| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <limits.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| |
| //======================================================================== |
| // Return the maxiumum of the specified values |
| //======================================================================== |
| |
| static int Max(int a, int b) |
| { |
| return (a > b) ? a : b; |
| } |
| |
| |
| //======================================================================== |
| // Close all GLFW windows with the closed flag set |
| //======================================================================== |
| |
| static void closeFlaggedWindows(void) |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; ) |
| { |
| if (window->closeRequested && _glfwLibrary.windowCloseCallback) |
| window->closeRequested = _glfwLibrary.windowCloseCallback(window); |
| |
| if (window->closeRequested) |
| { |
| _GLFWwindow* next = window->next; |
| glfwCloseWindow(window); |
| window = next; |
| } |
| else |
| window = window->next; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Clear scroll offsets for all windows |
| //======================================================================== |
| |
| void clearScrollOffsets(void) |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; window = window->next) |
| { |
| window->scrollX = 0; |
| window->scrollY = 0; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Clear all input state |
| //======================================================================== |
| |
| void clearInputState(_GLFWwindow* window) |
| { |
| int i; |
| |
| // Release all keyboard keys |
| for (i = 0; i <= GLFW_KEY_LAST; i++) |
| window->key[i] = GLFW_RELEASE; |
| |
| // Release all mouse buttons |
| for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
| window->mouseButton[i] = GLFW_RELEASE; |
| |
| // Set mouse position to (0,0) |
| window->mousePosX = 0; |
| window->mousePosY = 0; |
| |
| // Set scroll offsets to (0,0) |
| window->scrollX = 0; |
| window->scrollY = 0; |
| |
| // The default is to use non sticky keys and mouse buttons |
| window->stickyKeys = GL_FALSE; |
| window->stickyMouseButtons = GL_FALSE; |
| |
| // The default is to disable key repeat |
| window->keyRepeat = GL_FALSE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Clear all open window hints |
| //======================================================================== |
| |
| void _glfwClearWindowHints(void) |
| { |
| memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints)); |
| |
| // The default OpenGL version is 1.0 |
| _glfwLibrary.hints.glMajor = 1; |
| _glfwLibrary.hints.glMinor = 0; |
| } |
| |
| |
| //======================================================================== |
| // Register keyboard activity |
| //======================================================================== |
| |
| void _glfwInputKey(_GLFWwindow* window, int key, int action) |
| { |
| GLboolean keyrepeat = GL_FALSE; |
| |
| if (key < 0 || key > GLFW_KEY_LAST) |
| return; |
| |
| // Are we trying to release an already released key? |
| if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS) |
| return; |
| |
| // Register key action |
| if(action == GLFW_RELEASE && window->stickyKeys) |
| window->key[key] = GLFW_STICK; |
| else |
| { |
| keyrepeat = (window->key[key] == GLFW_PRESS) && |
| (action == GLFW_PRESS); |
| window->key[key] = (char) action; |
| } |
| |
| // Call user callback function |
| if (_glfwLibrary.keyCallback && (window->keyRepeat || !keyrepeat)) |
| _glfwLibrary.keyCallback(window, key, action); |
| } |
| |
| |
| //======================================================================== |
| // Register (keyboard) character activity |
| //======================================================================== |
| |
| void _glfwInputChar(_GLFWwindow* window, int character) |
| { |
| // Valid Unicode (ISO 10646) character? |
| if (!((character >= 32 && character <= 126) || character >= 160)) |
| return; |
| |
| if (_glfwLibrary.charCallback) |
| _glfwLibrary.charCallback(window, character); |
| } |
| |
| |
| //======================================================================== |
| // Register scroll events |
| //======================================================================== |
