| /************************************************************************* |
| * GLFW 3.3 - www.glfw.org |
| * A library for OpenGL, window and input |
| *------------------------------------------------------------------------ |
| * Copyright (c) 2002-2006 Marcus Geelnard |
| * Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> |
| * |
| * This software is provided 'as-is', without any express or implied |
| * warranty. In no event will the authors be held liable for any damages |
| * arising from the use of this software. |
| * |
| * Permission is granted to anyone to use this software for any purpose, |
| * including commercial applications, and to alter it and redistribute it |
| * freely, subject to the following restrictions: |
| * |
| * 1. The origin of this software must not be misrepresented; you must not |
| * claim that you wrote the original software. If you use this software |
| * in a product, an acknowledgment in the product documentation would |
| * be appreciated but is not required. |
| * |
| * 2. Altered source versions must be plainly marked as such, and must not |
| * be misrepresented as being the original software. |
| * |
| * 3. This notice may not be removed or altered from any source |
| * distribution. |
| * |
| *************************************************************************/ |
| |
| #ifndef _glfw3_h_ |
| #define _glfw3_h_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| /************************************************************************* |
| * Doxygen documentation |
| *************************************************************************/ |
| |
| /*! @file glfw3.h |
| * @brief The header of the GLFW 3 API. |
| * |
| * This is the header file of the GLFW 3 API. It defines all its types and |
| * declares all its functions. |
| * |
| * For more information about how to use this file, see @ref build_include. |
| */ |
| /*! @defgroup context Context reference |
| * @brief Functions and types related to OpenGL and OpenGL ES contexts. |
| * |
| * This is the reference documentation for OpenGL and OpenGL ES context related |
| * functions. For more task-oriented information, see the @ref context_guide. |
| */ |
| /*! @defgroup vulkan Vulkan reference |
| * @brief Functions and types related to Vulkan. |
| * |
| * This is the reference documentation for Vulkan related functions and types. |
| * For more task-oriented information, see the @ref vulkan_guide. |
| */ |
| /*! @defgroup init Initialization, version and error reference |
| * @brief Functions and types related to initialization and error handling. |
| * |
| * This is the reference documentation for initialization and termination of |
| * the library, version management and error handling. For more task-oriented |
| * information, see the @ref intro_guide. |
| */ |
| /*! @defgroup input Input reference |
| * @brief Functions and types related to input handling. |
| * |
| * This is the reference documentation for input related functions and types. |
| * For more task-oriented information, see the @ref input_guide. |
| */ |
| /*! @defgroup monitor Monitor reference |
| * @brief Functions and types related to monitors. |
| * |
| * This is the reference documentation for monitor related functions and types. |
| * For more task-oriented information, see the @ref monitor_guide. |
| */ |
| /*! @defgroup window Window reference |
| * @brief Functions and types related to windows. |
| * |
| * This is the reference documentation for window related functions and types, |
| * including creation, deletion and event polling. For more task-oriented |
| * information, see the @ref window_guide. |
| */ |
| |
| |
| /************************************************************************* |
| * Compiler- and platform-specific preprocessor work |
| *************************************************************************/ |
| |
| /* If we are we on Windows, we want a single define for it. |
| */ |
| #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) |
| #define _WIN32 |
| #endif /* _WIN32 */ |
| |
| /* It is customary to use APIENTRY for OpenGL function pointer declarations on |
| * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. |
| */ |
| #ifndef APIENTRY |
| #ifdef _WIN32 |
| #define APIENTRY __stdcall |
| #else |
| #define APIENTRY |
| #endif |
| #define GLFW_APIENTRY_DEFINED |
| #endif /* APIENTRY */ |
| |
| /* Some Windows OpenGL headers need this. |
| */ |
| #if !defined(WINGDIAPI) && defined(_WIN32) |
| #define WINGDIAPI __declspec(dllimport) |
| #define GLFW_WINGDIAPI_DEFINED |
| #endif /* WINGDIAPI */ |
| |
| /* Some Windows GLU headers need this. |
| */ |
| #if !defined(CALLBACK) && defined(_WIN32) |
| #define CALLBACK __stdcall |
| #define GLFW_CALLBACK_DEFINED |
| #endif /* CALLBACK */ |
| |
| /* Include because most Windows GLU headers need wchar_t and |
| * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. |
| * Include it unconditionally to avoid surprising side-effects. |
| */ |
| #include <stddef.h> |
| |
| /* Include because it is needed by Vulkan and related functions. |
| * Include it unconditionally to avoid surprising side-effects. |
| */ |
| #include <stdint.h> |
| |
| /* Include the chosen OpenGL or OpenGL ES headers. |
| */ |
| #if defined(GLFW_INCLUDE_ES1) |
| |
| #include <GLES/gl.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES/glext.h> |
| #endif |
| |
| #elif defined(GLFW_INCLUDE_ES2) |
| |
| #include <GLES2/gl2.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES2/gl2ext.h> |
| #endif |
| |
| #elif defined(GLFW_INCLUDE_ES3) |
| |
| #include <GLES3/gl3.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES2/gl2ext.h> |
| #endif |
| |
| #elif defined(GLFW_INCLUDE_ES31) |
| |
| #include <GLES3/gl31.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES2/gl2ext.h> |
| #endif |
| |
| #elif defined(GLFW_INCLUDE_ES32) |
| |
| #include <GLES3/gl32.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES2/gl2ext.h> |
| #endif |
| |
| #elif defined(GLFW_INCLUDE_GLCOREARB) |
| |
| #if defined(__APPLE__) |
| |
| #include <OpenGL/gl3.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <OpenGL/gl3ext.h> |
| #endif /*GLFW_INCLUDE_GLEXT*/ |
| |
| #else /*__APPLE__*/ |
| |
| #include <GL/glcorearb.h> |
| |
| #endif /*__APPLE__*/ |
| |
| #elif !defined(GLFW_INCLUDE_NONE) |
| |
| #if defined(__APPLE__) |
| |
| #if !defined(GLFW_INCLUDE_GLEXT) |
| #define GL_GLEXT_LEGACY |
| #endif |
| #include <OpenGL/gl.h> |
| #if defined(GLFW_INCLUDE_GLU) |
| #include <OpenGL/glu.h> |
| #endif |
| |
| #else /*__APPLE__*/ |
| |
| #include <GL/gl.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GL/glext.h> |
| #endif |
| #if defined(GLFW_INCLUDE_GLU) |
| #include <GL/glu.h> |
| #endif |
| |
| #endif /*__APPLE__*/ |
| |
| #endif /* OpenGL and OpenGL ES headers */ |
| |
| #if defined(GLFW_INCLUDE_VULKAN) |
| #include <vulkan/vulkan.h> |
| #endif /* Vulkan header */ |
| |
| #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
| /* GLFW_DLL must be defined by applications that are linking against the DLL |
| * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW |
| * configuration header when compiling the DLL version of the library. |
| */ |
| #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" |
| #endif |
| |
| /* GLFWAPI is used to declare public API functions for export |
| * from the DLL / shared library / dynamic library. |
| */ |
| #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) |
| /* We are building GLFW as a Win32 DLL */ |
| #define GLFWAPI __declspec(dllexport) |
| #elif defined(_WIN32) && defined(GLFW_DLL) |
| /* We are calling GLFW as a Win32 DLL */ |
| #define GLFWAPI __declspec(dllimport) |
| #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) |
| /* We are building GLFW as a shared / dynamic library */ |
| #define GLFWAPI __attribute__((visibility("default"))) |
| #else |
| /* We are building or calling GLFW as a static library */ |
| #define GLFWAPI |
| #endif |
| |
| |
| /************************************************************************* |
| * GLFW API tokens |
| *************************************************************************/ |
| |
| /*! @name GLFW version macros |
| * @{ */ |
| /*! @brief The major version number of the GLFW library. |
| * |
| * This is incremented when the API is changed in non-compatible ways. |
| * @ingroup init |
| */ |
| #define GLFW_VERSION_MAJOR 3 |
| /*! @brief The minor version number of the GLFW library. |
| * |
| * This is incremented when features are added to the API but it remains |
| * backward-compatible. |
| * @ingroup init |
| */ |
| #define GLFW_VERSION_MINOR 3 |
| /*! @brief The revision number of the GLFW library. |
| * |
| * This is incremented when a bug fix release is made that does not contain any |
| * API changes. |
| * @ingroup init |
| */ |
| #define GLFW_VERSION_REVISION 0 |
| /*! @} */ |
| |
| /*! @name Boolean values |
| * @{ */ |
| /*! @brief One. |
| * |
| * One. Seriously. You don't _need_ to use this symbol in your code. It's |
| * semantic sugar for the number 1. You can also use `1` or `true` or `_True` |
| * or `GL_TRUE` or whatever you want. |
| */ |
| #define GLFW_TRUE 1 |
| /*! @brief Zero. |
| * |
| * Zero. Seriously. You don't _need_ to use this symbol in your code. It's |
| * semantic sugar for the number 0. You can also use `0` or `false` or |
| * `_False` or `GL_FALSE` or whatever you want. |
| */ |
| #define GLFW_FALSE 0 |
| /*! @} */ |
| |
| /*! @name Key and button actions |
| * @{ */ |
| /*! @brief The key or mouse button was released. |
| * |
| * The key or mouse button was released. |
| * |
| * @ingroup input |
| */ |
| #define GLFW_RELEASE 0 |
| /*! @brief The key or mouse button was pressed. |
| * |
| * The key or mouse button was pressed. |
| * |
| * @ingroup input |
| */ |
| #define GLFW_PRESS 1 |
| /*! @brief The key was held down until it repeated. |
| * |
| * The key was held down until it repeated. |
| * |
| * @ingroup input |
| */ |
| #define GLFW_REPEAT 2 |
| /*! @} */ |
| |
| /*! @defgroup hat_state Joystick hat states |
| * |
| * See [joystick hat input](@ref joystick_hat) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_HAT_CENTERED 0 |
| #define GLFW_HAT_UP 1 |
| #define GLFW_HAT_RIGHT 2 |
| #define GLFW_HAT_DOWN 4 |
| #define GLFW_HAT_LEFT 8 |
| #define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) |
| #define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) |
| #define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) |
| #define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) |
| /*! @} */ |
| |
| /*! @defgroup keys Keyboard keys |
| * @brief Keyboard key IDs. |
| * |
| * See [key input](@ref input_key) for how these are used. |
| * |
| * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), |
| * but re-arranged to map to 7-bit ASCII for printable keys (function keys are |
| * put in the 256+ range). |
| * |
| * The naming of the key codes follow these rules: |
| * - The US keyboard layout is used |
| * - Names of printable alpha-numeric characters are used (e.g. "A", "R", |
| * "3", etc.) |
| * - For non-alphanumeric characters, Unicode:ish names are used (e.g. |
| * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not |
| * correspond to the Unicode standard (usually for brevity) |
| * - Keys that lack a clear US mapping are named "WORLD_x" |
| * - For non-printable keys, custom names are used (e.g. "F4", |
| * "BACKSPACE", etc.) |
| * |
| * @ingroup input |
| * @{ |
| */ |
| |
| /* The unknown key */ |
| #define GLFW_KEY_UNKNOWN -1 |
| |
| /* Printable keys */ |
| #define GLFW_KEY_SPACE 32 |
| #define GLFW_KEY_APOSTROPHE 39 /* ' */ |
| #define GLFW_KEY_COMMA 44 /* , */ |
| #define GLFW_KEY_MINUS 45 /* - */ |
| #define GLFW_KEY_PERIOD 46 /* . */ |
| #define GLFW_KEY_SLASH 47 /* / */ |
| #define GLFW_KEY_0 48 |
| #define GLFW_KEY_1 49 |
| #define GLFW_KEY_2 50 |
| #define GLFW_KEY_3 51 |
| #define GLFW_KEY_4 52 |
| #define GLFW_KEY_5 53 |
| #define GLFW_KEY_6 54 |
| #define GLFW_KEY_7 55 |
| #define GLFW_KEY_8 56 |
| #define GLFW_KEY_9 57 |
| #define GLFW_KEY_SEMICOLON 59 /* ; */ |
| #define GLFW_KEY_EQUAL 61 /* = */ |
| #define GLFW_KEY_A 65 |
| #define GLFW_KEY_B 66 |
| #define GLFW_KEY_C 67 |
| #define GLFW_KEY_D 68 |
| #define GLFW_KEY_E 69 |
| #define GLFW_KEY_F 70 |
| #define GLFW_KEY_G 71 |
| #define GLFW_KEY_H 72 |
| #define GLFW_KEY_I 73 |
| #define GLFW_KEY_J 74 |
| #define GLFW_KEY_K 75 |
| #define GLFW_KEY_L 76 |
| #define GLFW_KEY_M 77 |
| #define GLFW_KEY_N 78 |
| #define GLFW_KEY_O 79 |
| #define GLFW_KEY_P 80 |
| #define GLFW_KEY_Q 81 |
| #define GLFW_KEY_R 82 |
| #define GLFW_KEY_S 83 |
| #define GLFW_KEY_T 84 |
| #define GLFW_KEY_U 85 |
| #define GLFW_KEY_V 86 |
| #define GLFW_KEY_W 87 |
| #define GLFW_KEY_X 88 |
| #define GLFW_KEY_Y 89 |
| #define GLFW_KEY_Z 90 |
| #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ |
| #define GLFW_KEY_BACKSLASH 92 /* \ */ |
| #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ |
| #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ |
| #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ |
| #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ |
| |
| /* Function keys */ |
| #define GLFW_KEY_ESCAPE 256 |
| #define GLFW_KEY_ENTER 257 |
| #define GLFW_KEY_TAB 258 |
| #define GLFW_KEY_BACKSPACE 259 |
| #define GLFW_KEY_INSERT 260 |
| #define GLFW_KEY_DELETE 261 |
| #define GLFW_KEY_RIGHT 262 |
| #define GLFW_KEY_LEFT 263 |
| #define GLFW_KEY_DOWN 264 |
| #define GLFW_KEY_UP 265 |
| #define GLFW_KEY_PAGE_UP 266 |
| #define GLFW_KEY_PAGE_DOWN 267 |
| #define GLFW_KEY_HOME 268 |
| #define GLFW_KEY_END 269 |
| #define GLFW_KEY_CAPS_LOCK 280 |
| #define GLFW_KEY_SCROLL_LOCK 281 |
| #define GLFW_KEY_NUM_LOCK 282 |
| #define GLFW_KEY_PRINT_SCREEN 283 |
| #define GLFW_KEY_PAUSE 284 |
| #define GLFW_KEY_F1 290 |
| #define GLFW_KEY_F2 291 |
| #define GLFW_KEY_F3 292 |
| #define GLFW_KEY_F4 293 |
| #define GLFW_KEY_F5 294 |
| #define GLFW_KEY_F6 295 |
| #define GLFW_KEY_F7 296 |
| #define GLFW_KEY_F8 297 |
| #define GLFW_KEY_F9 298 |
| #define GLFW_KEY_F10 299 |
| #define GLFW_KEY_F11 300 |
| #define GLFW_KEY_F12 301 |
| #define GLFW_KEY_F13 302 |
| #define GLFW_KEY_F14 303 |
| #define GLFW_KEY_F15 304 |
| #define GLFW_KEY_F16 305 |
| #define GLFW_KEY_F17 306 |
| #define GLFW_KEY_F18 307 |
| #define GLFW_KEY_F19 308 |
| #define GLFW_KEY_F20 309 |
| #define GLFW_KEY_F21 310 |
| #define GLFW_KEY_F22 311 |
| #define GLFW_KEY_F23 312 |
| #define GLFW_KEY_F24 313 |
| #define GLFW_KEY_F25 314 |
| #define GLFW_KEY_KP_0 320 |
| #define GLFW_KEY_KP_1 321 |
| #define GLFW_KEY_KP_2 322 |
| #define GLFW_KEY_KP_3 323 |
| #define GLFW_KEY_KP_4 324 |
| #define GLFW_KEY_KP_5 325 |
| #define GLFW_KEY_KP_6 326 |
| #define GLFW_KEY_KP_7 327 |
| #define GLFW_KEY_KP_8 328 |
| #define GLFW_KEY_KP_9 329 |
| #define GLFW_KEY_KP_DECIMAL 330 |
| #define GLFW_KEY_KP_DIVIDE 331 |
| #define GLFW_KEY_KP_MULTIPLY 332 |
| #define GLFW_KEY_KP_SUBTRACT 333 |
| #define GLFW_KEY_KP_ADD 334 |
| #define GLFW_KEY_KP_ENTER 335 |
| #define GLFW_KEY_KP_EQUAL 336 |
| #define GLFW_KEY_LEFT_SHIFT 340 |
| #define GLFW_KEY_LEFT_CONTROL 341 |
| #define GLFW_KEY_LEFT_ALT 342 |
| #define GLFW_KEY_LEFT_SUPER 343 |
| #define GLFW_KEY_RIGHT_SHIFT 344 |
| #define GLFW_KEY_RIGHT_CONTROL 345 |
| #define GLFW_KEY_RIGHT_ALT 346 |
| #define GLFW_KEY_RIGHT_SUPER 347 |
| #define GLFW_KEY_MENU 348 |
| |
| #define GLFW_KEY_LAST GLFW_KEY_MENU |
| |
| /*! @} */ |
| |
| /*! @defgroup mods Modifier key flags |
| * @brief Modifier key flags. |
| * |
| * See [key input](@ref input_key) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| |
| /*! @brief If this bit is set one or more Shift keys were held down. |
| * |
| * If this bit is set one or more Shift keys were held down. |
| */ |
| #define GLFW_MOD_SHIFT 0x0001 |
| /*! @brief If this bit is set one or more Control keys were held down. |
| * |
| * If this bit is set one or more Control keys were held down. |
| */ |
| #define GLFW_MOD_CONTROL 0x0002 |
| /*! @brief If this bit is set one or more Alt keys were held down. |
| * |
| * If this bit is set one or more Alt keys were held down. |
| */ |
| #define GLFW_MOD_ALT 0x0004 |
| /*! @brief If this bit is set one or more Super keys were held down. |
| * |
| * If this bit is set one or more Super keys were held down. |
| */ |
| #define GLFW_MOD_SUPER 0x0008 |
| /*! @brief If this bit is set the Caps Lock key is enabled. |
| * |
| * If this bit is set the Caps Lock key is enabled and the @ref |
| * GLFW_LOCK_KEY_MODS input mode is set. |
| */ |
| #define GLFW_MOD_CAPS_LOCK 0x0010 |
| /*! @brief If this bit is set the Num Lock key is enabled. |
| * |
| * If this bit is set the Num Lock key is enabled and the @ref |
| * GLFW_LOCK_KEY_MODS input mode is set. |
| */ |
| #define GLFW_MOD_NUM_LOCK 0x0020 |
| |
| /*! @} */ |
| |
| /*! @defgroup buttons Mouse buttons |
| * @brief Mouse button IDs. |
| * |
| * See [mouse button input](@ref input_mouse_button) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_MOUSE_BUTTON_1 0 |
| #define GLFW_MOUSE_BUTTON_2 1 |
| #define GLFW_MOUSE_BUTTON_3 2 |
| #define GLFW_MOUSE_BUTTON_4 3 |
| #define GLFW_MOUSE_BUTTON_5 4 |
| #define GLFW_MOUSE_BUTTON_6 5 |
| #define GLFW_MOUSE_BUTTON_7 6 |
| #define GLFW_MOUSE_BUTTON_8 7 |
| #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 |
| #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 |
| #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 |
| #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 |
| /*! @} */ |
| |
| /*! @defgroup joysticks Joysticks |
| * @brief Joystick IDs. |
| * |
| * See [joystick input](@ref joystick) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_JOYSTICK_1 0 |
| #define GLFW_JOYSTICK_2 1 |
| #define GLFW_JOYSTICK_3 2 |
| #define GLFW_JOYSTICK_4 3 |
| #define GLFW_JOYSTICK_5 4 |
| #define GLFW_JOYSTICK_6 5 |
| #define GLFW_JOYSTICK_7 6 |
| #define GLFW_JOYSTICK_8 7 |
| #define GLFW_JOYSTICK_9 8 |
| #define GLFW_JOYSTICK_10 9 |
| #define GLFW_JOYSTICK_11 10 |
| #define GLFW_JOYSTICK_12 11 |
| #define GLFW_JOYSTICK_13 12 |
| #define GLFW_JOYSTICK_14 13 |
| #define GLFW_JOYSTICK_15 14 |
| #define GLFW_JOYSTICK_16 15 |
| #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 |
| /*! @} */ |
| |
| /*! @defgroup gamepad_buttons Gamepad buttons |
| * @brief Gamepad buttons. |
| * |
| * See @ref gamepad for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_GAMEPAD_BUTTON_A 0 |
| #define GLFW_GAMEPAD_BUTTON_B 1 |
| #define GLFW_GAMEPAD_BUTTON_X 2 |
| #define GLFW_GAMEPAD_BUTTON_Y 3 |
| #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 |
| #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 |
| #define GLFW_GAMEPAD_BUTTON_BACK 6 |
| #define GLFW_GAMEPAD_BUTTON_START 7 |
| #define GLFW_GAMEPAD_BUTTON_GUIDE 8 |
| #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 |
| #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 |
| #define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 |
| #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 |
| #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 |
| #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 |
| #define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT |
| |
| #define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A |
| #define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B |
| #define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X |
| #define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y |
| /*! @} */ |
| |
| /*! @defgroup gamepad_axes Gamepad axes |
| * @brief Gamepad axes. |
| * |
| * See @ref gamepad for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_GAMEPAD_AXIS_LEFT_X 0 |
| #define GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
| #define GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
| #define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
| #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
| #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
| #define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
| /*! @} */ |
| |
| /*! @defgroup errors Error codes |
| * @brief Error codes. |
| * |
| * See [error handling](@ref error_handling) for how these are used. |
| * |
| * @ingroup init |
| * @{ */ |
| /*! @brief No error has occurred. |
| * |
| * No error has occurred. |
| * |
| * @analysis Yay. |
| */ |
| #define GLFW_NO_ERROR 0 |
| /*! @brief GLFW has not been initialized. |
| * |
| * This occurs if a GLFW function was called that must not be called unless the |
| * library is [initialized](@ref intro_init). |
| * |
| * @analysis Application programmer error. Initialize GLFW before calling any |
| * function that requires initialization. |
| */ |
| #define GLFW_NOT_INITIALIZED 0x00010001 |
| /*! @brief No context is current for this thread. |
