| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Win32/WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| |
| //======================================================================== |
| // Convert BPP to RGB bits based on "best guess" |
| //======================================================================== |
| |
| static void bpp2rgb(int bpp, int* r, int* g, int* b) |
| { |
| int delta; |
| |
| // We assume that by 32 they really meant 24 |
| if (bpp == 32) |
| bpp = 24; |
| |
| // Convert "bits per pixel" to red, green & blue sizes |
| |
| *r = *g = *b = bpp / 3; |
| delta = bpp - (*r * 3); |
| if (delta >= 1) |
| *g = *g + 1; |
| |
| if (delta == 2) |
| *r = *r + 1; |
| } |
| |
| |
| //======================================================================== |
| // Enable/disable minimize/restore animations |
| //======================================================================== |
| |
| static int setMinMaxAnimations(int enable) |
| { |
| ANIMATIONINFO AI; |
| int old_enable; |
| |
| // Get old animation setting |
| AI.cbSize = sizeof(ANIMATIONINFO); |
| SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0); |
| old_enable = AI.iMinAnimate; |
| |
| // If requested, change setting |
| if (old_enable != enable) |
| { |
| AI.iMinAnimate = enable; |
| SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI, |
| SPIF_SENDCHANGE); |
| } |
| |
| return old_enable; |
| } |
| |
| |
| //======================================================================== |
| // Focus the window and bring it to the top of the stack |
| // Due to some nastiness with how Win98/ME/2k/XP handles SetForegroundWindow, |
| // we have to go through some really bizarre measures to achieve this |
| //======================================================================== |
| |
| static void setForegroundWindow(HWND hWnd) |
| { |
| int try_count = 0; |
| int old_animate; |
| |
| // Try the standard approach first... |
| BringWindowToTop(hWnd); |
| SetForegroundWindow(hWnd); |
| |
| // If it worked, return now |
| if (hWnd == GetForegroundWindow()) |
| { |
| // Try to modify the system settings (since this is the foreground |
| // process, we are allowed to do this) |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
| SPIF_SENDCHANGE); |
| return; |
| } |
| |
| // For other Windows versions than 95 & NT4.0, the standard approach |
| // may not work, so if we failed we have to "trick" Windows into |
| // making our window the foureground window: Iconify and restore |
| // again. It is ugly, but it seems to work (we turn off those annoying |
| // zoom animations to make it look a bit better at least). |
| |
| // Turn off minimize/restore animations |
| old_animate = setMinMaxAnimations(0); |
| |
| // We try this a few times, just to be on the safe side of things... |
| do |
| { |
| // Iconify & restore |
| ShowWindow(hWnd, SW_HIDE); |
| ShowWindow(hWnd, SW_SHOWMINIMIZED); |
| ShowWindow(hWnd, SW_SHOWNORMAL); |
| |
| // Try to get focus |
| BringWindowToTop(hWnd); |
| SetForegroundWindow(hWnd); |
| |
| // We do not want to keep going on forever, so we keep track of |
| // how many times we tried |
| try_count++; |
| } |
| while (hWnd != GetForegroundWindow() && try_count <= 3); |
| |
| // Restore the system minimize/restore animation setting |
| setMinMaxAnimations(old_animate); |
| |
| // Try to modify the system settings (since this is now hopefully the |
| // foreground process, we are probably allowed to do this) |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
| SPIF_SENDCHANGE); |
| } |
| |
| |
| //======================================================================== |
| // Returns the specified attribute of the specified pixel format |
| // NOTE: Do not call this unless we have found WGL_ARB_pixel_format |
| //======================================================================== |
| |
| static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) |
| { |
| int value = 0; |
| |
| if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, pixelFormat, 0, 1, &attrib, &value)) |
| { |
| // NOTE: We should probably handle this error somehow |
| return 0; |
| } |
| |
| return value; |
| } |
| |
| |
| //======================================================================== |
| // Return a list of available and usable framebuffer configs |
| //======================================================================== |
| |
| static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) |
| { |
| _GLFWfbconfig* result; |
| PIXELFORMATDESCRIPTOR pfd; |
| int i, count; |
| |
| *found = 0; |
| |
| if (window->WGL.has_WGL_ARB_pixel_format) |
| count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); |
| else |
| count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); |
| |
| if (!count) |
| { |
| _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found"); |
| return NULL; |
| } |
| |
| result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count); |
| if (!result) |
| { |
| _glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array"); |
| return NULL; |
| } |
| |
| for (i = 1; i <= count; i++) |
| { |
| if (window->WGL.has_WGL_ARB_pixel_format) |
| { |
| // Get pixel format attributes through WGL_ARB_pixel_format |
| |
| // Only consider doublebuffered OpenGL pixel formats for windows |
| if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) || |
| !getPixelFormatAttrib(window, i, WGL_DRAW_TO_WINDOW_ARB) || |
| !getPixelFormatAttrib(window, i, WGL_DOUBLE_BUFFER_ARB)) |
| { |
| continue; |
| } |
| |
| // Only consider RGBA pixel formats |
| if (getPixelFormatAttrib(window, i, WGL_PIXEL_TYPE_ARB) != |
| WGL_TYPE_RGBA_ARB) |
| { |
| continue; |
| } |
| |
| result[*found].redBits = |
| getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB); |
| result[*found].greenBits = |
| getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB); |
| result[*found].blueBits = |
| getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB); |
| result[*found].alphaBits = |
| getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB); |
| |
| result[*found].depthBits = |
| getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB); |
| result[*found].stencilBits = |
| getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB); |
| |
| result[*found].accumRedBits = |
| getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB); |
| result[*found].accumGreenBits = |
| getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB); |
| result[*found].accumBlueBits = |
| getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB); |
| result[*found].accumAlphaBits = |
| getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB); |
| |
| result[*found].auxBuffers = |
| getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB); |
| result[*found].stereo = |
| getPixelFormatAttrib(window, i, WGL_STEREO_ARB); |
| |
| if (window->WGL.has_WGL_ARB_multisample) |
| { |
| result[*found].samples = |
| getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB); |
| } |
| else |
| result[*found].samples = 0; |
| } |
| else |
| { |
| // Get pixel format attributes through old-fashioned PFDs |
| |
| if (!_glfw_DescribePixelFormat(window->WGL.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) |
| continue; |
| |
| // Only consider doublebuffered OpenGL pixel formats for windows |
| if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || |
| !(pfd.dwFlags & PFD_SUPPORT_OPENGL) || |
| !(pfd.dwFlags & PFD_DOUBLEBUFFER)) |
| { |
| continue; |
| } |
| |
| // Only consider "hardware-accelerated" pixel formats |
| if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && |
| (pfd.dwFlags & PFD_GENERIC_FORMAT)) |
| { |
| continue; |
| } |
| |
| // Only RGBA pixel formats considered |
| if (pfd.iPixelType != PFD_TYPE_RGBA) |
| continue; |
| |
| result[*found].redBits = pfd.cRedBits; |
| result[*found].greenBits = pfd.cGreenBits; |
| result[*found].blueBits = pfd.cBlueBits; |
| result[*found].alphaBits = pfd.cAlphaBits; |
| |
| result[*found].depthBits = pfd.cDepthBits; |
| result[*found].stencilBits = pfd.cStencilBits; |
| |
| result[*found].accumRedBits = pfd.cAccumRedBits; |
| result[*found].accumGreenBits = pfd.cAccumGreenBits; |
| result[*found].accumBlueBits = pfd.cAccumBlueBits; |
| result[*found].accumAlphaBits = pfd.cAccumAlphaBits; |
| |
| result[*found].auxBuffers = pfd.cAuxBuffers; |
| result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; |
| |
| // PFD pixel formats do not support FSAA |
| result[*found].samples = 0; |
| } |
| |
| result[*found].platformID = i; |
| |
| (*found)++; |
| } |
| |
| return result; |
| } |
| |
| |
| //======================================================================== |
| // Creates an OpenGL context on the specified device context |
| //======================================================================== |
| |
| static GLboolean createContext(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| int pixelFormat) |
| { |
| PIXELFORMATDESCRIPTOR pfd; |
| int i = 0, attribs[7]; |
| HGLRC share = NULL; |
| |
| if (wndconfig->share) |
| share = wndconfig->share->WGL.context; |
| |
| if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd)) |
| { |
| _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to retrieve PFD for selected pixel format"); |
| return GL_FALSE; |
| } |
| |
| if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd)) |
| { |
| _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to set selected pixel format"); |
| return GL_FALSE; |
| } |
| |
| if (window->WGL.has_WGL_ARB_create_context) |
| { |
| // Use the newer wglCreateContextAttribsARB creation method |
| |
| if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) |
| { |
| // Request an explicitly versioned context |
| |
| attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; |
| attribs[i++] = wndconfig->glMajor; |
| attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; |
| attribs[i++] = wndconfig->glMinor; |
| } |
| |
| if (wndconfig->glForward || wndconfig->glDebug) |
| { |
| int flags = 0; |
| |
| if (wndconfig->glForward) |
| flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; |
| |
| if (wndconfig->glDebug) |
| flags |= WGL_CONTEXT_DEBUG_BIT_ARB; |
| |
| attribs[i++] = WGL_CONTEXT_FLAGS_ARB; |
| attribs[i++] = flags; |
| } |
| |
| if (wndconfig->glProfile) |
| { |
| int flags = 0; |
| |
| if (!window->WGL.has_WGL_ARB_create_context_profile) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); |
| return GL_FALSE; |
| } |
| |
| if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE && |
| !window->WGL.has_WGL_EXT_create_context_es2_profile) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL ES 2.x profile requested but WGL_EXT_create_context_es2_profile is unavailable"); |
| return GL_FALSE; |
| } |
| |
| if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) |
| flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; |
| else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) |
| flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; |
| else if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE) |
| flags = WGL_CONTEXT_ES2_PROFILE_BIT_EXT; |
| |
| attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; |
| attribs[i++] = flags; |
| } |
| |
| attribs[i++] = 0; |
| |
| window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC, |
| share, |
| attribs); |
| if (!window->WGL.context) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: Failed to create OpenGL context"); |
| return GL_FALSE; |
| } |
| } |
| else |
| { |
| window->WGL.context = wglCreateContext(window->WGL.DC); |
| if (!window->WGL.context) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create OpenGL context"); |
| return GL_FALSE; |
| } |
| |
| if (share) |
| { |
| if (!wglShareLists(share, window->WGL.context)) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to enable sharing with specified OpenGL context"); |
| return GL_FALSE; |
| } |
| } |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Translates a Windows key to the corresponding GLFW key |
| //======================================================================== |
| |
| static int translateKey(WPARAM wParam, LPARAM lParam) |
| { |
| MSG next_msg; |
| DWORD msg_time; |
| DWORD scan_code; |
| |
| // Check for numeric keypad keys |
| // Note: This way we always force "NumLock = ON", which at least |
| // enables GLFW users to detect numeric keypad keys |
| int hiFlags = HIWORD(lParam); |
| |
| if (!(hiFlags & 0x100)) |
| { |
| switch (MapVirtualKey(hiFlags & 0xFF, 1)) |
| { |
| case VK_INSERT: return GLFW_KEY_KP_0; |
| case VK_END: return GLFW_KEY_KP_1; |
| case VK_DOWN: return GLFW_KEY_KP_2; |
| case VK_NEXT: return GLFW_KEY_KP_3; |
| case VK_LEFT: return GLFW_KEY_KP_4; |
| case VK_CLEAR: return GLFW_KEY_KP_5; |
| case VK_RIGHT: return GLFW_KEY_KP_6; |
