| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Cocoa/NSOpenGL |
| // API Version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| // Needed for _NSGetProgname |
| #include <crt_externs.h> |
| |
| |
| //------------------------------------------------------------------------ |
| // Delegate for window related notifications |
| //------------------------------------------------------------------------ |
| |
| @interface GLFWWindowDelegate : NSObject |
| { |
| _GLFWwindow* window; |
| } |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWndow; |
| |
| @end |
| |
| @implementation GLFWWindowDelegate |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
| { |
| self = [super init]; |
| if (self != nil) |
| window = initWindow; |
| |
| return self; |
| } |
| |
| - (BOOL)windowShouldClose:(id)sender |
| { |
| _glfwInputWindowCloseRequest(window); |
| return NO; |
| } |
| |
| - (void)windowDidResize:(NSNotification *)notification |
| { |
| [window->nsgl.context update]; |
| |
| int width, height; |
| _glfwPlatformGetWindowSize(window, &width, &height); |
| _glfwInputWindowSize(window, width, height); |
| } |
| |
| - (void)windowDidMove:(NSNotification *)notification |
| { |
| [window->nsgl.context update]; |
| |
| int x, y; |
| _glfwPlatformGetWindowPos(window, &x, &y); |
| _glfwInputWindowPos(window, x, y); |
| } |
| |
| - (void)windowDidMiniaturize:(NSNotification *)notification |
| { |
| _glfwInputWindowIconify(window, GL_TRUE); |
| } |
| |
| - (void)windowDidDeminiaturize:(NSNotification *)notification |
| { |
| _glfwInputWindowIconify(window, GL_FALSE); |
| } |
| |
| - (void)windowDidBecomeKey:(NSNotification *)notification |
| { |
| _glfwInputWindowFocus(window, GL_TRUE); |
| } |
| |
| - (void)windowDidResignKey:(NSNotification *)notification |
| { |
| _glfwInputWindowFocus(window, GL_FALSE); |
| } |
| |
| @end |
| |
| |
| //------------------------------------------------------------------------ |
| // Delegate for application related notifications |
| //------------------------------------------------------------------------ |
| |
| @interface GLFWApplicationDelegate : NSObject |
| @end |
| |
| @implementation GLFWApplicationDelegate |
| |
| - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfw.windowListHead; window; window = window->next) |
| _glfwInputWindowCloseRequest(window); |
| |
| return NSTerminateCancel; |
| } |
| |
| - (void)applicationDidHide:(NSNotification *)notification |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfw.windowListHead; window; window = window->next) |
| _glfwInputWindowVisibility(window, GL_FALSE); |
| } |
| |
| - (void)applicationDidUnhide:(NSNotification *)notification |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfw.windowListHead; window; window = window->next) |
| { |
| if ([window->ns.object isVisible]) |
| _glfwInputWindowVisibility(window, GL_TRUE); |
| } |
| } |
| |
| @end |
| |
| // Converts a Mac OS X keycode to a GLFW keycode |
| // |
| static int convertMacKeyCode(unsigned int macKeyCode) |
| { |
| // Keyboard symbol translation table |
| // TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject. |
| static const unsigned int table[128] = |
| { |
| /* 00 */ GLFW_KEY_A, |
| /* 01 */ GLFW_KEY_S, |
| /* 02 */ GLFW_KEY_D, |
| /* 03 */ GLFW_KEY_F, |
| /* 04 */ GLFW_KEY_H, |
| /* 05 */ GLFW_KEY_G, |
| /* 06 */ GLFW_KEY_Z, |
| /* 07 */ GLFW_KEY_X, |
| /* 08 */ GLFW_KEY_C, |
