| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Win32 |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdlib.h> |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Return GL_TRUE if joystick is present, otherwise GL_FALSE |
| //======================================================================== |
| |
| static GLboolean isJoystickPresent(int joy) |
| { |
| JOYINFO ji; |
| |
| // Is it a valid stick ID (Windows don't support more than 16 sticks)? |
| if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16) |
| return GL_FALSE; |
| |
| // Is the joystick present? |
| if (_glfw_joyGetPos(joy - GLFW_JOYSTICK_1, &ji) != JOYERR_NOERROR) |
| return GL_FALSE; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Calculate normalized joystick position |
| //======================================================================== |
| |
| static float calcJoystickPos(DWORD pos, DWORD min, DWORD max) |
| { |
| float fpos = (float) pos; |
| float fmin = (float) min; |
| float fmax = (float) max; |
| |
| return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Initialize joystick interface |
| //======================================================================== |
| |
| void _glfwInitJoysticks(void) |
| { |
| } |
| |
| |
| //======================================================================== |
| // Close all opened joystick handles |
| //======================================================================== |
| |
| void _glfwTerminateJoysticks(void) |
| { |
| int i; |
| |
| for (i = 0; i < GLFW_JOYSTICK_LAST; i++) |
| free(_glfw.win32.joystick[i].name); |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| int _glfwPlatformGetJoystickParam(int joy, int param) |
| { |
| JOYCAPS jc; |
| int hats; |
| |
| if (!isJoystickPresent(joy)) |
| return 0; |
| |
| // We got this far, the joystick is present |
| if (param == GLFW_PRESENT) |
| return GL_TRUE; |
| |
| // Get joystick capabilities |
| _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); |
| |
| hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; |
| |
| switch (param) |
| { |
| case GLFW_AXES: |
| // Return number of joystick axes |
| return jc.wNumAxes; |
| |
| case GLFW_BUTTONS: |
| // Return number of joystick buttons |
| return jc.wNumButtons + hats * 4; |
| |
| default: |
| break; |
| } |
| |
| return 0; |
| } |
| |
| int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes) |
| { |
| JOYCAPS jc; |
| JOYINFOEX ji; |
| int axis; |
| |
| if (!isJoystickPresent(joy)) |
| return 0; |
| |
| // Get joystick capabilities |
| _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); |
| |
| // Get joystick state |
| ji.dwSize = sizeof(JOYINFOEX); |
| ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | |
| JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; |
| _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); |
| |
| // Get position values for all axes |
| axis = 0; |
| if (axis < numaxes) |
| axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); |
| |
| if (axis < numaxes) |
| axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); |
| |
| if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ) |
| axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); |
| |
| if (axis < numaxes && jc.wCaps & JOYCAPS_HASR) |
| axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); |
| |
| if (axis < numaxes && jc.wCaps & JOYCAPS_HASU) |
| axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); |
| |
| if (axis < numaxes && jc.wCaps & JOYCAPS_HASV) |
| axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); |
| |
| return axis; |
| } |
| |
| int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, |
| int numbuttons) |
| { |
| JOYCAPS jc; |
| JOYINFOEX ji; |
| int button, hats; |
| |
| // Bit fields of button presses for each direction, including nil |
| const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; |
| |
| if (!isJoystickPresent(joy)) |
| return 0; |
| |
| // Get joystick capabilities |
| _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); |
| |
| // Get joystick state |
| ji.dwSize = sizeof(JOYINFOEX); |
| ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; |
| _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); |
| |
| // Get states of all requested buttons |
| for (button = 0; button < numbuttons && button < (int) jc.wNumButtons; button++) |
| { |
| buttons[button] = (unsigned char) |
| (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); |
| } |
| |
| // Virtual buttons - Inject data from hats |
| // Each hat is exposed as 4 buttons which exposes 8 directions with |
| // concurrent button presses |
| // NOTE: this API exposes only one hat |
| |
| hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; |
| |
| if (hats > 0) |
| { |
| int j, value = ji.dwPOV / 100 / 45; |
| |
| if (value < 0 || value > 8) |
| value = 8; |
| |
| for (j = 0; j < 4 && button < numbuttons; j++) |
| { |
| if (directions[value] & (1 << j)) |
| buttons[button] = GLFW_PRESS; |
| else |
| buttons[button] = GLFW_RELEASE; |
| |
| button++; |
| } |
| } |
| |
| return button; |
| } |
| |
| const char* _glfwPlatformGetJoystickName(int joy) |
| { |
| JOYCAPS jc; |
| const int i = joy - GLFW_JOYSTICK_1; |
| |
| if (!isJoystickPresent(joy)) |
| return NULL; |
| |
| _glfw_joyGetDevCaps(i, &jc, sizeof(JOYCAPS)); |
| |
| free(_glfw.win32.joystick[i].name); |
| _glfw.win32.joystick[i].name = _glfwCreateUTF8FromWideString(jc.szPname); |
| |
| return _glfw.win32.joystick[i].name; |
| } |
| |