| /*! |
| |
| @page build Building applications |
| |
| @tableofcontents |
| |
| This is about compiling and linking applications that use GLFW. For information on |
| how to write such applications, start with the [introductory tutorial](@ref quick). |
| For information on how to compile the GLFW library itself, see the @ref compile |
| guide. |
| |
| This is not a tutorial on compilation or linking. It assumes basic |
| understanding of how to compile and link a C program as well as how to use the |
| specific compiler of your chosen development environment. The compilation |
| and linking process should be explained in your C programming material and in |
| the documentation for your development environment. |
| |
| @section build_include Including the GLFW header file |
| |
| In the source files of your application where you use OpenGL or GLFW, you should |
| include the GLFW header file, i.e.: |
| |
| @code |
| #include <GLFW/glfw3.h> |
| @endcode |
| |
| The GLFW header declares the GLFW API and by default also includes the OpenGL |
| header of your development environment, which in turn defines all the constants, |
| types and function prototypes of the OpenGL API. |
| |
| The GLFW header also defines everything necessary for your OpenGL header to |
| function. For example, under Windows you are normally required to include |
| `windows.h` before the OpenGL header, which would pollute your code namespace |
| with the entire Win32 API. |
| |
| Instead, the GLFW header takes care of this for you, not by including |
| `windows.h`, but by duplicating only the very few necessary parts of it. It |
| does this only when needed, so if `windows.h` _is_ included, the GLFW header |
| does not try to redefine those symbols. The reverse is not true, i.e. |
| `windows.h` cannot cope if any of its symbols have already been defined. |
| |
| In other words: |
| |
| - Do _not_ include the OpenGL headers yourself, as GLFW does this for you |
| - Do _not_ include `windows.h` or other platform-specific headers unless you |
| plan on using those APIs directly |
| - If you _do_ need to include such headers, do it _before_ including |
| the GLFW header and it will handle this |
| |
| If you are using an OpenGL extension loading library such as |
| [glad](https://github.com/Dav1dde/glad), the extension loader header should |
| either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro |
| (described below) should be defined. |
| |
| |
| @subsection build_macros GLFW header option macros |
| |
| These macros may be defined before the inclusion of the GLFW header and affect |
| its behavior. |
| |
| `GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler |
| that the GLFW functions are defined in a DLL. |
| |
| The following macros control which OpenGL or OpenGL ES API header is included. |
| |
| `GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern |
| `GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL |
| header. |
| |
| `GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h` |
| header instead of the regular OpenGL header. |
| |
| `GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h` |
| header instead of the regular OpenGL header. |
| |
| `GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h` |
| header instead of the regular OpenGL header. |
| |
| `GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h` |
| header instead of the regular OpenGL header. |
| |
| `GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API |
| header. This is useful in combination with an extension loading library. |
| |
| If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h` |
| header (`OpenGL/gl.h` on OS X) is included. |
| |
| `GLFW_INCLUDE_GLU` makes the header include the GLU header _in addition to_ the |
| header selected above. This should only be used with legacy code. GLU has been |
| deprecated and should not be used in new code. |
| |
| @note GLFW does not provide any of the API headers mentioned above. They must |
| be provided by your development environment or your OpenGL or OpenGL ES SDK. |
| |
| |
| @section build_link Link with the right libraries |
| |
| GLFW is essentially a wrapper of various platform-specific APIs and therefore |
| needs to link against many different system libraries. If you are using GLFW as |
| a shared library / dynamic library / DLL then it takes care of these links. |
| However, if you are using GLFW as a static library then your executable will |
| need to link against these libraries. |
| |
| On Windows and OS X, the list of system libraries is static and can be |
| hard-coded into your build environment. See the section for your development |
| environment below. On Linux and other Unix-like operating systems, the list |
| varies but can be retrieved in various ways as described below. |
| |
| A good general introduction to linking is |
| [Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by |
| David Drysdale. |
| |
| |
| @subsection build_link_win32 With MinGW or Visual C++ on Windows |
| |
| The static version of the GLFW library is named `glfw3`. When using this |
| version, it is also necessary to link with some libraries that GLFW uses. |
| |
| When linking an application under Windows that uses the static version of GLFW, |
| you must link with `opengl32`. On some versions of MinGW, you must also |
| explicitly link with `gdi32`, while other versions of MinGW include it in the |
| set of default libraries along with other dependencies like `user32` and |
| `kernel32`. If you are using GLU, you must also link with `glu32`. |
| |
| The link library for the GLFW DLL is named `glfw3dll`. When compiling an |
| application that uses the DLL version of GLFW, you need to define the `GLFW_DLL` |
| macro _before_ any inclusion of the GLFW header. This can be done either with |
| a compiler switch or by defining it in your source code. |
| |
| An application using the GLFW DLL does not need to link against any of its |
| dependencies, but you still have to link against `opengl32` if your application |