| /* 09 */ GLFW_KEY_V, |
| /* 0a */ GLFW_KEY_GRAVE_ACCENT, |
| /* 0b */ GLFW_KEY_B, |
| /* 0c */ GLFW_KEY_Q, |
| /* 0d */ GLFW_KEY_W, |
| /* 0e */ GLFW_KEY_E, |
| /* 0f */ GLFW_KEY_R, |
| /* 10 */ GLFW_KEY_Y, |
| /* 11 */ GLFW_KEY_T, |
| /* 12 */ GLFW_KEY_1, |
| /* 13 */ GLFW_KEY_2, |
| /* 14 */ GLFW_KEY_3, |
| /* 15 */ GLFW_KEY_4, |
| /* 16 */ GLFW_KEY_6, |
| /* 17 */ GLFW_KEY_5, |
| /* 18 */ GLFW_KEY_EQUAL, |
| /* 19 */ GLFW_KEY_9, |
| /* 1a */ GLFW_KEY_7, |
| /* 1b */ GLFW_KEY_MINUS, |
| /* 1c */ GLFW_KEY_8, |
| /* 1d */ GLFW_KEY_0, |
| /* 1e */ GLFW_KEY_RIGHT_BRACKET, |
| /* 1f */ GLFW_KEY_O, |
| /* 20 */ GLFW_KEY_U, |
| /* 21 */ GLFW_KEY_LEFT_BRACKET, |
| /* 22 */ GLFW_KEY_I, |
| /* 23 */ GLFW_KEY_P, |
| /* 24 */ GLFW_KEY_ENTER, |
| /* 25 */ GLFW_KEY_L, |
| /* 26 */ GLFW_KEY_J, |
| /* 27 */ GLFW_KEY_APOSTROPHE, |
| /* 28 */ GLFW_KEY_K, |
| /* 29 */ GLFW_KEY_SEMICOLON, |
| /* 2a */ GLFW_KEY_BACKSLASH, |
| /* 2b */ GLFW_KEY_COMMA, |
| /* 2c */ GLFW_KEY_SLASH, |
| /* 2d */ GLFW_KEY_N, |
| /* 2e */ GLFW_KEY_M, |
| /* 2f */ GLFW_KEY_PERIOD, |
| /* 30 */ GLFW_KEY_TAB, |
| /* 31 */ GLFW_KEY_SPACE, |
| /* 32 */ GLFW_KEY_WORLD_1, |
| /* 33 */ GLFW_KEY_BACKSPACE, |
| /* 34 */ -1, |
| /* 35 */ GLFW_KEY_ESCAPE, |
| /* 36 */ GLFW_KEY_RIGHT_SUPER, |
| /* 37 */ GLFW_KEY_LEFT_SUPER, |
| /* 38 */ GLFW_KEY_LEFT_SHIFT, |
| /* 39 */ GLFW_KEY_CAPS_LOCK, |
| /* 3a */ GLFW_KEY_LEFT_ALT, |
| /* 3b */ GLFW_KEY_LEFT_CONTROL, |
| /* 3c */ GLFW_KEY_RIGHT_SHIFT, |
| /* 3d */ GLFW_KEY_RIGHT_ALT, |
| /* 3e */ GLFW_KEY_RIGHT_CONTROL, |
| /* 3f */ -1, /* Function */ |
| /* 40 */ GLFW_KEY_F17, |
| /* 41 */ GLFW_KEY_KP_DECIMAL, |
| /* 42 */ -1, |
| /* 43 */ GLFW_KEY_KP_MULTIPLY, |
| /* 44 */ -1, |
| /* 45 */ GLFW_KEY_KP_ADD, |
| /* 46 */ -1, |
| /* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */ |
| /* 48 */ -1, /* VolumeUp */ |
| /* 49 */ -1, /* VolumeDown */ |
| /* 4a */ -1, /* Mute */ |
| /* 4b */ GLFW_KEY_KP_DIVIDE, |
| /* 4c */ GLFW_KEY_KP_ENTER, |
| /* 4d */ -1, |
| /* 4e */ GLFW_KEY_KP_SUBTRACT, |
| /* 4f */ GLFW_KEY_F18, |
| /* 50 */ GLFW_KEY_F19, |
| /* 51 */ GLFW_KEY_KP_EQUAL, |
| /* 52 */ GLFW_KEY_KP_0, |
| /* 53 */ GLFW_KEY_KP_1, |
| /* 54 */ GLFW_KEY_KP_2, |
| /* 55 */ GLFW_KEY_KP_3, |
| /* 56 */ GLFW_KEY_KP_4, |
| /* 57 */ GLFW_KEY_KP_5, |
| /* 58 */ GLFW_KEY_KP_6, |
| /* 59 */ GLFW_KEY_KP_7, |
| /* 5a */ GLFW_KEY_F20, |
| /* 5b */ GLFW_KEY_KP_8, |
| /* 5c */ GLFW_KEY_KP_9, |
| /* 5d */ -1, |
| /* 5e */ -1, |
| /* 5f */ -1, |
| /* 60 */ GLFW_KEY_F5, |
| /* 61 */ GLFW_KEY_F6, |
| /* 62 */ GLFW_KEY_F7, |
| /* 63 */ GLFW_KEY_F3, |
| /* 64 */ GLFW_KEY_F8, |
| /* 65 */ GLFW_KEY_F9, |
| /* 66 */ -1, |
| /* 67 */ GLFW_KEY_F11, |
| /* 68 */ -1, |
| /* 69 */ GLFW_KEY_PRINT_SCREEN, |
| /* 6a */ GLFW_KEY_F16, |
| /* 6b */ GLFW_KEY_F14, |
| /* 6c */ -1, |
| /* 6d */ GLFW_KEY_F10, |
| /* 6e */ -1, |
| /* 6f */ GLFW_KEY_F12, |
| /* 70 */ -1, |
| /* 71 */ GLFW_KEY_F15, |
| /* 72 */ GLFW_KEY_INSERT, /* Really Help... */ |
| /* 73 */ GLFW_KEY_HOME, |
| /* 74 */ GLFW_KEY_PAGE_UP, |
| /* 75 */ GLFW_KEY_DELETE, |
| /* 76 */ GLFW_KEY_F4, |
| /* 77 */ GLFW_KEY_END, |
| /* 78 */ GLFW_KEY_F2, |
| /* 79 */ GLFW_KEY_PAGE_DOWN, |
| /* 7a */ GLFW_KEY_F1, |
| /* 7b */ GLFW_KEY_LEFT, |
| /* 7c */ GLFW_KEY_RIGHT, |
| /* 7d */ GLFW_KEY_DOWN, |
| /* 7e */ GLFW_KEY_UP, |
| /* 7f */ -1, |
| }; |
| |
| if (macKeyCode >= 128) |
| return -1; |
| |
| return table[macKeyCode]; |
| } |
