| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <string.h> |
| #include <stdlib.h> |
| #if defined(_MSC_VER) |
| #include <malloc.h> |
| #endif |
| |
| |
| //======================================================================== |
| // Return the maxiumum of the specified values |
| //======================================================================== |
| |
| static int Max(int a, int b) |
| { |
| return (a > b) ? a : b; |
| } |
| |
| |
| //======================================================================== |
| // Clear scroll offsets for all windows |
| //======================================================================== |
| |
| static void clearScrollOffsets(void) |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfw.windowListHead; window; window = window->next) |
| { |
| window->scrollX = 0; |
| window->scrollY = 0; |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW event API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused) |
| { |
| if (focused) |
| { |
| if (_glfw.focusedWindow != window) |
| { |
| _glfw.focusedWindow = window; |
| |
| if (window->callbacks.focus) |
| window->callbacks.focus((GLFWwindow*) window, focused); |
| } |
| } |
| else |
| { |
| if (_glfw.focusedWindow == window) |
| { |
| int i; |
| |
| // Release all pressed keyboard keys |
| for (i = 0; i <= GLFW_KEY_LAST; i++) |
| { |
| if (window->key[i] == GLFW_PRESS) |
| _glfwInputKey(window, i, GLFW_RELEASE); |
| } |
| |
| // Release all pressed mouse buttons |
| for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
| { |
| if (window->mouseButton[i] == GLFW_PRESS) |
| _glfwInputMouseClick(window, i, GLFW_RELEASE); |
| } |
| |
| _glfw.focusedWindow = NULL; |
| |
| if (window->callbacks.focus) |
| window->callbacks.focus((GLFWwindow*) window, focused); |
| } |
| } |
| } |
| |
| void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) |
| { |
| if (window->positionX == x && window->positionY == y) |
| return; |
| |
| window->positionX = x; |
| window->positionY = y; |
| |
| if (window->callbacks.pos) |
| window->callbacks.pos((GLFWwindow*) window, x, y); |
| } |
| |
| void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) |
| { |
| if (window->callbacks.size) |
| window->callbacks.size((GLFWwindow*) window, width, height); |
| } |
| |
| void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) |
| { |
| if (window->iconified == iconified) |
| return; |
| |
| window->iconified = iconified; |
| |
| if (window->callbacks.iconify) |
| window->callbacks.iconify((GLFWwindow*) window, iconified); |
| } |
| |
| void _glfwInputWindowVisibility(_GLFWwindow* window, int visible) |
| { |
| window->visible = visible; |
| } |
| |
| void _glfwInputWindowDamage(_GLFWwindow* window) |
| { |
| if (window->callbacks.refresh) |
| window->callbacks.refresh((GLFWwindow*) window); |
| } |
| |
| void _glfwInputWindowCloseRequest(_GLFWwindow* window) |
| { |
| if (window->callbacks.close) |
| window->closed = window->callbacks.close((GLFWwindow*) window); |
| else |
| window->closed = GL_TRUE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW public API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, |
| const char* title, |
| GLFWmonitor* monitor, |
| GLFWwindow* share) |
| { |
| _GLFWfbconfig fbconfig; |
| _GLFWwndconfig wndconfig; |
| _GLFWwindow* window; |
| _GLFWwindow* previous; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| if (width <= 0 || height <= 0) |
| { |
| _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); |
| return GL_FALSE; |
| } |
| |
| // Set up desired framebuffer config |
| fbconfig.redBits = Max(_glfw.hints.redBits, 0); |
| fbconfig.greenBits = Max(_glfw.hints.greenBits, 0); |
| fbconfig.blueBits = Max(_glfw.hints.blueBits, 0); |
| fbconfig.alphaBits = Max(_glfw.hints.alphaBits, 0); |
