| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Cocoa/NSOpenGL |
| // API Version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| // Needed for _NSGetProgname |
| #include <crt_externs.h> |
| |
| |
| //======================================================================== |
| // Delegate for window related notifications |
| //======================================================================== |
| |
| @interface GLFWWindowDelegate : NSObject |
| { |
| _GLFWwindow* window; |
| } |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWndow; |
| |
| @end |
| |
| @implementation GLFWWindowDelegate |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
| { |
| self = [super init]; |
| if (self != nil) |
| window = initWindow; |
| |
| return self; |
| } |
| |
| - (BOOL)windowShouldClose:(id)sender |
| { |
| _glfwInputWindowCloseRequest(window); |
| return NO; |
| } |
| |
| - (void)windowDidResize:(NSNotification *)notification |
| { |
| [window->NSGL.context update]; |
| |
| NSRect contentRect = |
| [window->NS.object contentRectForFrameRect:[window->NS.object frame]]; |
| |
| _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); |
| } |
| |
| - (void)windowDidMove:(NSNotification *)notification |
| { |
| [window->NSGL.context update]; |
| |
| NSRect contentRect = |
| [window->NS.object contentRectForFrameRect:[window->NS.object frame]]; |
| |
| CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
| double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
| CGPoint flippedPos = CGPointMake(contentRect.origin.x - mainScreenOrigin.x, |
| mainScreenHeight - contentRect.origin.y - |
| mainScreenOrigin.y - window->height); |
| |
| _glfwInputWindowPos(window, flippedPos.x, flippedPos.y); |
| } |
| |
| - (void)windowDidMiniaturize:(NSNotification *)notification |
| { |
| _glfwInputWindowIconify(window, GL_TRUE); |
| } |
| |
| - (void)windowDidDeminiaturize:(NSNotification *)notification |
| { |
| _glfwInputWindowIconify(window, GL_FALSE); |
| } |
| |
| - (void)windowDidBecomeKey:(NSNotification *)notification |
| { |
| _glfwInputWindowFocus(window, GL_TRUE); |
| } |
| |
| - (void)windowDidResignKey:(NSNotification *)notification |
| { |
| _glfwInputWindowFocus(window, GL_FALSE); |
| } |
| |
| @end |
| |
| |
| //======================================================================== |
| // Delegate for application related notifications |
| //======================================================================== |
| |
| @interface GLFWApplicationDelegate : NSObject |
| @end |
| |
| @implementation GLFWApplicationDelegate |
| |
| - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; window = window->next) |
| _glfwInputWindowCloseRequest(window); |
| |
| return NSTerminateCancel; |
| } |
| |
| - (void)applicationDidHide:(NSNotification *)notification |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; window = window->next) |
| _glfwInputWindowVisibility(window, GL_FALSE); |
| } |
| |
| - (void)applicationDidUnhide:(NSNotification *)notification |
| { |
| _GLFWwindow* window; |
| |
| for (window = _glfwLibrary.windowListHead; window; window = window->next) |
| { |
| if ([window->NS.object isVisible]) |
| _glfwInputWindowVisibility(window, GL_TRUE); |
| } |
| } |
| |
| @end |
| |
| |
| //======================================================================== |
| // Converts a Mac OS X keycode to a GLFW keycode |
| //======================================================================== |
| |
| static int convertMacKeyCode(unsigned int macKeyCode) |
| { |
| // Keyboard symbol translation table |
| // TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject. |
| static const unsigned int table[128] = |
| { |
| /* 00 */ GLFW_KEY_A, |
| /* 01 */ GLFW_KEY_S, |
| /* 02 */ GLFW_KEY_D, |
| /* 03 */ GLFW_KEY_F, |
