| /*! |
| |
| @page window Window guide |
| |
| @tableofcontents |
| |
| This guide introduces the window related functions of GLFW. There are also |
| guides for the other areas of GLFW. |
| |
| - @ref intro |
| - @ref context |
| - @ref monitor |
| - @ref input |
| |
| |
| @section window_object Window objects |
| |
| The @ref GLFWwindow object encapsulates both a window and a context. They are |
| created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or |
| @ref glfwTerminate, if any remain. As the window and context are inseparably |
| linked, the object pointer is used as both a context and window handle. |
| |
| To see the event stream provided to the various window related callbacks, run |
| the `events` test program. |
| |
| |
| @subsection window_creation Window creation |
| |
| A window and its OpenGL or OpenGL ES context are created with @ref |
| glfwCreateWindow, which returns a handle to the created window object. For |
| example, this creates a 640 by 480 windowed mode window: |
| |
| @code |
| GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); |
| @endcode |
| |
| If window creation fails, `NULL` will be returned, so it is necessary to check |
| the return value. |
| |
| The window handle is passed to all window related functions and is provided to |
| along with all input events, so event handlers can tell which window received |
| the event. |
| |
| |
| @subsubsection window_full_screen Full screen windows |
| |
| To create a full screen window, you need to specify which monitor the window |
| should use. In most cases, the user's primary monitor is a good choice. |
| For more information about retrieving monitors, see @ref monitor_monitors. |
| |
| @code |
| GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); |
| @endcode |
| |
| Full screen windows cover the entire display area of a monitor, have no border |
| or decorations. |
| |
| Each field of the @ref GLFWvidmode structure corresponds to a function parameter |
| or window hint and combine to form the _desired video mode_ for that window. |
| The supported video mode most closely matching the desired video mode will be |
| set for the chosen monitor as long as the window has input focus. For more |
| information about retrieving video modes, see @ref monitor_modes. |
| |
| Video mode field | Corresponds to |
| ----------------------- | ------------------------ |
| GLFWvidmode.width | `width` parameter |
| GLFWvidmode.height | `height` parameter |
| GLFWvidmode.redBits | `GLFW_RED_BITS` hint |
| GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint |
| GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint |
| GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint |
| |
| Once you have a full screen window, you can change its resolution with @ref |
| glfwSetWindowSize. The new video mode will be selected and set the same way as |
| the video mode chosen by @ref glfwCreateWindow. |
| |
| By default, the original video mode of the monitor will be restored and the |
| window iconified if it loses input focus, to allow the user to switch back to |
| the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window |
| hint, for example if you wish to simultaneously cover multiple windows with full |
| screen windows. |
| |
| |
| @subsubsection window_windowed_full_screen "Windowed full screen" windows |
| |
| If the closest match for the desired video mode is the current one, the video |
| mode will not be changed, making window creation faster and application |
| switching much smoother. This is sometimes called _windowed full screen_ or |
| _borderless full screen_ window and counts as a full screen window. To create |
| such a window, simply request the current video mode. |
| |
| @code |
| const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
| |
| glfwWindowHint(GLFW_RED_BITS, mode->redBits); |
| glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); |
| glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); |
| glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); |
| |
| GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); |
| @endcode |
| |
| |
| @subsection window_destruction Window destruction |
| |
| When a window is no longer needed, destroy it with @ref glfwDestroyWindow. |
| |
| @code |
| glfwDestroyWindow(window); |
| @endcode |
| |
| Window destruction always succeeds. Before the actual destruction, all |
| callbacks are removed so no further events will be delivered for the window. |
| All windows remaining when @ref glfwTerminate is called are destroyed as well. |
| |
| When a full screen window is destroyed, the original video mode of its monitor |
| is restored, but the gamma ramp is left untouched. |
| |
| |
| @subsection window_hints Window creation hints |
| |
| There are a number of hints that can be set before the creation of a window and |