| * |
| * This occurs if a GLFW function was called that needs and operates on the |
| * current OpenGL or OpenGL ES context but no context is current on the calling |
| * thread. One such function is @ref glfwSwapInterval. |
| * |
| * @analysis Application programmer error. Ensure a context is current before |
| * calling functions that require a current context. |
| */ |
| #define GLFW_NO_CURRENT_CONTEXT 0x00010002 |
| /*! @brief One of the arguments to the function was an invalid enum value. |
| * |
| * One of the arguments to the function was an invalid enum value, for example |
| * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. |
| * |
| * @analysis Application programmer error. Fix the offending call. |
| */ |
| #define GLFW_INVALID_ENUM 0x00010003 |
| /*! @brief One of the arguments to the function was an invalid value. |
| * |
| * One of the arguments to the function was an invalid value, for example |
| * requesting a non-existent OpenGL or OpenGL ES version like 2.7. |
| * |
| * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead |
| * result in a @ref GLFW_VERSION_UNAVAILABLE error. |
| * |
| * @analysis Application programmer error. Fix the offending call. |
| */ |
| #define GLFW_INVALID_VALUE 0x00010004 |
| /*! @brief A memory allocation failed. |
| * |
| * A memory allocation failed. |
| * |
| * @analysis A bug in GLFW or the underlying operating system. Report the bug |
| * to our [issue tracker](https://github.com/glfw/glfw/issues). |
| */ |
| #define GLFW_OUT_OF_MEMORY 0x00010005 |
| /*! @brief GLFW could not find support for the requested API on the system. |
| * |
| * GLFW could not find support for the requested API on the system. |
| * |
| * @analysis The installed graphics driver does not support the requested |
| * API, or does not support it via the chosen context creation backend. |
| * Below are a few examples. |
| * |
| * @par |
| * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only |
| * supports OpenGL ES via EGL, while Nvidia and Intel only support it via |
| * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa |
| * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary |
| * driver. Older graphics drivers do not support Vulkan. |
| */ |
| #define GLFW_API_UNAVAILABLE 0x00010006 |
| /*! @brief The requested OpenGL or OpenGL ES version is not available. |
| * |
| * The requested OpenGL or OpenGL ES version (including any requested context |
| * or framebuffer hints) is not available on this machine. |
| * |
| * @analysis The machine does not support your requirements. If your |
| * application is sufficiently flexible, downgrade your requirements and try |
| * again. Otherwise, inform the user that their machine does not match your |
| * requirements. |
| * |
| * @par |
| * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 |
| * comes out before the 4.x series gets that far, also fail with this error and |
| * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions |
| * will exist. |
| */ |
| #define GLFW_VERSION_UNAVAILABLE 0x00010007 |
| /*! @brief A platform-specific error occurred that does not match any of the |
| * more specific categories. |
| * |
| * A platform-specific error occurred that does not match any of the more |
| * specific categories. |
| * |
| * @analysis A bug or configuration error in GLFW, the underlying operating |
| * system or its drivers, or a lack of required resources. Report the issue to |
| * our [issue tracker](https://github.com/glfw/glfw/issues). |
| */ |
| #define GLFW_PLATFORM_ERROR 0x00010008 |
| /*! @brief The requested format is not supported or available. |
| * |
| * If emitted during window creation, the requested pixel format is not |
| * supported. |
| * |
| * If emitted when querying the clipboard, the contents of the clipboard could |
| * not be converted to the requested format. |
| * |
| * @analysis If emitted during window creation, one or more |
| * [hard constraints](@ref window_hints_hard) did not match any of the |
| * available pixel formats. If your application is sufficiently flexible, |
| * downgrade your requirements and try again. Otherwise, inform the user that |
| * their machine does not match your requirements. |
| * |
| * @par |
| * If emitted when querying the clipboard, ignore the error or report it to |
| * the user, as appropriate. |
| */ |
| #define GLFW_FORMAT_UNAVAILABLE 0x00010009 |
| /*! @brief The specified window does not have an OpenGL or OpenGL ES context. |
| * |
| * A window that does not have an OpenGL or OpenGL ES context was passed to |
| * a function that requires it to have one. |
| * |
| * @analysis Application programmer error. Fix the offending call. |
| */ |
| #define GLFW_NO_WINDOW_CONTEXT 0x0001000A |
| /*! @} */ |
| |
| /*! @addtogroup window |
| * @{ */ |
| /*! @brief Input focus window hint and attribute |
| * |
| * Input focus [window hint](@ref GLFW_FOCUSED_hint) or |
| * [window attribute](@ref GLFW_FOCUSED_attrib). |
| */ |
| #define GLFW_FOCUSED 0x00020001 |
| /*! @brief Window iconification window attribute |
| * |
| * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). |
| */ |
| #define GLFW_ICONIFIED 0x00020002 |
| /*! @brief Window resize-ability window hint and attribute |
| * |
| * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and |
| * [window attribute](@ref GLFW_RESIZABLE_attrib). |
| */ |
| #define GLFW_RESIZABLE 0x00020003 |
| /*! @brief Window visibility window hint and attribute |
| * |
| * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and |
| * [window attribute](@ref GLFW_VISIBLE_attrib). |
| */ |
| #define GLFW_VISIBLE 0x00020004 |
| /*! @brief Window decoration window hint and attribute |
| * |
| * Window decoration [window hint](@ref GLFW_DECORATED_hint) and |
| * [window attribute](@ref GLFW_DECORATED_attrib). |
| */ |
| #define GLFW_DECORATED 0x00020005 |
| /*! @brief Window auto-iconification window hint and attribute |
| * |
| * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and |
| * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). |
| */ |
| #define GLFW_AUTO_ICONIFY 0x00020006 |
| /*! @brief Window decoration window hint and attribute |
| * |
| * Window decoration [window hint](@ref GLFW_FLOATING_hint) and |
| * [window attribute](@ref GLFW_FLOATING_attrib). |
| */ |
| #define GLFW_FLOATING 0x00020007 |
| /*! @brief Window maximization window hint and attribute |
| * |
| * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and |
| * [window attribute](@ref GLFW_MAXIMIZED_attrib). |
| */ |
| #define GLFW_MAXIMIZED 0x00020008 |
| /*! @brief Cursor centering window hint |
| * |
| * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). |
| */ |
| #define GLFW_CENTER_CURSOR 0x00020009 |
| /*! @brief Window framebuffer transparency hint and attribute |
| * |
| * Window framebuffer transparency |
| * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and |
| * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). |
| */ |
| #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A |
| |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). |
| */ |
| #define GLFW_RED_BITS 0x00021001 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). |
| */ |
| #define GLFW_GREEN_BITS 0x00021002 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). |
| */ |
| #define GLFW_BLUE_BITS 0x00021003 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). |
| */ |
| #define GLFW_ALPHA_BITS 0x00021004 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). |
| */ |
| #define GLFW_DEPTH_BITS 0x00021005 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). |
| */ |
| #define GLFW_STENCIL_BITS 0x00021006 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). |
| */ |
| #define GLFW_ACCUM_RED_BITS 0x00021007 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). |
| */ |
| #define GLFW_ACCUM_GREEN_BITS 0x00021008 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). |
| */ |
| #define GLFW_ACCUM_BLUE_BITS 0x00021009 |
| /*! @brief Framebuffer bit depth hint. |
| * |
| * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). |
| */ |
| #define GLFW_ACCUM_ALPHA_BITS 0x0002100A |
| /*! @brief Framebuffer auxiliary buffer hint. |
| * |
| * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). |
| */ |
| #define GLFW_AUX_BUFFERS 0x0002100B |
| /*! @brief OpenGL stereoscopic rendering hint. |
| * |
| * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). |
| */ |
| #define GLFW_STEREO 0x0002100C |
| /*! @brief Framebuffer MSAA samples hint. |
| * |
| * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). |
| */ |
| #define GLFW_SAMPLES 0x0002100D |
| /*! @brief Framebuffer sRGB hint. |
| * |
| * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). |
| */ |
| #define GLFW_SRGB_CAPABLE 0x0002100E |
| /*! @brief Monitor refresh rate hint. |
| * |
| * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). |
| */ |
| #define GLFW_REFRESH_RATE 0x0002100F |
| /*! @brief Framebuffer double buffering hint. |
| * |
| * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). |
| */ |
| #define GLFW_DOUBLEBUFFER 0x00021010 |
| |
| /*! @brief Context client API hint and attribute. |
| * |
| * Context client API [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CLIENT_API 0x00022001 |
| /*! @brief Context client API major version hint and attribute. |
| * |
| * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 |
| /*! @brief Context client API minor version hint and attribute. |
| * |
| * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 |
| /*! @brief Context client API revision number hint and attribute. |
| * |
| * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_REVISION 0x00022004 |
| /*! @brief Context robustness hint and attribute. |
| * |
| * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 |
| /*! @brief OpenGL forward-compatibility hint and attribute. |
| * |
| * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 |
| /*! @brief OpenGL debug context hint and attribute. |
| * |
| * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 |
| /*! @brief OpenGL profile hint and attribute. |
| * |
| * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_OPENGL_PROFILE 0x00022008 |
| /*! @brief Context flush-on-release hint and attribute. |
| * |
| * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 |
| /*! @brief Context error suppression hint and attribute. |
| * |
| * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_NO_ERROR 0x0002200A |
| /*! @brief Context creation API hint and attribute. |
| * |
| * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and |
| * [attribute](@ref GLFW_CLIENT_API_attrib). |
| */ |
| #define GLFW_CONTEXT_CREATION_API 0x0002200B |
| #define GLFW_CONTEXT_RENDERER 0x0002200C |
| |
| #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 |
| #define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002 |
| #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 |
| /*! @} */ |
| |
| #define GLFW_NO_API 0 |
| #define GLFW_OPENGL_API 0x00030001 |
| #define GLFW_OPENGL_ES_API 0x00030002 |
| |
| #define GLFW_NO_ROBUSTNESS 0 |
| #define GLFW_NO_RESET_NOTIFICATION 0x00031001 |
| #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 |
| |
| #define GLFW_OPENGL_ANY_PROFILE 0 |
| #define GLFW_OPENGL_CORE_PROFILE 0x00032001 |
| #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 |
| |
| #define GLFW_CURSOR 0x00033001 |
| #define GLFW_STICKY_KEYS 0x00033002 |
| #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 |
| #define GLFW_LOCK_KEY_MODS 0x00033004 |
| |
| #define GLFW_CURSOR_NORMAL 0x00034001 |
| #define GLFW_CURSOR_HIDDEN 0x00034002 |
| #define GLFW_CURSOR_DISABLED 0x00034003 |
| |
| #define GLFW_ANY_RELEASE_BEHAVIOR 0 |
| #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 |
| #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 |
| |
| #define GLFW_NATIVE_CONTEXT_API 0x00036001 |
| #define GLFW_EGL_CONTEXT_API 0x00036002 |
| #define GLFW_OSMESA_CONTEXT_API 0x00036003 |
| |
| #define GLFW_HARDWARE_RENDERER 0x00037001 |
| #define GLFW_SOFTWARE_RENDERER 0x00037002 |
| |
| /*! @defgroup shapes Standard cursor shapes |
| * @brief Standard system cursor shapes. |
| * |
| * See [standard cursor creation](@ref cursor_standard) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| |
| /*! @brief The regular arrow cursor shape. |
| * |
| * The regular arrow cursor. |
| */ |
| #define GLFW_ARROW_CURSOR 0x00036001 |
| /*! @brief The text input I-beam cursor shape. |
| * |
| * The text input I-beam cursor shape. |
| */ |
| #define GLFW_IBEAM_CURSOR 0x00036002 |
| /*! @brief The crosshair shape. |
| * |
| * The crosshair shape. |
| */ |
| #define GLFW_CROSSHAIR_CURSOR 0x00036003 |
| /*! @brief The hand shape. |
| * |
| * The hand shape. |
| */ |
| #define GLFW_HAND_CURSOR 0x00036004 |
| /*! @brief The horizontal resize arrow shape. |
| * |
| * The horizontal resize arrow shape. |
| */ |
| #define GLFW_HRESIZE_CURSOR 0x00036005 |
| /*! @brief The vertical resize arrow shape. |
| * |
| * The vertical resize arrow shape. |
| */ |
| #define GLFW_VRESIZE_CURSOR 0x00036006 |
| /*! @} */ |
| |
| #define GLFW_CONNECTED 0x00040001 |
| #define GLFW_DISCONNECTED 0x00040002 |
| |
| /*! @addtogroup init |
| * @{ */ |
| #define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 |
| |
| #define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 |
| #define GLFW_COCOA_MENUBAR 0x00051002 |
| |
| #define GLFW_X11_WM_CLASS_NAME 0x00052001 |
| #define GLFW_X11_WM_CLASS_CLASS 0x00052002 |
| /*! @} */ |
| |
| #define GLFW_DONT_CARE -1 |
| |
| |
| /************************************************************************* |
| * GLFW API types |
| *************************************************************************/ |
| |
| /*! @brief Client API function pointer type. |
| * |
| * Generic function pointer used for returning client API function pointers |
| * without forcing a cast from a regular pointer. |
| * |
| * @sa @ref context_glext |
| * @sa @ref glfwGetProcAddress |
| * |
| * @since Added in version 3.0. |
| |
| * @ingroup context |
| */ |
| typedef void (*GLFWglproc)(void); |
| |
| /*! @brief Vulkan API function pointer type. |
| * |
| * Generic function pointer used for returning Vulkan API function pointers |
| * without forcing a cast from a regular pointer. |
| * |
| * @sa @ref vulkan_proc |
| * @sa @ref glfwGetInstanceProcAddress |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup vulkan |
| */ |
| typedef void (*GLFWvkproc)(void); |
| |
| /*! @brief Opaque monitor object. |
| * |
| * Opaque monitor object. |
| * |
| * @see @ref monitor_object |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| typedef struct GLFWmonitor GLFWmonitor; |
| |
| /*! @brief Opaque window object. |
| * |
| * Opaque window object. |
| * |
| * @see @ref window_object |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| typedef struct GLFWwindow GLFWwindow; |
| |
| /*! @brief Opaque cursor object. |
| * |
| * Opaque cursor object. |
| * |
| * @see @ref cursor_object |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup cursor |
| */ |
| typedef struct GLFWcursor GLFWcursor; |
| |
| /*! @brief The function signature for error callbacks. |
| * |
| * This is the function signature for error callback functions. |
| * |
| * @param[in] error An [error code](@ref errors). |
| * @param[in] description A UTF-8 encoded string describing the error. |
| * |
| * @sa @ref error_handling |
| * @sa @ref glfwSetErrorCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup init |
| */ |
| typedef void (* GLFWerrorfun)(int,const char*); |
| |
| /*! @brief The function signature for window position callbacks. |
| * |
| * This is the function signature for window position callback functions. |
| * |
| * @param[in] window The window that was moved. |
| * @param[in] xpos The new x-coordinate, in screen coordinates, of the |
| * upper-left corner of the client area of the window. |
| * @param[in] ypos The new y-coordinate, in screen coordinates, of the |
| * upper-left corner of the client area of the window. |
| * |
| * @sa @ref window_pos |
| * @sa @ref glfwSetWindowPosCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); |
| |
| /*! @brief The function signature for window resize callbacks. |
| * |
| * This is the function signature for window size callback functions. |
| * |
| * @param[in] window The window that was resized. |
| * @param[in] width The new width, in screen coordinates, of the window. |
| * @param[in] height The new height, in screen coordinates, of the window. |
| * |
| * @sa @ref window_size |
| * @sa @ref glfwSetWindowSizeCallback |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); |
| |
| /*! @brief The function signature for window close callbacks. |
| * |
| * This is the function signature for window close callback functions. |
| * |
| * @param[in] window The window that the user attempted to close. |
| * |
| * @sa @ref window_close |
| * @sa @ref glfwSetWindowCloseCallback |
| * |
| * @since Added in version 2.5. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowclosefun)(GLFWwindow*); |
| |
| /*! @brief The function signature for window content refresh callbacks. |
| * |
| * This is the function signature for window refresh callback functions. |
| * |
| * @param[in] window The window whose content needs to be refreshed. |
| * |
| * @sa @ref window_refresh |
| * @sa @ref glfwSetWindowRefreshCallback |
| * |
| * @since Added in version 2.5. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); |
| |
| /*! @brief The function signature for window focus/defocus callbacks. |
| * |
| * This is the function signature for window focus callback functions. |
| * |
| * @param[in] window The window that gained or lost input focus. |
| * @param[in] focused `GLFW_TRUE` if the window was given input focus, or |
| * `GLFW_FALSE` if it lost it. |
| * |
| * @sa @ref window_focus |
| * @sa @ref glfwSetWindowFocusCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for window iconify/restore callbacks. |
| * |
| * This is the function signature for window iconify/restore callback |
| * functions. |
| * |
| * @param[in] window The window that was iconified or restored. |
| * @param[in] iconified `GLFW_TRUE` if the window was iconified, or |
| * `GLFW_FALSE` if it was restored. |
| * |
| * @sa @ref window_iconify |
| * @sa @ref glfwSetWindowIconifyCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for window maximize/restore callbacks. |
| * |
| * This is the function signature for window maximize/restore callback |
| * functions. |
| * |
| * @param[in] window The window that was maximized or restored. |
| * @param[in] iconified `GLFW_TRUE` if the window was maximized, or |
| * `GLFW_FALSE` if it was restored. |
| * |
| * @sa @ref window_maximize |
| * @sa glfwSetWindowMaximizeCallback |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for framebuffer resize callbacks. |
| * |
| * This is the function signature for framebuffer resize callback |
| * functions. |
| * |
| * @param[in] window The window whose framebuffer was resized. |
| * @param[in] width The new width, in pixels, of the framebuffer. |
| * @param[in] height The new height, in pixels, of the framebuffer. |
| * |
| * @sa @ref window_fbsize |
| * @sa @ref glfwSetFramebufferSizeCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); |
| |
| /*! @brief The function signature for mouse button callbacks. |
| * |
| * This is the function signature for mouse button callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] button The [mouse button](@ref buttons) that was pressed or |
| * released. |
| * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. |
| * @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
| * held down. |
| * |
| * @sa @ref input_mouse_button |
| * @sa @ref glfwSetMouseButtonCallback |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle and modifier mask parameters. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); |
| |
| /*! @brief The function signature for cursor position callbacks. |
| * |
| * This is the function signature for cursor position callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] xpos The new cursor x-coordinate, relative to the left edge of |
| * the client area. |
| * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the |
| * client area. |
| * |
| * @sa @ref cursor_pos |
| * @sa @ref glfwSetCursorPosCallback |
| * |
| * @since Added in version 3.0. Replaces `GLFWmouseposfun`. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); |
| |
| /*! @brief The function signature for cursor enter/leave callbacks. |
| * |
| * This is the function signature for cursor enter/leave callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client |
| * area, or `GLFW_FALSE` if it left it. |
| * |