| /* 04 */ GLFW_KEY_H, |
| /* 05 */ GLFW_KEY_G, |
| /* 06 */ GLFW_KEY_Z, |
| /* 07 */ GLFW_KEY_X, |
| /* 08 */ GLFW_KEY_C, |
| /* 09 */ GLFW_KEY_V, |
| /* 0a */ GLFW_KEY_GRAVE_ACCENT, |
| /* 0b */ GLFW_KEY_B, |
| /* 0c */ GLFW_KEY_Q, |
| /* 0d */ GLFW_KEY_W, |
| /* 0e */ GLFW_KEY_E, |
| /* 0f */ GLFW_KEY_R, |
| /* 10 */ GLFW_KEY_Y, |
| /* 11 */ GLFW_KEY_T, |
| /* 12 */ GLFW_KEY_1, |
| /* 13 */ GLFW_KEY_2, |
| /* 14 */ GLFW_KEY_3, |
| /* 15 */ GLFW_KEY_4, |
| /* 16 */ GLFW_KEY_6, |
| /* 17 */ GLFW_KEY_5, |
| /* 18 */ GLFW_KEY_EQUAL, |
| /* 19 */ GLFW_KEY_9, |
| /* 1a */ GLFW_KEY_7, |
| /* 1b */ GLFW_KEY_MINUS, |
| /* 1c */ GLFW_KEY_8, |
| /* 1d */ GLFW_KEY_0, |
| /* 1e */ GLFW_KEY_RIGHT_BRACKET, |
| /* 1f */ GLFW_KEY_O, |
| /* 20 */ GLFW_KEY_U, |
| /* 21 */ GLFW_KEY_LEFT_BRACKET, |
| /* 22 */ GLFW_KEY_I, |
| /* 23 */ GLFW_KEY_P, |
| /* 24 */ GLFW_KEY_ENTER, |
| /* 25 */ GLFW_KEY_L, |
| /* 26 */ GLFW_KEY_J, |
| /* 27 */ GLFW_KEY_APOSTROPHE, |
| /* 28 */ GLFW_KEY_K, |
| /* 29 */ GLFW_KEY_SEMICOLON, |
| /* 2a */ GLFW_KEY_BACKSLASH, |
| /* 2b */ GLFW_KEY_COMMA, |
| /* 2c */ GLFW_KEY_SLASH, |
| /* 2d */ GLFW_KEY_N, |
| /* 2e */ GLFW_KEY_M, |
| /* 2f */ GLFW_KEY_PERIOD, |
| /* 30 */ GLFW_KEY_TAB, |
| /* 31 */ GLFW_KEY_SPACE, |
| /* 32 */ GLFW_KEY_WORLD_1, |
| /* 33 */ GLFW_KEY_BACKSPACE, |
| /* 34 */ -1, |
| /* 35 */ GLFW_KEY_ESCAPE, |
| /* 36 */ GLFW_KEY_RIGHT_SUPER, |
| /* 37 */ GLFW_KEY_LEFT_SUPER, |
| /* 38 */ GLFW_KEY_LEFT_SHIFT, |
| /* 39 */ GLFW_KEY_CAPS_LOCK, |
| /* 3a */ GLFW_KEY_LEFT_ALT, |
| /* 3b */ GLFW_KEY_LEFT_CONTROL, |
| /* 3c */ GLFW_KEY_RIGHT_SHIFT, |
| /* 3d */ GLFW_KEY_RIGHT_ALT, |
| /* 3e */ GLFW_KEY_RIGHT_CONTROL, |
| /* 3f */ -1, /* Function */ |
| /* 40 */ GLFW_KEY_F17, |
| /* 41 */ GLFW_KEY_KP_DECIMAL, |
| /* 42 */ -1, |
| /* 43 */ GLFW_KEY_KP_MULTIPLY, |
| /* 44 */ -1, |
| /* 45 */ GLFW_KEY_KP_ADD, |
| /* 46 */ -1, |
| /* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */ |
| /* 48 */ -1, /* VolumeUp */ |
| /* 49 */ -1, /* VolumeDown */ |
| /* 4a */ -1, /* Mute */ |
| /* 4b */ GLFW_KEY_KP_DIVIDE, |
| /* 4c */ GLFW_KEY_KP_ENTER, |
| /* 4d */ -1, |
| /* 4e */ GLFW_KEY_KP_SUBTRACT, |
| /* 4f */ GLFW_KEY_F18, |
| /* 50 */ GLFW_KEY_F19, |
| /* 51 */ GLFW_KEY_KP_EQUAL, |
| /* 52 */ GLFW_KEY_KP_0, |
| /* 53 */ GLFW_KEY_KP_1, |
| /* 54 */ GLFW_KEY_KP_2, |
| /* 55 */ GLFW_KEY_KP_3, |
| /* 56 */ GLFW_KEY_KP_4, |
| /* 57 */ GLFW_KEY_KP_5, |
| /* 58 */ GLFW_KEY_KP_6, |
| /* 59 */ GLFW_KEY_KP_7, |
| /* 5a */ GLFW_KEY_F20, |
| /* 5b */ GLFW_KEY_KP_8, |
| /* 5c */ GLFW_KEY_KP_9, |
| /* 5d */ -1, |
| /* 5e */ -1, |
| /* 5f */ -1, |
| /* 60 */ GLFW_KEY_F5, |
| /* 61 */ GLFW_KEY_F6, |
| /* 62 */ GLFW_KEY_F7, |
| /* 63 */ GLFW_KEY_F3, |
| /* 64 */ GLFW_KEY_F8, |
| /* 65 */ GLFW_KEY_F9, |
| /* 66 */ -1, |
| /* 67 */ GLFW_KEY_F11, |
| /* 68 */ -1, |
| /* 69 */ GLFW_KEY_F13, |
| /* 6a */ GLFW_KEY_F16, |
| /* 6b */ GLFW_KEY_F14, |
| /* 6c */ -1, |
| /* 6d */ GLFW_KEY_F10, |
| /* 6e */ -1, |
| /* 6f */ GLFW_KEY_F12, |
| /* 70 */ -1, |
| /* 71 */ GLFW_KEY_F15, |
| /* 72 */ GLFW_KEY_INSERT, /* Really Help... */ |
| /* 73 */ GLFW_KEY_HOME, |
| /* 74 */ GLFW_KEY_PAGE_UP, |
| /* 75 */ GLFW_KEY_DELETE, |
| /* 76 */ GLFW_KEY_F4, |
| /* 77 */ GLFW_KEY_END, |
| /* 78 */ GLFW_KEY_F2, |
| /* 79 */ GLFW_KEY_PAGE_DOWN, |
| /* 7a */ GLFW_KEY_F1, |
| /* 7b */ GLFW_KEY_LEFT, |
| /* 7c */ GLFW_KEY_RIGHT, |
| /* 7d */ GLFW_KEY_DOWN, |
| /* 7e */ GLFW_KEY_UP, |
| /* 7f */ -1, |
| }; |
| |
| if (macKeyCode >= 128) |
| return -1; |
| |
| return table[macKeyCode]; |
| } |
| |
| |
| //======================================================================== |
| // Content view class for the GLFW window |
| //======================================================================== |
| |
| @interface GLFWContentView : NSView |
| { |
| _GLFWwindow* window; |