| context. Some affect the window itself, others affect the framebuffer or |
| context. These hints are set to their default values each time the library is |
| initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint |
| and reset all at once to their defaults with @ref glfwDefaultWindowHints. |
| |
| Note that hints need to be set _before_ the creation of the window and context |
| you wish to have the specified attributes. |
| |
| |
| @subsubsection window_hints_hard Hard and soft constraints |
| |
| Some window hints are hard constraints. These must match the available |
| capabilities _exactly_ for window and context creation to succeed. Hints |
| that are not hard constraints are matched as closely as possible, but the |
| resulting context and framebuffer may differ from what these hints requested. |
| |
| The following hints are always hard constraints: |
| - `GLFW_STEREO` |
| - `GLFW_DOUBLEBUFFER` |
| - `GLFW_CLIENT_API` |
| |
| The following additional hints are hard constraints when requesting an OpenGL |
| context, but are ignored when requesting an OpenGL ES context: |
| - `GLFW_OPENGL_FORWARD_COMPAT` |
| - `GLFW_OPENGL_PROFILE` |
| |
| |
| @subsubsection window_hints_wnd Window related hints |
| |
| `GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable |
| _by the user_. The window will still be resizable using the @ref |
| glfwSetWindowSize function. This hint is ignored for full screen windows. |
| |
| `GLFW_VISIBLE` specifies whether the windowed mode window will be initially |
| visible. This hint is ignored for full screen windows. |
| |
| `GLFW_DECORATED` specifies whether the windowed mode window will have window |
| decorations such as a border, a close widget, etc. An undecorated window may |
| still allow the user to generate close events on some platforms. This hint is |
| ignored for full screen windows. |
| |
| `GLFW_FOCUSED` specifies whether the windowed mode window will be given input |
| focus when created. This hint is ignored for full screen and initially hidden |
| windows. |
| |
| `GLFW_AUTO_ICONIFY` specifies whether the full screen window will |
| automatically iconify and restore the previous video mode on input focus loss. |
| This hint is ignored for windowed mode windows. |
| |
| `GLFW_FLOATING` specifies whether the windowed mode window will be floating |
| above other regular windows, also called topmost or always-on-top. This is |
| intended primarily for debugging purposes and cannot be used to implement proper |
| full screen windows. This hint is ignored for full screen windows. |
| |
| |
| @subsubsection window_hints_fb Framebuffer related hints |
| |
| `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, |
| `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the |
| various components of the default framebuffer. `GLFW_DONT_CARE` means the |
| application has no preference. |
| |
| `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and |
| `GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components |
| of the accumulation buffer. `GLFW_DONT_CARE` means the application has no |
| preference. |
| |
| @par |
| Accumulation buffers are a legacy OpenGL feature and should not be used in new |
| code. |
| |
| `GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers. |
| `GLFW_DONT_CARE` means the application has no preference. |
| |
| @par |
| Auxiliary buffers are a legacy OpenGL feature and should not be used in new |
| code. |
| |
| `GLFW_STEREO` specifies whether to use stereoscopic rendering. This is a hard |
| constraint. |
| |
| `GLFW_SAMPLES` specifies the desired number of samples to use for multisampling. |
| Zero disables multisampling. `GLFW_DONT_CARE` means the application has no |
| preference. |
| |
| `GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable. |
| If supported, the created context will provide `GL_ARB_framebuffer_sRGB` or |
| `GL_EXT_framebuffer_sRGB`. |
| |
| `GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered. |
| You nearly always want to use double buffering. This is a hard constraint. |
| |
| |
| @subsubsection window_hints_mtr Monitor related hints |
| |
| `GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows. |
| If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used. |
| This hint is ignored for windowed mode windows. |
| |
| |
| @subsubsection window_hints_ctx Context related hints |
| |
| `GLFW_CLIENT_API` specifies which client API to create the context for. |
| Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`. |
| This is a hard constraint. |
| |
| `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client |
| API version that the created context must be compatible with. The exact |
| behavior of these hints depend on the requested client API. |
| |
| @par |
