| //======================================================================== |
| // GLFW 3.3 macOS - www.glfw.org |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| // It is fine to use C99 in this file because it will not be built with VS |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <unistd.h> |
| #include <math.h> |
| |
| static void makeContextCurrentNSGL(_GLFWwindow* window) |
| { |
| @autoreleasepool { |
| |
| if (window) |
| [window->context.nsgl.object makeCurrentContext]; |
| else |
| [NSOpenGLContext clearCurrentContext]; |
| |
| _glfwPlatformSetTls(&_glfw.contextSlot, window); |
| |
| } // autoreleasepool |
| } |
| |
| static void swapBuffersNSGL(_GLFWwindow* window) |
| { |
| @autoreleasepool { |
| |
| // HACK: Simulate vsync with usleep as NSGL swap interval does not apply to |
| // windows with a non-visible occlusion state |
| if (window->ns.occluded) |
| { |
| int interval = 0; |
| [window->context.nsgl.object getValues:&interval |
| forParameter:NSOpenGLContextParameterSwapInterval]; |
| |
| if (interval > 0) |
| { |
| const double framerate = 60.0; |
| const uint64_t frequency = _glfwPlatformGetTimerFrequency(); |
| const uint64_t value = _glfwPlatformGetTimerValue(); |
| |
| const double elapsed = value / (double) frequency; |
| const double period = 1.0 / framerate; |
| const double delay = period - fmod(elapsed, period); |
| |
| usleep(floorl(delay * 1e6)); |
| } |
| } |
| |
| [window->context.nsgl.object flushBuffer]; |
| |
| } // autoreleasepool |
| } |
| |
| static void swapIntervalNSGL(int interval) |
| { |
| @autoreleasepool { |
| |
| _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); |
| assert(window != NULL); |
| |
| [window->context.nsgl.object setValues:&interval |
| forParameter:NSOpenGLContextParameterSwapInterval]; |
| |
| } // autoreleasepool |
| } |
| |
| static int extensionSupportedNSGL(const char* extension) |
| { |
| // There are no NSGL extensions |
| return GLFW_FALSE; |
| } |
| |
| static GLFWglproc getProcAddressNSGL(const char* procname) |
| { |
| CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, |
| procname, |
| kCFStringEncodingASCII); |
| |
| GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, |
| symbolName); |
| |
| CFRelease(symbolName); |
| |
| return symbol; |
| } |
| |
| static void destroyContextNSGL(_GLFWwindow* window) |
| { |
| @autoreleasepool { |
| |
| [window->context.nsgl.pixelFormat release]; |
| window->context.nsgl.pixelFormat = nil; |
| |
| [window->context.nsgl.object release]; |
| window->context.nsgl.object = nil; |
| |
| } // autoreleasepool |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| // Initialize OpenGL support |
| // |
| GLFWbool _glfwInitNSGL(void) |
| { |
| if (_glfw.nsgl.framework) |
| return GLFW_TRUE; |
| |
| _glfw.nsgl.framework = |
| CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); |
| if (_glfw.nsgl.framework == NULL) |
| { |
| _glfwInputError(GLFW_API_UNAVAILABLE, |
| "NSGL: Failed to locate OpenGL framework"); |
| return GLFW_FALSE; |
| } |
| |
| return GLFW_TRUE; |
| } |
| |
| // Terminate OpenGL support |
| // |
| void _glfwTerminateNSGL(void) |
| { |
| } |
| |
| // Create the OpenGL context |
| // |
| GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, |
| const _GLFWctxconfig* ctxconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| if (ctxconfig->client == GLFW_OPENGL_ES_API) |
| { |
| _glfwInputError(GLFW_API_UNAVAILABLE, |
| "NSGL: OpenGL ES is not available on macOS"); |
| return GLFW_FALSE; |
| } |
| |
| if (ctxconfig->major > 2) |
| { |
| if (ctxconfig->major == 3 && ctxconfig->minor < 2) |
| { |
| _glfwInputError(GLFW_VERSION_UNAVAILABLE, |
| "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above"); |
| return GLFW_FALSE; |
| } |
| |
| if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE) |
| { |
| _glfwInputError(GLFW_VERSION_UNAVAILABLE, |
| "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above"); |
| return GLFW_FALSE; |
| } |
| } |
| |
| // Context robustness modes (GL_KHR_robustness) are not yet supported by |
| // macOS but are not a hard constraint, so ignore and continue |
| |
| // Context release behaviors (GL_KHR_context_flush_control) are not yet |
| // supported by macOS but are not a hard constraint, so ignore and continue |
| |
| // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not |
| // a hard constraint, so ignore and continue |
| |
| // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but |
| // are not a hard constraint, so ignore and continue |
| |
| #define addAttrib(a) \ |
| { \ |
| assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ |
| attribs[index++] = a; \ |
| } |
| #define setAttrib(a, v) { addAttrib(a); addAttrib(v); } |
| |
| NSOpenGLPixelFormatAttribute attribs[40]; |