| NSTrackingArea* trackingArea; |
| } |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; |
| |
| @end |
| |
| @implementation GLFWContentView |
| |
| - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
| { |
| self = [super init]; |
| if (self != nil) |
| { |
| window = initWindow; |
| trackingArea = nil; |
| |
| [self updateTrackingAreas]; |
| } |
| |
| return self; |
| } |
| |
| -(void)dealloc |
| { |
| [trackingArea release]; |
| [super dealloc]; |
| } |
| |
| - (BOOL)isOpaque |
| { |
| return YES; |
| } |
| |
| - (BOOL)canBecomeKeyView |
| { |
| return YES; |
| } |
| |
| - (BOOL)acceptsFirstResponder |
| { |
| return YES; |
| } |
| |
| - (void)mouseDown:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
| } |
| |
| - (void)mouseDragged:(NSEvent *)event |
| { |
| [self mouseMoved:event]; |
| } |
| |
| - (void)mouseUp:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
| } |
| |
| - (void)mouseMoved:(NSEvent *)event |
| { |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); |
| else |
| { |
| const NSPoint p = [event locationInWindow]; |
| |
| // Cocoa coordinate system has origin at lower left |
| const int x = lround(floor(p.x)); |
| const int y = window->height - lround(ceil(p.y)); |
| |
| _glfwInputCursorMotion(window, x, y); |
| } |
| } |
| |
| - (void)rightMouseDown:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
| } |
| |
| - (void)rightMouseDragged:(NSEvent *)event |
| { |
| [self mouseMoved:event]; |
| } |
| |
| - (void)rightMouseUp:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
| } |
| |
| - (void)otherMouseDown:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS); |
| } |
| |
| - (void)otherMouseDragged:(NSEvent *)event |
| { |
| [self mouseMoved:event]; |
| } |
| |
| - (void)otherMouseUp:(NSEvent *)event |
| { |
| _glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE); |
| } |
| |
| - (void)mouseExited:(NSEvent *)event |
| { |
| _glfwInputCursorEnter(window, GL_FALSE); |
| } |
| |
| - (void)mouseEntered:(NSEvent *)event |
| { |
| _glfwInputCursorEnter(window, GL_TRUE); |
| } |
| |
| - (void)updateTrackingAreas |
| { |
| if (trackingArea != nil) |
| { |
| [self removeTrackingArea:trackingArea]; |
| [trackingArea release]; |
| } |
| |
| NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | |
| NSTrackingActiveAlways | |
| NSTrackingInVisibleRect; |
| |
| trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] |
| options:options |
| owner:self |
| userInfo:nil]; |
| |
| [self addTrackingArea:trackingArea]; |
| [super updateTrackingAreas]; |
| } |
| |
| - (void)keyDown:(NSEvent *)event |
| { |
| NSUInteger i, length; |
| NSString* characters; |
| int key = convertMacKeyCode([event keyCode]); |
| |
| if (key != -1) |
| { |
| _glfwInputKey(window, key, GLFW_PRESS); |
| |
| if ([event modifierFlags] & NSCommandKeyMask) |
| { |
| [super keyDown:event]; |
| } |
| else |
| { |
| characters = [event characters]; |
| length = [characters length]; |
| |
| for (i = 0; i < length; i++) |
| _glfwInputChar(window, [characters characterAtIndex:i]); |
| } |
| } |
| } |
| |
| - (void)flagsChanged:(NSEvent *)event |
| { |
| int mode, key; |
| unsigned int newModifierFlags = |
| [event modifierFlags] | NSDeviceIndependentModifierFlagsMask; |
| |
| if (newModifierFlags > window->NS.modifierFlags) |
| mode = GLFW_PRESS; |
| else |
| mode = GLFW_RELEASE; |
| |
| window->NS.modifierFlags = newModifierFlags; |
| |
| key = convertMacKeyCode([event keyCode]); |
| if (key != -1) |
| _glfwInputKey(window, key, mode); |
| } |
| |
| - (void)keyUp:(NSEvent *)event |
| { |
| int key = convertMacKeyCode([event keyCode]); |
| if (key != -1) |
| _glfwInputKey(window, key, GLFW_RELEASE); |
| } |
| |
| - (void)scrollWheel:(NSEvent *)event |
| { |
| double deltaX = [event deltaX]; |
| double deltaY = [event deltaY]; |
| |