| case VK_HOME: return GLFW_KEY_KP_7; |
| case VK_UP: return GLFW_KEY_KP_8; |
| case VK_PRIOR: return GLFW_KEY_KP_9; |
| case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
| case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
| case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
| case VK_ADD: return GLFW_KEY_KP_ADD; |
| case VK_DELETE: return GLFW_KEY_KP_DECIMAL; |
| } |
| } |
| |
| // Check which key was pressed or released |
| switch (wParam) |
| { |
| // The SHIFT keys require special handling |
| case VK_SHIFT: |
| { |
| // Compare scan code for this key with that of VK_RSHIFT in |
| // order to determine which shift key was pressed (left or |
| // right) |
| scan_code = MapVirtualKey(VK_RSHIFT, 0); |
| if (((lParam & 0x01ff0000) >> 16) == scan_code) |
| return GLFW_KEY_RSHIFT; |
| |
| return GLFW_KEY_LSHIFT; |
| } |
| |
| // The CTRL keys require special handling |
| case VK_CONTROL: |
| { |
| // Is this an extended key (i.e. right key)? |
| if (lParam & 0x01000000) |
| return GLFW_KEY_RCTRL; |
| |
| // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only |
| // want the RALT message, so we try to see if the next message |
| // is a RALT message. In that case, this is a false LCTRL! |
| msg_time = GetMessageTime(); |
| if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE)) |
| { |
| if (next_msg.message == WM_KEYDOWN || |
| next_msg.message == WM_SYSKEYDOWN) |
| { |
| if (next_msg.wParam == VK_MENU && |
| (next_msg.lParam & 0x01000000) && |
| next_msg.time == msg_time) |
| { |
| // Next message is a RALT down message, which |
| // means that this is NOT a proper LCTRL message! |
| return GLFW_KEY_UNKNOWN; |
| } |
| } |
| } |
| |
| return GLFW_KEY_LCTRL; |
| } |
| |
| // The ALT keys require special handling |
| case VK_MENU: |
| { |
| // Is this an extended key (i.e. right key)? |
| if (lParam & 0x01000000) |
| return GLFW_KEY_RALT; |
| |
| return GLFW_KEY_LALT; |
| } |
| |
| // The ENTER keys require special handling |
| case VK_RETURN: |
| { |
| // Is this an extended key (i.e. right key)? |
| if (lParam & 0x01000000) |
| return GLFW_KEY_KP_ENTER; |
| |
| return GLFW_KEY_ENTER; |
| } |
| |
| // Special keys (non character keys) |
| case VK_ESCAPE: return GLFW_KEY_ESC; |
| case VK_TAB: return GLFW_KEY_TAB; |
| case VK_BACK: return GLFW_KEY_BACKSPACE; |
| case VK_HOME: return GLFW_KEY_HOME; |
| case VK_END: return GLFW_KEY_END; |
| case VK_PRIOR: return GLFW_KEY_PAGEUP; |
| case VK_NEXT: return GLFW_KEY_PAGEDOWN; |
| case VK_INSERT: return GLFW_KEY_INSERT; |
| case VK_DELETE: return GLFW_KEY_DEL; |
| case VK_LEFT: return GLFW_KEY_LEFT; |
| case VK_UP: return GLFW_KEY_UP; |
| case VK_RIGHT: return GLFW_KEY_RIGHT; |
| case VK_DOWN: return GLFW_KEY_DOWN; |
| case VK_F1: return GLFW_KEY_F1; |
| case VK_F2: return GLFW_KEY_F2; |
| case VK_F3: return GLFW_KEY_F3; |
| case VK_F4: return GLFW_KEY_F4; |
| case VK_F5: return GLFW_KEY_F5; |
| case VK_F6: return GLFW_KEY_F6; |
| case VK_F7: return GLFW_KEY_F7; |
| case VK_F8: return GLFW_KEY_F8; |
| case VK_F9: return GLFW_KEY_F9; |
| case VK_F10: return GLFW_KEY_F10; |
| case VK_F11: return GLFW_KEY_F11; |
| case VK_F12: return GLFW_KEY_F12; |
| case VK_F13: return GLFW_KEY_F13; |
| case VK_F14: return GLFW_KEY_F14; |
| case VK_F15: return GLFW_KEY_F15; |
| case VK_F16: return GLFW_KEY_F16; |
| case VK_F17: return GLFW_KEY_F17; |
| case VK_F18: return GLFW_KEY_F18; |
| case VK_F19: return GLFW_KEY_F19; |
| case VK_F20: return GLFW_KEY_F20; |
| case VK_F21: return GLFW_KEY_F21; |
| case VK_F22: return GLFW_KEY_F22; |
| case VK_F23: return GLFW_KEY_F23; |
| case VK_F24: return GLFW_KEY_F24; |
| case VK_SPACE: return GLFW_KEY_SPACE; |
| |
| // Numeric keypad |
| case VK_NUMPAD0: return GLFW_KEY_KP_0; |
| case VK_NUMPAD1: return GLFW_KEY_KP_1; |
| case VK_NUMPAD2: return GLFW_KEY_KP_2; |
| case VK_NUMPAD3: return GLFW_KEY_KP_3; |
| case VK_NUMPAD4: return GLFW_KEY_KP_4; |
| case VK_NUMPAD5: return GLFW_KEY_KP_5; |
| case VK_NUMPAD6: return GLFW_KEY_KP_6; |
| case VK_NUMPAD7: return GLFW_KEY_KP_7; |
| case VK_NUMPAD8: return GLFW_KEY_KP_8; |
| case VK_NUMPAD9: return GLFW_KEY_KP_9; |
| case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
| case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
| case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
| case VK_ADD: return GLFW_KEY_KP_ADD; |
| case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; |
| case VK_NUMLOCK: return GLFW_KEY_KP_NUM_LOCK; |
| |
| case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; |
| case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; |
| case VK_PAUSE: return GLFW_KEY_PAUSE; |
| |
| case VK_LWIN: return GLFW_KEY_LSUPER; |
| case VK_RWIN: return GLFW_KEY_RSUPER; |
| case VK_APPS: return GLFW_KEY_MENU; |
| |
| // The rest (should be printable keys) |
| default: |
| { |
| // Convert to printable character (ISO-8859-1 or Unicode) |
| wParam = MapVirtualKey((UINT) wParam, 2) & 0x0000FFFF; |
| |
| // Make sure that the character is uppercase |
| wParam = (WPARAM) CharUpperW((LPWSTR) wParam); |
| |
| // Valid ISO-8859-1 character? |
| if ((wParam >= 32 && wParam <= 126) || |
| (wParam >= 160 && wParam <= 255)) |
| { |
| return (int) wParam; |
| } |
| |
| return GLFW_KEY_UNKNOWN; |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Translates a Windows key to Unicode |
| //======================================================================== |
| |
| static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam) |
| { |
| BYTE keyboard_state[256]; |
| WCHAR unicode_buf[10]; |
| UINT scan_code; |
| int i, num_chars; |
| |
| GetKeyboardState(keyboard_state); |
| |
| // Derive scan code from lParam and action |
| scan_code = (lParam & 0x01ff0000) >> 16; |
| |
| num_chars = ToUnicode( |
| wParam, // virtual-key code |
| scan_code, // scan code |
| keyboard_state, // key-state array |
| unicode_buf, // buffer for translated key |
| 10, // size of translated key buffer |
| 0 // active-menu flag |
| ); |
| |
| // Report characters |
| for (i = 0; i < num_chars; i++) |
| _glfwInputChar(window, (int) unicode_buf[i]); |
| } |
| |
| |
| //======================================================================== |
| // Window callback function (handles window events) |
| //======================================================================== |
| |
| static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, |