| int index = 0; |
| |
| addAttrib(NSOpenGLPFAAccelerated); |
| addAttrib(NSOpenGLPFAClosestPolicy); |
| |
| if (ctxconfig->nsgl.offline) |
| { |
| addAttrib(NSOpenGLPFAAllowOfflineRenderers); |
| // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in |
| // Info.plist for unbundled applications |
| // HACK: This assumes that NSOpenGLPixelFormat will remain |
| // a straightforward wrapper of its CGL counterpart |
| addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); |
| } |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 |
| if (ctxconfig->major >= 4) |
| { |
| setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); |
| } |
| else |
| #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
| if (ctxconfig->major >= 3) |
| { |
| setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); |
| } |
| |
| if (ctxconfig->major <= 2) |
| { |
| if (fbconfig->auxBuffers != GLFW_DONT_CARE) |
| setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); |
| |
| if (fbconfig->accumRedBits != GLFW_DONT_CARE && |
| fbconfig->accumGreenBits != GLFW_DONT_CARE && |
| fbconfig->accumBlueBits != GLFW_DONT_CARE && |
| fbconfig->accumAlphaBits != GLFW_DONT_CARE) |
| { |
| const int accumBits = fbconfig->accumRedBits + |
| fbconfig->accumGreenBits + |
| fbconfig->accumBlueBits + |
| fbconfig->accumAlphaBits; |
| |
| setAttrib(NSOpenGLPFAAccumSize, accumBits); |
| } |
| } |
| |
| if (fbconfig->redBits != GLFW_DONT_CARE && |
| fbconfig->greenBits != GLFW_DONT_CARE && |
| fbconfig->blueBits != GLFW_DONT_CARE) |
| { |
| int colorBits = fbconfig->redBits + |
| fbconfig->greenBits + |
| fbconfig->blueBits; |
| |
| // macOS needs non-zero color size, so set reasonable values |
| if (colorBits == 0) |
| colorBits = 24; |
| else if (colorBits < 15) |
| colorBits = 15; |
| |
| setAttrib(NSOpenGLPFAColorSize, colorBits); |
| } |
| |
| if (fbconfig->alphaBits != GLFW_DONT_CARE) |
| setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); |
| |
| if (fbconfig->depthBits != GLFW_DONT_CARE) |
| setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits); |
| |
| if (fbconfig->stencilBits != GLFW_DONT_CARE) |
| setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits); |
| |
| if (fbconfig->stereo) |
| { |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 |
| _glfwInputError(GLFW_FORMAT_UNAVAILABLE, |
| "NSGL: Stereo rendering is deprecated"); |
| return GLFW_FALSE; |
| #else |
| addAttrib(NSOpenGLPFAStereo); |
| #endif |
| } |
| |
| if (fbconfig->doublebuffer) |
| addAttrib(NSOpenGLPFADoubleBuffer); |
| |
| if (fbconfig->samples != GLFW_DONT_CARE) |
| { |
| if (fbconfig->samples == 0) |
| { |
| setAttrib(NSOpenGLPFASampleBuffers, 0); |
| } |
| else |
| { |
| setAttrib(NSOpenGLPFASampleBuffers, 1); |
| setAttrib(NSOpenGLPFASamples, fbconfig->samples); |
| } |
| } |
| |
| // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB |
| // framebuffer, so there's no need (and no way) to request it |
| |
| addAttrib(0); |
| |
| #undef addAttrib |
| #undef setAttrib |
| |
| window->context.nsgl.pixelFormat = |
| [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; |
| if (window->context.nsgl.pixelFormat == nil) |
| { |
| _glfwInputError(GLFW_FORMAT_UNAVAILABLE, |
| "NSGL: Failed to find a suitable pixel format"); |
| return GLFW_FALSE; |
| } |
| |
| NSOpenGLContext* share = nil; |
| |
| if (ctxconfig->share) |
| share = ctxconfig->share->context.nsgl.object; |
| |
| window->context.nsgl.object = |
| [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat |
| shareContext:share]; |
| if (window->context.nsgl.object == nil) |
| { |
| _glfwInputError(GLFW_VERSION_UNAVAILABLE, |
| "NSGL: Failed to create OpenGL context"); |
| return GLFW_FALSE; |
| } |
| |
| if (fbconfig->transparent) |
| { |
| GLint opaque = 0; |
| [window->context.nsgl.object setValues:&opaque |
| forParameter:NSOpenGLContextParameterSurfaceOpacity]; |
| } |
| |
| [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; |
| |
| [window->context.nsgl.object setView:window->ns.view]; |
| |
| window->context.makeCurrent = makeContextCurrentNSGL; |
| window->context.swapBuffers = swapBuffersNSGL; |
| window->context.swapInterval = swapIntervalNSGL; |
| window->context.extensionSupported = extensionSupportedNSGL; |
| window->context.getProcAddress = getProcAddressNSGL; |
| window->context.destroy = destroyContextNSGL; |
| |
| return GLFW_TRUE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW native API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| _GLFW_REQUIRE_INIT_OR_RETURN(nil); |
| |
| if (window->context.source != GLFW_NATIVE_CONTEXT_API) |
| { |
| _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); |
| return nil; |
| } |
| |
| return window->context.nsgl.object; |
| } |
| |