| * @sa @ref cursor_enter |
| * @sa @ref glfwSetCursorEnterCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for scroll callbacks. |
| * |
| * This is the function signature for scroll callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] xoffset The scroll offset along the x-axis. |
| * @param[in] yoffset The scroll offset along the y-axis. |
| * |
| * @sa @ref scrolling |
| * @sa @ref glfwSetScrollCallback |
| * |
| * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); |
| |
| /*! @brief The function signature for keyboard key callbacks. |
| * |
| * This is the function signature for keyboard key callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] key The [keyboard key](@ref keys) that was pressed or released. |
| * @param[in] scancode The system-specific scancode of the key. |
| * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. |
| * @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
| * held down. |
| * |
| * @sa @ref input_key |
| * @sa @ref glfwSetKeyCallback |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle, scancode and modifier mask parameters. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); |
| |
| /*! @brief The function signature for Unicode character callbacks. |
| * |
| * This is the function signature for Unicode character callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] codepoint The Unicode code point of the character. |
| * |
| * @sa @ref input_char |
| * @sa @ref glfwSetCharCallback |
| * |
| * @since Added in version 2.4. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); |
| |
| /*! @brief The function signature for Unicode character with modifiers |
| * callbacks. |
| * |
| * This is the function signature for Unicode character with modifiers callback |
| * functions. It is called for each input character, regardless of what |
| * modifier keys are held down. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] codepoint The Unicode code point of the character. |
| * @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
| * held down. |
| * |
| * @sa @ref input_char |
| * @sa @ref glfwSetCharModsCallback |
| * |
| * @deprecated Scheduled for removal in version 4.0. |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); |
| |
| /*! @brief The function signature for file drop callbacks. |
| * |
| * This is the function signature for file drop callbacks. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] count The number of dropped files. |
| * @param[in] paths The UTF-8 encoded file and/or directory path names. |
| * |
| * @sa @ref path_drop |
| * @sa @ref glfwSetDropCallback |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); |
| |
| /*! @brief The function signature for monitor configuration callbacks. |
| * |
| * This is the function signature for monitor configuration callback functions. |
| * |
| * @param[in] monitor The monitor that was connected or disconnected. |
| * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. |
| * |
| * @sa @ref monitor_event |
| * @sa @ref glfwSetMonitorCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); |
| |
| /*! @brief The function signature for joystick configuration callbacks. |
| * |
| * This is the function signature for joystick configuration callback |
| * functions. |
| * |
| * @param[in] jid The joystick that was connected or disconnected. |
| * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. |
| * |
| * @sa @ref joystick_event |
| * @sa @ref glfwSetJoystickCallback |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWjoystickfun)(int,int); |
| |
| /*! @brief Video mode type. |
| * |
| * This describes a single video mode. |
| * |
| * @sa @ref monitor_modes |
| * @sa @ref glfwGetVideoMode |
| * @sa @ref glfwGetVideoModes |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added refresh rate member. |
| * |
| * @ingroup monitor |
| */ |
| typedef struct GLFWvidmode |
| { |
| /*! The width, in screen coordinates, of the video mode. |
| */ |
| int width; |
| /*! The height, in screen coordinates, of the video mode. |
| */ |
| int height; |
| /*! The bit depth of the red channel of the video mode. |
| */ |
| int redBits; |
| /*! The bit depth of the green channel of the video mode. |
| */ |
| int greenBits; |
| /*! The bit depth of the blue channel of the video mode. |
| */ |
| int blueBits; |
| /*! The refresh rate, in Hz, of the video mode. |
| */ |
| int refreshRate; |
| } GLFWvidmode; |
| |
| /*! @brief Gamma ramp. |
| * |
| * This describes the gamma ramp for a monitor. |
| * |
| * @sa @ref monitor_gamma |
| * @sa @ref glfwGetGammaRamp |
| * @sa @ref glfwSetGammaRamp |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| typedef struct GLFWgammaramp |
| { |
| /*! An array of value describing the response of the red channel. |
| */ |
| unsigned short* red; |
| /*! An array of value describing the response of the green channel. |
| */ |
| unsigned short* green; |
| /*! An array of value describing the response of the blue channel. |
| */ |
| unsigned short* blue; |
| /*! The number of elements in each array. |
| */ |
| unsigned int size; |
| } GLFWgammaramp; |
| |
| /*! @brief Image data. |
| * |
| * This describes a single 2D image. See the documentation for each related |
| * function what the expected pixel format is. |
| * |
| * @sa @ref cursor_custom |
| * @sa @ref window_icon |
| * |
| * @since Added in version 2.1. |
| * @glfw3 Removed format and bytes-per-pixel members. |
| */ |
| typedef struct GLFWimage |
| { |
| /*! The width, in pixels, of this image. |
| */ |
| int width; |
| /*! The height, in pixels, of this image. |
| */ |
| int height; |
| /*! The pixel data of this image, arranged left-to-right, top-to-bottom. |
| */ |
| unsigned char* pixels; |
| } GLFWimage; |
| |
| /*! @brief Gamepad input state |
| * |
| * This describes the input state of a gamepad. |
| * |
| * @sa @ref gamepad |
| * @sa @ref glfwGetGamepadState |
| * |
| * @since Added in version 3.3. |
| */ |
| typedef struct GLFWgamepadstate |
| { |
| /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` |
| * or `GLFW_RELEASE`. |
| */ |
| unsigned char buttons[15]; |
| /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 |
| * to 1.0 inclusive. |
| */ |
| float axes[6]; |
| } GLFWgamepadstate; |
| |
| |
| /************************************************************************* |
| * GLFW API functions |
| *************************************************************************/ |
| |
| /*! @brief Initializes the GLFW library. |
| * |
| * This function initializes the GLFW library. Before most GLFW functions can |
| * be used, GLFW must be initialized, and before an application terminates GLFW |
| * should be terminated in order to free any resources allocated during or |
| * after initialization. |
| * |
| * If this function fails, it calls @ref glfwTerminate before returning. If it |
| * succeeds, you should call @ref glfwTerminate before the application exits. |
| * |
| * Additional calls to this function after successful initialization but before |
| * termination will return `GLFW_TRUE` immediately. |
| * |
| * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark @macos This function will change the current directory of the |
| * application to the `Contents/Resources` subdirectory of the application's |
| * bundle, if present. This can be disabled with the @ref |
| * GLFW_COCOA_CHDIR_RESOURCES init hint. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref intro_init |
| * @sa @ref glfwTerminate |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI int glfwInit(void); |
| |
| /*! @brief Terminates the GLFW library. |
| * |
| * This function destroys all remaining windows and cursors, restores any |
| * modified gamma ramps and frees any other allocated resources. Once this |
| * function is called, you must again call @ref glfwInit successfully before |
| * you will be able to use most GLFW functions. |
| * |
| * If GLFW has been successfully initialized, this function should be called |
| * before the application exits. If initialization fails, there is no need to |
| * call this function, as it is called by @ref glfwInit before it returns |
| * failure. |
| * |
| * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark This function may be called before @ref glfwInit. |
| * |
| * @warning The contexts of any remaining windows must not be current on any |
| * other thread when this function is called. |
| * |
| * @reentrancy This function must not be called from a callback. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref intro_init |
| * @sa @ref glfwInit |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI void glfwTerminate(void); |
| |
| /*! @brief Sets the specified init hint to the desired value. |
| * |
| * This function sets hints for the next initialization of GLFW. Only integer |
| * type hints can be set with this function. |
| * |
| * The values you set hints to are never reset by GLFW, but they only take |
| * effect during initialization. Once GLFW has been initialized, any values |
| * you set will be ignored until the library is terminated and initialized |
| * again. |
| * |
| * Some hints are platform specific. These may be set on any platform but they |
| * will only affect their specific platform. Other platforms will ignore them. |
| * Setting these hints requires no platform specific headers or functions. |
| * |
| * @param[in] hint The [init hint](@ref init_hints) to set. |
| * @param[in] value The new value of the init hint. |
| * |
| * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref |
| * GLFW_INVALID_VALUE. |
| * |
| * @remarks This function may be called before @ref glfwInit. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa init_hints |
| * @sa glfwInit |
| * @sa glfwInitHintString |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI void glfwInitHint(int hint, int value); |
| |
| /*! @brief Sets the specified init hint to the desired value. |
| * |
| * This function sets hints for the next initialization of GLFW. Only string |
| * type hints can be set with this function. |
| * |
| * The values you set hints to are never reset by GLFW, but they only take |
| * effect during initialization. Once GLFW has been initialized, any values |
| * you set will be ignored until the library is terminated and initialized |
| * again. |
| * |
| * Some hints are platform specific. These may be set on any platform but they |
| * will only affect their specific platform. Other platforms will ignore them. |
| * Setting these hints requires no platform specific headers or functions. |
| * |
| * @param[in] hint The [init hint](@ref init_hints) to set. |
| * @param[in] value The new value of the init hint. |
| * |
| * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref |
| * GLFW_INVALID_VALUE. |
| * |
| * @remarks This function may be called before @ref glfwInit. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa init_hints |
| * @sa glfwInit |
| * @sa glfwInitHint |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI void glfwInitHintString(int hint, const char* value); |
| |
| /*! @brief Retrieves the version of the GLFW library. |
| * |
| * This function retrieves the major, minor and revision numbers of the GLFW |
| * library. It is intended for when you are using GLFW as a shared library and |
| * want to ensure that you are using the minimum required version. |
| * |
| * Any or all of the version arguments may be `NULL`. |
| * |
| * @param[out] major Where to store the major version number, or `NULL`. |
| * @param[out] minor Where to store the minor version number, or `NULL`. |
| * @param[out] rev Where to store the revision number, or `NULL`. |
| * |
| * @errors None. |
| * |
| * @remark This function may be called before @ref glfwInit. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref intro_version |
| * @sa @ref glfwGetVersionString |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); |
| |
| /*! @brief Returns a string describing the compile-time configuration. |
| * |
| * This function returns the compile-time generated |
| * [version string](@ref intro_version_string) of the GLFW library binary. It |
| * describes the version, platform, compiler and any platform-specific |
| * compile-time options. It should not be confused with the OpenGL or OpenGL |
| * ES version string, queried with `glGetString`. |
| * |
| * __Do not use the version string__ to parse the GLFW library version. The |
| * @ref glfwGetVersion function provides the version of the running library |
| * binary in numerical format. |
| * |
| * @return The ASCII encoded GLFW version string. |
| * |
| * @errors None. |
| * |
| * @remark This function may be called before @ref glfwInit. |
| * |
| * @pointer_lifetime The returned string is static and compile-time generated. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref intro_version |
| * @sa @ref glfwGetVersion |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI const char* glfwGetVersionString(void); |
| |
| /*! @brief Returns and clears the last error for the calling thread. |
| * |
| * This function returns and clears the [error code](@ref errors) of the last |
| * error that occurred on the calling thread, and optionally a UTF-8 encoded |
| * human-readable description of it. If no error has occurred since the last |
| * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is |
| * set to `NULL`. |
| * |
| * @param[in] description Where to store the error description pointer, or `NULL`. |
| * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR |
| * (zero). |
| * |
| * @errors None. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is guaranteed to be valid only until the |
| * next error occurs or the library is terminated. |
| * |
| * @remark This function may be called before @ref glfwInit. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref error_handling |
| * @sa @ref glfwSetErrorCallback |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI int glfwGetError(const char** description); |
| |
| /*! @brief Sets the error callback. |
| * |
| * This function sets the error callback, which is called with an error code |
| * and a human-readable description each time a GLFW error occurs. |
| * |
| * The error code is set before the callback is called. Calling @ref |
| * glfwGetError from the error callback will return the same value as the error |
| * code argument. |
| * |
| * The error callback is called on the thread where the error occurred. If you |
| * are using GLFW from multiple threads, your error callback needs to be |
| * written accordingly. |
| * |
| * Because the description string may have been generated specifically for that |
| * error, it is not guaranteed to be valid after the callback has returned. If |
| * you wish to use it after the callback returns, you need to make a copy. |
| * |
| * Once set, the error callback remains set even after the library has been |
| * terminated. |
| * |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set. |
| * |
| * @errors None. |
| * |
| * @remark This function may be called before @ref glfwInit. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref error_handling |
| * @sa @ref glfwGetError |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); |
| |
| /*! @brief Returns the currently connected monitors. |
| * |
| * This function returns an array of handles for all currently connected |
| * monitors. The primary monitor is always first in the returned array. If no |
| * monitors were found, this function returns `NULL`. |
| * |
| * @param[out] count Where to store the number of monitors in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of monitor handles, or `NULL` if no monitors were found or |
| * if an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is guaranteed to be valid only until the |
| * monitor configuration changes or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_monitors |
| * @sa @ref monitor_event |
| * @sa @ref glfwGetPrimaryMonitor |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); |
| |
| /*! @brief Returns the primary monitor. |
| * |
| * This function returns the primary monitor. This is usually the monitor |
| * where elements like the task bar or global menu bar are located. |
| * |
| * @return The primary monitor, or `NULL` if no monitors were found or if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @remark The primary monitor is always first in the array returned by @ref |
| * glfwGetMonitors. |
| * |
| * @sa @ref monitor_monitors |
| * @sa @ref glfwGetMonitors |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); |
| |
| /*! @brief Returns the position of the monitor's viewport on the virtual screen. |
| * |
| * This function returns the position, in screen coordinates, of the upper-left |
| * corner of the specified monitor. |
| * |
| * Any or all of the position arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` position arguments will be set to zero. |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. |
| * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_properties |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); |
| |
| /*! @brief Returns the physical size of the monitor. |
| * |
| * This function returns the size, in millimetres, of the display area of the |
| * specified monitor. |
| * |
| * Some systems do not provide accurate monitor size information, either |
| * because the monitor |
| * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) |
| * data is incorrect or because the driver does not report it accurately. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] widthMM Where to store the width, in millimetres, of the |
| * monitor's display area, or `NULL`. |
| * @param[out] heightMM Where to store the height, in millimetres, of the |
| * monitor's display area, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @remark @win32 calculates the returned physical size from the |
| * current resolution and system DPI instead of querying the monitor EDID data. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_properties |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); |
| |
| /*! @brief Retrieves the content scale for the specified monitor. |
| * |
| * This function retrieves the content scale for the specified monitor. The |
| * content scale is the ratio between the current DPI and the platform's |
| * default DPI. If you scale all pixel dimensions by this scale then your |
| * content should appear at an appropriate size. This is especially important |
| * for text and any UI elements. |
| * |
| * The content scale may depend on both the monitor resolution and pixel |
| * density and on user settings. It may be very different from the raw DPI |
| * calculated from the physical size and current resolution. |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] xscale Where to store the x-axis content scale, or `NULL`. |
| * @param[out] yscale Where to store the y-axis content scale, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_scale |
| * @sa @ref glfwGetWindowContentScale |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); |
| |
| /*! @brief Returns the name of the specified monitor. |
| * |
| * This function returns a human-readable name, encoded as UTF-8, of the |
| * specified monitor. The name typically reflects the make and model of the |
| * monitor and is not guaranteed to be unique among the connected monitors. |
| * |
| * @param[in] monitor The monitor to query. |
| * @return The UTF-8 encoded name of the monitor, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified monitor is |
| * disconnected or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_properties |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); |
| |
| /*! @brief Sets the monitor configuration callback. |
| * |
| * This function sets the monitor configuration callback, or removes the |
| * currently set callback. This is called when a monitor is connected to or |
| * disconnected from the system. |
| * |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_event |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); |
| |
| /*! @brief Returns the available video modes for the specified monitor. |
| * |
| * This function returns an array of all video modes supported by the specified |
| * monitor. The returned array is sorted in ascending order, first by color |
| * bit depth (the sum of all channel depths) and then by resolution area (the |
| * product of width and height). |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] count Where to store the number of video modes in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of video modes, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified monitor is |
