| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Cocoa/NSOpenGL |
| // API Version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Swap buffers |
| //======================================================================== |
| |
| void _glfwPlatformSwapBuffers(void) |
| { |
| _GLFWwindow* window = _glfwLibrary.currentWindow; |
| |
| // ARP appears to be unnecessary, but this is future-proof |
| [window->NSGL.context flushBuffer]; |
| } |
| |
| //======================================================================== |
| // Set double buffering swap interval |
| //======================================================================== |
| |
| void _glfwPlatformSwapInterval(int interval) |
| { |
| _GLFWwindow* window = _glfwLibrary.currentWindow; |
| |
| GLint sync = interval; |
| [window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; |
| } |
| |
| //======================================================================== |
| // Check if an OpenGL extension is available at runtime |
| //======================================================================== |
| |
| int _glfwPlatformExtensionSupported(const char* extension) |
| { |
| // There are no NSGL extensions |
| return GL_FALSE; |
| } |
| |
| //======================================================================== |
| // Get the function pointer to an OpenGL function |
| //======================================================================== |
| |
| void* _glfwPlatformGetProcAddress(const char* procname) |
| { |
| CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, |
| procname, |
| kCFStringEncodingASCII); |
| |
| void* symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NS.OpenGLFramework, |
| symbolName); |
| |
| CFRelease(symbolName); |
| |
| return symbol; |
| } |
| |