| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Win32 |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Initialise timer |
| //======================================================================== |
| |
| void _glfwInitTimer(void) |
| { |
| __int64 freq; |
| |
| if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq)) |
| { |
| _glfwLibrary.Win32.timer.hasPC = GL_TRUE; |
| _glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq; |
| QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64); |
| } |
| else |
| { |
| _glfwLibrary.Win32.timer.hasPC = GL_FALSE; |
| _glfwLibrary.Win32.timer.resolution = 0.001; // winmm resolution is 1 ms |
| _glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime(); |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Return timer value in seconds |
| //======================================================================== |
| |
| double _glfwPlatformGetTime(void) |
| { |
| double t; |
| __int64 t_64; |
| |
| if (_glfwLibrary.Win32.timer.hasPC) |
| { |
| QueryPerformanceCounter((LARGE_INTEGER*) &t_64); |
| t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64); |
| } |
| else |
| t = (double)(_glfw_timeGetTime() - _glfwLibrary.Win32.timer.t0_32); |
| |
| return t * _glfwLibrary.Win32.timer.resolution; |
| } |
| |
| |
| //======================================================================== |
| // Set timer value in seconds |
| //======================================================================== |
| |
| void _glfwPlatformSetTime(double t) |
| { |
| __int64 t_64; |
| |
| if (_glfwLibrary.Win32.timer.hasPC) |
| { |
| QueryPerformanceCounter((LARGE_INTEGER*) &t_64); |
| _glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution); |
| } |
| else |
| _glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0); |
| } |
| |