| * disconnected, this function is called again for that monitor or the library |
| * is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_modes |
| * @sa @ref glfwGetVideoMode |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Changed to return an array of modes for a specific monitor. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); |
| |
| /*! @brief Returns the current mode of the specified monitor. |
| * |
| * This function returns the current video mode of the specified monitor. If |
| * you have created a full screen window for that monitor, the return value |
| * will depend on whether that window is iconified. |
| * |
| * @param[in] monitor The monitor to query. |
| * @return The current mode of the monitor, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified monitor is |
| * disconnected or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_modes |
| * @sa @ref glfwGetVideoModes |
| * |
| * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); |
| |
| /*! @brief Generates a gamma ramp and sets it for the specified monitor. |
| * |
| * This function generates a 256-element gamma ramp from the specified exponent |
| * and then calls @ref glfwSetGammaRamp with it. The value must be a finite |
| * number greater than zero. |
| * |
| * The software controlled gamma ramp is applied _in addition_ to the hardware |
| * gamma correction, which today is usually an approximation of sRGB gamma. |
| * This means that setting a perfectly linear ramp, or gamma 1.0, will produce |
| * the default (usually sRGB-like) behavior. |
| * |
| * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref |
| * GLFW_SRGB_CAPABLE hint. |
| * |
| * @param[in] monitor The monitor whose gamma ramp to set. |
| * @param[in] gamma The desired exponent. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland Gamma handling is a priviledged protocol, this function |
| * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_gamma |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); |
| |
| /*! @brief Returns the current gamma ramp for the specified monitor. |
| * |
| * This function returns the current gamma ramp of the specified monitor. |
| * |
| * @param[in] monitor The monitor to query. |
| * @return The current gamma ramp, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland Gamma handling is a priviledged protocol, this function |
| * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while |
| * returning `NULL`. |
| * |
| * @pointer_lifetime The returned structure and its arrays are allocated and |
| * freed by GLFW. You should not free them yourself. They are valid until the |
| * specified monitor is disconnected, this function is called again for that |
| * monitor or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_gamma |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); |
| |
| /*! @brief Sets the current gamma ramp for the specified monitor. |
| * |
| * This function sets the current gamma ramp for the specified monitor. The |
| * original gamma ramp for that monitor is saved by GLFW the first time this |
| * function is called and is restored by @ref glfwTerminate. |
| * |
| * The software controlled gamma ramp is applied _in addition_ to the hardware |
| * gamma correction, which today is usually an approximation of sRGB gamma. |
| * This means that setting a perfectly linear ramp, or gamma 1.0, will produce |
| * the default (usually sRGB-like) behavior. |
| * |
| * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref |
| * GLFW_SRGB_CAPABLE hint. |
| * |
| * @param[in] monitor The monitor whose gamma ramp to set. |
| * @param[in] ramp The gamma ramp to use. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark Gamma ramp sizes other than 256 are not supported by all platforms |
| * or graphics hardware. |
| * |
| * @remark @win32 The gamma ramp size must be 256. |
| * |
| * @remark @wayland Gamma handling is a priviledged protocol, this function |
| * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The specified gamma ramp is copied before this function |
| * returns. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref monitor_gamma |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); |
| |
| /*! @brief Resets all window hints to their default values. |
| * |
| * This function resets all window hints to their |
| * [default values](@ref window_hints_values). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_hints |
| * @sa @ref glfwWindowHint |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwDefaultWindowHints(void); |
| |
| /*! @brief Sets the specified window hint to the desired value. |
| * |
| * This function sets hints for the next call to @ref glfwCreateWindow. The |
| * hints, once set, retain their values until changed by a call to @ref |
| * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is |
| * terminated. |
| * |
| * This function does not check whether the specified hint values are valid. |
| * If you set hints to invalid values this will instead be reported by the next |
| * call to @ref glfwCreateWindow. |
| * |
| * @param[in] hint The [window hint](@ref window_hints) to set. |
| * @param[in] value The new value of the window hint. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_ENUM. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_hints |
| * @sa @ref glfwDefaultWindowHints |
| * |
| * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwWindowHint(int hint, int value); |
| |
| /*! @brief Creates a window and its associated context. |
| * |
| * This function creates a window and its associated OpenGL or OpenGL ES |
| * context. Most of the options controlling how the window and its context |
| * should be created are specified with [window hints](@ref window_hints). |
| * |
| * Successful creation does not change which context is current. Before you |
| * can use the newly created context, you need to |
| * [make it current](@ref context_current). For information about the `share` |
| * parameter, see @ref context_sharing. |
| * |
| * The created window, framebuffer and context may differ from what you |
| * requested, as not all parameters and hints are |
| * [hard constraints](@ref window_hints_hard). This includes the size of the |
| * window, especially for full screen windows. To query the actual attributes |
| * of the created window, framebuffer and context, see @ref |
| * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. |
| * |
| * To create a full screen window, you need to specify the monitor the window |
| * will cover. If no monitor is specified, the window will be windowed mode. |
| * Unless you have a way for the user to choose a specific monitor, it is |
| * recommended that you pick the primary monitor. For more information on how |
| * to query connected monitors, see @ref monitor_monitors. |
| * |
| * For full screen windows, the specified size becomes the resolution of the |
| * window's _desired video mode_. As long as a full screen window is not |
| * iconified, the supported video mode most closely matching the desired video |
| * mode is set for the specified monitor. For more information about full |
| * screen windows, including the creation of so called _windowed full screen_ |
| * or _borderless full screen_ windows, see @ref window_windowed_full_screen. |
| * |
| * Once you have created the window, you can switch it between windowed and |
| * full screen mode with @ref glfwSetWindowMonitor. This will not affect its |
| * OpenGL or OpenGL ES context. |
| * |
| * By default, newly created windows use the placement recommended by the |
| * window system. To create the window at a specific position, make it |
| * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window |
| * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) |
| * it. |
| * |
| * As long as at least one full screen window is not iconified, the screensaver |
| * is prohibited from starting. |
| * |
| * Window systems put limits on window sizes. Very large or very small window |
| * dimensions may be overridden by the window system on creation. Check the |
| * actual [size](@ref window_size) after creation. |
| * |
| * The [swap interval](@ref buffer_swap) is not set during window creation and |
| * the initial value may vary depending on driver settings and defaults. |
| * |
| * @param[in] width The desired width, in screen coordinates, of the window. |
| * This must be greater than zero. |
| * @param[in] height The desired height, in screen coordinates, of the window. |
| * This must be greater than zero. |
| * @param[in] title The initial, UTF-8 encoded window title. |
| * @param[in] monitor The monitor to use for full screen mode, or `NULL` for |
| * windowed mode. |
| * @param[in] share The window whose context to share resources with, or `NULL` |
| * to not share resources. |
| * @return The handle of the created window, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref |
| * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @win32 Window creation will fail if the Microsoft GDI software |
| * OpenGL implementation is the only one available. |
| * |
| * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it |
| * will be set as the initial icon for the window. If no such icon is present, |
| * the `IDI_APPLICATION` icon will be used instead. To set a different icon, |
| * see @ref glfwSetWindowIcon. |
| * |
| * @remark @win32 The context to share resources with must not be current on |
| * any other thread. |
| * |
| * @remark @macos The OS only supports forward-compatible core profile contexts |
| * for OpenGL versions 3.2 and later. Before creating an OpenGL context of |
| * version 3.2 or later you must set the |
| * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and |
| * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. |
| * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. |
| * |
| * @remark @macos The GLFW window has no icon, as it is not a document |
| * window, but the dock icon will be the same as the application bundle's icon. |
| * For more information on bundles, see the |
| * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) |
| * in the Mac Developer Library. |
| * |
| * @remark @macos The first time a window is created the menu bar is created. |
| * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu |
| * bar. Otherwise a minimal menu bar is created manually with common commands |
| * like Hide, Quit and About. The About entry opens a minimal about dialog |
| * with information from the application's bundle. Menu bar creation can be |
| * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. |
| * |
| * @remark @macos On OS X 10.10 and later the window frame will not be rendered |
| * at full resolution on Retina displays unless the |
| * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) |
| * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the |
| * application bundle's `Info.plist`. For more information, see |
| * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) |
| * in the Mac Developer Library. The GLFW test and example programs use |
| * a custom `Info.plist` template for this, which can be found as |
| * `CMake/MacOSXBundleInfo.plist.in` in the source tree. |
| * |
| * @remark @macos When activating frame autosaving with |
| * [GLFW_COCOA_FRAME_AUTOSAVE](@ref GLFW_COCOA_FRAME_AUTOSAVE_hint), the |
| * specified window size may be overriden by a previously saved size and |
| * position. |
| * |
| * @remark @x11 Some window managers will not respect the placement of |
| * initially hidden windows. |
| * |
| * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for |
| * a window to reach its requested state. This means you may not be able to |
| * query the final size, position or other attributes directly after window |
| * creation. |
| * |
| * @remark @x11 The name and class of the `WM_CLASS` window property will by |
| * default be set to the window title passed to this function. Set the @ref |
| * GLFW_X11_WM_CLASS_NAME and @ref GLFW_X11_WM_CLASS_CLASS init hints before |
| * initialization to override this. |
| * |
| * @remark @wayland The window frame is currently unimplemented, as if |
| * [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`. |
| * A compositor can still emit close, resize or maximize events, using for |
| * example a keybind mechanism. |
| * |
| * @remark @wayland A full screen window will not attempt to change the mode, |
| * no matter what the requested size or refresh rate. |
| * |
| * @remark @wayland The wl_shell protocol does not support window |
| * icons, the window will inherit the one defined in the application's |
| * desktop file, so this function emits @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol |
| * to be implemented in the user's compositor. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_creation |
| * @sa @ref glfwDestroyWindow |
| * |
| * @since Added in version 3.0. Replaces `glfwOpenWindow`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); |
| |
| /*! @brief Destroys the specified window and its context. |
| * |
| * This function destroys the specified window and its context. On calling |
| * this function, no further callbacks will be called for that window. |
| * |
| * If the context of the specified window is current on the main thread, it is |
| * detached before being destroyed. |
| * |
| * @param[in] window The window to destroy. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @note The context of the specified window must not be current on any other |
| * thread when this function is called. |
| * |
| * @reentrancy This function must not be called from a callback. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_creation |
| * @sa @ref glfwCreateWindow |
| * |
| * @since Added in version 3.0. Replaces `glfwCloseWindow`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwDestroyWindow(GLFWwindow* window); |
| |
| /*! @brief Checks the close flag of the specified window. |
| * |
| * This function returns the value of the close flag of the specified window. |
| * |
| * @param[in] window The window to query. |
| * @return The value of the close flag. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. Access is not |
| * synchronized. |
| * |
| * @sa @ref window_close |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); |
| |
| /*! @brief Sets the close flag of the specified window. |
| * |
| * This function sets the value of the close flag of the specified window. |
| * This can be used to override the user's attempt to close the window, or |
| * to signal that it should be closed. |
| * |
| * @param[in] window The window whose flag to change. |
| * @param[in] value The new value. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. Access is not |
| * synchronized. |
| * |
| * @sa @ref window_close |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); |
| |
| /*! @brief Sets the title of the specified window. |
| * |
| * This function sets the window title, encoded as UTF-8, of the specified |
| * window. |
| * |
| * @param[in] window The window whose title to change. |
| * @param[in] title The UTF-8 encoded window title. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @macos The window title will not be updated until the next time you |
| * process events. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_title |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); |
| |
| /*! @brief Sets the icon for the specified window. |
| * |
| * This function sets the icon of the specified window. If passed an array of |
| * candidate images, those of or closest to the sizes desired by the system are |
| * selected. If no images are specified, the window reverts to its default |
| * icon. |
| * |
| * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight |
| * bits per channel with the red channel first. They are arranged canonically |
| * as packed sequential rows, starting from the top-left corner. |
| * |
| * The desired image sizes varies depending on platform and system settings. |
| * The selected images will be rescaled as needed. Good sizes include 16x16, |
| * 32x32 and 48x48. |
| * |
| * @param[in] window The window whose icon to set. |
| * @param[in] count The number of images in the specified array, or zero to |
| * revert to the default window icon. |
| * @param[in] images The images to create the icon from. This is ignored if |
| * count is zero. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The specified image data is copied before this function |
| * returns. |
| * |
| * @remark @macos The GLFW window has no icon, as it is not a document |
| * window, so this function does nothing. The dock icon will be the same as |
| * the application bundle's icon. For more information on bundles, see the |
| * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) |
| * in the Mac Developer Library. |
| * |
| * @remark @wayland The wl_shell protocol does not support icons, the window |
| * will inherit the one defined in the application's desktop file, so this |
| * function emits @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_icon |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); |
| |
| /*! @brief Retrieves the position of the client area of the specified window. |
| * |
| * This function retrieves the position, in screen coordinates, of the |
| * upper-left corner of the client area of the specified window. |
| * |
| * Any or all of the position arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` position arguments will be set to zero. |
| * |
| * @param[in] window The window to query. |
| * @param[out] xpos Where to store the x-coordinate of the upper-left corner of |
| * the client area, or `NULL`. |
| * @param[out] ypos Where to store the y-coordinate of the upper-left corner of |
| * the client area, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland There is no way for an application to retrieve the global |
| * position of its windows, this function will always emit @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_pos |
| * @sa @ref glfwSetWindowPos |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); |
| |
| /*! @brief Sets the position of the client area of the specified window. |
| * |
| * This function sets the position, in screen coordinates, of the upper-left |
| * corner of the client area of the specified windowed mode window. If the |
| * window is a full screen window, this function does nothing. |
| * |
| * __Do not use this function__ to move an already visible window unless you |
| * have very good reasons for doing so, as it will confuse and annoy the user. |
| * |
| * The window manager may put limits on what positions are allowed. GLFW |
| * cannot and should not override these limits. |
| * |
| * @param[in] window The window to query. |
| * @param[in] xpos The x-coordinate of the upper-left corner of the client area. |
| * @param[in] ypos The y-coordinate of the upper-left corner of the client area. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland There is no way for an application to set the global |
| * position of its windows, this function will always emit @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_pos |
| * @sa @ref glfwGetWindowPos |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); |
| |
| /*! @brief Retrieves the size of the client area of the specified window. |
| * |
| * This function retrieves the size, in screen coordinates, of the client area |
| * of the specified window. If you wish to retrieve the size of the |
| * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] window The window whose size to retrieve. |
| * @param[out] width Where to store the width, in screen coordinates, of the |
| * client area, or `NULL`. |
| * @param[out] height Where to store the height, in screen coordinates, of the |
| * client area, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * @sa @ref glfwSetWindowSize |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); |
| |
| /*! @brief Sets the size limits of the specified window. |
| * |
| * This function sets the size limits of the client area of the specified |
| * window. If the window is full screen, the size limits only take effect |
| * once it is made windowed. If the window is not resizable, this function |
| * does nothing. |
| * |
| * The size limits are applied immediately to a windowed mode window and may |
| * cause it to be resized. |
| * |
| * The maximum dimensions must be greater than or equal to the minimum |
| * dimensions and all must be greater than or equal to zero. |
| * |
| * @param[in] window The window to set limits for. |
| * @param[in] minwidth The minimum width, in screen coordinates, of the client |
| * area, or `GLFW_DONT_CARE`. |