| |
| |
| //------------------------------------------------------------------------ |
| // Content view class for the GLFW window |
| //------------------------------------------------------------------------ |
| |
| @interface GLFWContentView : NSView |
| { |
| _GLFWwindow* window; |
| NSTrackingArea* trackingArea; |
| } |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; |
| |
| @end |
| |
| @implementation GLFWContentView |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
| { |
| self = [super init]; |
| if (self != nil) |
| { |
| window = initWindow; |
| trackingArea = nil; |
| |
| [self updateTrackingAreas]; |
| } |
| |
| return self; |
| } |
| |
| -(void)dealloc |
| { |
| [trackingArea release]; |
| [super dealloc]; |
| } |
| |
| - (BOOL)isOpaque |
| { |
| return YES; |
| } |
| |
| - (BOOL)canBecomeKeyView |
| { |
| return YES; |
| } |
| |
| - (BOOL)acceptsFirstResponder |
| { |
| return YES; |
| } |
| |
| - (void)mouseDown:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
| } |
| |
| - (void)mouseDragged:(NSEvent *)event |
| { |
| [self mouseMoved:event]; |
| } |
| |
| - (void)mouseUp:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
| } |
| |
| - (void)mouseMoved:(NSEvent *)event |
| { |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); |
| else |
| { |
| const NSRect contentRect = |
| [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; |
| const NSPoint p = [event locationInWindow]; |
| |
| // Cocoa coordinate system has origin at lower left |
| const int x = lround(floor(p.x)); |
| const int y = contentRect.size.height - lround(ceil(p.y)); |
| |
| _glfwInputCursorMotion(window, x, y); |
| } |
| } |
| |
| - (void)rightMouseDown:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
| } |
| |
| - (void)rightMouseDragged:(NSEvent *)event |
| { |
| [self mouseMoved:event]; |
| } |
| |
| - (void)rightMouseUp:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
| } |
| |
| - (void)otherMouseDown:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS); |
| } |
| |
| - (void)otherMouseDragged:(NSEvent *)event |
| { |
| [self mouseMoved:event]; |
| } |
| |
| - (void)otherMouseUp:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE); |
| } |
| |
| - (void)mouseExited:(NSEvent *)event |
| { |
| _glfwInputCursorEnter(window, GL_FALSE); |
| } |
| |
| - (void)mouseEntered:(NSEvent *)event |
| { |
| _glfwInputCursorEnter(window, GL_TRUE); |
| } |
| |
| - (void)updateTrackingAreas |
| { |
| if (trackingArea != nil) |
| { |
| [self removeTrackingArea:trackingArea]; |
| [trackingArea release]; |
| } |
| |
| NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | |
| NSTrackingActiveAlways | |
| NSTrackingInVisibleRect; |
| |
| trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] |
| options:options |
| owner:self |
| userInfo:nil]; |
| |
| [self addTrackingArea:trackingArea]; |
| [super updateTrackingAreas]; |
| } |
| |
| - (void)keyDown:(NSEvent *)event |
| { |
| NSUInteger i, length; |
| NSString* characters; |
| const int key = convertMacKeyCode([event keyCode]); |
| if (key == -1) |
| return; |
| |
| _glfwInputKey(window, key, GLFW_PRESS); |
| |
| if ([event modifierFlags] & NSCommandKeyMask) |
| [super keyDown:event]; |
| else |
| { |
| characters = [event characters]; |
| length = [characters length]; |
| |
| for (i = 0; i < length; i++) |
| _glfwInputChar(window, [characters characterAtIndex:i]); |
| } |
| } |
| |