| |
| void _glfwInputScroll(_GLFWwindow* window, int x, int y) |
| { |
| window->scrollX += x; |
| window->scrollY += y; |
| |
| if (_glfwLibrary.scrollCallback) |
| _glfwLibrary.scrollCallback(window, x, y); |
| } |
| |
| |
| //======================================================================== |
| // Register mouse button clicks |
| //======================================================================== |
| |
| void _glfwInputMouseClick(_GLFWwindow* window, int button, int action) |
| { |
| if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) |
| return; |
| |
| // Register mouse button action |
| if (action == GLFW_RELEASE && window->stickyMouseButtons) |
| window->mouseButton[button] = GLFW_STICK; |
| else |
| window->mouseButton[button] = (char) action; |
| |
| if (_glfwLibrary.mouseButtonCallback) |
| _glfwLibrary.mouseButtonCallback(window, button, action); |
| } |
| |
| |
| //======================================================================== |
| // Register window focus events |
| //======================================================================== |
| |
| void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated) |
| { |
| if (activated) |
| { |
| if (_glfwLibrary.activeWindow != window) |
| { |
| _glfwLibrary.activeWindow = window; |
| |
| if (_glfwLibrary.windowFocusCallback) |
| _glfwLibrary.windowFocusCallback(window, activated); |
| } |
| } |
| else |
| { |
| if (_glfwLibrary.activeWindow == window) |
| { |
| int i; |
| |
| // Release all pressed keyboard keys |
| for (i = 0; i <= GLFW_KEY_LAST; i++) |
| { |
| if (window->key[i] == GLFW_PRESS) |
| _glfwInputKey(window, i, GLFW_RELEASE); |
| } |
| |
| // Release all pressed mouse buttons |
| for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
| { |
| if (window->mouseButton[i] == GLFW_PRESS) |
| _glfwInputMouseClick(window, i, GLFW_RELEASE); |
| } |
| |
| _glfwLibrary.activeWindow = NULL; |
| |
| if (_glfwLibrary.windowFocusCallback) |
| _glfwLibrary.windowFocusCallback(window, activated); |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Return the available framebuffer config closest to the desired values |
| // This is based on the manual GLX Visual selection from 2.6 |
| //======================================================================== |
| |
| const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, |
| const _GLFWfbconfig* alternatives, |
| unsigned int count) |
| { |
| unsigned int i; |
| unsigned int missing, leastMissing = UINT_MAX; |
| unsigned int colorDiff, leastColorDiff = UINT_MAX; |
| unsigned int extraDiff, leastExtraDiff = UINT_MAX; |
| const _GLFWfbconfig* current; |
| const _GLFWfbconfig* closest = NULL; |
| |
| for (i = 0; i < count; i++) |
| { |
| current = alternatives + i; |
| |
| if (desired->stereo > 0 && current->stereo == 0) |
| { |
| // Stereo is a hard constraint |
| continue; |
| } |
| |
| // Count number of missing buffers |
| { |
| missing = 0; |
| |
| if (desired->alphaBits > 0 && current->alphaBits == 0) |
| missing++; |
| |
| if (desired->depthBits > 0 && current->depthBits == 0) |
| missing++; |
| |
| if (desired->stencilBits > 0 && current->stencilBits == 0) |
| missing++; |
| |
| if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) |
| missing += desired->auxBuffers - current->auxBuffers; |
| |
| if (desired->samples > 0 && current->samples == 0) |
| { |
| // Technically, several multisampling buffers could be |
| // involved, but that's a lower level implementation detail and |
| // not important to us here, so we count them as one |
| missing++; |
| } |
| } |
| |
| // These polynomials make many small channel size differences matter |
| // less than one large channel size difference |
| |
| // Calculate color channel size difference value |
| { |
| colorDiff = 0; |
| |
| if (desired->redBits > 0) |
| { |
| colorDiff += (desired->redBits - current->redBits) * |
| (desired->redBits - current->redBits); |
| } |
| |
| if (desired->greenBits > 0) |
| { |
| colorDiff += (desired->greenBits - current->greenBits) * |
| (desired->greenBits - current->greenBits); |
| } |
| |
| if (desired->blueBits > 0) |
| { |
| colorDiff += (desired->blueBits - current->blueBits) * |
| (desired->blueBits - current->blueBits); |
| } |
| } |
| |
| // Calculate non-color channel size difference value |
