|  | //======================================================================== | 
|  | // Multithreading test | 
|  | // Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
|  | // | 
|  | // This software is provided 'as-is', without any express or implied | 
|  | // warranty. In no event will the authors be held liable for any damages | 
|  | // arising from the use of this software. | 
|  | // | 
|  | // Permission is granted to anyone to use this software for any purpose, | 
|  | // including commercial applications, and to alter it and redistribute it | 
|  | // freely, subject to the following restrictions: | 
|  | // | 
|  | // 1. The origin of this software must not be misrepresented; you must not | 
|  | //    claim that you wrote the original software. If you use this software | 
|  | //    in a product, an acknowledgment in the product documentation would | 
|  | //    be appreciated but is not required. | 
|  | // | 
|  | // 2. Altered source versions must be plainly marked as such, and must not | 
|  | //    be misrepresented as being the original software. | 
|  | // | 
|  | // 3. This notice may not be removed or altered from any source | 
|  | //    distribution. | 
|  | // | 
|  | //======================================================================== | 
|  | // | 
|  | // This test is intended to verify whether the OpenGL context part of | 
|  | // the GLFW API is able to be used from multiple threads | 
|  | // | 
|  | //======================================================================== | 
|  |  | 
|  | #include "tinycthread.h" | 
|  |  | 
|  | #include <GL/glfw3.h> | 
|  |  | 
|  | #include <stdio.h> | 
|  | #include <stdlib.h> | 
|  | #include <math.h> | 
|  | #include <assert.h> | 
|  |  | 
|  | typedef struct | 
|  | { | 
|  | GLFWwindow window; | 
|  | const char* title; | 
|  | float r, g, b; | 
|  | thrd_t id; | 
|  | } Thread; | 
|  |  | 
|  | static volatile GLboolean running = GL_TRUE; | 
|  |  | 
|  | static int thread_main(void* data) | 
|  | { | 
|  | const Thread* thread = (const Thread*) data; | 
|  |  | 
|  | glfwMakeContextCurrent(thread->window); | 
|  | assert(glfwGetCurrentContext() == thread->window); | 
|  |  | 
|  | glfwSwapInterval(1); | 
|  |  | 
|  | while (running) | 
|  | { | 
|  | const float v = (float) fabs(sin(glfwGetTime() * 2.f)); | 
|  | glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); | 
|  |  | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glfwSwapBuffers(thread->window); | 
|  | } | 
|  |  | 
|  | glfwMakeContextCurrent(NULL); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int main(void) | 
|  | { | 
|  | int i, result; | 
|  | Thread threads[] = | 
|  | { | 
|  | { NULL, "Red", 1.f, 0.f, 0.f, 0 }, | 
|  | { NULL, "Green", 0.f, 1.f, 0.f, 0 }, | 
|  | { NULL, "Blue", 0.f, 0.f, 1.f, 0 } | 
|  | }; | 
|  | const int count = sizeof(threads) / sizeof(Thread); | 
|  |  | 
|  | if (!glfwInit()) | 
|  | { | 
|  | fprintf(stderr, "Failed to initialize GLFW: %s\n", | 
|  | glfwErrorString(glfwGetError())); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | for (i = 0;  i < count;  i++) | 
|  | { | 
|  | threads[i].window = glfwCreateWindow(200, 200, | 
|  | GLFW_WINDOWED, | 
|  | threads[i].title, | 
|  | NULL); | 
|  | if (!threads[i].window) | 
|  | { | 
|  | fprintf(stderr, "Failed to open GLFW window: %s\n", | 
|  | glfwErrorString(glfwGetError())); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  |  | 
|  | glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); | 
|  |  | 
|  | if (thrd_create(&threads[i].id, thread_main, threads + i) != | 
|  | thrd_success) | 
|  | { | 
|  | fprintf(stderr, "Failed to create secondary thread\n"); | 
|  | exit(EXIT_FAILURE); | 
|  | } | 
|  | } | 
|  |  | 
|  | while (running) | 
|  | { | 
|  | assert(glfwGetCurrentContext() == NULL); | 
|  |  | 
|  | glfwWaitEvents(); | 
|  |  | 
|  | for (i = 0;  i < count;  i++) | 
|  | { | 
|  | if (glfwGetWindowParam(threads[i].window, GLFW_CLOSE_REQUESTED)) | 
|  | running = GL_FALSE; | 
|  | } | 
|  | } | 
|  |  | 
|  | for (i = 0;  i < count;  i++) | 
|  | thrd_join(threads[i].id, &result); | 
|  |  | 
|  | exit(EXIT_SUCCESS); | 
|  | } | 
|  |  |