| __OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are not hard |
| constraints, but creation will fail if the OpenGL version of the created context |
| is less than the one requested. It is therefore perfectly safe to use the |
| default of version 1.0 for legacy code and you may still get |
| backwards-compatible contexts of version 3.0 and above when available. |
| |
| @par |
| While there is no way to ask the driver for a context of the highest supported |
| version, GLFW will attempt to provide this when you ask for a version 1.0 |
| context, which is the default for these hints. |
| |
| @par |
| __OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are not hard |
| constraints, but creation will fail if the OpenGL ES version of the created |
| context is less than the one requested. Additionally, OpenGL ES 1.x cannot be |
| returned if 2.0 or later was requested, and vice versa. This is because OpenGL |
| ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward |
| compatible with 1.x. |
| |
| `GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be |
| forward-compatible, i.e. one where all functionality deprecated in the requested |
| version of OpenGL is removed. This may only be used if the requested OpenGL |
| version is 3.0 or above. If OpenGL ES is requested, this hint is ignored. |
| |
| @par |
| Forward-compatibility is described in detail in the |
| [OpenGL Reference Manual](https://www.opengl.org/registry/). |
| |
| `GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context, |
| which may have additional error and performance issue reporting functionality. |
| If OpenGL ES is requested, this hint is ignored. |
| |
| `GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for. |
| Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or |
| `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request |
| a specific profile. If requesting an OpenGL version below 3.2, |
| `GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, |
| this hint is ignored. |
| |
| @par |
| OpenGL profiles are described in detail in the |
| [OpenGL Reference Manual](https://www.opengl.org/registry/). |
| |
| `GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the |
| context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or |
| `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request |
| a robustness strategy. |
| |
| `GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be |
| used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`, |
| `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the |
| behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context |
| creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`, |
| the pipeline will be flushed whenever the context is released from being the |
| current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will |
| not be flushed on release. |
| |
| @par |
| Context release behaviors are described in detail by the |
| [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) |
| extension. |
| |
| `GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the |
| context. If enabled, situations that would have generated errors instead cause |
| undefined behavior. |
| |
| @par |
| The no error mode for OpenGL and OpenGL ES is described in detail by the |
| [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) |
| extension. |
| |
| @note This hint is experimental in its current state. There are currently |
| (October 2015) no corresponding WGL or GLX extensions. That makes this hint |
| a [hard constraint](@ref window_hints_hard) for those backends, as creation will |
| fail if unsupported context flags are requested. Once the extensions are |
| available, they will be required and creation of `GL_KHR_no_error` contexts may |
| fail on early drivers where this flag is supported without those extensions |
| being listed. |
| |
| |
| @subsubsection window_hints_values Supported and default values |
| |
| Window hint | Default value | Supported values |
| ------------------------------- | --------------------------- | ---------------- |
| `GLFW_RESIZABLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_VISIBLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_DECORATED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_FOCUSED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_AUTO_ICONIFY` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_FLOATING` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_STEREO` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_SRGB_CAPABLE` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_DOUBLEBUFFER` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API` |
| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
| `GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE` |
| `GLFW_OPENGL_FORWARD_COMPAT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_OPENGL_DEBUG_CONTEXT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