| if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) |
| _glfwInputScroll(window, deltaX, deltaY); |
| } |
| |
| @end |
| |
| |
| //======================================================================== |
| // GLFW application class |
| //======================================================================== |
| |
| @interface GLFWApplication : NSApplication |
| @end |
| |
| @implementation GLFWApplication |
| |
| // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost |
| // This works around an AppKit bug, where key up events while holding |
| // down the command key don't get sent to the key window. |
| - (void)sendEvent:(NSEvent *)event |
| { |
| if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) |
| [[self keyWindow] sendEvent:event]; |
| else |
| [super sendEvent:event]; |
| } |
| |
| @end |
| |
| |
| //======================================================================== |
| // Try to figure out what the calling application is called |
| //======================================================================== |
| |
| static NSString* findAppName(void) |
| { |
| unsigned int i; |
| NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; |
| |
| // Keys to search for as potential application names |
| NSString* GLFWNameKeys[] = |
| { |
| @"CFBundleDisplayName", |
| @"CFBundleName", |
| @"CFBundleExecutable", |
| }; |
| |
| for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) |
| { |
| id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; |
| if (name && |
| [name isKindOfClass:[NSString class]] && |
| ![@"" isEqualToString:name]) |
| { |
| return name; |
| } |
| } |
| |
| // If we get here, the application is unbundled |
| ProcessSerialNumber psn = { 0, kCurrentProcess }; |
| TransformProcessType(&psn, kProcessTransformToForegroundApplication); |
| |
| // Having the app in front of the terminal window is also generally |
| // handy. There is an NSApplication API to do this, but... |
| SetFrontProcess(&psn); |
| |
| char** progname = _NSGetProgname(); |
| if (progname && *progname) |
| return [NSString stringWithUTF8String:*progname]; |
| |
| // Really shouldn't get here |
| return @"GLFW Application"; |
| } |
| |
| |
| //======================================================================== |
| // Set up the menu bar (manually) |
| // This is nasty, nasty stuff -- calls to undocumented semi-private APIs that |
| // could go away at any moment, lots of stuff that really should be |
| // localize(d|able), etc. Loading a nib would save us this horror, but that |
| // doesn't seem like a good thing to require of GLFW's clients. |
| //======================================================================== |
| |
| static void createMenuBar(void) |
| { |
| NSString* appName = findAppName(); |
| |
| NSMenu* bar = [[NSMenu alloc] init]; |
| [NSApp setMainMenu:bar]; |
| |
| NSMenuItem* appMenuItem = |
| [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
| NSMenu* appMenu = [[NSMenu alloc] init]; |
| [appMenuItem setSubmenu:appMenu]; |
| |
| [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] |
| action:@selector(orderFrontStandardAboutPanel:) |
| keyEquivalent:@""]; |
| [appMenu addItem:[NSMenuItem separatorItem]]; |
| NSMenu* servicesMenu = [[NSMenu alloc] init]; |
| [NSApp setServicesMenu:servicesMenu]; |
| [[appMenu addItemWithTitle:@"Services" |
| action:NULL |
| keyEquivalent:@""] setSubmenu:servicesMenu]; |
| [appMenu addItem:[NSMenuItem separatorItem]]; |
| [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] |
| action:@selector(hide:) |
| keyEquivalent:@"h"]; |
| [[appMenu addItemWithTitle:@"Hide Others" |
| action:@selector(hideOtherApplications:) |
| keyEquivalent:@"h"] |
| setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; |
| [appMenu addItemWithTitle:@"Show All" |