| { |
| extraDiff = 0; |
| |
| if (desired->alphaBits > 0) |
| { |
| extraDiff += (desired->alphaBits - current->alphaBits) * |
| (desired->alphaBits - current->alphaBits); |
| } |
| |
| if (desired->depthBits > 0) |
| { |
| extraDiff += (desired->depthBits - current->depthBits) * |
| (desired->depthBits - current->depthBits); |
| } |
| |
| if (desired->stencilBits > 0) |
| { |
| extraDiff += (desired->stencilBits - current->stencilBits) * |
| (desired->stencilBits - current->stencilBits); |
| } |
| |
| if (desired->accumRedBits > 0) |
| { |
| extraDiff += (desired->accumRedBits - current->accumRedBits) * |
| (desired->accumRedBits - current->accumRedBits); |
| } |
| |
| if (desired->accumGreenBits > 0) |
| { |
| extraDiff += (desired->accumGreenBits - current->accumGreenBits) * |
| (desired->accumGreenBits - current->accumGreenBits); |
| } |
| |
| if (desired->accumBlueBits > 0) |
| { |
| extraDiff += (desired->accumBlueBits - current->accumBlueBits) * |
| (desired->accumBlueBits - current->accumBlueBits); |
| } |
| |
| if (desired->accumAlphaBits > 0) |
| { |
| extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * |
| (desired->accumAlphaBits - current->accumAlphaBits); |
| } |
| |
| if (desired->samples > 0) |
| { |
| extraDiff += (desired->samples - current->samples) * |
| (desired->samples - current->samples); |
| } |
| } |
| |
| // Figure out if the current one is better than the best one found so far |
| // Missing buffers is the most important heuristic, then color buffer size |
| // mismatches and lastly size mismatches for other buffers |
| |
| if (missing < leastMissing) |
| closest = current; |
| else if (missing == leastMissing) |
| { |
| if ((colorDiff < leastColorDiff) || |
| (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) |
| { |
| closest = current; |
| } |
| } |
| |
| if (current == closest) |
| { |
| leastMissing = missing; |
| leastColorDiff = colorDiff; |
| leastExtraDiff = extraDiff; |
| } |
| } |
| |
| return closest; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW public API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Create the GLFW window and its associated context |
| //======================================================================== |
| |
| GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, |
| int mode, const char* title, |
| GLFWwindow share) |
| { |
| _GLFWfbconfig fbconfig; |
| _GLFWwndconfig wndconfig; |
| _GLFWwindow* window; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow)); |
| if (!window) |
| { |
| _glfwSetError(GLFW_OUT_OF_MEMORY, "glfwOpenWindow: Failed to allocate window structure"); |
| return NULL; |
| } |
| |
| memset(window, 0, sizeof(_GLFWwindow)); |
| |
| window->next = _glfwLibrary.windowListHead; |
| _glfwLibrary.windowListHead = window; |
| |
| // Set up desired framebuffer config |
| fbconfig.redBits = Max(_glfwLibrary.hints.redBits, 0); |
| fbconfig.greenBits = Max(_glfwLibrary.hints.greenBits, 0); |
| fbconfig.blueBits = Max(_glfwLibrary.hints.blueBits, 0); |
| fbconfig.alphaBits = Max(_glfwLibrary.hints.alphaBits, 0); |
| fbconfig.depthBits = Max(_glfwLibrary.hints.depthBits, 0); |
| fbconfig.stencilBits = Max(_glfwLibrary.hints.stencilBits, 0); |
| fbconfig.accumRedBits = Max(_glfwLibrary.hints.accumRedBits, 0); |
| fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0); |
| fbconfig.accumBlueBits = Max(_glfwLibrary.hints.accumBlueBits, 0); |
| fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0); |
| fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0); |
| fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; |
| fbconfig.samples = Max(_glfwLibrary.hints.samples, 0); |
| |
| // Set up desired window config |
| wndconfig.mode = mode; |
| wndconfig.title = title; |
| wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0); |
| wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE; |
| wndconfig.glMajor = Max(_glfwLibrary.hints.glMajor, 1); |
| wndconfig.glMinor = Max(_glfwLibrary.hints.glMinor, 0); |
| wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; |
| wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; |
| wndconfig.glProfile = _glfwLibrary.hints.glProfile; |
| wndconfig.share = share; |
| |
| // Clear for next open call |
| _glfwClearWindowHints(); |
| |
