| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Win32/WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #ifndef _platform_h_ |
| #define _platform_h_ |
| |
| |
| // We don't need all the fancy stuff |
| #ifndef NOMINMAX |
| #define NOMINMAX |
| #endif |
| |
| #ifndef VC_EXTRALEAN |
| #define VC_EXTRALEAN |
| #endif |
| |
| #ifndef WIN32_LEAN_AND_MEAN |
| #define WIN32_LEAN_AND_MEAN |
| #endif |
| |
| // This is a workaround for the fact that glfw3.h needs to export APIENTRY (to |
| // correctly declare a GL_ARB_debug_output callback, for example) but windows.h |
| // thinks it is the only one that gets to do so |
| #undef APIENTRY |
| |
| // GLFW on Windows is Unicode only and does not work in MBCS mode |
| #ifndef UNICODE |
| #define UNICODE |
| #endif |
| |
| // GLFW requires Windows XP |
| #ifndef WINVER |
| #define WINVER 0x0501 |
| #endif |
| |
| #include <windows.h> |
| #include <mmsystem.h> |
| |
| // This path may need to be changed if you build GLFW using your own setup |
| // We ship and use our own copy of wglext.h since GLFW uses fairly new |
| // extensions and not all operating systems come with an up-to-date version |
| #include "../support/GL/wglext.h" |
| |
| |
| //======================================================================== |
| // Hack: Define things that some windows.h variants don't |
| //======================================================================== |
| |
| #ifndef WM_MOUSEHWHEEL |
| #define WM_MOUSEHWHEEL 0x020E |
| #endif |
| |
| |
| //======================================================================== |
| // DLLs that are loaded at glfwInit() |
| //======================================================================== |
| |
| // winmm.dll function pointer typedefs |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); |
| typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); |
| typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); |
| typedef DWORD (WINAPI * TIMEGETTIME_T) (void); |
| #endif // _GLFW_NO_DLOAD_WINMM |
| |
| |
| // winmm.dll shortcuts |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| #define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps |
| #define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos |
| #define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx |
| #define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime |
| #else |
| #define _glfw_joyGetDevCaps joyGetDevCaps |
| #define _glfw_joyGetPos joyGetPos |
| #define _glfw_joyGetPosEx joyGetPosEx |
| #define _glfw_timeGetTime timeGetTime |
| #endif // _GLFW_NO_DLOAD_WINMM |
| |
| |
| // We use versioned window class names in order not to cause conflicts |
| // between applications using different versions of GLFW |
| #define _GLFW_WNDCLASSNAME L"GLFW30" |
| |
| |
| #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32 |
| #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL |
| #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 Win32 |
| #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL |
| |
| |
| //======================================================================== |
| // GLFW platform specific types |
| //======================================================================== |
| |
| //------------------------------------------------------------------------ |
| // Pointer length integer |
| //------------------------------------------------------------------------ |
| typedef INT_PTR GLFWintptr; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific OpenGL context structure |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWcontextWGL |
| { |
| // Platform specific window resources |
| HDC DC; // Private GDI device context |
| HGLRC context; // Permanent rendering context |
| |
| // Platform specific extensions (context specific) |
| PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; |
| PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; |
| PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; |
| PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; |
| PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; |
| GLboolean EXT_swap_control; |
| GLboolean ARB_multisample; |
| GLboolean ARB_pixel_format; |
| GLboolean ARB_create_context; |
| GLboolean ARB_create_context_profile; |
| GLboolean EXT_create_context_es2_profile; |
| GLboolean ARB_create_context_robustness; |
| } _GLFWcontextWGL; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific window structure |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWwindowWin32 |
| { |
| // Platform specific window resources |
| HWND handle; // Window handle |
| DWORD dwStyle; // Window styles used for window creation |
| DWORD dwExStyle; // --"-- |
| |
| // Various platform specific internal variables |
| int desiredRefreshRate; // Desired vertical monitor refresh rate |
| GLboolean cursorCentered; |
| GLboolean cursorInside; |
| int oldCursorX, oldCursorY; |
| } _GLFWwindowWin32; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific library global data for Win32 |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWlibraryWin32 |
| { |
| HINSTANCE instance; // Instance of the application |
| ATOM classAtom; // Window class atom |
| HHOOK keyboardHook; // Keyboard hook handle |
| DWORD foregroundLockTimeout; |
| char* clipboardString; |
| |
| // Default monitor |
| struct { |
| GLboolean modeChanged; |
| int width; |
| int height; |
| int bitsPerPixel; |
| int refreshRate; |
| } monitor; |
| |
| // Timer data |
| struct { |
| GLboolean hasPC; |
| double resolution; |
| unsigned int t0_32; |
| __int64 t0_64; |
| } timer; |
| |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| // winmm.dll |
| struct { |
| HINSTANCE instance; |
| JOYGETDEVCAPS_T joyGetDevCaps; |
| JOYGETPOS_T joyGetPos; |
| JOYGETPOSEX_T joyGetPosEx; |
| TIMEGETTIME_T timeGetTime; |
| } winmm; |
| #endif // _GLFW_NO_DLOAD_WINMM |
| |
| } _GLFWlibraryWin32; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific library global data for WGL |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWlibraryWGL |
| { |
| int dummy; |
| |
| } _GLFWlibraryWGL; |
| |
| |
| //======================================================================== |
| // Prototypes for platform specific internal functions |
| //======================================================================== |
| |
| // Wide strings |
| WCHAR* _glfwCreateWideStringFromUTF8(const char* source); |
| char* _glfwCreateUTF8FromWideString(const WCHAR* source); |
| |
| // Time |
| void _glfwInitTimer(void); |
| |
| // OpenGL support |
| int _glfwCreateContext(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig); |
| void _glfwDestroyContext(_GLFWwindow* window); |
| |
| // Fullscreen support |
| void _glfwSetVideoMode(int* width, int* height, |
| int* bpp, int* refreshRate, |
| GLboolean exactBPP); |
| void _glfwRestoreVideoMode(void); |
| |
| |
| #endif // _platform_h_ |