| - (void)flagsChanged:(NSEvent *)event |
| { |
| int mode, key; |
| unsigned int newModifierFlags = |
| [event modifierFlags] | NSDeviceIndependentModifierFlagsMask; |
| |
| if (newModifierFlags > window->ns.modifierFlags) |
| mode = GLFW_PRESS; |
| else |
| mode = GLFW_RELEASE; |
| |
| window->ns.modifierFlags = newModifierFlags; |
| |
| key = convertMacKeyCode([event keyCode]); |
| if (key != -1) |
| _glfwInputKey(window, key, mode); |
| } |
| |
| - (void)keyUp:(NSEvent *)event |
| { |
| int key = convertMacKeyCode([event keyCode]); |
| if (key != -1) |
| _glfwInputKey(window, key, GLFW_RELEASE); |
| } |
| |
| - (void)scrollWheel:(NSEvent *)event |
| { |
| double deltaX = [event deltaX]; |
| double deltaY = [event deltaY]; |
| |
| if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) |
| _glfwInputScroll(window, deltaX, deltaY); |
| } |
| |
| @end |
| |
| |
| //------------------------------------------------------------------------ |
| // GLFW application class |
| //------------------------------------------------------------------------ |
| |
| @interface GLFWApplication : NSApplication |
| @end |
| |
| @implementation GLFWApplication |
| |
| // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost |
| // This works around an AppKit bug, where key up events while holding |
| // down the command key don't get sent to the key window. |
| - (void)sendEvent:(NSEvent *)event |
| { |
| if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) |
| [[self keyWindow] sendEvent:event]; |
| else |
| [super sendEvent:event]; |
| } |
| |
| @end |
| |
| #if defined(_GLFW_USE_MENUBAR) |
| |
| // Try to figure out what the calling application is called |
| // |
| static NSString* findAppName(void) |
| { |
| unsigned int i; |
| NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; |
| |
| // Keys to search for as potential application names |
| NSString* GLFWNameKeys[] = |
| { |
| @"CFBundleDisplayName", |
| @"CFBundleName", |
| @"CFBundleExecutable", |
| }; |
| |
| for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) |
| { |
| id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; |
| if (name && |
| [name isKindOfClass:[NSString class]] && |
| ![@"" isEqualToString:name]) |
| { |
| return name; |
| } |
| } |
| |
| // If we get here, the application is unbundled |
| ProcessSerialNumber psn = { 0, kCurrentProcess }; |
| TransformProcessType(&psn, kProcessTransformToForegroundApplication); |
| |
| // Having the app in front of the terminal window is also generally |
| // handy. There is an NSApplication API to do this, but... |
| SetFrontProcess(&psn); |
| |
| char** progname = _NSGetProgname(); |
| if (progname && *progname) |
| return [NSString stringWithUTF8String:*progname]; |
| |
| // Really shouldn't get here |
| return @"GLFW Application"; |
| } |
| |
| // Set up the menu bar (manually) |
| // This is nasty, nasty stuff -- calls to undocumented semi-private APIs that |
| // could go away at any moment, lots of stuff that really should be |
| // localize(d|able), etc. Loading a nib would save us this horror, but that |
| // doesn't seem like a good thing to require of GLFW's clients. |
| // |
| static void createMenuBar(void) |
| { |
| NSString* appName = findAppName(); |
| |
| NSMenu* bar = [[NSMenu alloc] init]; |
| [NSApp setMainMenu:bar]; |
| |
| NSMenuItem* appMenuItem = |
| [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