| |
| |
| @section window_events Window event processing |
| |
| See @ref events. |
| |
| |
| @section window_properties Window properties and events |
| |
| @subsection window_userptr User pointer |
| |
| Each window has a user pointer that can be set with @ref |
| glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This |
| can be used for any purpose you need and will not be modified by GLFW throughout |
| the life-time of the window. |
| |
| The initial value of the pointer is `NULL`. |
| |
| |
| @subsection window_close Window closing and close flag |
| |
| When the user attempts to close the window, for example by clicking the close |
| widget or using a key chord like Alt+F4, the _close flag_ of the window is set. |
| The window is however not actually destroyed and, unless you watch for this |
| state change, nothing further happens. |
| |
| The current state of the close flag is returned by @ref glfwWindowShouldClose |
| and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common |
| pattern is to use the close flag as a main loop condition. |
| |
| @code |
| while (!glfwWindowShouldClose(window)) |
| { |
| render(window); |
| |
| glfwSwapBuffers(window); |
| glfwPollEvents(); |
| } |
| @endcode |
| |
| If you wish to be notified when the user attempts to close a window, set a close |
| callback. |
| |
| @code |
| glfwSetWindowCloseCallback(window, window_close_callback); |
| @endcode |
| |
| The callback function is called directly _after_ the close flag has been set. |
| It can be used for example to filter close requests and clear the close flag |
| again unless certain conditions are met. |
| |
| @code |
| void window_close_callback(GLFWwindow* window) |
| { |
| if (!time_to_close) |
| glfwSetWindowShouldClose(window, GLFW_FALSE); |
| } |
| @endcode |
| |
| |
| @subsection window_size Window size |
| |
| The size of a window can be changed with @ref glfwSetWindowSize. For windowed |
| mode windows, this sets the size, in |
| [screen coordinates](@ref coordinate_systems) of the _client area_ or _content |
| area_ of the window. The window system may impose limits on window size. |
| |
| @code |
| glfwSetWindowSize(window, 640, 480); |
| @endcode |
| |
| For full screen windows, the specified size becomes the new resolution of the |
| window's *desired video mode*. The video mode most closely matching the new |
| desired video mode is set immediately. The window is resized to fit the |
| resolution of the set video mode. |
| |
| If you wish to be notified when a window is resized, whether by the user or |
| the system, set a size callback. |
| |
| @code |
| glfwSetWindowSizeCallback(window, window_size_callback); |
| @endcode |
| |
| The callback function receives the new size, in screen coordinates, of the |
| client area of the window when it is resized. |
| |
| @code |
| void window_size_callback(GLFWwindow* window, int width, int height) |
| { |
| } |
| @endcode |
| |
| There is also @ref glfwGetWindowSize for directly retrieving the current size of |
| a window. |
| |
| @code |
| int width, height; |
| glfwGetWindowSize(window, &width, &height); |
| @endcode |
| |
| @note Do not pass the window size to `glViewport` or other pixel-based OpenGL |
| calls. The window size is in screen coordinates, not pixels. Use the |
| [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based |
| calls. |
| |
| The above functions work with the size of the client area, but decorated windows |
| typically have title bars and window frames around this rectangle. You can |
| retrieve the extents of these with @ref glfwGetWindowFrameSize. |
| |
| @code |
| int left, top, right, bottom; |
| glfwGetWindowFrameSize(window, &left, &top, &right, &bottom); |
| @endcode |
| |
| The returned values are the distances, in screen coordinates, from the edges of |
| the client area to the corresponding edges of the full window. As they are |
| distances and not coordinates, they are always zero or positive. |
| |
| |
| @subsection window_fbsize Framebuffer size |
| |
| While the size of a window is measured in screen coordinates, OpenGL works with |
| pixels. The size you pass into `glViewport`, for example, should be in pixels. |
| On some machines screen coordinates and pixels are the same, but on others they |
| will not be. There is a second set of functions to retrieve the size, in |
| pixels, of the framebuffer of a window. |
| |
| If you wish to be notified when the framebuffer of a window is resized, whether |
| by the user or the system, set a size callback. |
| |
| @code |
| glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); |
| @endcode |
| |
| The callback function receives the new size of the framebuffer when it is |
| resized, which can for example be used to update the OpenGL viewport. |
