Clarified sticky keys docs.
diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h
index e1c8141..1910165 100644
--- a/include/GLFW/glfw3.h
+++ b/include/GLFW/glfw3.h
@@ -1741,13 +1741,16 @@
* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
* enabled, a key press will ensure that @ref glfwGetKey returns @ref
* GLFW_PRESS the next time it is called even if the key had been released
- * before the call.
+ * before the call. This is useful when you are only interested in whether
+ * keys have been pressed but not when or in which order.
*
* If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
* to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
* mouse buttons are enabled, a mouse button press will ensure that @ref
* glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
- * if the mouse button had been released before the call.
+ * if the mouse button had been released before the call. This is useful when
+ * you are only interested in whether mouse buttons have been pressed but not
+ * when or in which order.
*
* @sa glfwGetInputMode
*