| fbconfig.depthBits = Max(_glfw.hints.depthBits, 0); |
| fbconfig.stencilBits = Max(_glfw.hints.stencilBits, 0); |
| fbconfig.accumRedBits = Max(_glfw.hints.accumRedBits, 0); |
| fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0); |
| fbconfig.accumBlueBits = Max(_glfw.hints.accumBlueBits, 0); |
| fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0); |
| fbconfig.auxBuffers = Max(_glfw.hints.auxBuffers, 0); |
| fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE; |
| fbconfig.samples = Max(_glfw.hints.samples, 0); |
| fbconfig.sRGB = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE; |
| |
| // Set up desired window config |
| wndconfig.width = width; |
| wndconfig.height = height; |
| wndconfig.title = title; |
| wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; |
| wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; |
| wndconfig.positionX = _glfw.hints.positionX; |
| wndconfig.positionY = _glfw.hints.positionY; |
| wndconfig.clientAPI = _glfw.hints.clientAPI; |
| wndconfig.glMajor = _glfw.hints.glMajor; |
| wndconfig.glMinor = _glfw.hints.glMinor; |
| wndconfig.glForward = _glfw.hints.glForward ? GL_TRUE : GL_FALSE; |
| wndconfig.glDebug = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE; |
| wndconfig.glProfile = _glfw.hints.glProfile; |
| wndconfig.glRobustness = _glfw.hints.glRobustness; |
| wndconfig.monitor = (_GLFWmonitor*) monitor; |
| wndconfig.share = (_GLFWwindow*) share; |
| |
| // Check the OpenGL bits of the window config |
| if (!_glfwIsValidContextConfig(&wndconfig)) |
| return GL_FALSE; |
| |
| window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow)); |
| if (!window) |
| { |
| _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); |
| return NULL; |
| } |
| |
| window->next = _glfw.windowListHead; |
| _glfw.windowListHead = window; |
| |
| if (wndconfig.monitor) |
| { |
| wndconfig.resizable = GL_TRUE; |
| wndconfig.visible = GL_TRUE; |
| |
| window->videoMode.width = width; |
| window->videoMode.height = height; |
| window->videoMode.redBits = fbconfig.redBits; |
| window->videoMode.greenBits = fbconfig.greenBits; |
| window->videoMode.blueBits = fbconfig.blueBits; |
| } |
| |
| window->monitor = wndconfig.monitor; |
| window->resizable = wndconfig.resizable; |
| window->cursorMode = GLFW_CURSOR_NORMAL; |
| |
| // Save the currently current context so it can be restored later |
| previous = (_GLFWwindow*) glfwGetCurrentContext(); |
| |
| // Open the actual window and create its context |
| if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) |
| { |
| glfwDestroyWindow((GLFWwindow*) window); |
| glfwMakeContextCurrent((GLFWwindow*) previous); |
| return GL_FALSE; |
| } |
| |
| glfwMakeContextCurrent((GLFWwindow*) window); |
| |
| // Cache the actual (as opposed to requested) context parameters |
| if (!_glfwRefreshContextParams()) |
| { |
| glfwDestroyWindow((GLFWwindow*) window); |
| glfwMakeContextCurrent((GLFWwindow*) previous); |
| return GL_FALSE; |
| } |
| |
| // Verify the context against the requested parameters |
| if (!_glfwIsValidContext(&wndconfig)) |
| { |
| glfwDestroyWindow((GLFWwindow*) window); |
| glfwMakeContextCurrent((GLFWwindow*) previous); |
| return GL_FALSE; |
| } |
| |
| // Clearing the front buffer to black to avoid garbage pixels left over |
| // from previous uses of our bit of VRAM |
| glClear(GL_COLOR_BUFFER_BIT); |
| _glfwPlatformSwapBuffers(window); |
| |
| // Restore the previously current context (or NULL) |
| glfwMakeContextCurrent((GLFWwindow*) previous); |
| |
| // The GLFW specification states that fullscreen windows have the cursor |
| // captured by default |
| if (wndconfig.monitor) |
| glfwSetInputMode((GLFWwindow*) window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED); |
| |