| * @param[in] minheight The minimum height, in screen coordinates, of the |
| * client area, or `GLFW_DONT_CARE`. |
| * @param[in] maxwidth The maximum width, in screen coordinates, of the client |
| * area, or `GLFW_DONT_CARE`. |
| * @param[in] maxheight The maximum height, in screen coordinates, of the |
| * client area, or `GLFW_DONT_CARE`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark If you set size limits and an aspect ratio that conflict, the |
| * results are undefined. |
| * |
| * @remark @wayland The size limits will not be applied until the window is |
| * actually resized, either by the user or by the compositor. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_sizelimits |
| * @sa @ref glfwSetWindowAspectRatio |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); |
| |
| /*! @brief Sets the aspect ratio of the specified window. |
| * |
| * This function sets the required aspect ratio of the client area of the |
| * specified window. If the window is full screen, the aspect ratio only takes |
| * effect once it is made windowed. If the window is not resizable, this |
| * function does nothing. |
| * |
| * The aspect ratio is specified as a numerator and a denominator and both |
| * values must be greater than zero. For example, the common 16:9 aspect ratio |
| * is specified as 16 and 9, respectively. |
| * |
| * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect |
| * ratio limit is disabled. |
| * |
| * The aspect ratio is applied immediately to a windowed mode window and may |
| * cause it to be resized. |
| * |
| * @param[in] window The window to set limits for. |
| * @param[in] numer The numerator of the desired aspect ratio, or |
| * `GLFW_DONT_CARE`. |
| * @param[in] denom The denominator of the desired aspect ratio, or |
| * `GLFW_DONT_CARE`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark If you set size limits and an aspect ratio that conflict, the |
| * results are undefined. |
| * |
| * @remark @wayland The aspect ratio will not be applied until the window is |
| * actually resized, either by the user or by the compositor. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_sizelimits |
| * @sa @ref glfwSetWindowSizeLimits |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); |
| |
| /*! @brief Sets the size of the client area of the specified window. |
| * |
| * This function sets the size, in screen coordinates, of the client area of |
| * the specified window. |
| * |
| * For full screen windows, this function updates the resolution of its desired |
| * video mode and switches to the video mode closest to it, without affecting |
| * the window's context. As the context is unaffected, the bit depths of the |
| * framebuffer remain unchanged. |
| * |
| * If you wish to update the refresh rate of the desired video mode in addition |
| * to its resolution, see @ref glfwSetWindowMonitor. |
| * |
| * The window manager may put limits on what sizes are allowed. GLFW cannot |
| * and should not override these limits. |
| * |
| * @param[in] window The window to resize. |
| * @param[in] width The desired width, in screen coordinates, of the window |
| * client area. |
| * @param[in] height The desired height, in screen coordinates, of the window |
| * client area. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland A full screen window will not attempt to change the mode, |
| * no matter what the requested size. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * @sa @ref glfwGetWindowSize |
| * @sa @ref glfwSetWindowMonitor |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); |
| |
| /*! @brief Retrieves the size of the framebuffer of the specified window. |
| * |
| * This function retrieves the size, in pixels, of the framebuffer of the |
| * specified window. If you wish to retrieve the size of the window in screen |
| * coordinates, see @ref glfwGetWindowSize. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] window The window whose framebuffer to query. |
| * @param[out] width Where to store the width, in pixels, of the framebuffer, |
| * or `NULL`. |
| * @param[out] height Where to store the height, in pixels, of the framebuffer, |
| * or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_fbsize |
| * @sa @ref glfwSetFramebufferSizeCallback |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); |
| |
| /*! @brief Retrieves the size of the frame of the window. |
| * |
| * This function retrieves the size, in screen coordinates, of each edge of the |
| * frame of the specified window. This size includes the title bar, if the |
| * window has one. The size of the frame may vary depending on the |
| * [window-related hints](@ref window_hints_wnd) used to create it. |
| * |
| * Because this function retrieves the size of each window frame edge and not |
| * the offset along a particular coordinate axis, the retrieved values will |
| * always be zero or positive. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] window The window whose frame size to query. |
| * @param[out] left Where to store the size, in screen coordinates, of the left |
| * edge of the window frame, or `NULL`. |
| * @param[out] top Where to store the size, in screen coordinates, of the top |
| * edge of the window frame, or `NULL`. |
| * @param[out] right Where to store the size, in screen coordinates, of the |
| * right edge of the window frame, or `NULL`. |
| * @param[out] bottom Where to store the size, in screen coordinates, of the |
| * bottom edge of the window frame, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland The window frame is currently unimplemented, as if |
| * [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`, |
| * so the returned values will always be zero. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); |
| |
| /*! @brief Retrieves the content scale for the specified window. |
| * |
| * This function retrieves the content scale for the specified window. The |
| * content scale is the ratio between the current DPI and the platform's |
| * default DPI. If you scale all pixel dimensions by this scale then your |
| * content should appear at an appropriate size. This is especially important |
| * for text and any UI elements. |
| * |
| * On systems where each monitors can have its own content scale, the window |
| * content scale will depend on which monitor the system considers the window |
| * to be on. |
| * |
| * @param[in] window The window to query. |
| * @param[out] xscale Where to store the x-axis content scale, or `NULL`. |
| * @param[out] yscale Where to store the y-axis content scale, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_scale |
| * @sa @ref glfwGetMonitorContentScale |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); |
| |
| /*! @brief Returns the opacity of the whole window. |
| * |
| * This function returns the opacity of the window, including any decorations. |
| * |
| * The opacity (or alpha) value is a positive finite number between zero and |
| * one, where zero is fully transparent and one is fully opaque. If the system |
| * does not support whole window transparency, this function always returns one. |
| * |
| * The initial opacity value for newly created windows is one. |
| * |
| * @param[in] window The window to query. |
| * @return The opacity value of the specified window. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_transparency |
| * @sa @ref glfwSetWindowOpacity |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); |
| |
| /*! @brief Sets the opacity of the whole window. |
| * |
| * This function sets the opacity of the window, including any decorations. |
| * |
| * The opacity (or alpha) value is a positive finite number between zero and |
| * one, where zero is fully transparent and one is fully opaque. |
| * |
| * The initial opacity value for newly created windows is one. |
| * |
| * A window created with framebuffer transparency may not use whole window |
| * transparency. The results of doing this are undefined. |
| * |
| * @param[in] window The window to set the opacity for. |
| * @param[in] opacity The desired opacity of the specified window. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_transparency |
| * @sa @ref glfwGetWindowOpacity |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); |
| |
| /*! @brief Iconifies the specified window. |
| * |
| * This function iconifies (minimizes) the specified window if it was |
| * previously restored. If the window is already iconified, this function does |
| * nothing. |
| * |
| * If the specified window is a full screen window, the original monitor |
| * resolution is restored until the window is restored. |
| * |
| * @param[in] window The window to iconify. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland There is no concept of iconification in wl_shell, this |
| * function will always emit @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * @sa @ref glfwRestoreWindow |
| * @sa @ref glfwMaximizeWindow |
| * |
| * @since Added in version 2.1. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
| |
| /*! @brief Restores the specified window. |
| * |
| * This function restores the specified window if it was previously iconified |
| * (minimized) or maximized. If the window is already restored, this function |
| * does nothing. |
| * |
| * If the specified window is a full screen window, the resolution chosen for |
| * the window is restored on the selected monitor. |
| * |
| * @param[in] window The window to restore. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * @sa @ref glfwIconifyWindow |
| * @sa @ref glfwMaximizeWindow |
| * |
| * @since Added in version 2.1. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwRestoreWindow(GLFWwindow* window); |
| |
| /*! @brief Maximizes the specified window. |
| * |
| * This function maximizes the specified window if it was previously not |
| * maximized. If the window is already maximized, this function does nothing. |
| * |
| * If the specified window is a full screen window, this function does nothing. |
| * |
| * @param[in] window The window to maximize. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * @sa @ref glfwIconifyWindow |
| * @sa @ref glfwRestoreWindow |
| * |
| * @since Added in GLFW 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); |
| |
| /*! @brief Makes the specified window visible. |
| * |
| * This function makes the specified window visible if it was previously |
| * hidden. If the window is already visible or is in full screen mode, this |
| * function does nothing. |
| * |
| * @param[in] window The window to make visible. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_hide |
| * @sa @ref glfwHideWindow |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwShowWindow(GLFWwindow* window); |
| |
| /*! @brief Hides the specified window. |
| * |
| * This function hides the specified window if it was previously visible. If |
| * the window is already hidden or is in full screen mode, this function does |
| * nothing. |
| * |
| * @param[in] window The window to hide. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_hide |
| * @sa @ref glfwShowWindow |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwHideWindow(GLFWwindow* window); |
| |
| /*! @brief Brings the specified window to front and sets input focus. |
| * |
| * This function brings the specified window to front and sets input focus. |
| * The window should already be visible and not iconified. |
| * |
| * By default, both windowed and full screen mode windows are focused when |
| * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to |
| * disable this behavior. |
| * |
| * __Do not use this function__ to steal focus from other applications unless |
| * you are certain that is what the user wants. Focus stealing can be |
| * extremely disruptive. |
| * |
| * For a less disruptive way of getting the user's attention, see |
| * [attention requests](@ref window_attention). |
| * |
| * @param[in] window The window to give input focus. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland It is not possible for an application to bring its windows |
| * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_focus |
| * @sa @ref window_attention |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwFocusWindow(GLFWwindow* window); |
| |
| /*! @brief Requests user attention to the specified window. |
| * |
| * This function requests user attention to the specified window. On |
| * platforms where this is not supported, attention is requested to the |
| * application as a whole. |
| * |
| * Once the user has given attention, usually by focusing the window or |
| * application, the system will end the request automatically. |
| * |
| * @param[in] window The window to request attention to. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @macos Attention is requested to the application as a whole, not the |
| * specific window. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_attention |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); |
| |
| /*! @brief Returns the monitor that the window uses for full screen mode. |
| * |
| * This function returns the handle of the monitor that the specified window is |
| * in full screen on. |
| * |
| * @param[in] window The window to query. |
| * @return The monitor, or `NULL` if the window is in windowed mode or an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_monitor |
| * @sa @ref glfwSetWindowMonitor |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); |
| |
| /*! @brief Sets the mode, monitor, video mode and placement of a window. |
| * |
| * This function sets the monitor that the window uses for full screen mode or, |
| * if the monitor is `NULL`, makes it windowed mode. |
| * |
| * When setting a monitor, this function updates the width, height and refresh |
| * rate of the desired video mode and switches to the video mode closest to it. |
| * The window position is ignored when setting a monitor. |
| * |
| * When the monitor is `NULL`, the position, width and height are used to |
| * place the window client area. The refresh rate is ignored when no monitor |
| * is specified. |
| * |
| * If you only wish to update the resolution of a full screen window or the |
| * size of a windowed mode window, see @ref glfwSetWindowSize. |
| * |
| * When a window transitions from full screen to windowed mode, this function |
| * restores any previous window settings such as whether it is decorated, |
| * floating, resizable, has size or aspect ratio limits, etc. |
| * |
| * @param[in] window The window whose monitor, size or video mode to set. |
| * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. |
| * @param[in] xpos The desired x-coordinate of the upper-left corner of the |
| * client area. |
| * @param[in] ypos The desired y-coordinate of the upper-left corner of the |
| * client area. |
| * @param[in] width The desired with, in screen coordinates, of the client area |
| * or video mode. |
| * @param[in] height The desired height, in screen coordinates, of the client |
| * area or video mode. |
| * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, |
| * or `GLFW_DONT_CARE`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise |
| * affected by any resizing or mode switching, although you may need to update |
| * your viewport if the framebuffer size has changed. |
| * |
| * @remark @wayland The desired window position is ignored, as there is no way |
| * for an application to set this property. |
| * |
| * @remark @wayland Setting the window to full screen will not attempt to |
| * change the mode, no matter what the requested size or refresh rate. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_monitor |
| * @sa @ref window_full_screen |
| * @sa @ref glfwGetWindowMonitor |
| * @sa @ref glfwSetWindowSize |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); |
| |
| /*! @brief Returns an attribute of the specified window. |
| * |
| * This function returns the value of an attribute of the specified window or |
| * its OpenGL or OpenGL ES context. |
| * |
| * @param[in] window The window to query. |
| * @param[in] attrib The [window attribute](@ref window_attribs) whose value to |
| * return. |
| * @return The value of the attribute, or zero if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark Framebuffer related hints are not window attributes. See @ref |
| * window_attribs_fb for more information. |
| * |
| * @remark Zero is a valid value for many window and context related |
| * attributes so you cannot use a return value of zero as an indication of |
| * errors. However, this function should not fail as long as it is passed |
| * valid arguments and the library has been [initialized](@ref intro_init). |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_attribs |
| * @sa @ref glfwSetWindowAttrib |
| * |
| * @since Added in version 3.0. Replaces `glfwGetWindowParam` and |
| * `glfwGetGLVersion`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); |
| |
| /*! @brief Sets an attribute of the specified window. |
| * |
| * This function sets the value of an attribute of the specified window. |
| * |
| * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), |
| * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), |
| * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and |
| * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib). |
| * |
| * Some of these attributes are ignored for full screen windows. The new |
| * value will take effect if the window is later made windowed. |
| * |
| * Some of these attributes are ignored for windowed mode windows. The new |
| * value will take effect if the window is later made full screen. |
| * |
| * @param[in] window The window to set the attribute for. |
| * @param[in] attrib A supported window attribute. |
| * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark Calling @ref glfwGetWindowAttrib will always return the latest |
| * value, even if that value is ignored by the current mode of the window. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_attribs |
| * @sa @ref glfwGetWindowAttrib |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); |
| |
| /*! @brief Sets the user pointer of the specified window. |
| * |
| * This function sets the user-defined pointer of the specified window. The |
| * current value is retained until the window is destroyed. The initial value |
| * is `NULL`. |
| * |
| * @param[in] window The window whose pointer to set. |
| * @param[in] pointer The new value. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. Access is not |
| * synchronized. |
| * |
| * @sa @ref window_userptr |
| * @sa @ref glfwGetWindowUserPointer |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); |
| |
| /*! @brief Returns the user pointer of the specified window. |
| * |
| * This function returns the current value of the user-defined pointer of the |
| * specified window. The initial value is `NULL`. |
| * |
| * @param[in] window The window whose pointer to return. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. Access is not |
| * synchronized. |
| * |
| * @sa @ref window_userptr |
| * @sa @ref glfwSetWindowUserPointer |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); |
| |
| /*! @brief Sets the position callback for the specified window. |
| * |
| * This function sets the position callback of the specified window, which is |
| * called when the window is moved. The callback is provided with the |
| * position, in screen coordinates, of the upper-left corner of the client area |
| * of the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @remark @wayland This callback will never be called, as there is no way for |
| * an application to know its global position. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_pos |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); |
| |
| /*! @brief Sets the size callback for the specified window. |
| * |
| * This function sets the size callback of the specified window, which is |
| * called when the window is resized. The callback is provided with the size, |
| * in screen coordinates, of the client area of the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter and return value. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); |
| |
| /*! @brief Sets the close callback for the specified window. |
| * |
| * This function sets the close callback of the specified window, which is |
| * called when the user attempts to close the window, for example by clicking |
| * the close widget in the title bar. |
| * |
| * The close flag is set before this callback is called, but you can modify it |
| * at any time with @ref glfwSetWindowShouldClose. |
| * |