| NSMenu* appMenu = [[NSMenu alloc] init]; |
| [appMenuItem setSubmenu:appMenu]; |
| |
| [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] |
| action:@selector(orderFrontStandardAboutPanel:) |
| keyEquivalent:@""]; |
| [appMenu addItem:[NSMenuItem separatorItem]]; |
| NSMenu* servicesMenu = [[NSMenu alloc] init]; |
| [NSApp setServicesMenu:servicesMenu]; |
| [[appMenu addItemWithTitle:@"Services" |
| action:NULL |
| keyEquivalent:@""] setSubmenu:servicesMenu]; |
| [appMenu addItem:[NSMenuItem separatorItem]]; |
| [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] |
| action:@selector(hide:) |
| keyEquivalent:@"h"]; |
| [[appMenu addItemWithTitle:@"Hide Others" |
| action:@selector(hideOtherApplications:) |
| keyEquivalent:@"h"] |
| setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; |
| [appMenu addItemWithTitle:@"Show All" |
| action:@selector(unhideAllApplications:) |
| keyEquivalent:@""]; |
| [appMenu addItem:[NSMenuItem separatorItem]]; |
| [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] |
| action:@selector(terminate:) |
| keyEquivalent:@"q"]; |
| |
| NSMenuItem* windowMenuItem = |
| [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
| NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; |
| [NSApp setWindowsMenu:windowMenu]; |
| [windowMenuItem setSubmenu:windowMenu]; |
| |
| [windowMenu addItemWithTitle:@"Miniaturize" |
| action:@selector(performMiniaturize:) |
| keyEquivalent:@"m"]; |
| [windowMenu addItemWithTitle:@"Zoom" |
| action:@selector(performZoom:) |
| keyEquivalent:@""]; |
| [windowMenu addItem:[NSMenuItem separatorItem]]; |
| [windowMenu addItemWithTitle:@"Bring All to Front" |
| action:@selector(arrangeInFront:) |
| keyEquivalent:@""]; |
| |
| // Prior to Snow Leopard, we need to use this oddly-named semi-private API |
| // to get the application menu working properly. |
| [NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu]; |
| } |
| |
| #endif /* _GLFW_USE_MENUBAR */ |
| |
| // Initialize the Cocoa Application Kit |
| // |
| static GLboolean initializeAppKit(void) |
| { |
| if (NSApp) |
| return GL_TRUE; |
| |
| // Implicitly create shared NSApplication instance |
| [GLFWApplication sharedApplication]; |
| |
| #if defined(_GLFW_USE_MENUBAR) |
| // Menu bar setup must go between sharedApplication above and |
| // finishLaunching below, in order to properly emulate the behavior |
| // of NSApplicationMain |
| createMenuBar(); |
| #endif |
| |
| [NSApp finishLaunching]; |
| |
| return GL_TRUE; |
| } |
| |
| // Create the Cocoa window |
| // |
| static GLboolean createWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig) |
| { |
| unsigned int styleMask = 0; |
| |
| if (wndconfig->monitor) |
| styleMask = NSBorderlessWindowMask; |
| else |
| { |
| styleMask = NSTitledWindowMask | NSClosableWindowMask | |
| NSMiniaturizableWindowMask; |
| |
| if (wndconfig->resizable) |
| styleMask |= NSResizableWindowMask; |
| } |
| |
| window->ns.object = [[NSWindow alloc] |
| initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height) |
| styleMask:styleMask |
| backing:NSBackingStoreBuffered |
| defer:NO]; |
| |
| if (window->ns.object == nil) |
| { |
| _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); |
| return GL_FALSE; |
| } |
| |
| window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; |
| |
| [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; |
