| //======================================================================== |
| // GLFW 3.1 Win32 - www.glfw.org |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdlib.h> |
| #include <malloc.h> |
| |
| #ifdef __BORLANDC__ |
| // With the Borland C++ compiler, we want to disable FPU exceptions |
| #include <float.h> |
| #endif // __BORLANDC__ |
| |
| |
| #if defined(_GLFW_USE_OPTIMUS_HPG) |
| |
| // Applications exporting this symbol with this value will be automatically |
| // directed to the high-performance GPU on nVidia Optimus systems |
| // |
| GLFWAPI DWORD NvOptimusEnablement = 0x00000001; |
| |
| #endif // _GLFW_USE_OPTIMUS_HPG |
| |
| #if defined(_GLFW_BUILD_DLL) |
| |
| // GLFW DLL entry point |
| // |
| BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
| { |
| return TRUE; |
| } |
| |
| #endif // _GLFW_BUILD_DLL |
| |
| // Load necessary libraries (DLLs) |
| // |
| static GLboolean initLibraries(void) |
| { |
| _glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll"); |
| if (!_glfw.win32.winmm.instance) |
| { |
| _glfwInputError(GLFW_PLATFORM_ERROR, |
| "Win32: Failed to load winmm.dll"); |
| return GL_FALSE; |
| } |
| |
| _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); |
| _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); |
| _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); |
| _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) |
| GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); |
| |
| if (!_glfw.win32.winmm.joyGetDevCaps || |
| !_glfw.win32.winmm.joyGetPos || |
| !_glfw.win32.winmm.joyGetPosEx || |
| !_glfw.win32.winmm.timeGetTime) |
| { |
| _glfwInputError(GLFW_PLATFORM_ERROR, |
| "Win32: Failed to load winmm functions"); |
| return GL_FALSE; |
| } |
| |
| _glfw.win32.user32.instance = LoadLibraryW(L"user32.dll"); |
| if (_glfw.win32.user32.instance) |
| { |
| _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T) |
| GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); |
| _glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T) |
| GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); |
| } |
| |
| _glfw.win32.dwmapi.instance = LoadLibraryW(L"dwmapi.dll"); |
| if (_glfw.win32.dwmapi.instance) |
| { |
| _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T) |
| GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| // Unload used libraries (DLLs) |
| // |
| static void terminateLibraries(void) |
| { |
| if (_glfw.win32.winmm.instance) |
| FreeLibrary(_glfw.win32.winmm.instance); |
| |
| if (_glfw.win32.user32.instance) |
| FreeLibrary(_glfw.win32.user32.instance); |
| |
| if (_glfw.win32.dwmapi.instance) |
| FreeLibrary(_glfw.win32.dwmapi.instance); |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| // Returns whether desktop compositing is enabled |
| // |
| BOOL _glfwIsCompositionEnabled(void) |
| { |
| BOOL enabled; |
| |
| if (!_glfw_DwmIsCompositionEnabled) |
| return FALSE; |
| |
| if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK) |
| return FALSE; |
| |
| return enabled; |
| } |
| |
| // Returns a wide string version of the specified UTF-8 string |
| // |
| WCHAR* _glfwCreateWideStringFromUTF8(const char* source) |
| { |
| WCHAR* target; |
| int length; |
| |
| length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); |
| if (!length) |
| return NULL; |
| |
| target = calloc(length + 1, sizeof(WCHAR)); |
| |
| if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1)) |
| { |
| free(target); |
| return NULL; |
| } |
| |
| return target; |
| } |
| |
| // Returns a UTF-8 string version of the specified wide string |
| // |
| char* _glfwCreateUTF8FromWideString(const WCHAR* source) |
| { |
| char* target; |
| int length; |
| |
| length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); |
| if (!length) |
| return NULL; |
| |
| target = calloc(length + 1, sizeof(char)); |
| |
| if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL)) |
| { |
| free(target); |
| return NULL; |
| } |
| |
| return target; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| int _glfwPlatformInit(void) |
| { |
| // To make SetForegroundWindow work as we want, we need to fiddle |
| // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early |
| // as possible in the hope of still being the foreground process) |
| SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, |
| &_glfw.win32.foregroundLockTimeout, 0); |
| SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), |
| SPIF_SENDCHANGE); |
| |
| if (!initLibraries()) |
| return GL_FALSE; |
| |
| if (_glfw_SetProcessDPIAware) |
| _glfw_SetProcessDPIAware(); |
| |
| #ifdef __BORLANDC__ |
| // With the Borland C++ compiler, we want to disable FPU exceptions |
| // (this is recommended for OpenGL applications under Windows) |
| _control87(MCW_EM, MCW_EM); |
| #endif |
| |
| if (!_glfwRegisterWindowClass()) |
| return GL_FALSE; |
| |
| if (!_glfwInitContextAPI()) |
| return GL_FALSE; |
| |
| _glfwInitTimer(); |
| _glfwInitJoysticks(); |
| |
| return GL_TRUE; |
| } |
| |
| void _glfwPlatformTerminate(void) |
| { |
| _glfwUnregisterWindowClass(); |
| |
| // Restore previous foreground lock timeout system setting |
| SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, |
| UIntToPtr(_glfw.win32.foregroundLockTimeout), |
| SPIF_SENDCHANGE); |
| |
| free(_glfw.win32.clipboardString); |
| |
| _glfwTerminateJoysticks(); |
| _glfwTerminateContextAPI(); |
| terminateLibraries(); |
| } |
| |
| const char* _glfwPlatformGetVersionString(void) |
| { |
| const char* version = _GLFW_VERSION_NUMBER " Win32" |
| #if defined(_GLFW_WGL) |
| " WGL" |
| #elif defined(_GLFW_EGL) |
| " EGL" |
| #endif |
| #if defined(__MINGW32__) |
| " MinGW" |
| #elif defined(_MSC_VER) |
| " VisualC" |
| #elif defined(__BORLANDC__) |
| " BorlandC" |
| #endif |
| #if defined(_GLFW_BUILD_DLL) |
| " DLL" |
| #endif |
| ; |
| |
| return version; |
| } |
| |