| |
| @code |
| void framebuffer_size_callback(GLFWwindow* window, int width, int height) |
| { |
| glViewport(0, 0, width, height); |
| } |
| @endcode |
| |
| There is also @ref glfwGetFramebufferSize for directly retrieving the current |
| size of the framebuffer of a window. |
| |
| @code |
| int width, height; |
| glfwGetFramebufferSize(window, &width, &height); |
| glViewport(0, 0, width, height); |
| @endcode |
| |
| The size of a framebuffer may change independently of the size of a window, for |
| example if the window is dragged between a regular monitor and a high-DPI one. |
| |
| |
| @subsection window_sizelimits Window size limits |
| |
| The minimum and maximum size of the client area of a windowed mode window can be |
| enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to |
| any size and aspect ratio within the specified limits, unless the aspect ratio |
| is also set. |
| |
| @code |
| glfwSetWindowSizeLimits(window, 200, 200, 400, 400); |
| @endcode |
| |
| To specify only a minimum size or only a maximum one, set the other pair to |
| `GLFW_DONT_CARE`. |
| |
| @code |
| glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); |
| @endcode |
| |
| To disable size limits for a window, set them all to `GLFW_DONT_CARE`. |
| |
| The aspect ratio of the client area of a windowed mode window can be enforced |
| with @ref glfwSetWindowAspectRatio. The user may resize the window freely |
| unless size limits are also set, but the size will be constrained to maintain |
| the aspect ratio. |
| |
| @code |
| glfwSetWindowAspectRatio(window, 16, 9); |
| @endcode |
| |
| The aspect ratio is specified as a numerator and denominator, corresponding to |
| the width and height, respectively. If you want a window to maintain its |
| current aspect ratio, simply use its current size as the ratio. |
| |
| @code |
| int width, height; |
| glfwGetWindowSize(window, &width, &height); |
| glfwSetWindowAspectRatio(window, width, height); |
| @endcode |
| |
| To disable the aspect ratio limit for a window, set both terms to |
| `GLFW_DONT_CARE`. |
| |
| You can have both size limits and aspect ratio set for a window, but the results |
| are undefined if they conflict. |
| |
| |
| @subsection window_pos Window position |
| |
| The position of a windowed-mode window can be changed with @ref |
| glfwSetWindowPos. This moves the window so that the upper-left corner of its |
| client area has the specified [screen coordinates](@ref coordinate_systems). |
| The window system may put limitations on window placement. |
| |
| @code |
| glfwSetWindowPos(window, 100, 100); |
| @endcode |
| |
| If you wish to be notified when a window is moved, whether by the user, system |
| or your own code, set a position callback. |
| |
| @code |
| glfwSetWindowPosCallback(window, window_pos_callback); |
| @endcode |
| |
| The callback function receives the new position of the upper-left corner of the |
| client area when the window is moved. |
| |
| @code |
| void window_pos_callback(GLFWwindow* window, int xpos, int ypos) |
| { |
| } |
| @endcode |
| |
| There is also @ref glfwGetWindowPos for directly retrieving the current position |
| of the client area of the window. |
| |
| @code |
| int xpos, ypos; |
| glfwGetWindowPos(window, &xpos, &ypos); |
| @endcode |
| |
| |
| @subsection window_title Window title |
| |
| All GLFW windows have a title, although undecorated or full screen windows may |
| not display it or only display it in a task bar or similar interface. You can |
| set a UTF-8 encoded window title with @ref glfwSetWindowTitle. |
| |
| @code |
| glfwSetWindowTitle(window, "My Window"); |
| @endcode |
| |
| The specified string is copied before the function returns, so there is no need |
| to keep it around. |
| |
| As long as your source file is encoded as UTF-8, you can use any Unicode |
| characters directly in the source. |
| |
| @code |
| glfwSetWindowTitle(window, "星を追う子ども"); |
| @endcode |
| |
| If you are using C++11 or C11, you can use a UTF-8 string literal. |
| |
| @code |
| glfwSetWindowTitle(window, u8"This is always a UTF-8 string"); |
| @endcode |
| |
| |
| @subsection window_monitor Window monitor |
| |
| Full screen windows are associated with a specific monitor. You can get the |
| handle for this monitor with @ref glfwGetWindowMonitor. |
| |
| @code |
| GLFWmonitor* monitor = glfwGetWindowMonitor(window); |
| @endcode |
| |
| This monitor handle is one of those returned by @ref glfwGetMonitors. |
| |
| For windowed mode windows, this function returns `NULL`. This is the |
| recommended way to tell full screen windows from windowed mode windows. |
| |
| |
| @subsection window_iconify Window iconification |
| |
| Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow. |
| |
| @code |
| glfwIconifyWindow(window); |
| @endcode |
