/*! | |
@page news New features | |
@tableofcontents | |
@section news_30 New features in version 3.0 | |
@subsection news_30_cmake CMake build system | |
GLFW now uses the CMake build system instead of the various makefiles and | |
project files used by earlier versions. CMake is available for all platforms | |
supported by GLFW, is present in most package systems and can generate | |
makefiles and/or project files for most popular development environments. | |
For more information on how to use CMake, see the | |
[CMake manual](http://cmake.org/cmake/help/documentation.html). | |
@subsection new_30_multiwnd Multi-window support | |
GLFW now supports the creation of multiple windows, each with their own OpenGL | |
or OpenGL ES context, and all window functions now take a window handle. Event | |
callbacks are now per-window and are provided with the handle of the window that | |
received the event. The @ref glfwMakeContextCurrent function has been added to | |
select which context is current on a given thread. | |
@subsection news_30_multimon Multi-monitor support | |
GLFW now explicitly supports multiple monitors. They can be enumerated with | |
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref | |
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, | |
and specified at window creation to make the newly created window full screen on | |
that specific monitor. | |
@subsection news_30_unicode Unicode support | |
All string arguments to GLFW functions and all strings returned by GLFW use the | |
UTF-8 encoding. This includes the window title, error string, clipboard text, | |
monitor and joystick names as well as the extension function arguments (as ASCII | |
is a subset of UTF-8). | |
@subsection news_30_clipboard Clipboard text I/O | |
GLFW now supports reading and writing plain text to and from the system | |
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString | |
functions. | |
@subsection news_30_gamma Gamma ramp support | |
GLFW now supports setting and reading back the gamma ramp of monitors, with the | |
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref | |
glfwSetGamma, which generates a ramp from a gamma value and then sets it. | |
@subsection news_30_gles OpenGL ES and EGL support | |
GLFW now supports the creation of OpenGL ES contexts, by setting the | |
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such | |
contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your | |
driver must provide support in a way usable by GLFW. Modern nVidia and Intel | |
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while | |
AMD provides an EGL implementation instead. | |
GLFW now has an (experimental) EGL context creation back end, which can be | |
selected through CMake options. | |
@subsection news_30_error Error callback | |
GLFW now has an error callback, which can provide your application with much | |
more detailed diagnostics than was previously possible. The callback is passed | |
an error code and a description string. | |
@subsection news_30_wndptr Per-window user pointer | |
Each window object has a user-defined pointer, retrieved with @ref | |
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it | |
easier to integrate GLFW into C++ code. | |
@subsection news_30_iconifyfun Window iconification callback | |
Each window object has a callback for iconification and restoration events, which is | |
set with @ref glfwSetWindowIconifyCallback. | |
@subsection news_30_wndposfun Window position callback | |
Each window object has a callback for position events, which is set with @ref | |
glfwSetWindowPosCallback. | |
@subsection news_30_wndpos Window position query | |
The position of a window can now be retrieved using @ref glfwGetWindowPos. | |
@subsection news_30_focusfun Window focus callback | |
Windows now have a callback for focus events, which is set with @ref | |
glfwSetWindowFocusCallback. | |
@subsection news_30_wndtitle Initial window title | |
The title of a window is now specified at creation time, as one of the arguments | |
to @ref glfwCreateWindow. | |
@subsection news_30_hidden Hidden windows | |
Windows can now be hidden with @ref glfwHideWindow, shown using @ref | |
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint. | |
This allows for off-screen rendering in a way compatible with most drivers, as | |
well as moving a window to a specific position before showing it. | |
@subsection news_30_undecorated Undecorated windows | |
Windowed mode windows can now be created without decorations, i.e. things like | |
a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for | |
the creation of things like splash screens. | |
*/ |