| [window->ns.object setContentView:window->ns.view]; |
| [window->ns.object setDelegate:window->ns.delegate]; |
| [window->ns.object setAcceptsMouseMovedEvents:YES]; |
| [window->ns.object center]; |
| |
| if ([window->ns.object respondsToSelector:@selector(setRestorable:)]) |
| [window->ns.object setRestorable:NO]; |
| |
| return GL_TRUE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| int _glfwPlatformCreateWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| if (!initializeAppKit()) |
| return GL_FALSE; |
| |
| // There can only be one application delegate, but we allocate it the |
| // first time a window is created to keep all window code in this file |
| if (_glfw.ns.delegate == nil) |
| { |
| _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; |
| if (_glfw.ns.delegate == nil) |
| { |
| _glfwInputError(GLFW_PLATFORM_ERROR, |
| "Cocoa: Failed to create application delegate"); |
| return GL_FALSE; |
| } |
| |
| [NSApp setDelegate:_glfw.ns.delegate]; |
| } |
| |
| window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; |
| if (window->ns.delegate == nil) |
| { |
| _glfwInputError(GLFW_PLATFORM_ERROR, |
| "Cocoa: Failed to create window delegate"); |
| return GL_FALSE; |
| } |
| |
| // Mac OS X needs non-zero color size, so set resonable values |
| int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
| if (colorBits == 0) |
| colorBits = 24; |
| else if (colorBits < 15) |
| colorBits = 15; |
| |
| // Don't use accumulation buffer support; it's not accelerated |
| // Aux buffers probably aren't accelerated either |
| |
| if (!createWindow(window, wndconfig)) |
| return GL_FALSE; |
| |
| if (!_glfwCreateContext(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| |
| [window->nsgl.context setView:[window->ns.object contentView]]; |
| |
| if (wndconfig->monitor) |
| { |
| int bpp = colorBits + fbconfig->alphaBits; |
| |
| if (!_glfwSetVideoMode(window->monitor, &window->videoMode.width, &window->videoMode.height, &bpp)) |
| return GL_FALSE; |
| |
| _glfwPlatformShowWindow(window); |
| [[window->ns.object contentView] enterFullScreenMode:[NSScreen mainScreen] |
| withOptions:nil]; |
| } |
| |
| NSPoint point = [[NSCursor currentCursor] hotSpot]; |
| window->cursorPosX = point.x; |
| window->cursorPosY = point.y; |
| |
| return GL_TRUE; |
| } |
| |
| void _glfwPlatformDestroyWindow(_GLFWwindow* window) |
| { |
| [window->ns.object orderOut:nil]; |
| |
| if (window->monitor) |
| { |
| _glfwRestoreVideoMode(window->monitor); |
| |
| // Exit full screen after the video restore to avoid a nasty display |
| // flickering during the fade. |
| [[window->ns.object contentView] exitFullScreenModeWithOptions:nil]; |
| } |
| |
| _glfwDestroyContext(window); |
| |
| [window->ns.object setDelegate:nil]; |
| [window->ns.delegate release]; |
| window->ns.delegate = nil; |
| |
| [window->ns.view release]; |
| window->ns.view = nil; |
| |
| [window->ns.object close]; |
| window->ns.object = nil; |
| |
| // TODO: Probably more cleanup |
| } |
| |
| void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) |
| { |
| [window->ns.object setTitle:[NSString stringWithUTF8String:title]]; |
| } |
| |
| void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) |
| { |
| const NSRect contentRect = |
| [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; |
| |
| if (xpos) |
| *xpos = contentRect.origin.x; |
| if (ypos) |
| *ypos = contentRect.origin.y; |
| } |
| |
