| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Cocoa/NSOpenGL |
| // API Version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #ifndef _platform_h_ |
| #define _platform_h_ |
| |
| |
| #include <stdint.h> |
| |
| |
| #if defined(__OBJC__) |
| #import <Cocoa/Cocoa.h> |
| #else |
| #include <ApplicationServices/ApplicationServices.h> |
| typedef void* id; |
| #endif |
| |
| |
| #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS |
| #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL |
| #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS NS |
| #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL NSGL |
| |
| |
| //======================================================================== |
| // GLFW platform specific types |
| //======================================================================== |
| |
| //------------------------------------------------------------------------ |
| // Pointer length integer |
| //------------------------------------------------------------------------ |
| typedef intptr_t GLFWintptr; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific OpenGL context structure |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWcontextNSGL |
| { |
| id pixelFormat; |
| id context; |
| } _GLFWcontextNSGL; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific window structure |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWwindowNS |
| { |
| id object; |
| id delegate; |
| id view; |
| unsigned int modifierFlags; |
| } _GLFWwindowNS; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific library global data for Cocoa |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWlibraryNS |
| { |
| struct { |
| double base; |
| double resolution; |
| } timer; |
| |
| CGDisplayModeRef previousMode; |
| CGEventSourceRef eventSource; |
| id delegate; |
| id autoreleasePool; |
| |
| char* clipboardString; |
| } _GLFWlibraryNS; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific library global data for NSGL |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWlibraryNSGL |
| { |
| // dlopen handle for dynamically loading OpenGL extension entry points |
| void* framework; |
| } _GLFWlibraryNSGL; |
| |
| |
| //======================================================================== |
| // Prototypes for platform specific internal functions |
| //======================================================================== |
| |
| // Time |
| void _glfwInitTimer(void); |
| |
| // Joystick input |
| void _glfwInitJoysticks(void); |
| void _glfwTerminateJoysticks(void); |
| |
| // Fullscreen |
| GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate); |
| void _glfwRestoreVideoMode(void); |
| |
| #endif // _platform_h_ |