| if (wndconfig.glMajor == 1 && wndconfig.glMinor > 5) |
| { |
| // OpenGL 1.x series ended with version 1.5 |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
| return GL_FALSE; |
| } |
| else if (wndconfig.glMajor == 2 && wndconfig.glMinor > 1) |
| { |
| // OpenGL 2.x series ended with version 2.1 |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
| return GL_FALSE; |
| } |
| else if (wndconfig.glMajor == 3 && wndconfig.glMinor > 3) |
| { |
| // OpenGL 3.x series ended with version 3.3 |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL version requested"); |
| return GL_FALSE; |
| } |
| else |
| { |
| // For now, let everything else through |
| } |
| |
| if (wndconfig.glProfile == GLFW_OPENGL_ES2_PROFILE) |
| { |
| if (wndconfig.glMajor != 2 || wndconfig.glMinor < 0) |
| { |
| // The OpenGL ES 2.0 profile is currently only defined for version |
| // 2.0 (see {WGL|GLX}_EXT_create_context_es2_profile), but for |
| // compatibility with future updates to OpenGL ES, we allow |
| // everything 2.x and let the driver report invalid versions |
| |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Invalid OpenGL ES 2.x version requested"); |
| return GL_FALSE; |
| } |
| } |
| else if (wndconfig.glProfile) |
| { |
| if (wndconfig.glMajor < 3 || (wndconfig.glMajor == 3 && wndconfig.glMinor < 2)) |
| { |
| // Desktop OpenGL context profiles are only defined for version 3.2 |
| // and above |
| |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Context profiles only exist for OpenGL version 3.2 and above"); |
| return GL_FALSE; |
| } |
| } |
| |
| if (wndconfig.glForward && wndconfig.glMajor < 3) |
| { |
| // Forward-compatible contexts are only defined for OpenGL version 3.0 and above |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_VALUE, "glfwOpenWindow: Forward compatibility only exist for OpenGL version 3.0 and above"); |
| return GL_FALSE; |
| } |
| |
| if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN) |
| { |
| // Invalid window mode |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_INVALID_ENUM, "glfwOpenWindow: Invalid enum for 'mode' parameter"); |
| return GL_FALSE; |
| } |
| |
| clearInputState(window); |
| |
| // Check width & height |
| if (width > 0 && height <= 0) |
| { |
| // Set the window aspect ratio to 4:3 |
| height = (width * 3) / 4; |
| } |
| else if (width <= 0 && height > 0) |
| { |
| // Set the window aspect ratio to 4:3 |
| width = (height * 4) / 3; |
| } |
| else if (width <= 0 && height <= 0) |
| { |
| // Default window size |
| width = 640; |
| height = 480; |
| } |
| |
| // Remember window settings |
| window->width = width; |
| window->height = height; |
| window->mode = mode; |
| |
| // Platform specific window opening routine |
| if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig)) |
| { |
| glfwCloseWindow(window); |
| return GL_FALSE; |
| } |
| |
| // Get window parameters (such as color buffer bits etc) |
| glfwMakeWindowCurrent(window); |
| _glfwPlatformRefreshWindowParams(); |
| |
| // As these are hard constraints when non-zero, we can simply copy them |
| window->glProfile = wndconfig.glProfile; |
| window->glForward = wndconfig.glForward; |
| |
| _glfwParseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision); |
| |
| if (window->glMajor < wndconfig.glMajor || |
| (window->glMajor == wndconfig.glMajor && |
| window->glMinor < wndconfig.glMinor)) |
| { |
| // The desired OpenGL version is greater than the actual version |
| // This only happens if the machine lacks {GLX|WGL}_ARB_create_context |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, "glfwOpenWindow: The requested OpenGL version is not available"); |
| return GL_FALSE; |
| } |
| |
| if (window->glMajor > 2) |
| { |
| window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); |
| if (!window->GetStringi) |
| { |
| glfwCloseWindow(window); |
| _glfwSetError(GLFW_PLATFORM_ERROR, "glfwOpenWindow: Entry point retrieval is broken; see the build documentation for your platform"); |
| return GL_FALSE; |
| } |
| } |
| |
| // If full-screen mode was requested, disable mouse cursor |
| if (mode == GLFW_FULLSCREEN) |
| glfwDisable(window, GLFW_MOUSE_CURSOR); |
| |
| // Start by clearing the front buffer to black (avoid ugly desktop |
| // remains in our OpenGL window) |