| WPARAM wParam, LPARAM lParam) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); |
| |
| switch (uMsg) |
| { |
| case WM_CREATE: |
| { |
| CREATESTRUCT* cs = (CREATESTRUCT*) lParam; |
| SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); |
| break; |
| } |
| |
| case WM_ACTIVATE: |
| { |
| // Window was (de)activated and/or (de)iconified |
| |
| BOOL active = LOWORD(wParam) != WA_INACTIVE; |
| BOOL iconified = HIWORD(wParam) ? TRUE : FALSE; |
| |
| if (active && iconified) |
| { |
| // This is a workaround for window iconification using the |
| // taskbar leading to windows being told they're active and |
| // iconified and then never told they're deactivated |
| active = FALSE; |
| } |
| |
| if (!active && _glfwLibrary.activeWindow == window) |
| { |
| // The window was deactivated (or iconified, see above) |
| |
| if (window == _glfwLibrary.cursorLockWindow) |
| _glfwPlatformShowMouseCursor(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (!iconified) |
| { |
| // Iconify the (on top, borderless, oddly positioned) |
| // window or the user will be annoyed |
| _glfwPlatformIconifyWindow(window); |
| } |
| |
| if (_glfwLibrary.Win32.monitor.modeChanged) |
| { |
| _glfwRestoreVideoMode(); |
| _glfwLibrary.Win32.monitor.modeChanged = GL_FALSE; |
| } |
| } |
| } |
| else if (active && _glfwLibrary.activeWindow != window) |
| { |
| // The window was activated |
| |
| if (window == _glfwLibrary.cursorLockWindow) |
| _glfwPlatformHideMouseCursor(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (!_glfwLibrary.Win32.monitor.modeChanged) |
| { |
| _glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width, |
| &_glfwLibrary.Win32.monitor.height, |
| &_glfwLibrary.Win32.monitor.bitsPerPixel, |
| &_glfwLibrary.Win32.monitor.refreshRate, |
| GL_TRUE); |
| |
| _glfwLibrary.Win32.monitor.modeChanged = GL_TRUE; |
| } |
| } |
| } |
| |
| _glfwInputWindowFocus(window, active); |
| |
| if (iconified != window->iconified) |
| { |
| window->iconified = iconified; |
| |
| if (_glfwLibrary.windowIconifyCallback) |
| _glfwLibrary.windowIconifyCallback(window, window->iconified); |
| } |
| |
| return 0; |
| } |
| |
| case WM_SYSCOMMAND: |
| { |
| switch (wParam & 0xfff0) |
| { |
| case SC_SCREENSAVE: |
| case SC_MONITORPOWER: |
| { |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // We are running in fullscreen mode, so disallow |
| // screen saver and screen blanking |
| return 0; |
| } |
| else |
| break; |
| } |
| |
| // User trying to access application menu using ALT? |
| case SC_KEYMENU: |
| return 0; |
| } |
| break; |
| } |
| |
| case WM_CLOSE: |
| { |
| // Flag this window for closing (handled in glfwPollEvents) |
| window->closeRequested = GL_TRUE; |
| return 0; |
| } |
| |
| case WM_KEYDOWN: |
| case WM_SYSKEYDOWN: |
| { |
| _glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS); |
| |
| if (_glfwLibrary.charCallback) |
| translateChar(window, (DWORD) wParam, (DWORD) lParam); |
| |
| return 0; |
| } |
| |
| case WM_KEYUP: |
| case WM_SYSKEYUP: |
| { |
| // Special trick: release both shift keys on SHIFT up event |
| if (wParam == VK_SHIFT) |
| { |
| _glfwInputKey(window, GLFW_KEY_LSHIFT, GLFW_RELEASE); |
| _glfwInputKey(window, GLFW_KEY_RSHIFT, GLFW_RELEASE); |
| } |
| else |
| _glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE); |
| |
| return 0; |
| } |
| |
| case WM_LBUTTONDOWN: |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
| return 0; |
| } |
| |
| case WM_RBUTTONDOWN: |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
| return 0; |
| } |
| |
| case WM_MBUTTONDOWN: |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS); |
| return 0; |
| } |
| |
| case WM_XBUTTONDOWN: |
| { |
| if (HIWORD(wParam) == XBUTTON1) |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS); |
| } |
| else if (HIWORD(wParam) == XBUTTON2) |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS); |
| } |
| |
| return 1; |
| } |
| |
| case WM_LBUTTONUP: |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
| return 0; |
| } |
| |
| case WM_RBUTTONUP: |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
| return 0; |
| } |
| |
| case WM_MBUTTONUP: |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE); |
| return 0; |
| } |
| |
| case WM_XBUTTONUP: |
| { |
| if (HIWORD(wParam) == XBUTTON1) |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE); |
| } |
| else if (HIWORD(wParam) == XBUTTON2) |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE); |
| } |
| |
| return 1; |
| } |
| |
| case WM_MOUSEMOVE: |
| { |
| int newMouseX, newMouseY; |
| |
| // Get signed (!) mouse position |
| newMouseX = (int)((short)LOWORD(lParam)); |
| newMouseY = (int)((short)HIWORD(lParam)); |
| |
| if (newMouseX != window->Win32.oldMouseX || |
| newMouseY != window->Win32.oldMouseY) |
| { |
| if (window == _glfwLibrary.cursorLockWindow) |
| { |
| window->mousePosX += newMouseX - |
| window->Win32.oldMouseX; |
| window->mousePosY += newMouseY - |
| window->Win32.oldMouseY; |
| } |
| else |
| { |
| window->mousePosX = newMouseX; |
| window->mousePosY = newMouseY; |
| } |
| |
| window->Win32.oldMouseX = newMouseX; |
| window->Win32.oldMouseY = newMouseY; |
| window->Win32.mouseMoved = GL_TRUE; |
| |
| if (_glfwLibrary.mousePosCallback) |
| { |
| _glfwLibrary.mousePosCallback(window, |
| window->mousePosX, |
| window->mousePosY); |
| } |
| } |
| |
| return 0; |
| } |
| |
| case WM_MOUSEWHEEL: |
| { |
| _glfwInputScroll(window, 0, (((int) wParam) >> 16) / WHEEL_DELTA); |
| return 0; |
| } |
| |
| case WM_MOUSEHWHEEL: |
| { |
| // This message is only sent on Windows Vista and later |
| |
| _glfwInputScroll(window, (((int) wParam) >> 16) / WHEEL_DELTA, 0); |
| return 0; |
| } |
| |
| case WM_SIZE: |
| { |
| window->width = LOWORD(lParam); |
| window->height = HIWORD(lParam); |
| |
| // If the mouse is locked, update the clipping rect |
| if (window == _glfwLibrary.cursorLockWindow) |
| { |
| RECT ClipWindowRect; |
| if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
| ClipCursor(&ClipWindowRect); |
| } |
| |
| if (_glfwLibrary.windowSizeCallback) |
| _glfwLibrary.windowSizeCallback(window, window->width, window->height); |
| |
| return 0; |
| } |
| |
| case WM_MOVE: |
| { |
| window->positionX = LOWORD(lParam); |
| window->positionY = HIWORD(lParam); |
| |
| // If the mouse is locked, update the clipping rect |
| if (window == _glfwLibrary.cursorLockWindow) |
| { |
| RECT ClipWindowRect; |
