| //======================================================================== |
| // GLFW - An OpenGL framework |
| // Platform: Win32/WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdlib.h> |
| #include <limits.h> |
| |
| |
| //======================================================================== |
| // Return closest video mode by dimensions, refresh rate and bits per pixel |
| //======================================================================== |
| |
| static GLboolean getClosestVideoMode(int* width, int* height, |
| int* bpp, int* refreshRate, |
| GLboolean exactBPP) |
| { |
| int mode, bestWidth, bestHeight, bestBPP, bestRate; |
| unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff; |
| GLboolean foundMode = GL_FALSE; |
| DEVMODE dm; |
| |
| leastSizeDiff = leastRateDiff = UINT_MAX; |
| |
| for (mode = 0; ; mode++) |
| { |
| dm.dmSize = sizeof(DEVMODE); |
| if (!EnumDisplaySettings(NULL, mode, &dm)) |
| break; |
| |
| if (exactBPP && dm.dmBitsPerPel != *bpp) |
| continue; |
| |
| sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) | |
| ((dm.dmPelsWidth - *width) * |
| (dm.dmPelsWidth - *width) + |
| (dm.dmPelsHeight - *height) * |
| (dm.dmPelsHeight - *height)); |
| |
| if (*refreshRate > 0) |
| { |
| rateDiff = (dm.dmDisplayFrequency - *refreshRate) * |
| (dm.dmDisplayFrequency - *refreshRate); |
| } |
| else |
| { |
| // If no refresh rate was specified, then they're all the same |
| rateDiff = 0; |
| } |
| |
| // We match first BPP, then screen area and last refresh rate |
| |
| if ((sizeDiff < leastSizeDiff) || |
| (sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff))) |
| { |
| bestWidth = dm.dmPelsWidth; |
| bestHeight = dm.dmPelsHeight; |
| bestBPP = dm.dmBitsPerPel; |
| bestRate = dm.dmDisplayFrequency; |
| |
| leastSizeDiff = sizeDiff; |
| leastRateDiff = rateDiff; |
| |
| foundMode = GL_TRUE; |
| } |
| } |
| |
| if (!foundMode) |
| return GL_FALSE; |
| |
| *width = bestWidth; |
| *height = bestHeight; |
| *bpp = bestBPP; |
| |
| // Only save the found refresh rate if the client requested a specific |
| // rate; otherwise keep it at zero to let Windows select the best rate |
| if (*refreshRate > 0) |
| *refreshRate = bestRate; |
| |
| return GL_TRUE; |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW internal API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Change the current video mode |
| //======================================================================== |
| |
| void _glfwSetVideoMode(int* width, int* height, |
| int* bpp, int* refreshRate, |
| GLboolean exactBPP) |
| { |
| DEVMODE dm; |
| int closestWidth, closestHeight, closestBPP, closestRate; |
| |
| closestWidth = *width; |
| closestHeight = *height; |
| closestBPP = *bpp; |
| closestRate = *refreshRate; |
| |
| if (getClosestVideoMode(&closestWidth, &closestHeight, |
| &closestBPP, &closestRate, GL_FALSE)) |
| { |
| dm.dmSize = sizeof(DEVMODE); |
| dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; |
| dm.dmPelsWidth = closestWidth; |
| dm.dmPelsHeight = closestHeight; |
| dm.dmBitsPerPel = closestBPP; |
| |
| if (*refreshRate > 0) |
| { |
| dm.dmFields |= DM_DISPLAYFREQUENCY; |
| dm.dmDisplayFrequency = closestRate; |
| } |
| |
| if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) |
| { |
| *width = closestWidth; |
| *height = closestHeight; |
| *bpp = closestBPP; |
| *refreshRate = closestRate; |
| } |
| } |
| else |
| { |
| dm.dmSize = sizeof(DEVMODE); |
| EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); |
| |
| *width = dm.dmPelsWidth; |
| *height = dm.dmPelsHeight; |
| *bpp = dm.dmBitsPerPel; |
| *refreshRate = dm.dmDisplayFrequency; |
| } |
| } |
| |
| |
| //======================================================================== |
| // Restore the previously saved (original) video mode |
| //======================================================================== |
| |
| void _glfwRestoreVideoMode(void) |
| { |
| ChangeDisplaySettings(NULL, CDS_FULLSCREEN); |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Get a list of available video modes |
| //======================================================================== |
| |
| int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) |
| { |
| int count, success, mode, i, j; |
| int m1, m2, bpp, r, g, b; |
| DEVMODE dm; |
| |
| // Loop through all video modes and extract all the UNIQUE modes |
| count = 0; |
| mode = 0; |
| |
| do |
| { |
| // Get video mode properties |
| dm.dmSize = sizeof(DEVMODE); |
| success = EnumDisplaySettings(NULL, mode, &dm); |
| |
| // Is it a valid mode? (only list depths >= 15 bpp) |
| if (success && dm.dmBitsPerPel >= 15) |
| { |
| // Convert to RGB, and back to bpp ("mask out" alpha bits etc) |
| _glfwSplitBPP(dm.dmBitsPerPel, &r, &g, &b); |
| bpp = r + g + b; |
| |
| // Mode "code" for this mode |
| m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight); |
| |
| // Insert mode in list (sorted), and avoid duplicates |
| for (i = 0; i < count; i++) |
| { |
| // Mode "code" for already listed mode |
| bpp = list[i].redBits + list[i].greenBits + list[i].blueBits; |
| m2 = (bpp << 25) | (list[i].width * list[i].height); |
| if (m1 <= m2) |
| break; |
| } |
| |
| // New entry at the end of the list? |
| if (i >= count) |
| { |
| list[count].width = dm.dmPelsWidth; |
| list[count].height = dm.dmPelsHeight; |
| list[count].redBits = r; |
| list[count].greenBits = g; |
| list[count].blueBits = b; |
| count ++; |
| } |
| // Insert new entry in the list? |
| else if (m1 < m2) |
| { |
| for (j = count; j > i; j--) |
| list[j] = list[j - 1]; |
| |
| list[i].width = dm.dmPelsWidth; |
| list[i].height = dm.dmPelsHeight; |
| list[i].redBits = r; |
| list[i].greenBits = g; |
| list[i].blueBits = b; |
| count++; |
| } |
| } |
| mode++; |
| } |
| while (success && (count < maxcount)); |
| |
| return count; |
| } |
| |
| |
| //======================================================================== |
| // Get the desktop video mode |
| //======================================================================== |
| |
| void _glfwPlatformGetDesktopMode(GLFWvidmode* mode) |
| { |
| DEVMODE dm; |
| |
| // Get desktop display mode |
| dm.dmSize = sizeof(DEVMODE); |
| EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); |
| |
| // Return desktop mode parameters |
| mode->width = dm.dmPelsWidth; |
| mode->height = dm.dmPelsHeight; |
| _glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); |
| } |
| |