| glClear(GL_COLOR_BUFFER_BIT); |
| _glfwPlatformSwapBuffers(); |
| |
| return window; |
| } |
| |
| |
| //======================================================================== |
| // Make the OpenGL context associated with the specified window current |
| //======================================================================== |
| |
| GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (_glfwLibrary.currentWindow == window) |
| return; |
| |
| _glfwPlatformMakeWindowCurrent(window); |
| _glfwLibrary.currentWindow = window; |
| } |
| |
| |
| //======================================================================== |
| // Returns GL_TRUE if the specified window handle is an actual window |
| //======================================================================== |
| |
| GLFWAPI int glfwIsWindow(GLFWwindow window) |
| { |
| _GLFWwindow* entry; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return GL_FALSE; |
| } |
| |
| if (window == NULL) |
| return GL_FALSE; |
| |
| for (entry = _glfwLibrary.windowListHead; entry; entry = entry->next) |
| { |
| if (entry == window) |
| return GL_TRUE; |
| } |
| |
| return GL_FALSE; |
| } |
| |
| |
| //======================================================================== |
| // Returns GL_TRUE if the specified window handle is an actual window |
| //======================================================================== |
| |
| GLFWAPI GLFWwindow glfwGetCurrentWindow(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return GL_FALSE; |
| } |
| |
| return _glfwLibrary.currentWindow; |
| } |
| |
| |
| //======================================================================== |
| // Set hints for opening the window |
| //======================================================================== |
| |
| GLFWAPI void glfwOpenWindowHint(int target, int hint) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| switch (target) |
| { |
| case GLFW_RED_BITS: |
| _glfwLibrary.hints.redBits = hint; |
| break; |
| case GLFW_GREEN_BITS: |
| _glfwLibrary.hints.greenBits = hint; |
| break; |
| case GLFW_BLUE_BITS: |
| _glfwLibrary.hints.blueBits = hint; |
| break; |
| case GLFW_ALPHA_BITS: |
| _glfwLibrary.hints.alphaBits = hint; |
| break; |
| case GLFW_DEPTH_BITS: |
| _glfwLibrary.hints.depthBits = hint; |
| break; |
| case GLFW_STENCIL_BITS: |
| _glfwLibrary.hints.stencilBits = hint; |
| break; |
| case GLFW_REFRESH_RATE: |
| _glfwLibrary.hints.refreshRate = hint; |
| break; |
| case GLFW_ACCUM_RED_BITS: |
| _glfwLibrary.hints.accumRedBits = hint; |
| break; |
| case GLFW_ACCUM_GREEN_BITS: |
| _glfwLibrary.hints.accumGreenBits = hint; |
| break; |
| case GLFW_ACCUM_BLUE_BITS: |
| _glfwLibrary.hints.accumBlueBits = hint; |
| break; |
| case GLFW_ACCUM_ALPHA_BITS: |
| _glfwLibrary.hints.accumAlphaBits = hint; |
| break; |
| case GLFW_AUX_BUFFERS: |
| _glfwLibrary.hints.auxBuffers = hint; |
| break; |
| case GLFW_STEREO: |
| _glfwLibrary.hints.stereo = hint; |
| break; |
| case GLFW_WINDOW_NO_RESIZE: |
| _glfwLibrary.hints.windowNoResize = hint; |
| break; |
| case GLFW_FSAA_SAMPLES: |
| _glfwLibrary.hints.samples = hint; |
| break; |
| case GLFW_OPENGL_VERSION_MAJOR: |
| _glfwLibrary.hints.glMajor = hint; |
| break; |
| case GLFW_OPENGL_VERSION_MINOR: |
| _glfwLibrary.hints.glMinor = hint; |
| break; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| _glfwLibrary.hints.glForward = hint; |
| break; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| _glfwLibrary.hints.glDebug = hint; |
| break; |
| case GLFW_OPENGL_PROFILE: |
| _glfwLibrary.hints.glProfile = hint; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Properly kill the window / video display |
| //======================================================================== |
| |
| GLFWAPI void glfwCloseWindow(GLFWwindow window) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| // Show mouse pointer again (if hidden) |
| if (window == _glfwLibrary.cursorLockWindow) |
| glfwEnable(window, GLFW_MOUSE_CURSOR); |
| |
| // Clear the current context if this window's context is current |
| if (window == _glfwLibrary.currentWindow) |
| glfwMakeWindowCurrent(NULL); |
| |
| // Clear the active window pointer if this is the active window |
| if (window == _glfwLibrary.activeWindow) |
| _glfwLibrary.activeWindow = NULL; |