| action:@selector(unhideAllApplications:) |
| keyEquivalent:@""]; |
| [appMenu addItem:[NSMenuItem separatorItem]]; |
| [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] |
| action:@selector(terminate:) |
| keyEquivalent:@"q"]; |
| |
| NSMenuItem* windowMenuItem = |
| [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
| NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; |
| [NSApp setWindowsMenu:windowMenu]; |
| [windowMenuItem setSubmenu:windowMenu]; |
| |
| [windowMenu addItemWithTitle:@"Miniaturize" |
| action:@selector(performMiniaturize:) |
| keyEquivalent:@"m"]; |
| [windowMenu addItemWithTitle:@"Zoom" |
| action:@selector(performZoom:) |
| keyEquivalent:@""]; |
| [windowMenu addItem:[NSMenuItem separatorItem]]; |
| [windowMenu addItemWithTitle:@"Bring All to Front" |
| action:@selector(arrangeInFront:) |
| keyEquivalent:@""]; |
| |
| // Prior to Snow Leopard, we need to use this oddly-named semi-private API |
| // to get the application menu working properly. |
| [NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu]; |
| } |
| |
| |
| //======================================================================== |
| // Initialize the Cocoa Application Kit |
| //======================================================================== |
| |
| static GLboolean initializeAppKit(void) |
| { |
| if (NSApp) |
| return GL_TRUE; |
| |
| // Implicitly create shared NSApplication instance |
| [GLFWApplication sharedApplication]; |
| |
| // Menu bar setup must go between sharedApplication above and |
| // finishLaunching below, in order to properly emulate the behavior |
| // of NSApplicationMain |
| createMenuBar(); |
| |
| [NSApp finishLaunching]; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Create the Cocoa window |
| //======================================================================== |
| |
| static GLboolean createWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig) |
| { |
| unsigned int styleMask = 0; |
| |
| if (wndconfig->mode == GLFW_WINDOWED) |
| { |
| styleMask = NSTitledWindowMask | NSClosableWindowMask | |
| NSMiniaturizableWindowMask; |
| |
| if (wndconfig->resizable) |
| styleMask |= NSResizableWindowMask; |
| } |
| else |
| styleMask = NSBorderlessWindowMask; |
| |
| window->NS.object = [[NSWindow alloc] |
| initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height) |
| styleMask:styleMask |
| backing:NSBackingStoreBuffered |
| defer:NO]; |
| |
| if (window->NS.object == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); |
| return GL_FALSE; |
| } |
| |
| window->NS.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; |
| |
| [window->NS.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; |
| [window->NS.object setContentView:window->NS.view]; |
| [window->NS.object setDelegate:window->NS.delegate]; |
| [window->NS.object setAcceptsMouseMovedEvents:YES]; |
| [window->NS.object center]; |
| |
| if ([window->NS.object respondsToSelector:@selector(setRestorable:)]) |
| [window->NS.object setRestorable:NO]; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Create the OpenGL context |
| //======================================================================== |
| |
| static GLboolean createContext(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| unsigned int attributeCount = 0; |
| |
| // Mac OS X needs non-zero color size, so set resonable values |
| int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
| if (colorBits == 0) |
| colorBits = 24; |
| else if (colorBits < 15) |
| colorBits = 15; |
| |
| if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "Cocoa/NSOpenGL: NSOpenGL does not support OpenGL ES"); |
| return GL_FALSE; |
| } |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
| // Fail if any OpenGL version above 2.1 other than 3.2 was requested |