| if (wndconfig.monitor == NULL && wndconfig.visible) |
| glfwShowWindow((GLFWwindow*) window); |
| |
| return (GLFWwindow*) window; |
| } |
| |
| void glfwDefaultWindowHints(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| memset(&_glfw.hints, 0, sizeof(_glfw.hints)); |
| |
| // The default is OpenGL with minimum version 1.0 |
| _glfw.hints.clientAPI = GLFW_OPENGL_API; |
| _glfw.hints.glMajor = 1; |
| _glfw.hints.glMinor = 0; |
| |
| // The default is to show the window and allow window resizing |
| _glfw.hints.resizable = GL_TRUE; |
| _glfw.hints.visible = GL_TRUE; |
| |
| // The default window position is the upper left corner of the screen |
| _glfw.hints.positionX = 0; |
| _glfw.hints.positionY = 0; |
| |
| // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil |
| _glfw.hints.redBits = 8; |
| _glfw.hints.greenBits = 8; |
| _glfw.hints.blueBits = 8; |
| _glfw.hints.depthBits = 24; |
| _glfw.hints.stencilBits = 8; |
| } |
| |
| GLFWAPI void glfwWindowHint(int target, int hint) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| switch (target) |
| { |
| case GLFW_RED_BITS: |
| _glfw.hints.redBits = hint; |
| break; |
| case GLFW_GREEN_BITS: |
| _glfw.hints.greenBits = hint; |
| break; |
| case GLFW_BLUE_BITS: |
| _glfw.hints.blueBits = hint; |
| break; |
| case GLFW_ALPHA_BITS: |
| _glfw.hints.alphaBits = hint; |
| break; |
| case GLFW_DEPTH_BITS: |
| _glfw.hints.depthBits = hint; |
| break; |
| case GLFW_STENCIL_BITS: |
| _glfw.hints.stencilBits = hint; |
| break; |
| case GLFW_ACCUM_RED_BITS: |
| _glfw.hints.accumRedBits = hint; |
| break; |
| case GLFW_ACCUM_GREEN_BITS: |
| _glfw.hints.accumGreenBits = hint; |
| break; |
| case GLFW_ACCUM_BLUE_BITS: |
| _glfw.hints.accumBlueBits = hint; |
| break; |
| case GLFW_ACCUM_ALPHA_BITS: |
| _glfw.hints.accumAlphaBits = hint; |
| break; |
| case GLFW_AUX_BUFFERS: |
| _glfw.hints.auxBuffers = hint; |
| break; |
| case GLFW_STEREO: |
| _glfw.hints.stereo = hint; |
| break; |
| case GLFW_RESIZABLE: |
| _glfw.hints.resizable = hint; |
| break; |
| case GLFW_VISIBLE: |
| _glfw.hints.visible = hint; |
| break; |
| case GLFW_POSITION_X: |
| _glfw.hints.positionX = hint; |
| break; |
| case GLFW_POSITION_Y: |
| _glfw.hints.positionY = hint; |
| break; |
| case GLFW_SAMPLES: |
| _glfw.hints.samples = hint; |
| break; |
| case GLFW_SRGB_CAPABLE: |
| _glfw.hints.sRGB = hint; |
| break; |
| case GLFW_CLIENT_API: |
| _glfw.hints.clientAPI = hint; |
| break; |
| case GLFW_CONTEXT_VERSION_MAJOR: |
| _glfw.hints.glMajor = hint; |
| break; |
| case GLFW_CONTEXT_VERSION_MINOR: |
| _glfw.hints.glMinor = hint; |
| break; |
| case GLFW_CONTEXT_ROBUSTNESS: |
| _glfw.hints.glRobustness = hint; |
| break; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| _glfw.hints.glForward = hint; |
| break; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| _glfw.hints.glDebug = hint; |
| break; |
| case GLFW_OPENGL_PROFILE: |
| _glfw.hints.glProfile = hint; |
| break; |
| default: |
| _glfwInputError(GLFW_INVALID_ENUM, NULL); |
| break; |
| } |
| } |
| |
| GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| // Allow closing of NULL (to match the behavior of free) |
| if (window == NULL) |
| return; |
| |
| // Clear all callbacks to avoid exposing a half torn-down window object |
| memset(&window->callbacks, 0, sizeof(window->callbacks)); |
| |
| // The window's context must not be current on another thread when the |
| // window is destroyed |
| if (window == _glfwPlatformGetCurrentContext()) |
| _glfwPlatformMakeContextCurrent(NULL); |
| |
| // Clear the focused window pointer if this is the focused window |
| if (window == _glfw.focusedWindow) |
| _glfw.focusedWindow = NULL; |
| |
| _glfwPlatformDestroyWindow(window); |
| |
| // Unlink window from global linked list |
| { |
