|  | //======================================================================== | 
|  | // GLFW - An OpenGL library | 
|  | // Platform:    Win32/WGL | 
|  | // API version: 3.0 | 
|  | // WWW:         http://www.glfw.org/ | 
|  | //------------------------------------------------------------------------ | 
|  | // Copyright (c) 2002-2006 Marcus Geelnard | 
|  | // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
|  | // | 
|  | // This software is provided 'as-is', without any express or implied | 
|  | // warranty. In no event will the authors be held liable for any damages | 
|  | // arising from the use of this software. | 
|  | // | 
|  | // Permission is granted to anyone to use this software for any purpose, | 
|  | // including commercial applications, and to alter it and redistribute it | 
|  | // freely, subject to the following restrictions: | 
|  | // | 
|  | // 1. The origin of this software must not be misrepresented; you must not | 
|  | //    claim that you wrote the original software. If you use this software | 
|  | //    in a product, an acknowledgment in the product documentation would | 
|  | //    be appreciated but is not required. | 
|  | // | 
|  | // 2. Altered source versions must be plainly marked as such, and must not | 
|  | //    be misrepresented as being the original software. | 
|  | // | 
|  | // 3. This notice may not be removed or altered from any source | 
|  | //    distribution. | 
|  | // | 
|  | //======================================================================== | 
|  |  | 
|  | #include "internal.h" | 
|  |  | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////// | 
|  | //////                       GLFW internal API                      ////// | 
|  | ////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | //======================================================================== | 
|  | // Return GL_TRUE if joystick is present, otherwise GL_FALSE | 
|  | //======================================================================== | 
|  |  | 
|  | static GLboolean isJoystickPresent(int joy) | 
|  | { | 
|  | JOYINFO ji; | 
|  |  | 
|  | // Is it a valid stick ID (Windows don't support more than 16 sticks)? | 
|  | if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16) | 
|  | return GL_FALSE; | 
|  |  | 
|  | // Is the joystick present? | 
|  | if (_glfw_joyGetPos(joy - GLFW_JOYSTICK_1, &ji) != JOYERR_NOERROR) | 
|  | return GL_FALSE; | 
|  |  | 
|  | return GL_TRUE; | 
|  | } | 
|  |  | 
|  |  | 
|  | //======================================================================== | 
|  | // Calculate normalized joystick position | 
|  | //======================================================================== | 
|  |  | 
|  | static float calcJoystickPos(DWORD pos, DWORD min, DWORD max) | 
|  | { | 
|  | float fpos = (float) pos; | 
|  | float fmin = (float) min; | 
|  | float fmax = (float) max; | 
|  |  | 
|  | return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; | 
|  | } | 
|  |  | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////// | 
|  | //////                       GLFW platform API                      ////// | 
|  | ////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | //======================================================================== | 
|  | // Determine joystick capabilities | 
|  | //======================================================================== | 
|  |  | 
|  | int _glfwPlatformGetJoystickParam(int joy, int param) | 
|  | { | 
|  | JOYCAPS jc; | 
|  | int hats; | 
|  |  | 
|  | if (!isJoystickPresent(joy)) | 
|  | return 0; | 
|  |  | 
|  | // We got this far, the joystick is present | 
|  | if (param == GLFW_PRESENT) | 
|  | return GL_TRUE; | 
|  |  | 
|  | // Get joystick capabilities | 
|  | _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); | 
|  |  | 
|  | hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; | 
|  |  | 
|  | switch (param) | 
|  | { | 
|  | case GLFW_AXES: | 
|  | // Return number of joystick axes | 
|  | return jc.wNumAxes; | 
|  |  | 
|  | case GLFW_BUTTONS: | 
|  | // Return number of joystick buttons | 
|  | return jc.wNumButtons + hats * 4; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  |  | 
|  | //======================================================================== | 
|  | // Get joystick axis positions | 
|  | //======================================================================== | 
|  |  | 
|  | int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes) | 
|  | { | 
|  | JOYCAPS jc; | 
|  | JOYINFOEX ji; | 
|  | int axis; | 
|  |  | 
|  | if (!isJoystickPresent(joy)) | 
|  | return 0; | 
|  |  | 
|  | // Get joystick capabilities | 
|  | _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); | 
|  |  | 
|  | // Get joystick state | 
|  | ji.dwSize = sizeof(JOYINFOEX); | 
|  | ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | | 
|  | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; | 
|  | _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); | 
|  |  | 
|  | // Get position values for all axes | 
|  | axis = 0; | 
|  | if (axis < numaxes) | 
|  | pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); | 
|  |  | 
|  | if (axis < numaxes) | 
|  | pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); | 
|  |  | 
|  | if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ) | 
|  | pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); | 
|  |  | 
|  | if (axis < numaxes && jc.wCaps & JOYCAPS_HASR) | 
|  | pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); | 
|  |  | 
|  | if (axis < numaxes && jc.wCaps & JOYCAPS_HASU) | 
|  | pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); | 
|  |  | 
|  | if (axis < numaxes && jc.wCaps & JOYCAPS_HASV) | 
|  | pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); | 
|  |  | 
|  | return axis; | 
|  | } | 
|  |  | 
|  |  | 
|  | //======================================================================== | 
|  | // Get joystick button states | 
|  | //======================================================================== | 
|  |  | 
|  | int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, | 
|  | int numbuttons) | 
|  | { | 
|  | JOYCAPS jc; | 
|  | JOYINFOEX ji; | 
|  | int button, hats; | 
|  |  | 
|  | // Bit fields of button presses for each direction, including nil | 
|  | const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; | 
|  |  | 
|  | if (!isJoystickPresent(joy)) | 
|  | return 0; | 
|  |  | 
|  | // Get joystick capabilities | 
|  | _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); | 
|  |  | 
|  | // Get joystick state | 
|  | ji.dwSize = sizeof(JOYINFOEX); | 
|  | ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; | 
|  | _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); | 
|  |  | 
|  | // Get states of all requested buttons | 
|  | for (button = 0;  button < numbuttons && button < (int) jc.wNumButtons;  button++) | 
|  | { | 
|  | buttons[button] = (unsigned char) | 
|  | (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); | 
|  | } | 
|  |  | 
|  | // Virtual buttons - Inject data from hats | 
|  | // Each hat is exposed as 4 buttons which exposes 8 directions with | 
|  | // concurrent button presses | 
|  | // NOTE: this API exposes only one hat | 
|  |  | 
|  | hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; | 
|  |  | 
|  | if (hats > 0) | 
|  | { | 
|  | int j; | 
|  | int value = ji.dwPOV / 100 / 45; | 
|  | if (value < 0 || value > 8) value = 8; | 
|  |  | 
|  | for (j = 0; j < 4 && button < numbuttons; j++) | 
|  | { | 
|  | buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE; | 
|  | } | 
|  | } | 
|  |  | 
|  | return button; | 
|  | } |