| if (wndconfig->glMajor > 3 || |
| (wndconfig->glMajor == 3 && wndconfig->glMinor != 2)) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X does not " |
| "support any OpenGL version above 2.1 except 3.2"); |
| return GL_FALSE; |
| } |
| |
| if (wndconfig->glMajor > 2) |
| { |
| if (!wndconfig->glForward) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X only " |
| "supports OpenGL 3.2 contexts if they are " |
| "forward-compatible"); |
| return GL_FALSE; |
| } |
| |
| if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X only " |
| "supports OpenGL 3.2 contexts if they use the " |
| "core profile"); |
| return GL_FALSE; |
| } |
| } |
| #else |
| // Fail if OpenGL 3.0 or above was requested |
| if (wndconfig->glMajor > 2) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: The targeted version of Mac OS X does not " |
| "support OpenGL version 3.0 or above"); |
| return GL_FALSE; |
| } |
| #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
| |
| // Fail if a robustness strategy was requested |
| if (wndconfig->glRobustness) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "NSOpenGL: Mac OS X does not support OpenGL robustness " |
| "strategies"); |
| return GL_FALSE; |
| } |
| |
| #define ADD_ATTR(x) { attributes[attributeCount++] = x; } |
| #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } |
| |
| // Arbitrary array size here |
| NSOpenGLPixelFormatAttribute attributes[40]; |
| |
| ADD_ATTR(NSOpenGLPFADoubleBuffer); |
| |
| if (wndconfig->mode == GLFW_FULLSCREEN) |
| { |
| ADD_ATTR(NSOpenGLPFANoRecovery); |
| ADD_ATTR2(NSOpenGLPFAScreenMask, |
| CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID())); |
| } |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
| if (wndconfig->glMajor > 2) |
| ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); |
| #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
| |
| ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); |
| |
| if (fbconfig->alphaBits > 0) |
| ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); |
| |
| if (fbconfig->depthBits > 0) |
| ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); |
| |
| if (fbconfig->stencilBits > 0) |
| ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); |
| |
| int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + |
| fbconfig->accumBlueBits + fbconfig->accumAlphaBits; |
| |
| if (accumBits > 0) |
| ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); |
| |
| if (fbconfig->auxBuffers > 0) |
| ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); |
| |
| if (fbconfig->stereo) |
| ADD_ATTR(NSOpenGLPFAStereo); |
| |
| if (fbconfig->samples > 0) |
| { |
| ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); |
| ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); |
| } |
| |
| // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB |
| // frambuffer, so there's no need (and no way) to request it |
| |
| ADD_ATTR(0); |
| |
| #undef ADD_ATTR |
| #undef ADD_ATTR2 |
| |
| window->NSGL.pixelFormat = |
| [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; |
| if (window->NSGL.pixelFormat == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "NSOpenGL: Failed to create OpenGL pixel format"); |
| return GL_FALSE; |
| } |
| |
| NSOpenGLContext* share = NULL; |
| |
| if (wndconfig->share) |
| share = wndconfig->share->NSGL.context; |
| |
| window->NSGL.context = |
| [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat |
| shareContext:share]; |
| if (window->NSGL.context == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "NSOpenGL: Failed to create OpenGL context"); |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Here is where the window is created, and the OpenGL rendering context is |
| // created |
| //======================================================================== |
| |
