| //======================================================================== |
| // Joystick input test |
| // Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| // |
| // This test displays the state of every button and axis of every connected |
| // joystick and/or gamepad |
| // |
| //======================================================================== |
| |
| #include <GL/glfw3.h> |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| typedef struct Joystick |
| { |
| GLboolean present; |
| char* name; |
| float* axes; |
| unsigned char* buttons; |
| int axis_count; |
| int button_count; |
| } Joystick; |
| |
| static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; |
| static int joystick_count = 0; |
| |
| static void error_callback(int error, const char* description) |
| { |
| fprintf(stderr, "Error: %s\n", description); |
| } |
| |
| static void window_size_callback(GLFWwindow window, int width, int height) |
| { |
| glViewport(0, 0, width, height); |
| } |
| |
| static void draw_joystick(Joystick* j, int x, int y, int width, int height) |
| { |
| int i; |
| int axis_width, axis_height; |
| int button_width, button_height; |
| |
| axis_width = width / j->axis_count; |
| axis_height = 3 * height / 4; |
| |
| button_width = width / j->button_count; |
| button_height = height / 4; |
| |
| for (i = 0; i < j->axis_count; i++) |
| { |
| float value = j->axes[i] / 2.f + 0.5f; |
| |
| glColor3f(0.3f, 0.3f, 0.3f); |
| glRecti(x + i * axis_width, |
| y, |
| x + (i + 1) * axis_width, |
| y + axis_height); |
| |
| glColor3f(1.f, 1.f, 1.f); |
| glRecti(x + i * axis_width, |
| y + (int) (value * (axis_height - 5)), |
| x + (i + 1) * axis_width, |
| y + 5 + (int) (value * (axis_height - 5))); |
| } |
| |
| for (i = 0; i < j->button_count; i++) |
| { |
| if (j->buttons[i]) |
| glColor3f(1.f, 1.f, 1.f); |
| else |
| glColor3f(0.3f, 0.3f, 0.3f); |
| |
| glRecti(x + i * button_width, |
| y + axis_height, |
| x + (i + 1) * button_width, |
| y + axis_height + button_height); |
| } |
| } |
| |
| static void draw_joysticks(GLFWwindow window) |
| { |
| int i, width, height; |
| |
| glfwGetWindowSize(window, &width, &height); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0.f, width, height, 0.f, 1.f, -1.f); |
| glMatrixMode(GL_MODELVIEW); |
| |
| for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) |
| { |
| Joystick* j = joysticks + i; |
| |
| if (j->present) |
| { |
| draw_joystick(j, |
| 0, i * height / joystick_count, |
| width, height / joystick_count); |
| } |
| } |
| } |
| |
| static void refresh_joysticks(void) |
| { |
| int i; |
| |
| for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) |
| { |
| Joystick* j = joysticks + i; |
| |
| if (glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_PRESENT)) |
| { |
| int axis_count, button_count; |
| |
| free(j->name); |
| j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i)); |
| |
| axis_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_AXES); |
| if (axis_count != j->axis_count) |
| { |
| j->axis_count = axis_count; |
| j->axes = realloc(j->axes, j->axis_count * sizeof(float)); |
| } |
| |
| glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count); |
| |
| button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS); |
| if (button_count != j->button_count) |
| { |
| j->button_count = button_count; |
| j->buttons = realloc(j->buttons, j->button_count); |
| } |
| |
| glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, j->buttons, j->button_count); |
| |
| if (!j->present) |
| { |
| printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n", |
| i + 1, j->name, j->axis_count, j->button_count); |
| |
| joystick_count++; |
| } |
| |
| j->present = GL_TRUE; |
| } |
| else |
| { |
| if (j->present) |
| { |
| printf("Lost joystick %i named \'%s\'\n", i + 1, j->name); |
| |
| free(j->name); |
| free(j->axes); |
| free(j->buttons); |
| memset(j, 0, sizeof(Joystick)); |
| |
| joystick_count--; |
| } |
| } |
| } |
| } |
| |
| int main(void) |
| { |
| GLFWwindow window; |
| |
| memset(joysticks, 0, sizeof(joysticks)); |
| |
| glfwSetErrorCallback(error_callback); |
| |
| if (!glfwInit()) |
| exit(EXIT_FAILURE); |
| |
| window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL); |
| if (!window) |
| { |
| glfwTerminate(); |
| exit(EXIT_FAILURE); |
| } |
| |
| glfwSetWindowSizeCallback(window, window_size_callback); |
| |
| glfwMakeContextCurrent(window); |
| glfwSwapInterval(1); |
| |
| while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE)) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| refresh_joysticks(); |
| draw_joysticks(window); |
| |
| glfwSwapBuffers(window); |
| glfwPollEvents(); |
| } |
| |
| glfwTerminate(); |
| exit(EXIT_SUCCESS); |
| } |
| |