| if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
| ClipCursor(&ClipWindowRect); |
| } |
| return 0; |
| } |
| |
| // Was the window contents damaged? |
| case WM_PAINT: |
| { |
| if (_glfwLibrary.windowRefreshCallback) |
| _glfwLibrary.windowRefreshCallback(window); |
| |
| break; |
| } |
| |
| case WM_DISPLAYCHANGE: |
| { |
| // TODO: Do stuff here. |
| |
| break; |
| } |
| } |
| |
| // Pass all unhandled messages to DefWindowProc |
| return DefWindowProc(hWnd, uMsg, wParam, lParam); |
| } |
| |
| |
| //======================================================================== |
| // Translate client window size to full window size (including window borders) |
| //======================================================================== |
| |
| static void getFullWindowSize(_GLFWwindow* window, |
| int clientWidth, int clientHeight, |
| int* fullWidth, int* fullHeight) |
| { |
| RECT rect; |
| |
| // Create a window rectangle |
| rect.left = (long) 0; |
| rect.right = (long) clientWidth - 1; |
| rect.top = (long) 0; |
| rect.bottom = (long) clientHeight - 1; |
| |
| // Adjust according to window styles |
| AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle); |
| |
| // Calculate width and height of full window |
| *fullWidth = rect.right - rect.left + 1; |
| *fullHeight = rect.bottom - rect.top + 1; |
| } |
| |
| |
| //======================================================================== |
| // Initialize WGL-specific extensions |
| // This function is called once before initial context creation, i.e. before |
| // any WGL extensions could be present. This is done in order to have both |
| // extension variable clearing and loading in the same place, hopefully |
| // decreasing the possibility of forgetting to add one without the other. |
| //======================================================================== |
| |
| static void initWGLExtensions(_GLFWwindow* window) |
| { |
| // This needs to include every function pointer loaded below |
| window->WGL.SwapIntervalEXT = NULL; |
| window->WGL.GetPixelFormatAttribivARB = NULL; |
| window->WGL.GetExtensionsStringARB = NULL; |
| window->WGL.GetExtensionsStringEXT = NULL; |
| window->WGL.CreateContextAttribsARB = NULL; |
| |
| // This needs to include every extension used below except for |
| // WGL_ARB_extensions_string and WGL_EXT_extensions_string |
| window->WGL.has_WGL_EXT_swap_control = GL_FALSE; |
| window->WGL.has_WGL_ARB_pixel_format = GL_FALSE; |
| window->WGL.has_WGL_ARB_multisample = GL_FALSE; |
| window->WGL.has_WGL_ARB_create_context = GL_FALSE; |
| window->WGL.has_WGL_ARB_create_context_profile = GL_FALSE; |
| |
| window->WGL.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) |
| wglGetProcAddress("wglGetExtensionsStringEXT"); |
| if (!window->WGL.GetExtensionsStringEXT) |
| { |
| window->WGL.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) |
| wglGetProcAddress("wglGetExtensionsStringARB"); |
| if (!window->WGL.GetExtensionsStringARB) |
| return; |
| } |
| |
| if (_glfwPlatformExtensionSupported("WGL_ARB_multisample")) |
| window->WGL.has_WGL_ARB_multisample = GL_TRUE; |
| |
| if (_glfwPlatformExtensionSupported("WGL_ARB_create_context")) |
| { |
| window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) |
| wglGetProcAddress("wglCreateContextAttribsARB"); |
| |
| if (window->WGL.CreateContextAttribsARB) |
| window->WGL.has_WGL_ARB_create_context = GL_TRUE; |
| } |
| |
| if (window->WGL.has_WGL_ARB_create_context) |
| { |
| if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile")) |
| window->WGL.has_WGL_ARB_create_context_profile = GL_TRUE; |
| } |
| |
| if (window->WGL.has_WGL_ARB_create_context && |
| window->WGL.has_WGL_ARB_create_context_profile) |
| { |
| if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile")) |
| window->WGL.has_WGL_EXT_create_context_es2_profile = GL_TRUE; |
| } |
| |
| if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control")) |
| { |
| window->WGL.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) |
| wglGetProcAddress("wglSwapIntervalEXT"); |
| |
| if (window->WGL.SwapIntervalEXT) |
| window->WGL.has_WGL_EXT_swap_control = GL_TRUE; |
| } |
| |
| if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format")) |
| { |
| window->WGL.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) |
| wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
| |
| if (window->WGL.GetPixelFormatAttribivARB) |
| window->WGL.has_WGL_ARB_pixel_format = GL_TRUE; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Registers the GLFW window class |
| //======================================================================== |
| |
| static ATOM registerWindowClass(void) |
| { |
| WNDCLASS wc; |
| ATOM classAtom; |
| |
| // Set window class parameters |
| wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on... |
| wc.lpfnWndProc = (WNDPROC) windowProc; // Message handler |
| wc.cbClsExtra = 0; // No extra class data |
| wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer |
| wc.hInstance = _glfwLibrary.Win32.instance; // Set instance |
| wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer |
| wc.hbrBackground = NULL; // No background |
| wc.lpszMenuName = NULL; // No menu |
| wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name |
| |
| // Load user-provided icon if available |
| wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON"); |
| if (!wc.hIcon) |
| { |
| // Load default icon |
| wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); |
| } |
| |
| classAtom = RegisterClass(&wc); |
| if (!classAtom) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to register window class"); |
| return 0; |
| } |
| |
| return classAtom; |
| } |
| |
| |
| //======================================================================== |
| // Returns the closest matching pixel format, or zero on error |
| //======================================================================== |
| |
| static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig) |
| { |
| unsigned int fbcount; |
| int pixelFormat; |
| _GLFWfbconfig* fbconfigs; |
| const _GLFWfbconfig* closest; |
| |
| fbconfigs = getFBConfigs(window, &fbcount); |
| if (!fbconfigs) |
| return 0; |
| |
| closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount); |
| if (!closest) |
| { |
| free(fbconfigs); |
| return 0; |
| } |
| |
| pixelFormat = (int) closest->platformID; |