| int _glfwPlatformCreateWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| if (!initializeAppKit()) |
| return GL_FALSE; |
| |
| // There can only be one application delegate, but we allocate it the |
| // first time a window is created to keep all window code in this file |
| if (_glfwLibrary.NS.delegate == nil) |
| { |
| _glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init]; |
| if (_glfwLibrary.NS.delegate == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "Cocoa: Failed to create application delegate"); |
| return GL_FALSE; |
| } |
| |
| [NSApp setDelegate:_glfwLibrary.NS.delegate]; |
| } |
| |
| window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; |
| if (window->NS.delegate == nil) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "Cocoa: Failed to create window delegate"); |
| return GL_FALSE; |
| } |
| |
| // Mac OS X needs non-zero color size, so set resonable values |
| int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
| if (colorBits == 0) |
| colorBits = 24; |
| else if (colorBits < 15) |
| colorBits = 15; |
| |
| // Don't use accumulation buffer support; it's not accelerated |
| // Aux buffers probably aren't accelerated either |
| |
| if (!createWindow(window, wndconfig)) |
| return GL_FALSE; |
| |
| if (!createContext(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| |
| [window->NSGL.context setView:[window->NS.object contentView]]; |
| |
| if (wndconfig->mode == GLFW_FULLSCREEN) |
| { |
| int bpp = colorBits + fbconfig->alphaBits; |
| |
| if (!_glfwSetVideoMode(&window->width, |
| &window->height, |
| &bpp, |
| &window->refreshRate)) |
| { |
| return GL_FALSE; |
| } |
| |
| _glfwPlatformShowWindow(window); |
| [[window->NS.object contentView] enterFullScreenMode:[NSScreen mainScreen] |
| withOptions:nil]; |
| } |
| |
| NSPoint point = [[NSCursor currentCursor] hotSpot]; |
| window->cursorPosX = point.x; |
| window->cursorPosY = point.y; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Properly kill the window / video display |
| //======================================================================== |
| |
| void _glfwPlatformDestroyWindow(_GLFWwindow* window) |
| { |
| [window->NS.object orderOut:nil]; |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| [[window->NS.object contentView] exitFullScreenModeWithOptions:nil]; |
| |
| _glfwRestoreVideoMode(); |
| } |
| |
| [window->NSGL.pixelFormat release]; |
| window->NSGL.pixelFormat = nil; |
| |
| [window->NSGL.context release]; |
| window->NSGL.context = nil; |
| |
| [window->NS.object setDelegate:nil]; |
| [window->NS.delegate release]; |
| window->NS.delegate = nil; |
| |
| [window->NS.view release]; |
| window->NS.view = nil; |
| |
| [window->NS.object close]; |
| window->NS.object = nil; |
| |
| // TODO: Probably more cleanup |
| } |
| |
| |
| //======================================================================== |
| // Set the window title |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) |
| { |
| [window->NS.object setTitle:[NSString stringWithUTF8String:title]]; |
| } |
| |
| |
| //======================================================================== |
| // Set the window size |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
| { |
| [window->NS.object setContentSize:NSMakeSize(width, height)]; |
| } |
| |
| |
| //======================================================================== |
| // Iconify the window |
| //======================================================================== |
| |
| void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
| { |
| [window->NS.object miniaturize:nil]; |
| } |
| |
| |
| //======================================================================== |
| // Restore (un-iconify) the window |
| //======================================================================== |