| _GLFWwindow** prev = &_glfw.windowListHead; |
| |
| while (*prev != window) |
| prev = &((*prev)->next); |
| |
| *prev = window->next; |
| } |
| |
| free(window); |
| } |
| |
| GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwPlatformSetWindowTitle(window, title); |
| } |
| |
| GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| _glfwPlatformGetWindowSize(window, width, height); |
| } |
| |
| GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->iconified) |
| { |
| // TODO: Figure out if this is an error |
| return; |
| } |
| |
| if (window->monitor) |
| { |
| window->videoMode.width = width; |
| window->videoMode.height = height; |
| } |
| |
| _glfwPlatformSetWindowSize(window, width, height); |
| } |
| |
| GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->iconified) |
| return; |
| |
| _glfwPlatformIconifyWindow(window); |
| } |
| |
| GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (!window->iconified) |
| return; |
| |
| _glfwPlatformRestoreWindow(window); |
| } |
| |
| GLFWAPI void glfwShowWindow(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->monitor) |
| return; |
| |
| _glfwPlatformShowWindow(window); |
| } |
| |
| GLFWAPI void glfwHideWindow(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| if (window->monitor) |
| return; |
| |
| _glfwPlatformHideWindow(window); |
| } |
| |
| GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return 0; |
| } |
| |
| switch (param) |
| { |
| case GLFW_FOCUSED: |
| return window == _glfw.focusedWindow; |
| case GLFW_ICONIFIED: |
| return window->iconified; |
| case GLFW_SHOULD_CLOSE: |
| return window->closed; |
| case GLFW_RESIZABLE: |
| return window->resizable; |
| case GLFW_VISIBLE: |
| return window->visible; |
| case GLFW_POSITION_X: |
| return window->positionX; |
| case GLFW_POSITION_Y: |
| return window->positionY; |
| case GLFW_CLIENT_API: |
| return window->clientAPI; |
| case GLFW_CONTEXT_VERSION_MAJOR: |
| return window->glMajor; |
| case GLFW_CONTEXT_VERSION_MINOR: |
| return window->glMinor; |
| case GLFW_CONTEXT_REVISION: |
| return window->glRevision; |
| case GLFW_CONTEXT_ROBUSTNESS: |
| return window->glRobustness; |
| case GLFW_OPENGL_FORWARD_COMPAT: |
| return window->glForward; |
| case GLFW_OPENGL_DEBUG_CONTEXT: |
| return window->glDebug; |
| case GLFW_OPENGL_PROFILE: |
| return window->glProfile; |
| } |
| |
| _glfwInputError(GLFW_INVALID_ENUM, NULL); |
| return 0; |
| } |
| |
| GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| return (GLFWmonitor*) window->monitor; |
| } |
| |
| GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->userPointer = pointer; |
| } |
| |
| GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return NULL; |
| } |
| |
| return window->userPointer; |
| } |
| |
| GLFWAPI void glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->callbacks.pos = cbfun; |
| } |
| |
| GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->callbacks.size = cbfun; |
| } |
| |
| GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->callbacks.close = cbfun; |
| } |
| |
| GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->callbacks.refresh = cbfun; |
| } |
| |
| GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->callbacks.focus = cbfun; |
| } |
| |
| GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyfun cbfun) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| window->callbacks.iconify = cbfun; |
| } |
| |
| GLFWAPI void glfwPollEvents(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| clearScrollOffsets(); |
| |
| _glfwPlatformPollEvents(); |
| } |
| |
| GLFWAPI void glfwWaitEvents(void) |
| { |
| if (!_glfwInitialized) |
| { |
| _glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
| return; |
| } |
| |
| clearScrollOffsets(); |
| |
| _glfwPlatformWaitEvents(); |
| } |
| |