCREEN ? GL_TRUE : GL_FALSE); |
| |
| // Platform specific window opening routine |
| if( !_glfwPlatformOpenWindow( width, height, &wndconfig, &fbconfig ) ) |
| { |
| return GL_FALSE; |
| } |
| |
| // Flag that window is now opened |
| _glfwWin.opened = GL_TRUE; |
| |
| // Get window parameters (such as color buffer bits etc) |
| _glfwPlatformRefreshWindowParams(); |
| |
| // Get OpenGL version |
| _glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor, |
| &_glfwWin.glRevision ); |
| |
| if( _glfwWin.glMajor < wndconfig.glMajor || |
| ( _glfwWin.glMajor == wndconfig.glMajor && |
| _glfwWin.glMinor < wndconfig.glMinor ) ) |
| { |
| _glfwPlatformCloseWindow(); |
| return GL_FALSE; |
| } |
| |
| // Do we have non-power-of-two textures (added to core in version 2.0)? |
| _glfwWin.has_GL_ARB_texture_non_power_of_two = |
| ( _glfwWin.glMajor >= 2 ) || |
| glfwExtensionSupported( "GL_ARB_texture_non_power_of_two" ); |
| |
| // Do we have automatic mipmap generation (added to core in version 1.4)? |
| _glfwWin.has_GL_SGIS_generate_mipmap = |
| ( _glfwWin.glMajor >= 2 ) || ( _glfwWin.glMinor >= 4 ) || |
| glfwExtensionSupported( "GL_SGIS_generate_mipmap" ); |
| |
| if( _glfwWin.glMajor > 2 ) |
| { |
| _glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress( "glGetStringi" ); |
| if( !_glfwWin.GetStringi ) |
| { |
| _glfwPlatformCloseWindow(); |
| return GL_FALSE; |
| } |
| } |
| |
| // If full-screen mode was requested, disable mouse cursor |
| if( mode == GLFW_FULLSCREEN ) |
| { |
| glfwDisable( GLFW_MOUSE_CURSOR ); |
| } |
| |
| // Start by clearing the front buffer to black (avoid ugly desktop |
| // remains in our OpenGL window) |
| glClear( GL_COLOR_BUFFER_BIT ); |
| _glfwPlatformSwapBuffers(); |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Set hints for opening the window |
| //======================================================================== |
| |
| GLFWAPI void glfwOpenWindowHint( int target, int hint ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized ) |
| { |
| return; |
| } |
| |
| switch( target ) |
| { |
| case GLFW_REFRESH_RATE: |
| _glfwLibrary.hints.refreshRate = hint; |
| break; |
| case GLFW_ACCUM_RED_BITS: |
| _glfwLibrary.hints.accumRedBits = hint; |
| break; |
| case GLFW_ACCUM_GREEN_BITS: |
| _glfwLibrary.hints.accumGreenBits = hint; |
| break; |
| case GLFW_ACCUM_BLUE_BITS: |
| _glfwLibrary.hints.accumBlueBits = hint; |
| break; |
| case GLFW_ACCUM_ALPHA_BITS: |
| _glfwLibrary.hints.accumAlphaBits = hint; |
| break; |
| case GLFW_AUX_BUFFERS: |
| _glfwLibrary.hints.auxBuffers = hint; |
| break; |
| case GLFW_STEREO: |
| _glfwLibrary.hints.stereo = hint; |
| break; |
| case GLFW_WINDOW_NO_RESIZE: |
| _glfwLibrary.hints.windowNoResize = hint; |
| break; |
| case GLFW_FSAA_SAMPLES: |
| _glfwLibrary.hints.samples = hint; |
| break; |
| case GLFW_OPENGL_VERSION_MAJOR: |
| _glfwLibrary.hints.glMajor = hint; |
| break; |
| case GLFW_OPENGL_VERSION_MINOR: |
| _glfwLibrary.hints.glMinor = hint; |
| break; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| _glfwLibrary.hints.glForward = hint; |
| break; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| _glfwLibrary.hints.glDebug = hint; |
| break; |
| case GLFW_OPENGL_PROFILE: |
| _glfwLibrary.hints.glProfile = hint; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Properly kill the window / video display |
| //======================================================================== |
| |
| GLFWAPI void glfwCloseWindow( void ) |
| { |
| if( !_glfwInitialized ) |
| { |
| return; |
| } |
| |
| // Show mouse pointer again (if hidden) |
| glfwEnable( GLFW_MOUSE_CURSOR ); |
| |
| _glfwPlatformCloseWindow(); |
| |
| memset( &_glfwWin, 0, sizeof(_glfwWin) ); |
| _glfwWin.opened = GL_FALSE; |
| } |
| |
| |
| //======================================================================== |
| // Set the window title |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowTitle( const char *title ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set window title |
| _glfwPlatformSetWindowTitle( title ); |
| } |
| |
| |
| //======================================================================== |
| // Get the window size |
| //======================================================================== |
| |
| GLFWAPI void glfwGetWindowSize( int *width, int *height ) |
| { |
| if( width != NULL ) |
| { |
| *width = _glfwWin.width; |
| } |
| if( height != NULL ) |
| { |
| *height = _glfwWin.height; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set the window size |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowSize( int width, int height ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified ) |
| { |
| return; |
| } |
| |
| // Don't do anything if the window size did not change |
| if( width == _glfwWin.width && height == _glfwWin.height ) |
| { |
| return; |
| } |
| |
| // Change window size |
| _glfwPlatformSetWindowSize( width, height ); |
| |
| // Refresh window parameters (may have changed due to changed video |
| // modes) |
| _glfwPlatformRefreshWindowParams(); |
| } |
| |
| |
| //======================================================================== |
| // Set the window position |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowPos( int x, int y ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen || |
| _glfwWin.iconified ) |