| |
| void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
| { |
| [window->NS.object deminiaturize:nil]; |
| } |
| |
| |
| //======================================================================== |
| // Show window |
| //======================================================================== |
| |
| void _glfwPlatformShowWindow(_GLFWwindow* window) |
| { |
| [window->NS.object makeKeyAndOrderFront:nil]; |
| _glfwInputWindowVisibility(window, GL_TRUE); |
| } |
| |
| |
| //======================================================================== |
| // Hide window |
| //======================================================================== |
| |
| void _glfwPlatformHideWindow(_GLFWwindow* window) |
| { |
| [window->NS.object orderOut:nil]; |
| _glfwInputWindowVisibility(window, GL_FALSE); |
| } |
| |
| //======================================================================== |
| // Write back window parameters into GLFW window structure |
| //======================================================================== |
| |
| void _glfwPlatformRefreshWindowParams(_GLFWwindow* window) |
| { |
| } |
| |
| |
| //======================================================================== |
| // Poll for new window and input events |
| //======================================================================== |
| |
| void _glfwPlatformPollEvents(void) |
| { |
| NSEvent* event; |
| |
| do |
| { |
| event = [NSApp nextEventMatchingMask:NSAnyEventMask |
| untilDate:[NSDate distantPast] |
| inMode:NSDefaultRunLoopMode |
| dequeue:YES]; |
| |
| if (event) |
| [NSApp sendEvent:event]; |
| } |
| while (event); |
| |
| [_glfwLibrary.NS.autoreleasePool drain]; |
| _glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init]; |
| } |
| |
| |
| //======================================================================== |
| // Wait for new window and input events |
| //======================================================================== |
| |
| void _glfwPlatformWaitEvents( void ) |
| { |
| // I wanted to pass NO to dequeue:, and rely on PollEvents to |
| // dequeue and send. For reasons not at all clear to me, passing |
| // NO to dequeue: causes this method never to return. |
| NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask |
| untilDate:[NSDate distantFuture] |
| inMode:NSDefaultRunLoopMode |
| dequeue:YES]; |
| [NSApp sendEvent:event]; |
| |
| _glfwPlatformPollEvents(); |
| } |
| |
| |
| //======================================================================== |
| // Set physical cursor position |
| //======================================================================== |
| |
| void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) |
| { |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| CGPoint globalPoint = CGPointMake(x, y); |
| CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint); |
| } |
| else |
| { |
| NSPoint localPoint = NSMakePoint(x, window->height - y - 1); |
| NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint]; |
| CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
| double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
| CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x, |
| mainScreenHeight - globalPoint.y - |
| mainScreenOrigin.y); |
| CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set physical mouse cursor mode |
| //======================================================================== |
| |
| void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) |
| { |
| switch (mode) |
| { |
| case GLFW_CURSOR_NORMAL: |
| [NSCursor unhide]; |
| CGAssociateMouseAndMouseCursorPosition(true); |
| break; |
| case GLFW_CURSOR_HIDDEN: |
| break; |
| case GLFW_CURSOR_CAPTURED: |
| [NSCursor hide]; |
| CGAssociateMouseAndMouseCursorPosition(false); |
| break; |
| } |
| } |
| |