| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #ifndef _wgl_platform_h_ |
| #define _wgl_platform_h_ |
| |
| // This path may need to be changed if you build GLFW using your own setup |
| // We ship and use our own copy of wglext.h since GLFW uses fairly new |
| // extensions and not all operating systems come with an up-to-date version |
| #include "../support/GL/wglext.h" |
| |
| |
| #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL |
| #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL |
| |
| |
| //======================================================================== |
| // GLFW platform specific types |
| //======================================================================== |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific OpenGL context structure |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWcontextWGL |
| { |
| // Platform specific window resources |
| HDC DC; // Private GDI device context |
| HGLRC context; // Permanent rendering context |
| |
| // Platform specific extensions (context specific) |
| PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; |
| PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; |
| PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; |
| PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; |
| PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; |
| GLboolean EXT_swap_control; |
| GLboolean ARB_multisample; |
| GLboolean ARB_framebuffer_sRGB; |
| GLboolean ARB_pixel_format; |
| GLboolean ARB_create_context; |
| GLboolean ARB_create_context_profile; |
| GLboolean EXT_create_context_es2_profile; |
| GLboolean ARB_create_context_robustness; |
| } _GLFWcontextWGL; |
| |
| |
| //------------------------------------------------------------------------ |
| // Platform-specific library global data for WGL |
| //------------------------------------------------------------------------ |
| typedef struct _GLFWlibraryWGL |
| { |
| int dummy; |
| |
| } _GLFWlibraryWGL; |
| |
| |
| #endif // _wgl_platform_h_ |