| * The close callback is not triggered by @ref glfwDestroyWindow. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @remark @macos Selecting Quit from the application menu will trigger the |
| * close callback for all windows. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_close |
| * |
| * @since Added in version 2.5. |
| * @glfw3 Added window handle parameter and return value. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); |
| |
| /*! @brief Sets the refresh callback for the specified window. |
| * |
| * This function sets the refresh callback of the specified window, which is |
| * called when the client area of the window needs to be redrawn, for example |
| * if the window has been exposed after having been covered by another window. |
| * |
| * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where |
| * the window contents are saved off-screen, this callback may be called only |
| * very infrequently or never at all. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_refresh |
| * |
| * @since Added in version 2.5. |
| * @glfw3 Added window handle parameter and return value. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); |
| |
| /*! @brief Sets the focus callback for the specified window. |
| * |
| * This function sets the focus callback of the specified window, which is |
| * called when the window gains or loses input focus. |
| * |
| * After the focus callback is called for a window that lost input focus, |
| * synthetic key and mouse button release events will be generated for all such |
| * that had been pressed. For more information, see @ref glfwSetKeyCallback |
| * and @ref glfwSetMouseButtonCallback. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_focus |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); |
| |
| /*! @brief Sets the iconify callback for the specified window. |
| * |
| * This function sets the iconification callback of the specified window, which |
| * is called when the window is iconified or restored. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @remark @wayland The wl_shell protocol has no concept of iconification, |
| * this callback will never be called. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); |
| |
| /*! @brief Sets the maximize callback for the specified window. |
| * |
| * This function sets the maximization callback of the specified window, which |
| * is called when the window is maximized or restored. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_maximize |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); |
| |
| /*! @brief Sets the framebuffer resize callback for the specified window. |
| * |
| * This function sets the framebuffer resize callback of the specified window, |
| * which is called when the framebuffer of the specified window is resized. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref window_fbsize |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); |
| |
| /*! @brief Processes all pending events. |
| * |
| * This function processes only those events that are already in the event |
| * queue and then returns immediately. Processing events will cause the window |
| * and input callbacks associated with those events to be called. |
| * |
| * On some platforms, a window move, resize or menu operation will cause event |
| * processing to block. This is due to how event processing is designed on |
| * those platforms. You can use the |
| * [window refresh callback](@ref window_refresh) to redraw the contents of |
| * your window when necessary during such operations. |
| * |
| * Do not assume that callbacks you set will _only_ be called in response to |
| * event processing functions like this one. While it is necessary to poll for |
| * events, window systems that require GLFW to register callbacks of its own |
| * can pass events to GLFW in response to many window system function calls. |
| * GLFW will pass those events on to the application callbacks before |
| * returning. |
| * |
| * Event processing is not required for joystick input to work. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @reentrancy This function must not be called from a callback. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref events |
| * @sa @ref glfwWaitEvents |
| * @sa @ref glfwWaitEventsTimeout |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwPollEvents(void); |
| |
| /*! @brief Waits until events are queued and processes them. |
| * |
| * This function puts the calling thread to sleep until at least one event is |
| * available in the event queue. Once one or more events are available, |
| * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue |
| * are processed and the function then returns immediately. Processing events |
| * will cause the window and input callbacks associated with those events to be |
| * called. |
| * |
| * Since not all events are associated with callbacks, this function may return |
| * without a callback having been called even if you are monitoring all |
| * callbacks. |
| * |
| * On some platforms, a window move, resize or menu operation will cause event |
| * processing to block. This is due to how event processing is designed on |
| * those platforms. You can use the |
| * [window refresh callback](@ref window_refresh) to redraw the contents of |
| * your window when necessary during such operations. |
| * |
| * Do not assume that callbacks you set will _only_ be called in response to |
| * event processing functions like this one. While it is necessary to poll for |
| * events, window systems that require GLFW to register callbacks of its own |
| * can pass events to GLFW in response to many window system function calls. |
| * GLFW will pass those events on to the application callbacks before |
| * returning. |
| * |
| * If no windows exist, this function returns immediately. For synchronization |
| * of threads in applications that do not create windows, use your threading |
| * library of choice. |
| * |
| * Event processing is not required for joystick input to work. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @reentrancy This function must not be called from a callback. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref events |
| * @sa @ref glfwPollEvents |
| * @sa @ref glfwWaitEventsTimeout |
| * |
| * @since Added in version 2.5. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwWaitEvents(void); |
| |
| /*! @brief Waits with timeout until events are queued and processes them. |
| * |
| * This function puts the calling thread to sleep until at least one event is |
| * available in the event queue, or until the specified timeout is reached. If |
| * one or more events are available, it behaves exactly like @ref |
| * glfwPollEvents, i.e. the events in the queue are processed and the function |
| * then returns immediately. Processing events will cause the window and input |
| * callbacks associated with those events to be called. |
| * |
| * The timeout value must be a positive finite number. |
| * |
| * Since not all events are associated with callbacks, this function may return |
| * without a callback having been called even if you are monitoring all |
| * callbacks. |
| * |
| * On some platforms, a window move, resize or menu operation will cause event |
| * processing to block. This is due to how event processing is designed on |
| * those platforms. You can use the |
| * [window refresh callback](@ref window_refresh) to redraw the contents of |
| * your window when necessary during such operations. |
| * |
| * Do not assume that callbacks you set will _only_ be called in response to |
| * event processing functions like this one. While it is necessary to poll for |
| * events, window systems that require GLFW to register callbacks of its own |
| * can pass events to GLFW in response to many window system function calls. |
| * GLFW will pass those events on to the application callbacks before |
| * returning. |
| * |
| * If no windows exist, this function returns immediately. For synchronization |
| * of threads in applications that do not create windows, use your threading |
| * library of choice. |
| * |
| * Event processing is not required for joystick input to work. |
| * |
| * @param[in] timeout The maximum amount of time, in seconds, to wait. |
| * |
| * @reentrancy This function must not be called from a callback. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref events |
| * @sa @ref glfwPollEvents |
| * @sa @ref glfwWaitEvents |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwWaitEventsTimeout(double timeout); |
| |
| /*! @brief Posts an empty event to the event queue. |
| * |
| * This function posts an empty event from the current thread to the event |
| * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. |
| * |
| * If no windows exist, this function returns immediately. For synchronization |
| * of threads in applications that do not create windows, use your threading |
| * library of choice. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref events |
| * @sa @ref glfwWaitEvents |
| * @sa @ref glfwWaitEventsTimeout |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwPostEmptyEvent(void); |
| |
| /*! @brief Returns the value of an input option for the specified window. |
| * |
| * This function returns the value of an input option for the specified window. |
| * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, |
| * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. |
| * |
| * @param[in] window The window to query. |
| * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, |
| * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_ENUM. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref glfwSetInputMode |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
| |
| /*! @brief Sets an input option for the specified window. |
| * |
| * This function sets an input mode option for the specified window. The mode |
| * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, |
| * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. |
| * |
| * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor |
| * modes: |
| * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. |
| * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client |
| * area of the window but does not restrict the cursor from leaving. |
| * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual |
| * and unlimited cursor movement. This is useful for implementing for |
| * example 3D camera controls. |
| * |
| * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to |
| * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are |
| * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` |
| * the next time it is called even if the key had been released before the |
| * call. This is useful when you are only interested in whether keys have been |
| * pressed but not when or in which order. |
| * |
| * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either |
| * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. |
| * If sticky mouse buttons are enabled, a mouse button press will ensure that |
| * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even |
| * if the mouse button had been released before the call. This is useful when |
| * you are only interested in whether mouse buttons have been pressed but not |
| * when or in which order. |
| * |
| * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to |
| * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, |
| * callbacks that receive modifier bits will also have the @ref |
| * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, |
| * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. |
| * |
| * @param[in] window The window whose input mode to set. |
| * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, |
| * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. |
| * @param[in] value The new value of the specified input mode. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref glfwGetInputMode |
| * |
| * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); |
| |
| /*! @brief Returns the layout-specific name of the specified printable key. |
| * |
| * This function returns the name of the specified printable key, encoded as |
| * UTF-8. This is typically the character that key would produce without any |
| * modifier keys, intended for displaying key bindings to the user. For dead |
| * keys, it is typically the diacritic it would add to a character. |
| * |
| * __Do not use this function__ for [text input](@ref input_char). You will |
| * break text input for many languages even if it happens to work for yours. |
| * |
| * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, |
| * otherwise the scancode is ignored. If you specify a non-printable key, or |
| * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this |
| * function returns `NULL` but does not emit an error. |
| * |
| * This behavior allows you to always pass in the arguments in the |
| * [key callback](@ref input_key) without modification. |
| * |
| * The printable keys are: |
| * - `GLFW_KEY_APOSTROPHE` |
| * - `GLFW_KEY_COMMA` |
| * - `GLFW_KEY_MINUS` |
| * - `GLFW_KEY_PERIOD` |
| * - `GLFW_KEY_SLASH` |
| * - `GLFW_KEY_SEMICOLON` |
| * - `GLFW_KEY_EQUAL` |
| * - `GLFW_KEY_LEFT_BRACKET` |
| * - `GLFW_KEY_RIGHT_BRACKET` |
| * - `GLFW_KEY_BACKSLASH` |
| * - `GLFW_KEY_WORLD_1` |
| * - `GLFW_KEY_WORLD_2` |
| * - `GLFW_KEY_0` to `GLFW_KEY_9` |
| * - `GLFW_KEY_A` to `GLFW_KEY_Z` |
| * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` |
| * - `GLFW_KEY_KP_DECIMAL` |
| * - `GLFW_KEY_KP_DIVIDE` |
| * - `GLFW_KEY_KP_MULTIPLY` |
| * - `GLFW_KEY_KP_SUBTRACT` |
| * - `GLFW_KEY_KP_ADD` |
| * - `GLFW_KEY_KP_EQUAL` |
| * |
| * Names for printable keys depend on keyboard layout, while names for |
| * non-printable keys are the same across layouts but depend on the application |
| * language and should be localized along with other user interface text. |
| * |
| * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. |
| * @param[in] scancode The scancode of the key to query. |
| * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the next call to @ref |
| * glfwGetKeyName, or until the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_key_name |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetKeyName(int key, int scancode); |
| |
| /*! @brief Returns the platform-specific scancode of the specified key. |
| * |
| * This function returns the platform-specific scancode of the specified key. |
| * |
| * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this |
| * method will return `-1`. |
| * |
| * @param[in] key Any [named key](@ref keys). |
| * @return The platform-specific scancode for the key, or `-1` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref input_key |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetKeyScancode(int key); |
| |
| /*! @brief Returns the last reported state of a keyboard key for the specified |
| * window. |
| * |
| * This function returns the last state reported for the specified key to the |
| * specified window. The returned state is one of `GLFW_PRESS` or |
| * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to |
| * the key callback. |
| * |
| * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns |
| * `GLFW_PRESS` the first time you call it for a key that was pressed, even if |
| * that key has already been released. |
| * |
| * The key functions deal with physical keys, with [key tokens](@ref keys) |
| * named after their use on the standard US keyboard layout. If you want to |
| * input text, use the Unicode character callback instead. |
| * |
| * The [modifier key bit masks](@ref mods) are not key tokens and cannot be |
| * used with this function. |
| * |
| * __Do not use this function__ to implement [text input](@ref input_char). |
| * |
| * @param[in] window The desired window. |
| * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is |
| * not a valid key for this function. |
| * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_ENUM. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_key |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetKey(GLFWwindow* window, int key); |
| |
| /*! @brief Returns the last reported state of a mouse button for the specified |
| * window. |
| * |
| * This function returns the last state reported for the specified mouse button |
| * to the specified window. The returned state is one of `GLFW_PRESS` or |
| * `GLFW_RELEASE`. |
| * |
| * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function |
| * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, |
| * even if that mouse button has already been released. |
| * |
| * @param[in] window The desired window. |
| * @param[in] button The desired [mouse button](@ref buttons). |
| * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_ENUM. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_mouse_button |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); |
| |
| /*! @brief Retrieves the position of the cursor relative to the client area of |
| * the window. |
| * |
| * This function returns the position of the cursor, in screen coordinates, |
| * relative to the upper-left corner of the client area of the specified |
| * window. |
| * |
| * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor |
| * position is unbounded and limited only by the minimum and maximum values of |
| * a `double`. |
| * |
| * The coordinate can be converted to their integer equivalents with the |
| * `floor` function. Casting directly to an integer type works for positive |
| * coordinates, but fails for negative ones. |
| * |
| * Any or all of the position arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` position arguments will be set to zero. |
| * |
| * @param[in] window The desired window. |
| * @param[out] xpos Where to store the cursor x-coordinate, relative to the |
| * left edge of the client area, or `NULL`. |
| * @param[out] ypos Where to store the cursor y-coordinate, relative to the to |
| * top edge of the client area, or `NULL`. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_pos |
| * @sa @ref glfwSetCursorPos |
| * |
| * @since Added in version 3.0. Replaces `glfwGetMousePos`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); |
| |
| /*! @brief Sets the position of the cursor, relative to the client area of the |
| * window. |
| * |
| * This function sets the position, in screen coordinates, of the cursor |
| * relative to the upper-left corner of the client area of the specified |
| * window. The window must have input focus. If the window does not have |
| * input focus when this function is called, it fails silently. |
| * |
| * __Do not use this function__ to implement things like camera controls. GLFW |
| * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the |
| * cursor, transparently re-centers it and provides unconstrained cursor |
| * motion. See @ref glfwSetInputMode for more information. |
| * |
| * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is |
| * unconstrained and limited only by the minimum and maximum values of |
| * a `double`. |
| * |
| * @param[in] window The desired window. |
| * @param[in] xpos The desired x-coordinate, relative to the left edge of the |
| * client area. |
| * @param[in] ypos The desired y-coordinate, relative to the top edge of the |
| * client area. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland This function will only work when the cursor mode is |
| * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_pos |
| * @sa @ref glfwGetCursorPos |
| * |
| * @since Added in version 3.0. Replaces `glfwSetMousePos`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); |
| |
| /*! @brief Creates a custom cursor. |
| * |
| * Creates a new custom cursor image that can be set for a window with @ref |
| * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. |
| * Any remaining cursors are destroyed by @ref glfwTerminate. |
| * |
| * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight |
| * bits per channel with the red channel first. They are arranged canonically |
| * as packed sequential rows, starting from the top-left corner. |
| * |
| * The cursor hotspot is specified in pixels, relative to the upper-left corner |
| * of the cursor image. Like all other coordinate systems in GLFW, the X-axis |
| * points to the right and the Y-axis points down. |
| * |
| * @param[in] image The desired cursor image. |
| * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. |
| * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. |
| * @return The handle of the created cursor, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The specified image data is copied before this function |
| * returns. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * @sa @ref glfwDestroyCursor |
