| project(GLFW C) |
| |
| cmake_minimum_required(VERSION 2.8) |
| |
| set(GLFW_VERSION_MAJOR "3") |
| set(GLFW_VERSION_MINOR "0") |
| set(GLFW_VERSION_PATCH "0") |
| set(GLFW_VERSION_EXTRA "") |
| set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") |
| set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") |
| set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64") |
| |
| option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) |
| option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) |
| option(GLFW_NATIVE_API "Build the GLFW native API" OFF) |
| option(BUILD_SHARED_LIBS "Build shared libraries" OFF) |
| |
| if (NOT APPLE) |
| option(GLFW_USE_EGL "Use EGL for context creation" OFF) |
| endif() |
| |
| if (GLFW_USE_EGL) |
| set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules) |
| find_package(EGL REQUIRED) |
| |
| set(GLFW_BUILD_EXAMPLES OFF) |
| set(GLFW_BUILD_TESTS OFF) |
| message(STATUS "NOTE: Examples and tests are disabled for EGL") |
| else() |
| find_package(OpenGL REQUIRED) |
| endif() |
| |
| find_package(Threads REQUIRED) |
| |
| #-------------------------------------------------------------------- |
| # Enable all warnings on GCC, regardless of OS |
| #-------------------------------------------------------------------- |
| if (CMAKE_COMPILER_IS_GNUCC) |
| add_definitions(-Wall) |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Export shared library / dynamic library / DLL build option |
| #-------------------------------------------------------------------- |
| if (BUILD_SHARED_LIBS) |
| set(_GLFW_BUILD_DLL 1) |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Detect and select target APIs |
| #-------------------------------------------------------------------- |
| if (WIN32) |
| set(_GLFW_WIN32 1) |
| message(STATUS "Using Win32 for window creation") |
| |
| if (GLFW_USE_EGL) |
| set(_GLFW_EGL 1) |
| message(STATUS "Using EGL for context creation") |
| else() |
| set(_GLFW_WGL 1) |
| message(STATUS "Using WGL for context creation") |
| endif() |
| elseif (APPLE) |
| set(_GLFW_COCOA 1) |
| message(STATUS "Using Cocoa for window creation") |
| |
| if (GLFW_USE_EGL) |
| message(FATAL_ERROR "EGL not supported on Mac OS X") |
| else() |
| set(_GLFW_NSGL 1) |
| message(STATUS "Using NSGL for context creation") |
| endif() |
| elseif (UNIX) |
| set(_GLFW_X11 1) |
| message(STATUS "Using X11 for window creation") |
| |
| if (GLFW_USE_EGL) |
| set(_GLFW_EGL 1) |
| message(STATUS "Using EGL for context creation") |
| else() |
| set(_GLFW_GLX 1) |
| message(STATUS "Using GLX for context creation") |
| endif() |
| else() |
| message(FATAL_ERROR "No supported platform was detected") |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Set up GLFW for Win32 and WGL on Windows |
| #-------------------------------------------------------------------- |
| if (_GLFW_WIN32) |
| |
| # Set up library and include paths |
| list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) |
| list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY}) |
| |
| if (MSVC) |
| option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON) |
| |
| if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) |
| foreach (flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) |
| if (${flag} MATCHES "/MD") |
| string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") |
| endif() |
| if (${flag} MATCHES "/MDd") |
| string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") |
| endif() |
| endforeach() |
| endif() |
| endif() |
| |
| set(_GLFW_NO_DLOAD_WINMM ${BUILD_SHARED_LIBS}) |
| |
| if (BUILD_SHARED_LIBS) |
| list(APPEND glfw_LIBRARIES winmm) |
| endif() |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Set up GLFW for Xlib and GLX or EGL on Unix-like systems with X Windows |
| #-------------------------------------------------------------------- |
| if (_GLFW_X11) |
| |
| find_package(X11 REQUIRED) |
| |
| set(GLFW_PKG_LIBS "") |
| set(GLFW_PKG_DEPS "x11") |
| |
| # Set up library and include paths |
| list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH}) |
| list(APPEND glfw_LIBRARIES ${X11_X11_LIB}) |
| |
| # Check for XRandR (modern resolution switching extension) |
| if (X11_Xrandr_FOUND) |
| set(_GLFW_HAS_XRANDR 1) |
| list(APPEND glfw_INCLUDE_DIRS ${X11_Xrandr_INCLUDE_PATH}) |
| list(APPEND glfw_LIBRARIES ${X11_Xrandr_LIB}) |
| set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xrandr") |
| endif() |
| |
| # Check for Xf86VidMode (fallback legacy resolution switching extension) |
| if (X11_xf86vmode_FOUND) |
| set(_GLFW_HAS_XF86VIDMODE 1) |
| list(APPEND glfw_INCLUDE_DIRS ${X11_xf86vmode_INCLUDE_PATH}) |
| |
| # NOTE: This is a workaround for CMake bug 0006976 (missing |
| # X11_xf86vmode_LIB variable) |
| if (X11_xf86vmode_LIB) |
| list(APPEND glfw_LIBRARIES ${X11_xf86vmode_LIB}) |
| else() |
| list(APPEND glfw_LIBRARIES Xxf86vm) |
| endif() |
| |
| set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xxf86vm") |
| endif() |
| |
| # Check for Xkb (X keyboard extension) |
| if (X11_Xkb_FOUND) |
| set(_GLFW_HAS_XKB 1) |
| list(APPEND glfw_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH}) |
| endif() |
| |
| find_library(RT_LIBRARY rt) |
| mark_as_advanced(RT_LIBRARY) |
| if (RT_LIBRARY) |
| list(APPEND glfw_LIBRARIES ${RT_LIBRARY}) |
| set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lrt") |
| endif() |
| |
| find_library(MATH_LIBRARY m) |
| mark_as_advanced(MATH_LIBRARY) |
| if (MATH_LIBRARY) |
| list(APPEND glfw_LIBRARIES ${MATH_LIBRARY}) |
| set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm") |
| endif() |
| |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # GLX Context |
| #-------------------------------------------------------------------- |
| if (_GLFW_GLX) |
| |
| # Set up library and include paths |
| list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) |