| |
| free(fbconfigs); |
| fbconfigs = NULL; |
| closest = NULL; |
| |
| return pixelFormat; |
| } |
| |
| |
| //======================================================================== |
| // Creates the GLFW window and rendering context |
| //======================================================================== |
| |
| static int createWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| DWORD dwStyle, dwExStyle; |
| int pixelFormat, fullWidth, fullHeight; |
| RECT wa; |
| POINT pos; |
| |
| // Set common window styles |
| dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; |
| dwExStyle = WS_EX_APPWINDOW; |
| |
| // Set window style, depending on fullscreen mode |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| dwStyle |= WS_POPUP; |
| |
| // Here's a trick for helping us getting window focus |
| // (SetForegroundWindow doesn't work properly under |
| // Win98/ME/2K/.NET/+) |
| /* |
| if (_glfwLibrary.Sys.WinVer != _GLFW_WIN_95 && |
| _glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 && |
| _glfwLibrary.Sys.WinVer != _GLFW_WIN_XP) |
| { |
| dwStyle |= WS_MINIMIZE; |
| } |
| */ |
| } |
| else |
| { |
| dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; |
| |
| if (!wndconfig->windowNoResize) |
| { |
| dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX); |
| dwExStyle |= WS_EX_WINDOWEDGE; |
| } |
| } |
| |
| // Remember window styles (used by getFullWindowSize) |
| window->Win32.dwStyle = dwStyle; |
| window->Win32.dwExStyle = dwExStyle; |
| |
| // Adjust window size for frame and title bar |
| getFullWindowSize(window, window->width, window->height, &fullWidth, &fullHeight); |
| |
| // Adjust window position to working area (e.g. if the task bar is at |
| // the top of the display). Fullscreen windows are always opened in |
| // the upper left corner regardless of the desktop working area. |
| if (window->mode == GLFW_FULLSCREEN) |
| wa.left = wa.top = 0; |
| else |
| SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0); |
| |
| window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle, |
| _GLFW_WNDCLASSNAME, |
| wndconfig->title, |
| window->Win32.dwStyle, |
| wa.left, wa.top, // Window position |
| fullWidth, // Decorated window width |
| fullHeight, // Decorated window height |
| NULL, // No parent window |
| NULL, // No menu |
| _glfwLibrary.Win32.instance, |
| window); // Pass GLFW window to WM_CREATE |
| |
| if (!window->Win32.handle) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window"); |
| return GL_FALSE; |
| } |
| |
| window->WGL.DC = GetDC(window->Win32.handle); |
| if (!window->WGL.DC) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to retrieve DC for window"); |
| return GL_FALSE; |
| } |
| |
| pixelFormat = choosePixelFormat(window, fbconfig); |
| if (!pixelFormat) |
| return GL_FALSE; |
| |
| if (!createContext(window, wndconfig, pixelFormat)) |
| return GL_FALSE; |
| |
| glfwMakeWindowCurrent(window); |
| |
| initWGLExtensions(window); |
| |
| // Initialize mouse position data |
| GetCursorPos(&pos); |
| ScreenToClient(window->Win32.handle, &pos); |
| window->Win32.oldMouseX = window->mousePosX = pos.x; |
| window->Win32.oldMouseY = window->mousePosY = pos.y; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Destroys the GLFW window and rendering context |
| //======================================================================== |
| |
| static void destroyWindow(_GLFWwindow* window) |
| { |
| // This is duplicated from glfwCloseWindow |
| // TODO: Stop duplicating code |
| if (window == _glfwLibrary.currentWindow) |
| glfwMakeWindowCurrent(NULL); |
| |
| // This is duplicated from glfwCloseWindow |
| // TODO: Stop duplicating code |
| if (window == _glfwLibrary.activeWindow) |
| _glfwLibrary.activeWindow = NULL; |
| |
| if (window->WGL.context) |
| { |
| wglDeleteContext(window->WGL.context); |
| window->WGL.context = NULL; |
| } |
| |
| if (window->WGL.DC) |
| { |
| ReleaseDC(window->Win32.handle, window->WGL.DC); |
| window->WGL.DC = NULL; |
| } |
| |
| if (window->Win32.handle) |
| { |
| DestroyWindow(window->Win32.handle); |
| window->Win32.handle = NULL; |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Here is where the window is created, and the OpenGL rendering context is |
| // created |
| //======================================================================== |
| |
| int _glfwPlatformOpenWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| GLboolean recreateContext = GL_FALSE; |
| |
| window->Win32.desiredRefreshRate = wndconfig->refreshRate; |
| |
| if (!_glfwLibrary.Win32.classAtom) |
| { |
| _glfwLibrary.Win32.classAtom = registerWindowClass(); |
| if (!_glfwLibrary.Win32.classAtom) |
| return GL_FALSE; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
| if (bpp < 15 || bpp >= 24) |
| bpp = 32; |
| |
| _glfwLibrary.Win32.monitor.width = window->width; |
| _glfwLibrary.Win32.monitor.height = window->height; |
| _glfwLibrary.Win32.monitor.refreshRate = wndconfig->refreshRate; |
| _glfwLibrary.Win32.monitor.bitsPerPixel = bpp; |
| |
| _glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width, |
| &_glfwLibrary.Win32.monitor.height, |
| &_glfwLibrary.Win32.monitor.bitsPerPixel, |
| &_glfwLibrary.Win32.monitor.refreshRate, |
| GL_FALSE); |
| |
| _glfwLibrary.Win32.monitor.modeChanged = GL_TRUE; |
| } |
| |
| if (!createWindow(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| |
| if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) |
| { |
| if (window->WGL.has_WGL_ARB_create_context) |
| recreateContext = GL_TRUE; |
| } |
| |
| if (wndconfig->glForward || wndconfig->glDebug) |
| { |
| if (!window->WGL.has_WGL_ARB_create_context) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: A forward compatible or debug OpenGL context requested but WGL_ARB_create_context is unavailable"); |
| return GL_FALSE; |
| } |
| |
| recreateContext = GL_TRUE; |
| } |
| |
| if (wndconfig->glProfile) |
| { |
| if (!window->WGL.has_WGL_ARB_create_context_profile) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); |
| return GL_FALSE; |
| } |
| |
| recreateContext = GL_TRUE; |
| } |
| |
| if (fbconfig->samples > 0) |
| { |
| // We want FSAA, but can we get it? |
| // FSAA is not a hard constraint, so otherwise we just don't care |
| |
| if (window->WGL.has_WGL_ARB_multisample && window->WGL.has_WGL_ARB_pixel_format) |
| { |
| // We appear to have both the FSAA extension and the means to ask for it |