| { |
| return; |
| } |
| |
| // Set window position |
| _glfwPlatformSetWindowPos( x, y ); |
| } |
| |
| |
| //======================================================================== |
| // Window iconification |
| //======================================================================== |
| |
| GLFWAPI void glfwIconifyWindow( void ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified ) |
| { |
| return; |
| } |
| |
| // Iconify window |
| _glfwPlatformIconifyWindow(); |
| } |
| |
| |
| //======================================================================== |
| // Window un-iconification |
| //======================================================================== |
| |
| GLFWAPI void glfwRestoreWindow( void ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified ) |
| { |
| return; |
| } |
| |
| // Restore iconified window |
| _glfwPlatformRestoreWindow(); |
| |
| // Refresh window parameters |
| _glfwPlatformRefreshWindowParams(); |
| } |
| |
| |
| //======================================================================== |
| // Swap buffers (double-buffering) and poll any new events |
| //======================================================================== |
| |
| GLFWAPI void glfwSwapBuffers( void ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Update display-buffer |
| if( _glfwWin.opened ) |
| { |
| _glfwPlatformSwapBuffers(); |
| } |
| |
| // Check for window messages |
| if( _glfwWin.autoPollEvents ) |
| { |
| glfwPollEvents(); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set double buffering swap interval (0 = vsync off) |
| //======================================================================== |
| |
| GLFWAPI void glfwSwapInterval( int interval ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set double buffering swap interval |
| _glfwPlatformSwapInterval( interval ); |
| } |
| |
| |
| //======================================================================== |
| // Get window parameter |
| //======================================================================== |
| |
| GLFWAPI int glfwGetWindowParam( int param ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized ) |
| { |
| return 0; |
| } |
| |
| // Is the window opened? |
| if( !_glfwWin.opened ) |
| { |
| if( param == GLFW_OPENED ) |
| { |
| return GL_FALSE; |
| } |
| return 0; |
| } |
| |
| // Window parameters |
| switch( param ) |
| { |
| case GLFW_OPENED: |
| return GL_TRUE; |
| case GLFW_ACTIVE: |
| return _glfwWin.active; |
| case GLFW_ICONIFIED: |
| return _glfwWin.iconified; |
| case GLFW_ACCELERATED: |
| return _glfwWin.accelerated; |
| case GLFW_RED_BITS: |
| return _glfwWin.redBits; |
| case GLFW_GREEN_BITS: |
| return _glfwWin.greenBits; |
| case GLFW_BLUE_BITS: |
| return _glfwWin.blueBits; |
| case GLFW_ALPHA_BITS: |
| return _glfwWin.alphaBits; |
| case GLFW_DEPTH_BITS: |
| return _glfwWin.depthBits; |
| case GLFW_STENCIL_BITS: |
| return _glfwWin.stencilBits; |
| case GLFW_ACCUM_RED_BITS: |
| return _glfwWin.accumRedBits; |
| case GLFW_ACCUM_GREEN_BITS: |
| return _glfwWin.accumGreenBits; |
| case GLFW_ACCUM_BLUE_BITS: |
| return _glfwWin.accumBlueBits; |
| case GLFW_ACCUM_ALPHA_BITS: |
| return _glfwWin.accumAlphaBits; |
| case GLFW_AUX_BUFFERS: |
| return _glfwWin.auxBuffers; |
| case GLFW_STEREO: |
| return _glfwWin.stereo; |
| case GLFW_REFRESH_RATE: |
| return _glfwWin.refreshRate; |
| case GLFW_WINDOW_NO_RESIZE: |
| return _glfwWin.windowNoResize; |
| case GLFW_FSAA_SAMPLES: |
| return _glfwWin.samples; |
| case GLFW_OPENGL_VERSION_MAJOR: |
| return _glfwWin.glMajor; |
| case GLFW_OPENGL_VERSION_MINOR: |
| return _glfwWin.glMinor; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| return _glfwWin.glForward; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| return _glfwWin.glDebug; |
| case GLFW_OPENGL_PROFILE: |
| return _glfwWin.glProfile; |
| default: |
| return 0; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window size changes |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.windowSizeCallback = cbfun; |
| |
| // Call the callback function to let the application know the current |
| // window size |
| if( cbfun ) |
| { |
| cbfun( _glfwWin.width, _glfwWin.height ); |
| } |
| } |
| |
| //======================================================================== |
| // Set callback function for window close events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.windowCloseCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window refresh events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Set callback function |
| _glfwWin.windowRefreshCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Poll for new window and input events |
| //======================================================================== |
| |
| GLFWAPI void glfwPollEvents( void ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Poll for new events |
| _glfwPlatformPollEvents(); |
| } |
| |
| |
| //======================================================================== |
| // Wait for new window and input events |
| //======================================================================== |
| |
| GLFWAPI void glfwWaitEvents( void ) |
| { |
| // Is GLFW initialized? |
| if( !_glfwInitialized || !_glfwWin.opened ) |
| { |
| return; |
| } |
| |
| // Poll for new events |
| _glfwPlatformWaitEvents(); |
| } |
| |