| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| // As config.h.in, this file is used by CMake to produce the config.h shared |
| // configuration header file. If you are adding a feature requiring |
| // conditional compilation, this is the proper place to add the macros. |
| //======================================================================== |
| // As config.h, this file defines compile-time build options and macros for |
| // all platforms supported by GLFW. As this is a generated file, don't modify |
| // it. Instead, you should modify the config.h.in file. |
| //======================================================================== |
| |
| // Define this to 1 if building GLFW for X11/GLX |
| #cmakedefine _GLFW_X11_GLX |
| // Define this to 1 if building GLFW for Win32/WGL |
| #cmakedefine _GLFW_WIN32_WGL |
| // Define this to 1 if building GLFW for Cocoa/NSOpenGL |
| #cmakedefine _GLFW_COCOA_NSGL |
| |
| // Define this to 1 if building as a shared library / dynamic library / DLL |
| #cmakedefine _GLFW_BUILD_DLL |
| |
| // Define this to 1 to disable dynamic loading of winmm |
| #cmakedefine _GLFW_NO_DLOAD_WINMM |
| |
| // Define this to 1 if XRandR is available |
| #cmakedefine _GLFW_HAS_XRANDR |
| // Define this to 1 if Xf86VidMode is available |
| #cmakedefine _GLFW_HAS_XF86VIDMODE |
| |
| // Define this to 1 if Xkb is available |
| #cmakedefine _GLFW_HAS_XKB |
| |
| // Define this to 1 if glXGetProcAddress is available |
| #cmakedefine _GLFW_HAS_GLXGETPROCADDRESS |
| // Define this to 1 if glXGetProcAddressARB is available |
| #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB |
| // Define this to 1 if glXGetProcAddressEXT is available |
| #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT |
| |
| // Define this to 1 if the Linux joystick API is available |
| #cmakedefine _GLFW_USE_LINUX_JOYSTICKS |
| |
| // The GLFW version as used by glfwGetVersionString |
| #define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@" |
| |