| |
| _glfwPlatformCloseWindow(window); |
| |
| // Unlink window from global linked list |
| { |
| _GLFWwindow** prev = &_glfwLibrary.windowListHead; |
| |
| while (*prev != window) |
| prev = &((*prev)->next); |
| |
| *prev = window->next; |
| } |
| |
| free(window); |
| } |
| |
| |
| //======================================================================== |
| // Set the window title |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwPlatformSetWindowTitle(window, title); |
| } |
| |
| |
| //======================================================================== |
| // Get the window size |
| //======================================================================== |
| |
| GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (width != NULL) |
| *width = window->width; |
| |
| if (height != NULL) |
| *height = window->height; |
| } |
| |
| |
| //======================================================================== |
| // Set the window size |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->iconified) |
| { |
| // TODO: Figure out if this is an error |
| return; |
| } |
| |
| // Don't do anything if the window size did not change |
| if (width == window->width && height == window->height) |
| return; |
| |
| _glfwPlatformSetWindowSize(window, width, height); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // Refresh window parameters (may have changed due to changed video |
| // modes) |
| _glfwPlatformRefreshWindowParams(); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Get the window position |
| //======================================================================== |
| |
| GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* x, int* y) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (x != NULL) |
| *x = window->positionX; |
| |
| if (y != NULL) |
| *y = window->positionY; |
| } |
| |
| |
| //======================================================================== |
| // Set the window position |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowPos(GLFWwindow window, int x, int y) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN || window->iconified) |
| { |
| // TODO: Figure out if this is an error |
| return; |
| } |
| |
| _glfwPlatformSetWindowPos(window, x, y); |
| } |
| |
| |
| //======================================================================== |
| // Window iconification |
| //======================================================================== |
| |
| GLFWAPI void glfwIconifyWindow(GLFWwindow window) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->iconified) |
| return; |
| |
| _glfwPlatformIconifyWindow(window); |
| } |
| |
| |
| //======================================================================== |
| // Window un-iconification |
| //======================================================================== |
| |
| GLFWAPI void glfwRestoreWindow(GLFWwindow window) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (!window->iconified) |
| return; |
| |
| // Restore iconified window |
| _glfwPlatformRestoreWindow(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| _glfwPlatformRefreshWindowParams(); |
| } |
| |
| |
| //======================================================================== |
| // Swap buffers (double-buffering) |
| //======================================================================== |
| |
| GLFWAPI void glfwSwapBuffers(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (!_glfwLibrary.currentWindow) |
| { |
| _glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
| return; |
| } |
| |
| if (_glfwLibrary.currentWindow) |
| _glfwPlatformSwapBuffers(); |
| } |
| |
| |
| //======================================================================== |
| // Set double buffering swap interval (0 = vsync off) |
| //======================================================================== |
| |
| GLFWAPI void glfwSwapInterval(int interval) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (!_glfwLibrary.currentWindow) |
| { |
| _glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL); |
| return; |
| } |
| |
| _glfwPlatformSwapInterval(interval); |
| } |
| |
| |
| //======================================================================== |
| // Get window parameter |