| list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY}) |
| |
| set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl") |
| |
| include(CheckFunctionExists) |
| |
| set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY}) |
| |
| check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS) |
| |
| if (NOT _GLFW_HAS_GLXGETPROCADDRESS) |
| check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB) |
| endif() |
| |
| if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) |
| check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT) |
| endif() |
| |
| if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND |
| NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND |
| NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) |
| message(WARNING "No glXGetProcAddressXXX variant found") |
| |
| # Check for dlopen support as a fallback |
| |
| find_library(DL_LIBRARY dl) |
| mark_as_advanced(DL_LIBRARY) |
| if (DL_LIBRARY) |
| set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY}) |
| else() |
| set(CMAKE_REQUIRED_LIBRARIES "") |
| endif() |
| |
| check_function_exists(dlopen _GLFW_HAS_DLOPEN) |
| |
| if (NOT _GLFW_HAS_DLOPEN) |
| message(FATAL_ERROR "No entry point retrieval mechanism found") |
| endif() |
| |
| if (DL_LIBRARY) |
| list(APPEND glfw_LIBRARIES ${DL_LIBRARY}) |
| set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl") |
| endif() |
| endif() |
| |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # EGL Context |
| #-------------------------------------------------------------------- |
| if (_GLFW_EGL) |
| |
| # Set up library and include paths |
| list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR}) |
| list(APPEND glfw_LIBRARIES ${EGL_LIBRARY}) |
| |
| set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY}) |
| |
| if (UNIX) |
| set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl") |
| endif() |
| |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Set up GLFW for Cocoa and NSOpenGL on Mac OS X |
| #-------------------------------------------------------------------- |
| if (_GLFW_COCOA AND _GLFW_NSGL) |
| |
| option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF) |
| |
| # Universal build |
| if (GLFW_BUILD_UNIVERSAL) |
| message(STATUS "Building GLFW as Universal Binaries") |
| set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64) |
| set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) |
| set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5") |
| else() |
| message(STATUS "Building GLFW only for the native architecture") |
| endif() |
| |
| # Set up library and include paths |
| find_library(COCOA_FRAMEWORK Cocoa) |
| find_library(IOKIT_FRAMEWORK IOKit) |
| find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation) |
| list(APPEND glfw_LIBRARIES ${COCOA_FRAMEWORK} |
| ${OPENGL_gl_LIBRARY} |
| ${IOKIT_FRAMEWORK} |
| ${CORE_FOUNDATION_FRAMEWORK}) |
| |
| set(GLFW_PKG_DEPS "") |
| set(GLFW_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation") |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Export GLFW library dependencies |
| #-------------------------------------------------------------------- |
| set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW") |
| |
| #-------------------------------------------------------------------- |
| # Choose library output name |
| #-------------------------------------------------------------------- |
| if (BUILD_SHARED_LIBS AND UNIX) |
| # On Unix-like systems, shared libraries can use the soname system. |
| set(GLFW_LIB_NAME glfw) |
| else() |
| set(GLFW_LIB_NAME glfw3) |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Add subdirectories |
| #-------------------------------------------------------------------- |
| add_subdirectory(src) |
| |
| if (GLFW_BUILD_EXAMPLES) |
| add_subdirectory(examples) |
| endif() |
| |
| if (GLFW_BUILD_TESTS) |
| add_subdirectory(tests) |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Create generated files |
| #-------------------------------------------------------------------- |
| configure_file(${GLFW_SOURCE_DIR}/docs/Doxyfile.in |
| ${GLFW_BINARY_DIR}/docs/Doxyfile @ONLY) |
| |
| configure_file(${GLFW_SOURCE_DIR}/src/config.h.in |
| ${GLFW_BINARY_DIR}/src/config.h @ONLY) |
| |
| #-------------------------------------------------------------------- |
| # Install header and documentation |
| # The src directory's CMakeLists.txt file installs the library |
| #-------------------------------------------------------------------- |
| install(DIRECTORY include/GL DESTINATION include |
| FILES_MATCHING PATTERN glfw3.h) |
| |
| if (GLFW_NATIVE_API) |
| install(DIRECTORY include/GL DESTINATION include |
| FILES_MATCHING PATTERN glfw3native.h) |
| endif() |
| |
| install(FILES COPYING.txt readme.html |
| DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}) |
| |
| #-------------------------------------------------------------------- |
| # Create and install pkg-config file on supported platforms |
| #-------------------------------------------------------------------- |
| if (UNIX) |
| configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in |
| ${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY) |
| |
| install(FILES ${GLFW_BINARY_DIR}/src/glfw3.pc |
| DESTINATION lib${LIB_SUFFIX}/pkgconfig) |
| endif() |
| |
| #-------------------------------------------------------------------- |
| # Uninstall operation |
| # Don't generate this target if a higher-level project already has |
| #-------------------------------------------------------------------- |
| if (NOT TARGET uninstall) |
| configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in |
| ${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY) |
| |
| add_custom_target(uninstall |
| ${CMAKE_COMMAND} -P |
| ${GLFW_BINARY_DIR}/cmake_uninstall.cmake) |
| endif() |
| |