| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Win32/WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdlib.h> |
| #include <malloc.h> |
| |
| #ifdef __BORLANDC__ |
| // With the Borland C++ compiler, we want to disable FPU exceptions |
| #include <float.h> |
| #endif // __BORLANDC__ |
| |
| |
| //======================================================================== |
| // GLFW DLL entry point |
| //======================================================================== |
| |
| #if defined(_GLFW_BUILD_DLL) |
| BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
| { |
| return TRUE; |
| } |
| #endif // _GLFW_BUILD_DLL |
| |
| |
| //======================================================================== |
| // Load necessary libraries (DLLs) |
| //======================================================================== |
| |
| static GLboolean initLibraries(void) |
| { |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| // winmm.dll (for joystick and timer support) |
| |
| _glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll"); |
| if (!_glfw.win32.winmm.instance) |
| return GL_FALSE; |
| |
| _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); |
| _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); |
| _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); |
| _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); |
| |
| if (!_glfw.win32.winmm.joyGetDevCaps || |
| !_glfw.win32.winmm.joyGetPos || |
| !_glfw.win32.winmm.joyGetPosEx || |
| !_glfw.win32.winmm.timeGetTime) |
| { |
| return GL_FALSE; |
| } |
| #endif // _GLFW_NO_DLOAD_WINMM |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Unload used libraries (DLLs) |
| //======================================================================== |
| |
| static void freeLibraries(void) |
| { |
| #ifndef _GLFW_NO_DLOAD_WINMM |
| if (_glfw.win32.winmm.instance != NULL) |
| { |
| FreeLibrary(_glfw.win32.winmm.instance); |
| _glfw.win32.winmm.instance = NULL; |
| } |
| #endif // _GLFW_NO_DLOAD_WINMM |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Returns a wide string version of the specified UTF-8 string |
| //======================================================================== |
| |
| WCHAR* _glfwCreateWideStringFromUTF8(const char* source) |
| { |
| WCHAR* target; |
| int length; |
| |
| length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); |
| if (!length) |
| return NULL; |
| |
| target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1)); |
| |
| if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1)) |
| { |
| free(target); |
| return NULL; |
| } |
| |
| return target; |
| } |
| |
| |
| //======================================================================== |
| // Returns a UTF-8 string version of the specified wide string |
| //======================================================================== |
| |
| char* _glfwCreateUTF8FromWideString(const WCHAR* source) |
| { |
| char* target; |
| int length; |
| |
| length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); |
| if (!length) |
| return NULL; |
| |
| target = (char*) malloc(length + 1); |
| |
| if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL)) |
| { |
| free(target); |
| return NULL; |
| } |
| |
| return target; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| int _glfwPlatformInit(void) |
| { |
| // To make SetForegroundWindow work as we want, we need to fiddle |
| // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early |
| // as possible in the hope of still being the foreground process) |
| SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, |
| &_glfw.win32.foregroundLockTimeout, 0); |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), |
| SPIF_SENDCHANGE); |
| |
| if (!initLibraries()) |
| return GL_FALSE; |
| |
| #ifdef __BORLANDC__ |
| // With the Borland C++ compiler, we want to disable FPU exceptions |
| // (this is recommended for OpenGL applications under Windows) |
| _control87(MCW_EM, MCW_EM); |
| #endif |
| |
| // Save the original gamma ramp |
| _glfw.originalRampSize = 256; |
| _glfwPlatformGetGammaRamp(&_glfw.originalRamp); |
| |
| if (!_glfwInitContextAPI()) |
| return GL_FALSE; |
| |
| _glfwInitTimer(); |
| |
| _glfwInitJoysticks(); |
| |
| return GL_TRUE; |
| } |
| |
| void _glfwPlatformTerminate(void) |
| { |
| // Restore the original gamma ramp |
| if (_glfw.rampChanged) |
| _glfwPlatformSetGammaRamp(&_glfw.originalRamp); |
| |
| if (_glfw.win32.classAtom) |
| { |
| UnregisterClass(_GLFW_WNDCLASSNAME, GetModuleHandle(NULL)); |
| _glfw.win32.classAtom = 0; |
| } |
| |
| _glfwTerminateContextAPI(); |
| |
| _glfwTerminateJoysticks(); |
| |
| freeLibraries(); |
| |
| // Restore previous FOREGROUNDLOCKTIMEOUT system setting |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, |
| UIntToPtr(_glfw.win32.foregroundLockTimeout), |
| SPIF_SENDCHANGE); |
| } |
| |
| const char* _glfwPlatformGetVersionString(void) |
| { |
| const char* version = _GLFW_VERSION_FULL |
| #if defined(_GLFW_WGL) |
| " WGL" |
| #elif defined(_GLFW_EGL) |
| " EGL" |
| #endif |
| #if defined(__MINGW32__) |
| " MinGW" |
| #elif defined(_MSC_VER) |
| " Visual C++ " |
| #elif defined(__BORLANDC__) |
| " Borland C" |
| #else |
| " (unknown compiler)" |
| #endif |
| #if defined(_GLFW_BUILD_DLL) |
| " DLL" |
| #endif |
| #if !defined(_GLFW_NO_DLOAD_WINMM) |
| " load(winmm)" |
| #endif |
| ; |
| |
| return version; |
| } |
| |