| /*! |
| |
| @mainpage notitle |
| |
| @section main_intro Introduction |
| |
| __GLFW__ is a free, Open Source, multi-platform library for creating windows |
| with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy |
| to integrate into existing applications and does not lay claim to the main loop. |
| |
| This is the documentation for version 3.1, which adds many |
| [new features](@ref news). |
| |
| @ref quick is a guide for those new to GLFW. It takes you through how to write |
| a small but complete program. For people coming from GLFW 2, the @ref moving |
| guide explains what has changed and how to update existing code to use the new |
| API. |
| |
| There are guides for each of the various areas of the API. |
| |
| - @ref intro – initialization, error handling and high-level design |
| - @ref window – creating and working with windows and framebuffers |
| - @ref context – working with OpenGL and OpenGL ES contexts |
| - @ref monitor – enumerating and working with monitors and video modes |
| - @ref input – receiving events, polling and processing input |
| |
| The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the |
| design, implementation and use of GLFW. |
| |
| The [reference documentation](modules.html) provides more detailed information |
| about specific functions. |
| |
| Once you have written a program, see the @ref compile and @ref build guides. |
| |
| Finally, the @ref compat guide explains what APIs, standards and protocols GLFW |
| uses and what happens when they are not present on a given machine. |
| |
| This documentation was generated with Doxygen. The sources for it are available |
| in both the [source distribution](http://www.glfw.org/download.html) and |
| [GitHub repository](https://github.com/glfw/glfw). |
| |
| */ |