| * @sa @ref glfwCreateStandardCursor |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); |
| |
| /*! @brief Creates a cursor with a standard shape. |
| * |
| * Returns a cursor with a [standard shape](@ref shapes), that can be set for |
| * a window with @ref glfwSetCursor. |
| * |
| * @param[in] shape One of the [standard shapes](@ref shapes). |
| * @return A new cursor ready to use or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * @sa @ref glfwCreateCursor |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); |
| |
| /*! @brief Destroys a cursor. |
| * |
| * This function destroys a cursor previously created with @ref |
| * glfwCreateCursor. Any remaining cursors will be destroyed by @ref |
| * glfwTerminate. |
| * |
| * If the specified cursor is current for any window, that window will be |
| * reverted to the default cursor. This does not affect the cursor mode. |
| * |
| * @param[in] cursor The cursor object to destroy. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @reentrancy This function must not be called from a callback. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * @sa @ref glfwCreateCursor |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); |
| |
| /*! @brief Sets the cursor for the window. |
| * |
| * This function sets the cursor image to be used when the cursor is over the |
| * client area of the specified window. The set cursor will only be visible |
| * when the [cursor mode](@ref cursor_mode) of the window is |
| * `GLFW_CURSOR_NORMAL`. |
| * |
| * On some platforms, the set cursor may not be visible unless the window also |
| * has input focus. |
| * |
| * @param[in] window The window to set the cursor for. |
| * @param[in] cursor The cursor to set, or `NULL` to switch back to the default |
| * arrow cursor. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); |
| |
| /*! @brief Sets the key callback. |
| * |
| * This function sets the key callback of the specified window, which is called |
| * when a key is pressed, repeated or released. |
| * |
| * The key functions deal with physical keys, with layout independent |
| * [key tokens](@ref keys) named after their values in the standard US keyboard |
| * layout. If you want to input text, use the |
| * [character callback](@ref glfwSetCharCallback) instead. |
| * |
| * When a window loses input focus, it will generate synthetic key release |
| * events for all pressed keys. You can tell these events from user-generated |
| * events by the fact that the synthetic ones are generated after the focus |
| * loss event has been processed, i.e. after the |
| * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
| * |
| * The scancode of a key is specific to that platform or sometimes even to that |
| * machine. Scancodes are intended to allow users to bind keys that don't have |
| * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their |
| * state is not saved and so it cannot be queried with @ref glfwGetKey. |
| * |
| * Sometimes GLFW needs to generate synthetic key events, in which case the |
| * scancode may be zero. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new key callback, or `NULL` to remove the currently |
| * set callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_key |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter and return value. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); |
| |
| /*! @brief Sets the Unicode character callback. |
| * |
| * This function sets the character callback of the specified window, which is |
| * called when a Unicode character is input. |
| * |
| * The character callback is intended for Unicode text input. As it deals with |
| * characters, it is keyboard layout dependent, whereas the |
| * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 |
| * to physical keys, as a key may produce zero, one or more characters. If you |
| * want to know whether a specific physical key was pressed or released, see |
| * the key callback instead. |
| * |
| * The character callback behaves as system text input normally does and will |
| * not be called if modifier keys are held down that would prevent normal text |
| * input on that platform, for example a Super (Command) key on macOS or Alt key |
| * on Windows. There is a |
| * [character with modifiers callback](@ref glfwSetCharModsCallback) that |
| * receives these events. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_char |
| * |
| * @since Added in version 2.4. |
| * @glfw3 Added window handle parameter and return value. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); |
| |
| /*! @brief Sets the Unicode character with modifiers callback. |
| * |
| * This function sets the character with modifiers callback of the specified |
| * window, which is called when a Unicode character is input regardless of what |
| * modifier keys are used. |
| * |
| * The character with modifiers callback is intended for implementing custom |
| * Unicode character input. For regular Unicode text input, see the |
| * [character callback](@ref glfwSetCharCallback). Like the character |
| * callback, the character with modifiers callback deals with characters and is |
| * keyboard layout dependent. Characters do not map 1:1 to physical keys, as |
| * a key may produce zero, one or more characters. If you want to know whether |
| * a specific physical key was pressed or released, see the |
| * [key callback](@ref glfwSetKeyCallback) instead. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or an |
| * [error](@ref error_handling) occurred. |
| * |
| * @deprecated Scheduled for removal in version 4.0. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_char |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); |
| |
| /*! @brief Sets the mouse button callback. |
| * |
| * This function sets the mouse button callback of the specified window, which |
| * is called when a mouse button is pressed or released. |
| * |
| * When a window loses input focus, it will generate synthetic mouse button |
| * release events for all pressed mouse buttons. You can tell these events |
| * from user-generated events by the fact that the synthetic ones are generated |
| * after the focus loss event has been processed, i.e. after the |
| * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref input_mouse_button |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter and return value. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); |
| |
| /*! @brief Sets the cursor position callback. |
| * |
| * This function sets the cursor position callback of the specified window, |
| * which is called when the cursor is moved. The callback is provided with the |
| * position, in screen coordinates, relative to the upper-left corner of the |
| * client area of the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_pos |
| * |
| * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); |
| |
| /*! @brief Sets the cursor enter/exit callback. |
| * |
| * This function sets the cursor boundary crossing callback of the specified |
| * window, which is called when the cursor enters or leaves the client area of |
| * the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref cursor_enter |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); |
| |
| /*! @brief Sets the scroll callback. |
| * |
| * This function sets the scroll callback of the specified window, which is |
| * called when a scrolling device is used, such as a mouse wheel or scrolling |
| * area of a touchpad. |
| * |
| * The scroll callback receives all scrolling input, like that from a mouse |
| * wheel or a touchpad scrolling area. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently |
| * set callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref scrolling |
| * |
| * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); |
| |
| /*! @brief Sets the file drop callback. |
| * |
| * This function sets the file drop callback of the specified window, which is |
| * called when one or more dragged files are dropped on the window. |
| * |
| * Because the path array and its strings may have been generated specifically |
| * for that event, they are not guaranteed to be valid after the callback has |
| * returned. If you wish to use them after the callback returns, you need to |
| * make a deep copy. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new file drop callback, or `NULL` to remove the |
| * currently set callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @remark @wayland File drop is currently unimplemented. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref path_drop |
| * |
| * @since Added in version 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); |
| |
| /*! @brief Returns whether the specified joystick is present. |
| * |
| * This function returns whether the specified joystick is present. |
| * |
| * There is no need to call this function before other functions that accept |
| * a joystick ID, as they all check for presence before performing any other |
| * work. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref joystick |
| * |
| * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwJoystickPresent(int jid); |
| |
| /*! @brief Returns the values of all axes of the specified joystick. |
| * |
| * This function returns the values of all axes of the specified joystick. |
| * Each element in the array is a value between -1.0 and 1.0. |
| * |
| * If the specified joystick is not present this function will return `NULL` |
| * but will not generate an error. This can be used instead of first calling |
| * @ref glfwJoystickPresent. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @param[out] count Where to store the number of axis values in the returned |
| * array. This is set to zero if the joystick is not present or an error |
| * occurred. |
| * @return An array of axis values, or `NULL` if the joystick is not present or |
| * an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified joystick is |
| * disconnected or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref joystick_axis |
| * |
| * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); |
| |
| /*! @brief Returns the state of all buttons of the specified joystick. |
| * |
| * This function returns the state of all buttons of the specified joystick. |
| * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. |
| * |
| * For backward compatibility with earlier versions that did not have @ref |
| * glfwGetJoystickHats, the button array also includes all hats, each |
| * represented as four buttons. The hats are in the same order as returned by |
| * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and |
| * _left_. To disable these extra buttons, set the @ref |
| * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. |
| * |
| * If the specified joystick is not present this function will return `NULL` |
| * but will not generate an error. This can be used instead of first calling |
| * @ref glfwJoystickPresent. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @param[out] count Where to store the number of button states in the returned |
| * array. This is set to zero if the joystick is not present or an error |
| * occurred. |
| * @return An array of button states, or `NULL` if the joystick is not present |
| * or an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified joystick is |
| * disconnected or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref joystick_button |
| * |
| * @since Added in version 2.2. |
| * @glfw3 Changed to return a dynamic array. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); |
| |
| /*! @brief Returns the state of all hats of the specified joystick. |
| * |
| * This function returns the state of all hats of the specified joystick. |
| * Each element in the array is one of the following values: |
| * |
| * Name | Value |
| * --------------------- | -------------------------------- |
| * `GLFW_HAT_CENTERED` | 0 |
| * `GLFW_HAT_UP` | 1 |
| * `GLFW_HAT_RIGHT` | 2 |
| * `GLFW_HAT_DOWN` | 4 |
| * `GLFW_HAT_LEFT` | 8 |
| * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` |
| * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` |
| * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` |
| * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` |
| * |
| * The diagonal directions are bitwise combinations of the primary (up, right, |
| * down and left) directions and you can test for these individually by ANDing |
| * it with the corresponding direction. |
| * |
| * @code |
| * if (hats[2] & GLFW_HAT_RIGHT) |
| * { |
| * // State of hat 2 could be right-up, right or right-down |
| * } |
| * @endcode |
| * |
| * If the specified joystick is not present this function will return `NULL` |
| * but will not generate an error. This can be used instead of first calling |
| * @ref glfwJoystickPresent. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @param[out] count Where to store the number of hat states in the returned |
| * array. This is set to zero if the joystick is not present or an error |
| * occurred. |
| * @return An array of hat states, or `NULL` if the joystick is not present |
| * or an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified joystick is |
| * disconnected, this function is called again for that joystick or the library |
| * is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref joystick_hat |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); |
| |
| /*! @brief Returns the name of the specified joystick. |
| * |
| * This function returns the name, encoded as UTF-8, of the specified joystick. |
| * The returned string is allocated and freed by GLFW. You should not free it |
| * yourself. |
| * |
| * If the specified joystick is not present this function will return `NULL` |
| * but will not generate an error. This can be used instead of first calling |
| * @ref glfwJoystickPresent. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick |
| * is not present or an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified joystick is |
| * disconnected or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref joystick_name |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetJoystickName(int jid); |
| |
| /*! @brief Returns the SDL comaptible GUID of the specified joystick. |
| * |
| * This function returns the SDL compatible GUID, as a UTF-8 encoded |
| * hexadecimal string, of the specified joystick. The returned string is |
| * allocated and freed by GLFW. You should not free it yourself. |
| * |
| * The GUID is what connects a joystick to a gamepad mapping. A connected |
| * joystick will always have a GUID even if there is no gamepad mapping |
| * assigned to it. |
| * |
| * If the specified joystick is not present this function will return `NULL` |
| * but will not generate an error. This can be used instead of first calling |
| * @ref glfwJoystickPresent. |
| * |
| * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to |
| * uniquely identify the make and model of a joystick but does not identify |
| * a specific unit, e.g. all wired Xbox 360 controllers will have the same |
| * GUID on that platform. The GUID for a unit may vary between platforms |
| * depending on what hardware information the platform specific APIs provide. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick |
| * is not present or an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified joystick is |
| * disconnected or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref gamepad |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetJoystickGUID(int jid); |
| |
| /*! @brief Returns whether the specified joystick has a gamepad mapping. |
| * |
| * This function returns whether the specified joystick is both present and has |
| * a gamepad mapping. |
| * |
| * If the specified joystick is present but does not have a gamepad mapping |
| * this function will return `GLFW_FALSE` but will not generate an error. Call |
| * @ref glfwJoystickPresent to check if a joystick is present regardless of |
| * whether it has a mapping. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, |
| * or `GLFW_FALSE` otherwise. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_ENUM. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref gamepad |
| * @sa @ref glfwGetGamepadState |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwJoystickIsGamepad(int jid); |
| |
| /*! @brief Sets the joystick configuration callback. |
| * |
| * This function sets the joystick configuration callback, or removes the |
| * currently set callback. This is called when a joystick is connected to or |
| * disconnected from the system. |
| * |
| * For joystick connection and disconnection events to be delivered on all |
| * platforms, you need to call one of the [event processing](@ref events) |
| * functions. Joystick disconnection may also be detected and the callback |
| * called by joystick functions. The function will then return whatever it |
| * returns if the joystick is not present. |
| * |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref joystick_event |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); |
| |
| /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. |
| * |
| * This function parses the specified ASCII encoded string and updates the |
| * internal list with any gamepad mappings it finds. This string may |
| * contain either a single gamepad mapping or many mappings separated by |
| * newlines. The parser supports the full format of the `gamecontrollerdb.txt` |
| * source file including empty lines and comments. |
| * |
| * See @ref gamepad_mapping for a description of the format. |
| * |
| * If there is already a gamepad mapping for a given GUID in the internal list, |
| * it will be replaced by the one passed to this function. If the library is |
| * terminated and re-initialized the internal list will revert to the built-in |
| * default. |
| * |
| * @param[in] string The string containing the gamepad mappings. |
| * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_VALUE. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref gamepad |
| * @sa @ref glfwJoystickIsGamepad |
| * @sa @ref glfwGetGamepadName |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwUpdateGamepadMappings(const char* string); |
| |
| /*! @brief Returns the human-readable gamepad name for the specified joystick. |
| * |
| * This function returns the human-readable name of the gamepad from the |
| * gamepad mapping assigned to the specified joystick. |
| * |
| * If the specified joystick is not present or does not have a gamepad mapping |
| * this function will return `NULL` but will not generate an error. Call |
| * @ref glfwJoystickPresent to check whether it is present regardless of |
| * whether it has a mapping. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @return The UTF-8 encoded name of the gamepad, or `NULL` if the |
| * joystick is not present, does not have a mapping or an |
| * [error](@ref error_handling) occurred. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the specified joystick is |
| * disconnected, the gamepad mappings are updated or the library is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref gamepad |
| * @sa @ref glfwJoystickIsGamepad |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetGamepadName(int jid); |
| |
| /*! @brief Retrieves the state of the specified joystick remapped as a gamepad. |
| * |
| * This function retrives the state of the specified joystick remapped to |
| * an Xbox-like gamepad. |
| * |
| * If the specified joystick is not present or does not have a gamepad mapping |
| * this function will return `GLFW_FALSE` but will not generate an error. Call |
| * @ref glfwJoystickPresent to check whether it is present regardless of |
| * whether it has a mapping. |
| * |
| * The Guide button may not be available for input as it is often hooked by the |
| * system or the Steam client. |
| * |
| * Not all devices have all the buttons or axes provided by @ref |
| * GLFWgamepadstate. Unavailable buttons and axes will always report |
| * `GLFW_RELEASE` and 1.0 respectively. |
| * |
| * @param[in] jid The [joystick](@ref joysticks) to query. |
| * @param[out] state The gamepad input state of the joystick. |
| * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is |
| * connected, it has no gamepad mapping or an [error](@ref error_handling) |
| * occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_ENUM. |
| * |
| * @sa @ref gamepad |
| * @sa @ref glfwUpdateGamepadMappings |
| * @sa @ref glfwJoystickIsGamepad |
| * |
| * @since Added in version 3.3. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); |
| |
| /*! @brief Sets the clipboard to the specified string. |
