| /*! @page window Window handling |
| |
| @tableofcontents |
| |
| The primary purpose of GLFW is to provide a simple interface to window |
| management and OpenGL and OpenGL ES context creation. GLFW supports |
| multiple windows, which can be either a normal desktop window or |
| a fullscreen window. |
| |
| @section window_object Window objects |
| |
| The @ref GLFWwindow object encapsulates both a window and a context. They are |
| created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or |
| @ref glfwTerminate, if any remain). As the window and context are inseparably |
| linked, the window handle (i.e. window object pointer) is used as a context |
| handle as well, for example when calling @ref glfwMakeContextCurrent. |
| |
| |
| @section window_hints Window hints |
| |
| There are a number of hints that can be set before the creation of a window. |
| Some affect the window itself, others its framebuffer or context. These hints |
| are set to their default values each time the library is initialized with @ref |
| glfwInit, can be individually set with @ref glfwWindowHint and reset all at once |
| to their defaults with @ref glfwDefaultWindowHints. |
| |
| Note again that they need to be set *before* the creation of the window you wish |
| to have the specified properties. |
| |
| |
| @subsection window_hints_hard Hard and soft constraints |
| |
| Some window hints are hard constraints. These must match the available |
| capabilities *exactly* for window and context creation to succeed. Hints |
| that are not hard constraints are matched as closely as possible, but the |
| resulting window and context may differ from what these hints requested. To |
| find out the actual parameters of the created window and context, use the |
| @ref glfwGetWindowParam function. |
| |
| The following hints are hard constraints: |
| - `GLFW_STEREO` |
| - `GLFW_CLIENT_API` |
| |
| The following additional hints are hard constraints if requesting an OpenGL |
| context: |
| - `GLFW_OPENGL_FORWARD_COMPAT` |
| - `GLFW_OPENGL_PROFILE` |
| |
| Hints that do not apply to a given type of window or context are ignored. |
| |
| |
| @subsection window_hints_fb Framebuffer related hints |
| |
| The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, |
| `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit |
| depths of the various components of the default framebuffer. |
| |
| The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` |
| and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the |
| various components of the accumulation buffer. |
| |
| The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary |
| buffers. |
| |
| The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. |
| |
| The `GLFW_SAMPLES` hint specifies the desired number of samples to use for |
| multisampling. Zero disables multisampling. |
| |
| The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be |
| sRGB capable. |
| |
| |
| @subsection window_hints_ctx Context related hints |
| |
| The `GLFW_CLIENT_API` hint specifies which client API to create the context |
| for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. |
| |
| The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints |
| specify the client API version that the created context must be compatible |
| with. |
| |
| For OpenGL, these hints are *not* hard constraints, as they don't have to |
| match exactly, but @ref glfwCreateWindow will still fail if the resulting |
| OpenGL version is less than the one requested. It is therefore perfectly |
| safe to use the default of version 1.0 for legacy code and you may still |
| get backwards-compatible contexts of version 3.0 and above when available. |
| |
| While there is no way to ask the driver for a context of the highest supported |
| version, most drivers provide this when you ask GLFW for a version |
| 1.0 context. |
| |
| For OpenGL ES, these hints are hard constraints. |
| |
| If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint |
| specifies whether the OpenGL context should be forward-compatible, i.e. one |
| where all functionality deprecated in the requested version of OpenGL is |
| removed. This may only be used if the requested OpenGL version is 3.0 or |
| above. If another client API is requested, this hint is ignored. |
| |
| If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint |
| specifies whether to create a debug OpenGL context, which may have |
| additional error and performance issue reporting functionality. If another |
| client API is requested, this hint is ignored. |
| |
| If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies |
| which OpenGL profile to create the context for. Possible values are one of |
| `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or |
| `GLFW_OPENGL_NO_PROFILE` to not request a specific profile. If requesting |
| an OpenGL version below 3.2, `GLFW_OPENGL_NO_PROFILE` must be used. If |
| another client API is requested, this hint is ignored. |
| |
| The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be |
| used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or |
| `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request |
| a robustness strategy. |
| |
| |
| @subsection window_hints_wnd Window related hints |
| |
| The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the |
| user*. The window will still be resizable using the @ref glfwSetWindowSize |
| function. This hint is ignored for fullscreen windows. |
| |
| The `GLFW_VISIBLE` hint specifies whether the window will be initially |
| visible. This hint is ignored for fullscreen windows. |
| |
| The `GLFW_DECORATED` hint specifies whether the window will have window |
| decorations such as a border, a close widget, etc. This hint is ignored for |
| fullscreen windows. Note that even though a window may lack a close widget, it |
| is usually still possible for the user to generate close events. |
| |
| |
| @subsection window_hints_values Supported and default values |
| |
| | Name | Default value | Supported values | |
| | ---------------------------- | ------------------------ | ----------------------- | |
| | `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` | |
| | `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` | |
| | `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` | |
| | `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` | |
| | `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` | |
| | `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` | |
| | `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` | |
| | `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` | |
| | `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` | |
| | `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` | |
| | `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` | |
| | `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` | |
| | `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` | |
| | `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API | |
| | `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API | |
| | `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` | |
| | `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
| | `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` | |
| |
| |
| @section window_closing Window closing |
| |
| When the user attempts to close the window, for example by clicking the close |
| widget or using a key chord like Alt+F4, the window's close flag is set and then |
| its close callback is called. The window is not actually destroyed and, unless |
| you are monitoring the close flag, nothing further happens. |
| |
| If you do not want the close flag to be set, it can be cleared again from the |
| close callback (or from any other point in your program) with @ref |
| glfwSetWindowShouldClose. |
| |
| |
| @section window_dims Window dimensions |
| |
| Text here. |
| |
| */ |