| recreateContext = GL_TRUE; |
| } |
| } |
| |
| if (recreateContext) |
| { |
| // Some window hints require us to re-create the context using WGL |
| // extensions retrieved through the current context, as we cannot check |
| // for WGL extensions or retrieve WGL entry points before we have a |
| // current context (actually until we have implicitly loaded the ICD) |
| |
| // Yes, this is strange, and yes, this is the proper way on Win32 |
| |
| // As Windows only allows you to set the pixel format once for a |
| // window, we need to destroy the current window and create a new one |
| // to be able to use the new pixel format |
| |
| // Technically, it may be possible to keep the old window around if |
| // we're just creating an OpenGL 3.0+ context with the same pixel |
| // format, but it's not worth the potential compatibility problems |
| |
| destroyWindow(window); |
| |
| if (!createWindow(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // Place the window above all topmost windows |
| SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0, |
| SWP_NOMOVE | SWP_NOSIZE); |
| } |
| |
| setForegroundWindow(window->Win32.handle); |
| SetFocus(window->Win32.handle); |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Make the OpenGL context associated with the specified window current |
| //======================================================================== |
| |
| void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window) |
| { |
| if (window) |
| wglMakeCurrent(window->WGL.DC, window->WGL.context); |
| else |
| wglMakeCurrent(NULL, NULL); |
| } |
| |
| |
| //======================================================================== |
| // Properly kill the window / video display |
| //======================================================================== |
| |
| void _glfwPlatformCloseWindow(_GLFWwindow* window) |
| { |
| destroyWindow(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (_glfwLibrary.Win32.monitor.modeChanged) |
| { |
| _glfwRestoreVideoMode(); |
| _glfwLibrary.Win32.monitor.modeChanged = GL_FALSE; |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set the window title |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) |
| { |
| SetWindowText(window->Win32.handle, title); |
| } |
| |
| |
| //======================================================================== |
| // Set the window size. |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
| { |
| int bpp, newMode = 0, refresh; |
| GLboolean sizeChanged = GL_FALSE; |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // Get some info about the current mode |
| |
| DEVMODE dm; |
| |
| dm.dmSize = sizeof(DEVMODE); |
| //if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm)) |
| //{ |
| // We need to keep BPP the same for the OpenGL context to keep working |
| //bpp = dm.dmBitsPerPel; |
| |
| // Get closest match for target video mode |
| //refresh = window->Win32.desiredRefreshRate; |
| //newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh); |
| //} |
| //else |
| //newMode = window->Win32.modeID; |
| |
| if (width > window->width || height > window->height) |
| { |
| // The new video mode is larger than the current one, so we resize |
| // the window before switch modes to avoid exposing whatever is |
| // underneath |
| |
| SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
| SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
| sizeChanged = GL_TRUE; |
| } |
| |
| //if (newMode != window->Win32.modeID) |
| //_glfwSetVideoModeMODE(newMode); |
| } |
| else |
| { |
| // If we are in windowed mode, adjust the window size to |
| // compensate for window decorations |
| getFullWindowSize(window, width, height, &width, &height); |
| } |
| |
| // Set window size (if we haven't already) |
| if (!sizeChanged) |
| { |
| SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
| SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set the window position |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) |
| { |
| SetWindowPos(window->Win32.handle, HWND_TOP, x, y, 0, 0, |
| SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER); |
| } |
| |
| |
| //======================================================================== |
| // Window iconification |
| //======================================================================== |
| |
| void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
| { |
| ShowWindow(window->Win32.handle, SW_MINIMIZE); |
| } |
| |
| |
| //======================================================================== |
| // Window un-iconification |
| //======================================================================== |
| |
| void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
| { |
| ShowWindow(window->Win32.handle, SW_RESTORE); |
| } |
| |
| |
| //======================================================================== |
| // Swap buffers (double-buffering) |
| //======================================================================== |
| |
| void _glfwPlatformSwapBuffers(void) |
| { |
| _GLFWwindow* window = _glfwLibrary.currentWindow; |
| |
| _glfw_SwapBuffers(window->WGL.DC); |
| } |
| |
| |
| //======================================================================== |
| // Set double buffering swap interval |
| //======================================================================== |
| |
| void _glfwPlatformSwapInterval(int interval) |
| { |
| _GLFWwindow* window = _glfwLibrary.currentWindow; |
| |
| if (window->WGL.has_WGL_EXT_swap_control) |
| window->WGL.SwapIntervalEXT(interval); |
| } |
| |
| |
| //======================================================================== |
| // Write back window parameters into GLFW window structure |
| //======================================================================== |
| |
| void _glfwPlatformRefreshWindowParams(void) |
| { |
| PIXELFORMATDESCRIPTOR pfd; |
| DEVMODE dm; |
| int pixelFormat, mode; |
| |
| _GLFWwindow* window = _glfwLibrary.currentWindow; |
| |
| // Obtain a detailed description of current pixel format |
| pixelFormat = _glfw_GetPixelFormat(window->WGL.DC); |
| |
| if (window->WGL.has_WGL_ARB_pixel_format) |
| { |
| if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) != |
| WGL_NO_ACCELERATION_ARB) |
| { |
| window->accelerated = GL_TRUE; |
| } |
| else |
| window->accelerated = GL_FALSE; |
| |
| window->redBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB); |