| uses OpenGL and `glu32` if it uses GLU. |
| |
| |
| @subsection build_link_cmake_source With CMake and GLFW source |
| |
| With just a few changes to your `CMakeLists.txt` you can have the GLFW source |
| tree built along with your application. |
| |
| Firstly, add the root directory of the GLFW source tree to your project. This |
| will add the `glfw` target and the necessary cache variables to your project. |
| |
| @code{.cmake} |
| add_subdirectory(path/to/glfw) |
| @endcode |
| |
| To be able to include the GLFW header from your code, you need to tell the |
| compiler where to find it. |
| |
| @code{.cmake} |
| include_directories(path/to/glfw/include) |
| @endcode |
| |
| Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable |
| contains all link-time dependencies of GLFW as it is currently configured. To |
| link against GLFW, link against them and the `glfw` target. |
| |
| @code{.cmake} |
| target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) |
| @endcode |
| |
| Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If |
| your application needs GLU, you can add it to the list of dependencies with the |
| `OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW |
| CMake files look for OpenGL. |
| |
| @code{.cmake} |
| target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES}) |
| @endcode |
| |
| |
| @subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries |
| |
| CMake can import settings from pkg-config, which GLFW supports. When you |
| installed GLFW, the pkg-config file `glfw3.pc` was installed along with it. |
| |
| First you need to find the PkgConfig package. If this fails, you may need to |
| install the pkg-config package for your distribution. |
| |
| @code{.cmake} |
| find_package(PkgConfig REQUIRED) |
| @endcode |
| |
| This creates the CMake commands to find pkg-config packages. Then you need to |
| find the GLFW package. |
| |
| @code{.cmake} |
| pkg_search_module(GLFW REQUIRED glfw3) |
| @endcode |
| |
| This creates the CMake variables you need to use GLFW. To be able to include |
| the GLFW header, you need to tell your compiler where it is. |
| |
| @code{.cmake} |
| include_directories(${GLFW_INCLUDE_DIRS}) |
| @endcode |
| |
| You also need to link against the correct libraries. If you are using the |
| shared library version of GLFW, use the `GLFW_LIBRARIES` variable. |
| |
| @code{.cmake} |
| target_link_libraries(simple ${GLFW_LIBRARIES}) |
| @endcode |
| |
| If you are using the static library version of GLFW, use the |
| `GLFW_STATIC_LIBRARIES` variable instead. |
| |
| @code{.cmake} |
| target_link_libraries(simple ${GLFW_STATIC_LIBRARIES}) |
| @endcode |
| |
| |
| @subsection build_link_pkgconfig With pkg-config on OS X or other Unix |
| |
| GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), |
| and the `glfw3.pc` pkf-config file is generated when the GLFW library is built |
| and is installed along with it. A pkg-config file describes all necessary |
| compile-time and link-time flags and dependencies needed to use a library. When |
| they are updated or if they differ between systems, you will get the correct |
| ones automatically. |
| |
| A typical compile and link command-line when using the static version of the |
| GLFW library may look like this: |
| |
| @code{.sh} |
| cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` |
| @endcode |
| |
| If you are using the shared version of the GLFW library, simply omit the |
| `--static` flag. |
| |
| @code{.sh} |
| cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` |
| @endcode |
| |
| You can also use the `glfw3.pc` file without installing it first, by using the |
| `PKG_CONFIG_PATH` environment variable. |
| |
| @code{.sh} |
| env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` |
| @endcode |
| |
| The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is |
| built into the OpenGL framework, so if you need GLU you don't need to do |
| anything extra. If you need GLU and are using Linux or BSD, you should add the |
| `glu` pkg-config module. |
| |
| @code{.sh} |
| cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu` |
| @endcode |
| |
| If you are using the static version of the GLFW library, make sure you don't link statically against GLU. |
| |
| @code{.sh} |
| cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu` |
| @endcode |
| |
| |
| @subsection build_link_xcode With Xcode on OS X |
| |
| If you are using the dynamic library version of GLFW, simply add it to the |
| project dependencies. |
| |
| If you are using the static library version of GLFW, add it and the Cocoa, |
| OpenGL, IOKit, CoreVideo and Carbon frameworks to the project as dependencies. |
| They can all be found in `/System/Library/Frameworks`. |
| |
| @note GLFW needs the Carbon framework only to access the current keyboard layout |
| via the Text Input Source Services. This is one of the non-deprecated parts of |
| the Carbon API and the only way to access this information on OS X. |
| |
| |
| @subsection build_link_osx With command-line on OS X |
| |
| It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when |
| building from the command line on OS X. That way you will get any new |
| dependencies added automatically. If you still wish to build manually, you need |
| to add the required frameworks and libraries to your command-line yourself using |
| the `-l` and `-framework` switches. |
| |
| If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: |
| |
| @code{.sh} |
| cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo |
| @endcode |
| |
| If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` |
| for `-lglfw`. |
| |
| Note that you do not add the `.framework` extension to a framework when linking |
| against it from the command-line. |
| |
| The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing |
| special to do when using GLU. Also note that even though your machine may have |
| `libGL`-style OpenGL libraries, they are for use with the X Window System and |
| will _not_ work with the OS X native version of GLFW. |
| |
| */ |