| void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) |
| { |
| const NSRect frameRect = |
| [window->ns.object frameRectForContentRect:NSMakeRect(x, y, 0, 0)]; |
| [window->ns.object setFrameOrigin:frameRect.origin]; |
| } |
| |
| void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) |
| { |
| const NSRect contentRect = |
| [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; |
| |
| if (width) |
| *width = contentRect.size.width; |
| if (height) |
| *height = contentRect.size.height; |
| } |
| |
| void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
| { |
| [window->ns.object setContentSize:NSMakeSize(width, height)]; |
| } |
| |
| void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
| { |
| [window->ns.object miniaturize:nil]; |
| } |
| |
| void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
| { |
| [window->ns.object deminiaturize:nil]; |
| } |
| |
| void _glfwPlatformShowWindow(_GLFWwindow* window) |
| { |
| [window->ns.object makeKeyAndOrderFront:nil]; |
| _glfwInputWindowVisibility(window, GL_TRUE); |
| } |
| |
| void _glfwPlatformHideWindow(_GLFWwindow* window) |
| { |
| [window->ns.object orderOut:nil]; |
| _glfwInputWindowVisibility(window, GL_FALSE); |
| } |
| |
| void _glfwPlatformPollEvents(void) |
| { |
| for (;;) |
| { |
| NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask |
| untilDate:[NSDate distantPast] |
| inMode:NSDefaultRunLoopMode |
| dequeue:YES]; |
| if (event == nil) |
| break; |
| |
| [NSApp sendEvent:event]; |
| } |
| |
| [_glfw.ns.autoreleasePool drain]; |
| _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; |
| } |
| |
| void _glfwPlatformWaitEvents(void) |
| { |
| // I wanted to pass NO to dequeue:, and rely on PollEvents to |
| // dequeue and send. For reasons not at all clear to me, passing |
| // NO to dequeue: causes this method never to return. |
| NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask |
| untilDate:[NSDate distantFuture] |
| inMode:NSDefaultRunLoopMode |
| dequeue:YES]; |
| [NSApp sendEvent:event]; |
| |
| _glfwPlatformPollEvents(); |
| } |
| |
| void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) |
| { |
| if (window->monitor) |
| { |
| CGPoint globalPoint = CGPointMake(x, y); |
| CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint); |
| } |
| else |
| { |
| const NSRect contentRect = |
| [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; |
| NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); |
| NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; |
| CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
| double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
| CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x, |
| mainScreenHeight - globalPoint.y - |
| mainScreenOrigin.y); |
| CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint); |
| } |
| } |
| |
| void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) |
| { |
| switch (mode) |
| { |
| case GLFW_CURSOR_NORMAL: |
| [NSCursor unhide]; |
| CGAssociateMouseAndMouseCursorPosition(true); |
| break; |
| case GLFW_CURSOR_HIDDEN: |
| break; |
| case GLFW_CURSOR_CAPTURED: |
| [NSCursor hide]; |
| CGAssociateMouseAndMouseCursorPosition(false); |
| break; |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW native API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) handle; |
| _GLFW_REQUIRE_INIT_OR_RETURN(nil); |
| return window->ns.object; |
| } |
| |