| //======================================================================== |
| // Context sharing test program |
| // Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| // |
| // This program is used to test sharing of objects between contexts |
| // |
| //======================================================================== |
| |
| #define GLFW_INCLUDE_GLU |
| #include <GL/glfw3.h> |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #define WIDTH 400 |
| #define HEIGHT 400 |
| |
| static GLFWwindow windows[2]; |
| static GLboolean closed = GL_FALSE; |
| |
| static void key_callback(GLFWwindow window, int key, int action) |
| { |
| if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) |
| closed = GL_TRUE; |
| } |
| |
| static int window_close_callback(GLFWwindow window) |
| { |
| closed = GL_TRUE; |
| return GL_FALSE; |
| } |
| |
| static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY) |
| { |
| GLFWwindow window; |
| |
| glfwWindowHint(GLFW_POSITION_X, posX); |
| glfwWindowHint(GLFW_POSITION_Y, posY); |
| window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share); |
| if (!window) |
| return NULL; |
| |
| glfwMakeContextCurrent(window); |
| glfwSwapInterval(1); |
| |
| glfwSetWindowCloseCallback(window, window_close_callback); |
| glfwSetKeyCallback(window, key_callback); |
| |
| return window; |
| } |
| |
| static GLuint create_texture(void) |
| { |
| int x, y; |
| char pixels[256 * 256]; |
| GLuint texture; |
| |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| |
| for (y = 0; y < 256; y++) |
| { |
| for (x = 0; x < 256; x++) |
| pixels[y * 256 + x] = rand() % 256; |
| } |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| return texture; |
| } |
| |
| static void draw_quad(GLuint texture) |
| { |
| int width, height; |
| glfwGetWindowSize(glfwGetCurrentContext(), &width, &height); |
| |
| glViewport(0, 0, width, height); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluOrtho2D(0.f, 1.f, 0.f, 1.f); |
| |
| glEnable(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
| glBegin(GL_QUADS); |
| |
| glTexCoord2f(0.f, 0.f); |
| glVertex2f(0.f, 0.f); |
| |
| glTexCoord2f(1.f, 0.f); |
| glVertex2f(1.f, 0.f); |
| |
| glTexCoord2f(1.f, 1.f); |
| glVertex2f(1.f, 1.f); |
| |
| glTexCoord2f(0.f, 1.f); |
| glVertex2f(0.f, 1.f); |
| |
| glEnd(); |
| } |
| |
| int main(int argc, char** argv) |
| { |
| GLuint texture; |
| |
| if (!glfwInit()) |
| { |
| fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); |
| exit(EXIT_FAILURE); |
| } |
| |
| windows[0] = open_window("First", NULL, 0, 0); |
| if (!windows[0]) |
| { |
| fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError())); |
| |
| glfwTerminate(); |
| exit(EXIT_FAILURE); |
| } |
| |
| // This is the one and only time we create a texture |
| // It is created inside the first context, created above |
| // It will then be shared with the second context, created below |
| texture = create_texture(); |
| |
| // Put the second window to the right of the first one |
| windows[1] = open_window("Second", windows[0], WIDTH + 50, 0); |
| if (!windows[1]) |
| { |
| fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError())); |
| |
| glfwTerminate(); |
| exit(EXIT_FAILURE); |
| } |
| |
| // Set drawing color for the first context and copy it to the second |
| glfwMakeContextCurrent(windows[0]); |
| glColor3f(0.6f, 0.f, 0.6f); |
| glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT); |
| |
| while (!closed) |
| { |
| glfwMakeContextCurrent(windows[0]); |
| draw_quad(texture); |
| |
| glfwMakeContextCurrent(windows[1]); |
| draw_quad(texture); |
| |
| glfwSwapBuffers(windows[0]); |
| glfwSwapBuffers(windows[1]); |
| |
| glfwWaitEvents(); |
| } |
| |
| glfwTerminate(); |
| exit(EXIT_SUCCESS); |
| } |
| |