| |
| When a full screen window is iconified, the original video mode of its monitor |
| is restored until the user or application restores the window. |
| |
| Iconified windows can be restored with @ref glfwRestoreWindow. |
| |
| @code |
| glfwRestoreWindow(window); |
| @endcode |
| |
| When a full screen window is restored, the desired video mode is restored to its |
| monitor as well. |
| |
| If you wish to be notified when a window is iconified or restored, whether by |
| the user, system or your own code, set a iconify callback. |
| |
| @code |
| glfwSetWindowIconifyCallback(window, window_iconify_callback); |
| @endcode |
| |
| The callback function receives changes in the iconification state of the window. |
| |
| @code |
| void window_iconify_callback(GLFWwindow* window, int iconified) |
| { |
| if (iconified) |
| { |
| // The window was iconified |
| } |
| else |
| { |
| // The window was restored |
| } |
| } |
| @endcode |
| |
| You can also get the current iconification state with @ref glfwGetWindowAttrib. |
| |
| @code |
| int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); |
| @endcode |
| |
| |
| @subsection window_hide Window visibility |
| |
| Windowed mode windows can be hidden with @ref glfwHideWindow. |
| |
| @code |
| glfwHideWindow(window); |
| @endcode |
| |
| This makes the window completely invisible to the user, including removing it |
| from the task bar, dock or window list. Full screen windows cannot be hidden |
| and calling @ref glfwHideWindow on a full screen window does nothing. |
| |
| Hidden windows can be shown with @ref glfwShowWindow. |
| |
| @code |
| glfwShowWindow(window); |
| @endcode |
| |
| Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE` |
| [window hint](@ref window_hints_wnd). Windows created hidden are completely |
| invisible to the user until shown. This can be useful if you need to set up |
| your window further before showing it, for example moving it to a specific |
| location. |
| |
| You can also get the current visibility state with @ref glfwGetWindowAttrib. |
| |
| @code |
| int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); |
| @endcode |
| |
| |
| @subsection window_focus Window input focus |
| |
| If you wish to be notified when a window gains or loses input focus, whether by |
| the user, system or your own code, set a focus callback. |
| |
| @code |
| glfwSetWindowFocusCallback(window, window_focus_callback); |
| @endcode |
| |
| The callback function receives changes in the input focus state of the window. |
| |
| @code |
| void window_focus_callback(GLFWwindow* window, int focused) |
| { |
| if (focused) |
| { |
| // The window gained input focus |
| } |
| else |
| { |
| // The window lost input focus |
| } |
| } |
| @endcode |
| |
| You can also get the current input focus state with @ref glfwGetWindowAttrib. |
| |
| @code |
| int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); |
| @endcode |
| |
| |
| @subsection window_refresh Window damage and refresh |
| |
| If you wish to be notified when the contents of a window is damaged and needs |
| to be refreshed, set a window refresh callback. |
| |
| @code |
| glfwSetWindowRefreshCallback(m_handle, window_refresh_callback); |
| @endcode |
| |
| The callback function is called when the contents of the window needs to be |
| refreshed. |
| |
| @code |
| void window_refresh_callback(GLFWwindow* window) |
| { |
| draw_editor_ui(window); |
| glfwSwapBuffers(window); |
| } |
| @endcode |
| |
| @note On compositing window systems such as Aero, Compiz or Aqua, where the |
| window contents are saved off-screen, this callback might only be called when |
| the window or framebuffer is resized. |
| |
| |
| @subsection window_attribs Window attributes |
| |
| Windows have a number of attributes that can be returned using @ref |
| glfwGetWindowAttrib. Some reflect state that may change during the lifetime of |
| the window, while others reflect the corresponding hints and are fixed at the |
| time of creation. Some are related to the actual window and others to its |
| context. |
| |
| @code |
| if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) |
| { |
| // window has input focus |
| } |
| @endcode |
| |
| |
| @subsubsection window_attribs_wnd Window related attributes |
| |
| `GLFW_FOCUSED` indicates whether the specified window has input focus. Initial |
| input focus is controlled by the [window hint](@ref window_hints_wnd) with the |
| same name. |
| |
| `GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by |
| the user or with @ref glfwIconifyWindow. |
| |
| `GLFW_VISIBLE` indicates whether the specified window is visible. Window |
| visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow |
| and initial visibility is controlled by the [window hint](@ref window_hints_wnd) |
| with the same name. |
| |
