| //======================================================================== | 
 | // GLFW - An OpenGL library | 
 | // Platform:    Any | 
 | // API version: 3.0 | 
 | // WWW:         http://www.glfw.org/ | 
 | //------------------------------------------------------------------------ | 
 | // Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> | 
 | // | 
 | // This software is provided 'as-is', without any express or implied | 
 | // warranty. In no event will the authors be held liable for any damages | 
 | // arising from the use of this software. | 
 | // | 
 | // Permission is granted to anyone to use this software for any purpose, | 
 | // including commercial applications, and to alter it and redistribute it | 
 | // freely, subject to the following restrictions: | 
 | // | 
 | // 1. The origin of this software must not be misrepresented; you must not | 
 | //    claim that you wrote the original software. If you use this software | 
 | //    in a product, an acknowledgment in the product documentation would | 
 | //    be appreciated but is not required. | 
 | // | 
 | // 2. Altered source versions must be plainly marked as such, and must not | 
 | //    be misrepresented as being the original software. | 
 | // | 
 | // 3. This notice may not be removed or altered from any source | 
 | //    distribution. | 
 | // | 
 | //======================================================================== | 
 | // As config.h.in, this file is used by CMake to produce the config.h shared | 
 | // configuration header file.  If you are adding a feature requiring | 
 | // conditional compilation, this is the proper place to add the macros. | 
 | //======================================================================== | 
 | // As config.h, this file defines compile-time build options and macros for | 
 | // all platforms supported by GLFW.  As this is a generated file, don't modify | 
 | // it.  Instead, you should modify the config.h.in file. | 
 | //======================================================================== | 
 |  | 
 | // Define this to 1 if building GLFW for X11 | 
 | #cmakedefine _GLFW_X11 | 
 | // Define this to 1 if building GLFW for Win32 | 
 | #cmakedefine _GLFW_WIN32 | 
 | // Define this to 1 if building GLFW for Cocoa | 
 | #cmakedefine _GLFW_COCOA | 
 |  | 
 | // Define this to 1 if building GLFW for EGL | 
 | #cmakedefine _GLFW_EGL | 
 | // Define this to 1 if building GLFW for GLX | 
 | #cmakedefine _GLFW_GLX | 
 | // Define this to 1 if building GLFW for WGL | 
 | #cmakedefine _GLFW_WGL | 
 | // Define this to 1 if building GLFW for NSGL | 
 | #cmakedefine _GLFW_NSGL | 
 |  | 
 | // Define this to 1 if building as a shared library / dynamic library / DLL | 
 | #cmakedefine _GLFW_BUILD_DLL | 
 |  | 
 | // Define this to 1 to disable dynamic loading of winmm | 
 | #cmakedefine _GLFW_NO_DLOAD_WINMM | 
 | // Define this to 1 if glfwSwapInterval should ignore DWM compositing status | 
 | #cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL | 
 |  | 
 | // Define this to 1 if glXGetProcAddress is available | 
 | #cmakedefine _GLFW_HAS_GLXGETPROCADDRESS | 
 | // Define this to 1 if glXGetProcAddressARB is available | 
 | #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB | 
 | // Define this to 1 if glXGetProcAddressEXT is available | 
 | #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT | 
 | // Define this to 1 if dlopen is available | 
 | #cmakedefine _GLFW_HAS_DLOPEN | 
 |  | 
 | // Define this to 1 if glfwInit should change the current directory | 
 | #cmakedefine _GLFW_USE_CHDIR | 
 | // Define this to 1 if glfwCreateWindow should populate the menu bar | 
 | #cmakedefine _GLFW_USE_MENUBAR | 
 |  | 
 | // Define this to 1 if using OpenGL as the client library | 
 | #cmakedefine _GLFW_USE_OPENGL | 
 | // Define this to 1 if using OpenGL ES 1.1 as the client library | 
 | #cmakedefine _GLFW_USE_GLESV1 | 
 | // Define this to 1 if using OpenGL ES 2.0 as the client library | 
 | #cmakedefine _GLFW_USE_GLESV2 | 
 |  | 
 | // The GLFW version as used by glfwGetVersionString | 
 | #define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@" | 
 |  |