| window->greenBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB); |
| window->blueBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB); |
| |
| window->alphaBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB); |
| window->depthBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB); |
| window->stencilBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB); |
| |
| window->accumRedBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB); |
| window->accumGreenBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB); |
| window->accumBlueBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB); |
| window->accumAlphaBits = |
| getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB); |
| |
| window->auxBuffers = |
| getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB); |
| window->stereo = |
| getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE; |
| |
| if (window->WGL.has_WGL_ARB_multisample) |
| { |
| window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB); |
| |
| // We force 1 to zero here because all the other APIs say zero when |
| // they really mean 1 |
| if (window->samples == 1) |
| window->samples = 0; |
| } |
| else |
| window->samples = 0; |
| } |
| else |
| { |
| _glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, |
| sizeof(PIXELFORMATDESCRIPTOR), &pfd); |
| |
| // Is current OpenGL context accelerated? |
| window->accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) || |
| !(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0; |
| |
| // "Standard" window parameters |
| window->redBits = pfd.cRedBits; |
| window->greenBits = pfd.cGreenBits; |
| window->blueBits = pfd.cBlueBits; |
| window->alphaBits = pfd.cAlphaBits; |
| window->depthBits = pfd.cDepthBits; |
| window->stencilBits = pfd.cStencilBits; |
| window->accumRedBits = pfd.cAccumRedBits; |
| window->accumGreenBits = pfd.cAccumGreenBits; |
| window->accumBlueBits = pfd.cAccumBlueBits; |
| window->accumAlphaBits = pfd.cAccumAlphaBits; |
| window->auxBuffers = pfd.cAuxBuffers; |
| window->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; |
| |
| // If we don't have WGL_ARB_pixel_format then we can't have created a |
| // multisampling context, so it's safe to hardcode zero here |
| window->samples = 0; |
| } |
| |
| dm.dmSize = sizeof(DEVMODE); |
| |
| if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm)) |
| { |
| window->refreshRate = dm.dmDisplayFrequency; |
| if (window->refreshRate <= 1) |
| window->refreshRate = 0; |
| } |
| else |
| window->refreshRate = 0; |
| } |
| |
| |
| //======================================================================== |
| // Poll for new window and input events |
| //======================================================================== |
| |
| void _glfwPlatformPollEvents(void) |
| { |
| MSG msg; |
| _GLFWwindow* window; |
| |
| window = _glfwLibrary.cursorLockWindow; |
| if (window) |
| { |
| window->Win32.mouseMoved = GL_FALSE; |
| window->Win32.oldMouseX = window->width / 2; |
| window->Win32.oldMouseY = window->height / 2; |
| } |
| else |
| { |
| //window->Win32.oldMouseX = window->mousePosX; |
| //window->Win32.oldMouseY = window->mousePosY; |
| } |
| |
| while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) |
| { |
| switch (msg.message) |
| { |
| case WM_QUIT: |
| { |
| // Treat WM_QUIT as a close on all windows |
| |
| window = _glfwLibrary.windowListHead; |
| while (window) |
| { |
| window->closeRequested = GL_TRUE; |
| window = window->next; |
| } |
| |
| break; |
| } |
| |
| default: |
| { |
| DispatchMessage(&msg); |
| break; |
| } |
| } |
| } |
| |
| // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) |
| // This is the only async event handling in GLFW, but it solves some |
| // nasty problems. |
| window = _glfwLibrary.activeWindow; |
| if (window) |
| { |
| int lshift_down, rshift_down; |
| |
| // Get current state of left and right shift keys |
| lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; |
| rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; |
| |
| // See if this differs from our belief of what has happened |
| // (we only have to check for lost key up events) |
| if (!lshift_down && window->key[GLFW_KEY_LSHIFT] == 1) |
| _glfwInputKey(window, GLFW_KEY_LSHIFT, GLFW_RELEASE); |
| |
| if (!rshift_down && window->key[GLFW_KEY_RSHIFT] == 1) |
| _glfwInputKey(window, GLFW_KEY_RSHIFT, GLFW_RELEASE); |
| } |
| |
| // Did we have mouse movement in locked cursor mode? |
| window = _glfwLibrary.cursorLockWindow; |
| if (window && window->Win32.mouseMoved) |
| { |
| _glfwPlatformSetMouseCursorPos(window, |
| window->width / 2, |
| window->height / 2); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Wait for new window and input events |
| //======================================================================== |
| |
| void _glfwPlatformWaitEvents(void) |
| { |
| WaitMessage(); |
| |
| _glfwPlatformPollEvents(); |
| } |
| |
| |
| //======================================================================== |
| // Hide mouse cursor (lock it) |
| //======================================================================== |
| |
| void _glfwPlatformHideMouseCursor(_GLFWwindow* window) |
| { |
| RECT ClipWindowRect; |
| |
| ShowCursor(FALSE); |
| |
| // Clip cursor to the window |
| if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
| ClipCursor(&ClipWindowRect); |
| |
| // Capture cursor to user window |
| SetCapture(window->Win32.handle); |
| } |
| |
| |
| //======================================================================== |
| // Show mouse cursor (unlock it) |
| //======================================================================== |
| |
| void _glfwPlatformShowMouseCursor(_GLFWwindow* window) |
| { |
| // Un-capture cursor |
| ReleaseCapture(); |
| |
| // Release the cursor from the window |
| ClipCursor(NULL); |
| |
| ShowCursor(TRUE); |
| } |
| |
| |
| //======================================================================== |
| // Set physical mouse cursor position |
| //======================================================================== |
| |
| void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y) |
| { |
| POINT pos; |
| |
| // Convert client coordinates to screen coordinates |
| pos.x = x; |
| pos.y = y; |
| ClientToScreen(window->Win32.handle, &pos); |
| |
| SetCursorPos(pos.x, pos.y); |
| } |
| |