| //======================================================================== |
| |
| GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return 0; |
| } |
| |
| switch (param) |
| { |
| case GLFW_ACTIVE: |
| return window == _glfwLibrary.activeWindow; |
| case GLFW_ICONIFIED: |
| return window->iconified; |
| case GLFW_ACCELERATED: |
| return window->accelerated; |
| case GLFW_RED_BITS: |
| return window->redBits; |
| case GLFW_GREEN_BITS: |
| return window->greenBits; |
| case GLFW_BLUE_BITS: |
| return window->blueBits; |
| case GLFW_ALPHA_BITS: |
| return window->alphaBits; |
| case GLFW_DEPTH_BITS: |
| return window->depthBits; |
| case GLFW_STENCIL_BITS: |
| return window->stencilBits; |
| case GLFW_ACCUM_RED_BITS: |
| return window->accumRedBits; |
| case GLFW_ACCUM_GREEN_BITS: |
| return window->accumGreenBits; |
| case GLFW_ACCUM_BLUE_BITS: |
| return window->accumBlueBits; |
| case GLFW_ACCUM_ALPHA_BITS: |
| return window->accumAlphaBits; |
| case GLFW_AUX_BUFFERS: |
| return window->auxBuffers; |
| case GLFW_STEREO: |
| return window->stereo; |
| case GLFW_REFRESH_RATE: |
| return window->refreshRate; |
| case GLFW_WINDOW_NO_RESIZE: |
| return window->windowNoResize; |
| case GLFW_FSAA_SAMPLES: |
| return window->samples; |
| case GLFW_OPENGL_VERSION_MAJOR: |
| return window->glMajor; |
| case GLFW_OPENGL_VERSION_MINOR: |
| return window->glMinor; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| return window->glForward; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| return window->glDebug; |
| case GLFW_OPENGL_PROFILE: |
| return window->glProfile; |
| default: |
| _glfwSetError(GLFW_INVALID_ENUM, "glfwGetWindowParam: Invalid enum value for 'param' parameter"); |
| return 0; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set the user pointer for the specified window |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->userPointer = pointer; |
| } |
| |
| |
| //======================================================================== |
| // Get the user pointer for the specified window |
| //======================================================================== |
| |
| GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| return window->userPointer; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window size changes |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwLibrary.windowSizeCallback = cbfun; |
| |
| // Call the callback function to let the application know the current |
| // window size |
| if (cbfun) |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; window = window->next) |
| cbfun(window, window->width, window->height); |
| } |
| } |
| |
| //======================================================================== |
| // Set callback function for window close events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwLibrary.windowCloseCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window refresh events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwLibrary.windowRefreshCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window focus events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwLibrary.windowFocusCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Set callback function for window iconification events |
| //======================================================================== |
| |
| GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwLibrary.windowIconifyCallback = cbfun; |
| } |
| |
| |
| //======================================================================== |
| // Poll for new window and input events and close any flagged windows |
| //======================================================================== |
| |
| GLFWAPI void glfwPollEvents(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| clearScrollOffsets(); |
| |
| _glfwPlatformPollEvents(); |
| |
| closeFlaggedWindows(); |
| } |
| |
| |
| //======================================================================== |
| // Wait for new window and input events |
| //======================================================================== |
| |
| GLFWAPI void glfwWaitEvents(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwSetError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| clearScrollOffsets(); |
| |
| _glfwPlatformWaitEvents(); |
| |
| closeFlaggedWindows(); |
| } |
| |