| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Cocoa/NSOpenGL |
| // API Version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| |
| //======================================================================== |
| // Check whether the display mode should be included in enumeration |
| //======================================================================== |
| |
| static BOOL modeIsGood(NSDictionary* mode) |
| { |
| // This is a bit controversial, if you've got something other than an |
| // LCD computer monitor as an output device you might not want these |
| // checks. You might also want to reject modes which are interlaced, |
| // or TV out. There is no one-size-fits-all policy that can work here. |
| // This seems like a decent compromise, but certain applications may |
| // wish to patch this... |
| return [[mode objectForKey:(id)kCGDisplayBitsPerPixel] intValue] >= 15 && |
| [mode objectForKey:(id)kCGDisplayModeIsSafeForHardware] != nil && |
| [mode objectForKey:(id)kCGDisplayModeIsStretched] == nil; |
| } |
| |
| //======================================================================== |
| // Convert Core Graphics display mode to GLFW video mode |
| //======================================================================== |
| |
| static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode) |
| { |
| unsigned int width = |
| [[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue]; |
| unsigned int height = |
| [[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue]; |
| unsigned int bps = |
| [[mode objectForKey:(id)kCGDisplayBitsPerSample] unsignedIntValue]; |
| |
| GLFWvidmode result; |
| result.width = width; |
| result.height = height; |
| result.redBits = bps; |
| result.greenBits = bps; |
| result.blueBits = bps; |
| return result; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Get a list of available video modes |
| //======================================================================== |
| |
| int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) |
| { |
| NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID()); |
| unsigned int i, j = 0, n = [modes count]; |
| |
| for (i = 0; i < n && j < (unsigned)maxcount; i++) |
| { |
| NSDictionary *mode = [modes objectAtIndex:i]; |
| if (modeIsGood(mode)) |
| list[j++] = vidmodeFromCGDisplayMode(mode); |
| } |
| |
| return j; |
| } |
| |
| //======================================================================== |
| // Get the desktop video mode |
| //======================================================================== |
| |
| void _glfwPlatformGetDesktopMode(GLFWvidmode *mode) |
| { |
| *mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode); |
| } |
| |