| `GLFW_RESIZABLE` indicates whether the specified window is resizable _by the |
| user_. This is set on creation with the [window hint](@ref window_hints_wnd) |
| with the same name. |
| |
| `GLFW_DECORATED` indicates whether the specified window has decorations such as |
| a border, a close widget, etc. This is set on creation with the |
| [window hint](@ref window_hints_wnd) with the same name. |
| |
| `GLFW_FLOATING` indicates whether the specified window is floating, also called |
| topmost or always-on-top. This is controlled by the |
| [window hint](@ref window_hints_wnd) with the same name. |
| |
| |
| @subsubsection window_attribs_ctx Context related attributes |
| |
| `GLFW_CLIENT_API` indicates the client API provided by the window's context; |
| either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`. |
| |
| `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and |
| `GLFW_CONTEXT_REVISION` indicate the client API version of the window's context. |
| |
| `GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL |
| forward-compatible one, or `GLFW_FALSE` otherwise. |
| |
| `GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL |
| debug context, or `GLFW_FALSE` otherwise. |
| |
| `GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is |
| `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses |
| a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown |
| or the context is an OpenGL ES context. Note that the returned profile may not |
| match the profile bits of the context flags, as GLFW will try other means of |
| detecting the profile when no bits are set. |
| |
| `GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context. |
| This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the |
| window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise. |
| |
| |
| @subsubsection window_attribs_fb Framebuffer related attributes |
| |
| The attributes of the default framebuffer (i.e. the framebuffer attached to the |
| window) are not provided by this function but can be queried with both OpenGL |
| and OpenGL ES. |
| |
| If you are using version 3.0 or later of OpenGL or OpenGL ES, the |
| `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the |
| number of bits for the red, green, blue, alpha, depth and stencil buffer |
| channels. Otherwise, the `glGetIntegerv` function can be used. |
| |
| The number of MSAA samples are always retrieved with `glGetIntegerv`. For |
| contexts supporting framebuffer objects, the number of samples of the currently |
| bound framebuffer is returned. |
| |
| Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv |
| ------------ | ----------------- | ------------------------------------- |
| Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE` |
| Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` |
| Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` |
| Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` |
| Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` |
| Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` |
| MSAA samples | `GL_SAMPLES` | _Not provided by this function_ |
| |
| When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and |
| alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil |
| sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments, |
| respectively. |
| |
| |
| @section buffer_swap Buffer swapping |
| |
| GLFW windows are by default double buffered. That means that you have two |
| rendering buffers; a front buffer and a back buffer. The front buffer is |
| the one being displayed and the back buffer the one you render to. |
| |
| When the entire frame has been rendered, it is time to swap the back and the |
| front buffers in order to display what has been rendered and begin rendering |
| a new frame. This is done with @ref glfwSwapBuffers. |
| |
| @code |
| glfwSwapBuffers(window); |
| @endcode |
| |
| Sometimes it can be useful to select when the buffer swap will occur. With the |
| function @ref glfwSwapInterval it is possible to select the minimum number of |
| monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was |
| called before swapping the buffers: |
| |
| @code |
| glfwSwapInterval(1); |
| @endcode |
| |
| If the interval is zero, the swap will take place immediately when @ref |
| glfwSwapBuffers is called without waiting for a refresh. Otherwise at least |
| interval retraces will pass between each buffer swap. Using a swap interval of |
| zero can be useful for benchmarking purposes, when it is not desirable to |
| measure the time it takes to wait for the vertical retrace. However, a swap |
| interval of one lets you avoid tearing. |
| |
| Note that this may not work on all machines, as some drivers have |
| user-controlled settings that override any swap interval the application |
| requests. |
| |
| */ |