| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Any |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #define _init_c_ |
| #include "internal.h" |
| |
| #include <string.h> |
| #include <stdlib.h> |
| |
| |
| //======================================================================== |
| // Terminate GLFW when exiting application |
| //======================================================================== |
| |
| static void glfw_atexit(void) |
| { |
| glfwTerminate(); |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Allocate memory using the allocator |
| //======================================================================== |
| |
| void* _glfwMalloc(size_t size) |
| { |
| return _glfwLibrary.allocator.malloc(size); |
| } |
| |
| |
| //======================================================================== |
| // Free memory using the allocator |
| //======================================================================== |
| |
| void _glfwFree(void* ptr) |
| { |
| _glfwLibrary.allocator.free(ptr); |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW public API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Initialize various GLFW state |
| //======================================================================== |
| |
| GLFWAPI int glfwInit(void) |
| { |
| return glfwInitWithModels(NULL, NULL); |
| } |
| |
| |
| //======================================================================== |
| // Initialize various GLFW state using custom model interfaces |
| //======================================================================== |
| |
| GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator) |
| { |
| if (_glfwInitialized) |
| return GL_TRUE; |
| |
| memset(&_glfwLibrary, 0, sizeof(_glfwLibrary)); |
| |
| if (threading) |
| _glfwLibrary.threading = *threading; |
| |
| if (allocator) |
| { |
| // Verify that the specified model is complete |
| if (!allocator->malloc || !allocator->free) |
| { |
| _glfwSetError(GLFW_INVALID_VALUE, NULL); |
| return GL_FALSE; |
| } |
| |
| _glfwLibrary.allocator = *allocator; |
| } |
| else |
| { |
| // Use the libc malloc and free |
| _glfwLibrary.allocator.malloc = malloc; |
| _glfwLibrary.allocator.free = free; |
| } |
| |
| // Not all window hints are cleared to zero, so this needs to be here |
| // despite the memset above |
| _glfwClearWindowHints(); |
| |
| if (!_glfwPlatformInit()) |
| { |
| _glfwPlatformTerminate(); |
| return GL_FALSE; |
| } |
| |
| atexit(glfw_atexit); |
| |
| _glfwInitialized = GL_TRUE; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Close window and shut down library |
| //======================================================================== |
| |
| GLFWAPI void glfwTerminate(void) |
| { |
| if (!_glfwInitialized) |
| return; |
| |
| // Close all remaining windows |
| while (_glfwLibrary.windowListHead) |
| glfwCloseWindow(_glfwLibrary.windowListHead); |
| |
| if (!_glfwPlatformTerminate()) |
| return; |
| |
| _glfwInitialized = GL_FALSE; |
| } |
| |
| |
| //======================================================================== |
| // Get GLFW version |
| //======================================================================== |
| |
| GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) |
| { |
| if (major != NULL) |
| *major = GLFW_VERSION_MAJOR; |
| |
| if (minor != NULL) |
| *minor = GLFW_VERSION_MINOR; |
| |
| if (rev != NULL) |
| *rev = GLFW_VERSION_REVISION; |
| } |
| |
| |
| //======================================================================== |
| // Get the GLFW version string |
| //======================================================================== |
| |
| GLFWAPI const char* glfwGetVersionString(void) |
| { |
| return _glfwPlatformGetVersionString(); |
| } |
| |