| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Cocoa/NSOpenGL |
| // API Version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <pthread.h> |
| |
| |
| //======================================================================== |
| // The per-thread current context/window pointer |
| //======================================================================== |
| static pthread_key_t _glfwCurrentTLS; |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Initialize OpenGL support |
| //======================================================================== |
| |
| int _glfwInitOpenGL(void) |
| { |
| if (pthread_key_create(&_glfwCurrentTLS, NULL) != 0) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "NSOpenGL: Failed to create context TLS"); |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Terminate OpenGL support |
| //======================================================================== |
| |
| void _glfwTerminateOpenGL(void) |
| { |
| pthread_key_delete(_glfwCurrentTLS); |
| } |
| |
| |
| //======================================================================== |
| // Create the OpenGL context |
| //======================================================================== |
| |
| int _glfwCreateContext(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| unsigned int attributeCount = 0; |
| |
| // Mac OS X needs non-zero color size, so set resonable values |
| int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
| if (colorBits == 0) |
| colorBits = 24; |
| else if (colorBits < 15) |
| colorBits = 15; |
| |
| if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: This API does not support OpenGL ES"); |
| return GL_FALSE; |
| } |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
| // Fail if any OpenGL version above 2.1 other than 3.2 was requested |
| if (wndconfig->glMajor > 3 || |
| (wndconfig->glMajor == 3 && wndconfig->glMinor != 2)) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X does not " |
| "support any OpenGL version above 2.1 except 3.2"); |
| return GL_FALSE; |
| } |
| |
| if (wndconfig->glMajor > 2) |
| { |
| if (!wndconfig->glForward) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X only " |
| "supports OpenGL 3.2 contexts if they are " |
| "forward-compatible"); |
| return GL_FALSE; |
| } |
| |
| if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X only " |
| "supports OpenGL 3.2 contexts if they use the " |
| "core profile"); |
| return GL_FALSE; |
| } |
| } |
| #else |
| // Fail if OpenGL 3.0 or above was requested |
| if (wndconfig->glMajor > 2) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X does not " |
| "support OpenGL version 3.0 or above"); |
| return GL_FALSE; |
| } |
| #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
| |
| // Fail if a robustness strategy was requested |
| if (wndconfig->glRobustness) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: Mac OS X does not support OpenGL robustness " |
| "strategies"); |
| return GL_FALSE; |
| } |
| |
| #define ADD_ATTR(x) { attributes[attributeCount++] = x; } |
| #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } |
| |
| // Arbitrary array size here |
| NSOpenGLPixelFormatAttribute attributes[40]; |
| |
| ADD_ATTR(NSOpenGLPFADoubleBuffer); |
| |
| if (wndconfig->mode == GLFW_FULLSCREEN) |
| { |
| ADD_ATTR(NSOpenGLPFANoRecovery); |
| ADD_ATTR2(NSOpenGLPFAScreenMask, |
| CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID())); |
| } |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
| if (wndconfig->glMajor > 2) |
| ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); |
| #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
| |
| ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); |
| |
| if (fbconfig->alphaBits > 0) |
| ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); |
| |
| if (fbconfig->depthBits > 0) |
| ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); |
| |
| if (fbconfig->stencilBits > 0) |
| ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); |
| |
| int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + |
| fbconfig->accumBlueBits + fbconfig->accumAlphaBits; |
| |
| if (accumBits > 0) |
| ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); |
| |
| if (fbconfig->auxBuffers > 0) |
| ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); |
| |
| if (fbconfig->stereo) |
| ADD_ATTR(NSOpenGLPFAStereo); |
| |
| if (fbconfig->samples > 0) |
| { |
| ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); |
| ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); |
| } |
| |
| // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB |
| // frambuffer, so there's no need (and no way) to request it |
| |
| ADD_ATTR(0); |
| |
| #undef ADD_ATTR |
| #undef ADD_ATTR2 |
| |
| window->NSGL.pixelFormat = |
| [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; |
| if (window->NSGL.pixelFormat == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "NSOpenGL: Failed to create OpenGL pixel format"); |
| return GL_FALSE; |
| } |
| |
| NSOpenGLContext* share = NULL; |
| |
| if (wndconfig->share) |
| share = wndconfig->share->NSGL.context; |
| |
| window->NSGL.context = |
| [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat |
| shareContext:share]; |
| if (window->NSGL.context == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "NSOpenGL: Failed to create OpenGL context"); |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Destroy the OpenGL context |
| //======================================================================== |
| |
| void _glfwDestroyContext(_GLFWwindow* window) |
| { |
| [window->NSGL.pixelFormat release]; |
| window->NSGL.pixelFormat = nil; |
| |
| [window->NSGL.context release]; |
| window->NSGL.context = nil; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Make the OpenGL context associated with the specified window current |
| //======================================================================== |
| |
| void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) |
| { |
| if (window) |
| [window->NSGL.context makeCurrentContext]; |
| else |
| [NSOpenGLContext clearCurrentContext]; |
| |
| pthread_setspecific(_glfwCurrentTLS, window); |
| } |
| |
| |
| //======================================================================== |
| // Return the window object whose context is current |
| //======================================================================== |
| |
| _GLFWwindow* _glfwPlatformGetCurrentContext(void) |
| { |
| return (_GLFWwindow*) pthread_getspecific(_glfwCurrentTLS); |
| } |
| |
| |
| //======================================================================== |
| // Swap buffers |
| //======================================================================== |
| |
| void _glfwPlatformSwapBuffers(_GLFWwindow* window) |
| { |
| // ARP appears to be unnecessary, but this is future-proof |
| [window->NSGL.context flushBuffer]; |
| } |
| |
| |
| //======================================================================== |
| // Set double buffering swap interval |
| //======================================================================== |
| |
| void _glfwPlatformSwapInterval(int interval) |
| { |
| _GLFWwindow* window = _glfwPlatformGetCurrentContext(); |
| |
| GLint sync = interval; |
| [window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; |
| } |
| |
| |
| //======================================================================== |
| // Check if an OpenGL extension is available at runtime |
| //======================================================================== |
| |
| int _glfwPlatformExtensionSupported(const char* extension) |
| { |
| // There are no NSGL extensions |
| return GL_FALSE; |
| } |
| |
| |
| //======================================================================== |
| // Get the function pointer to an OpenGL function |
| //======================================================================== |
| |
| GLFWglproc _glfwPlatformGetProcAddress(const char* procname) |
| { |
| CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, |
| procname, |
| kCFStringEncodingASCII); |
| |
| GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NSGL.framework, |
| symbolName); |
| |
| CFRelease(symbolName); |
| |
| return symbol; |
| } |
| |