| * |
| * This function sets the system clipboard to the specified, UTF-8 encoded |
| * string. |
| * |
| * @param[in] window Deprecated. Any valid window or `NULL`. |
| * @param[in] string A UTF-8 encoded string. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland Clipboard is currently unimplemented. |
| * |
| * @pointer_lifetime The specified string is copied before this function |
| * returns. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref clipboard |
| * @sa @ref glfwGetClipboardString |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); |
| |
| /*! @brief Returns the contents of the clipboard as a string. |
| * |
| * This function returns the contents of the system clipboard, if it contains |
| * or is convertible to a UTF-8 encoded string. If the clipboard is empty or |
| * if its contents cannot be converted, `NULL` is returned and a @ref |
| * GLFW_FORMAT_UNAVAILABLE error is generated. |
| * |
| * @param[in] window Deprecated. Any valid window or `NULL`. |
| * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` |
| * if an [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @remark @wayland Clipboard is currently unimplemented. |
| * |
| * @pointer_lifetime The returned string is allocated and freed by GLFW. You |
| * should not free it yourself. It is valid until the next call to @ref |
| * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library |
| * is terminated. |
| * |
| * @thread_safety This function must only be called from the main thread. |
| * |
| * @sa @ref clipboard |
| * @sa @ref glfwSetClipboardString |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); |
| |
| /*! @brief Returns the value of the GLFW timer. |
| * |
| * This function returns the value of the GLFW timer. Unless the timer has |
| * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW |
| * was initialized. |
| * |
| * The resolution of the timer is system dependent, but is usually on the order |
| * of a few micro- or nanoseconds. It uses the highest-resolution monotonic |
| * time source on each supported platform. |
| * |
| * @return The current value, in seconds, or zero if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. Reading and |
| * writing of the internal timer offset is not atomic, so it needs to be |
| * externally synchronized with calls to @ref glfwSetTime. |
| * |
| * @sa @ref time |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI double glfwGetTime(void); |
| |
| /*! @brief Sets the GLFW timer. |
| * |
| * This function sets the value of the GLFW timer. It then continues to count |
| * up from that value. The value must be a positive finite number less than |
| * or equal to 18446744073.0, which is approximately 584.5 years. |
| * |
| * @param[in] time The new value, in seconds. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_INVALID_VALUE. |
| * |
| * @remark The upper limit of the timer is calculated as |
| * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations |
| * storing nanoseconds in 64 bits. The limit may be increased in the future. |
| * |
| * @thread_safety This function may be called from any thread. Reading and |
| * writing of the internal timer offset is not atomic, so it needs to be |
| * externally synchronized with calls to @ref glfwGetTime. |
| * |
| * @sa @ref time |
| * |
| * @since Added in version 2.2. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetTime(double time); |
| |
| /*! @brief Returns the current value of the raw timer. |
| * |
| * This function returns the current value of the raw timer, measured in |
| * 1 / frequency seconds. To get the frequency, call @ref |
| * glfwGetTimerFrequency. |
| * |
| * @return The value of the timer, or zero if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref time |
| * @sa @ref glfwGetTimerFrequency |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI uint64_t glfwGetTimerValue(void); |
| |
| /*! @brief Returns the frequency, in Hz, of the raw timer. |
| * |
| * This function returns the frequency, in Hz, of the raw timer. |
| * |
| * @return The frequency of the timer, in Hz, or zero if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref time |
| * @sa @ref glfwGetTimerValue |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI uint64_t glfwGetTimerFrequency(void); |
| |
| /*! @brief Makes the context of the specified window current for the calling |
| * thread. |
| * |
| * This function makes the OpenGL or OpenGL ES context of the specified window |
| * current on the calling thread. A context must only be made current on |
| * a single thread at a time and each thread can have only a single current |
| * context at a time. |
| * |
| * When moving a context between threads, you must make it non-current on the |
| * old thread before making it current on the new one. |
| * |
| * By default, making a context non-current implicitly forces a pipeline flush. |
| * On machines that support `GL_KHR_context_flush_control`, you can control |
| * whether a context performs this flush by setting the |
| * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) |
| * hint. |
| * |
| * The specified window must have an OpenGL or OpenGL ES context. Specifying |
| * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT |
| * error. |
| * |
| * @param[in] window The window whose context to make current, or `NULL` to |
| * detach the current context. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref context_current |
| * @sa @ref glfwGetCurrentContext |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); |
| |
| /*! @brief Returns the window whose context is current on the calling thread. |
| * |
| * This function returns the window whose OpenGL or OpenGL ES context is |
| * current on the calling thread. |
| * |
| * @return The window whose context is current, or `NULL` if no window's |
| * context is current. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref context_current |
| * @sa @ref glfwMakeContextCurrent |
| * |
| * @since Added in version 3.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI GLFWwindow* glfwGetCurrentContext(void); |
| |
| /*! @brief Swaps the front and back buffers of the specified window. |
| * |
| * This function swaps the front and back buffers of the specified window when |
| * rendering with OpenGL or OpenGL ES. If the swap interval is greater than |
| * zero, the GPU driver waits the specified number of screen updates before |
| * swapping the buffers. |
| * |
| * The specified window must have an OpenGL or OpenGL ES context. Specifying |
| * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT |
| * error. |
| * |
| * This function does not apply to Vulkan. If you are rendering with Vulkan, |
| * see `vkQueuePresentKHR` instead. |
| * |
| * @param[in] window The window whose buffers to swap. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark __EGL:__ The context of the specified window must be current on the |
| * calling thread. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref buffer_swap |
| * @sa @ref glfwSwapInterval |
| * |
| * @since Added in version 1.0. |
| * @glfw3 Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSwapBuffers(GLFWwindow* window); |
| |
| /*! @brief Sets the swap interval for the current context. |
| * |
| * This function sets the swap interval for the current OpenGL or OpenGL ES |
| * context, i.e. the number of screen updates to wait from the time @ref |
| * glfwSwapBuffers was called before swapping the buffers and returning. This |
| * is sometimes called _vertical synchronization_, _vertical retrace |
| * synchronization_ or just _vsync_. |
| * |
| * A context that supports either of the `WGL_EXT_swap_control_tear` and |
| * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap |
| * intervals, which allows the driver to swap immediately even if a frame |
| * arrives a little bit late. You can check for these extensions with @ref |
| * glfwExtensionSupported. |
| * |
| * A context must be current on the calling thread. Calling this function |
| * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
| * |
| * This function does not apply to Vulkan. If you are rendering with Vulkan, |
| * see the present mode of your swapchain instead. |
| * |
| * @param[in] interval The minimum number of screen updates to wait for |
| * until the buffers are swapped by @ref glfwSwapBuffers. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark This function is not called during context creation, leaving the |
| * swap interval set to whatever is the default on that platform. This is done |
| * because some swap interval extensions used by GLFW do not allow the swap |
| * interval to be reset to zero once it has been set to a non-zero value. |
| * |
| * @remark Some GPU drivers do not honor the requested swap interval, either |
| * because of a user setting that overrides the application's request or due to |
| * bugs in the driver. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref buffer_swap |
| * @sa @ref glfwSwapBuffers |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI void glfwSwapInterval(int interval); |
| |
| /*! @brief Returns whether the specified extension is available. |
| * |
| * This function returns whether the specified |
| * [API extension](@ref context_glext) is supported by the current OpenGL or |
| * OpenGL ES context. It searches both for client API extension and context |
| * creation API extensions. |
| * |
| * A context must be current on the calling thread. Calling this function |
| * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
| * |
| * As this functions retrieves and searches one or more extension strings each |
| * call, it is recommended that you cache its results if it is going to be used |
| * frequently. The extension strings will not change during the lifetime of |
| * a context, so there is no danger in doing this. |
| * |
| * This function does not apply to Vulkan. If you are using Vulkan, see @ref |
| * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` |
| * and `vkEnumerateDeviceExtensionProperties` instead. |
| * |
| * @param[in] extension The ASCII encoded name of the extension. |
| * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` |
| * otherwise. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref |
| * GLFW_PLATFORM_ERROR. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref context_glext |
| * @sa @ref glfwGetProcAddress |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI int glfwExtensionSupported(const char* extension); |
| |
| /*! @brief Returns the address of the specified function for the current |
| * context. |
| * |
| * This function returns the address of the specified OpenGL or OpenGL ES |
| * [core or extension function](@ref context_glext), if it is supported |
| * by the current context. |
| * |
| * A context must be current on the calling thread. Calling this function |
| * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
| * |
| * This function does not apply to Vulkan. If you are rendering with Vulkan, |
| * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and |
| * `vkGetDeviceProcAddr` instead. |
| * |
| * @param[in] procname The ASCII encoded name of the function. |
| * @return The address of the function, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark The address of a given function is not guaranteed to be the same |
| * between contexts. |
| * |
| * @remark This function may return a non-`NULL` address despite the |
| * associated version or extension not being available. Always check the |
| * context version or extension string first. |
| * |
| * @pointer_lifetime The returned function pointer is valid until the context |
| * is destroyed or the library is terminated. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref context_glext |
| * @sa @ref glfwExtensionSupported |
| * |
| * @since Added in version 1.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); |
| |
| /*! @brief Returns whether the Vulkan loader and an ICD have been found. |
| * |
| * This function returns whether the Vulkan loader and any minimally functional |
| * ICD have been found. |
| * |
| * The availability of a Vulkan loader and even an ICD does not by itself |
| * guarantee that surface creation or even instance creation is possible. |
| * For example, on Fermi systems Nvidia will install an ICD that provides no |
| * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check |
| * whether the extensions necessary for Vulkan surface creation are available |
| * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue |
| * family of a physical device supports image presentation. |
| * |
| * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` |
| * otherwise. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref vulkan_support |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup vulkan |
| */ |
| GLFWAPI int glfwVulkanSupported(void); |
| |
| /*! @brief Returns the Vulkan instance extensions required by GLFW. |
| * |
| * This function returns an array of names of Vulkan instance extensions required |
| * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the |
| * list will always contains `VK_KHR_surface`, so if you don't require any |
| * additional extensions you can pass this list directly to the |
| * `VkInstanceCreateInfo` struct. |
| * |
| * If Vulkan is not available on the machine, this function returns `NULL` and |
| * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported |
| * to check whether Vulkan is at least minimally available. |
| * |
| * If Vulkan is available but no set of extensions allowing window surface |
| * creation was found, this function returns `NULL`. You may still use Vulkan |
| * for off-screen rendering and compute work. |
| * |
| * @param[out] count Where to store the number of extensions in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of ASCII encoded extension names, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_API_UNAVAILABLE. |
| * |
| * @remark Additional extensions may be required by future versions of GLFW. |
| * You should check if any extensions you wish to enable are already in the |
| * returned array, as it is an error to specify an extension more than once in |
| * the `VkInstanceCreateInfo` struct. |
| * |
| * @remark @macos This function currently only supports the |
| * `VK_MVK_macos_surface` extension from MoltenVK. |
| * |
| * @pointer_lifetime The returned array is allocated and freed by GLFW. You |
| * should not free it yourself. It is guaranteed to be valid only until the |
| * library is terminated. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref vulkan_ext |
| * @sa @ref glfwCreateWindowSurface |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup vulkan |
| */ |
| GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); |
| |
| #if defined(VK_VERSION_1_0) |
| |
| /*! @brief Returns the address of the specified Vulkan instance function. |
| * |
| * This function returns the address of the specified Vulkan core or extension |
| * function for the specified instance. If instance is set to `NULL` it can |
| * return any function exported from the Vulkan loader, including at least the |
| * following functions: |
| * |
| * - `vkEnumerateInstanceExtensionProperties` |
| * - `vkEnumerateInstanceLayerProperties` |
| * - `vkCreateInstance` |
| * - `vkGetInstanceProcAddr` |
| * |
| * If Vulkan is not available on the machine, this function returns `NULL` and |
| * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported |
| * to check whether Vulkan is at least minimally available. |
| * |
| * This function is equivalent to calling `vkGetInstanceProcAddr` with |
| * a platform-specific query of the Vulkan loader as a fallback. |
| * |
| * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve |
| * functions related to instance creation. |
| * @param[in] procname The ASCII encoded name of the function. |
| * @return The address of the function, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
| * GLFW_API_UNAVAILABLE. |
| * |
| * @pointer_lifetime The returned function pointer is valid until the library |
| * is terminated. |
| * |
| * @thread_safety This function may be called from any thread. |
| * |
| * @sa @ref vulkan_proc |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup vulkan |
| */ |
| GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); |
| |
| /*! @brief Returns whether the specified queue family can present images. |
| * |
| * This function returns whether the specified queue family of the specified |
| * physical device supports presentation to the platform GLFW was built for. |
| * |
| * If Vulkan or the required window surface creation instance extensions are |
| * not available on the machine, or if the specified instance was not created |
| * with the required extensions, this function returns `GLFW_FALSE` and |
| * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported |
| * to check whether Vulkan is at least minimally available and @ref |
| * glfwGetRequiredInstanceExtensions to check what instance extensions are |
| * required. |
| * |
| * @param[in] instance The instance that the physical device belongs to. |
| * @param[in] device The physical device that the queue family belongs to. |
| * @param[in] queuefamily The index of the queue family to query. |
| * @return `GLFW_TRUE` if the queue family supports presentation, or |
| * `GLFW_FALSE` otherwise. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark @macos This function currently always returns `GLFW_TRUE`, as the |
| * `VK_MVK_macos_surface` extension does not provide |
| * a `vkGetPhysicalDevice*PresentationSupport` type function. |
| * |
| * @thread_safety This function may be called from any thread. For |
| * synchronization details of Vulkan objects, see the Vulkan specification. |
| * |
| * @sa @ref vulkan_present |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup vulkan |
| */ |
| GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); |
| |
| /*! @brief Creates a Vulkan surface for the specified window. |
| * |
| * This function creates a Vulkan surface for the specified window. |
| * |
| * If the Vulkan loader or at least one minimally functional ICD were not found, |
| * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref |
| * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether |
| * Vulkan is at least minimally available. |
| * |
| * If the required window surface creation instance extensions are not |
| * available or if the specified instance was not created with these extensions |
| * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and |
| * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref |
| * glfwGetRequiredInstanceExtensions to check what instance extensions are |
| * required. |
| * |
| * The window surface must be destroyed before the specified Vulkan instance. |
| * It is the responsibility of the caller to destroy the window surface. GLFW |
| * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the |
| * surface. |
| * |
| * @param[in] instance The Vulkan instance to create the surface in. |
| * @param[in] window The window to create the surface for. |
| * @param[in] allocator The allocator to use, or `NULL` to use the default |
| * allocator. |
| * @param[out] surface Where to store the handle of the surface. This is set |
| * to `VK_NULL_HANDLE` if an error occurred. |
| * @return `VK_SUCCESS` if successful, or a Vulkan error code if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
| * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. |
| * |
| * @remark If an error occurs before the creation call is made, GLFW returns |
| * the Vulkan error code most appropriate for the error. Appropriate use of |
| * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should |
| * eliminate almost all occurrences of these errors. |
| * |
| * @remark @macos This function currently only supports the |
| * `VK_MVK_macos_surface` extension from MoltenVK. |
| * |
| * @remark @macos This function creates and sets a `CAMetalLayer` instance for |
| * the window content view, which is required for MoltenVK to function. |
| * |
| * @thread_safety This function may be called from any thread. For |
| * synchronization details of Vulkan objects, see the Vulkan specification. |
| * |
| * @sa @ref vulkan_surface |
| * @sa @ref glfwGetRequiredInstanceExtensions |
| * |
| * @since Added in version 3.2. |
| * |
| * @ingroup vulkan |
| */ |
| GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); |
| |
| #endif /*VK_VERSION_1_0*/ |
| |
| |
| /************************************************************************* |
| * Global definition cleanup |
| *************************************************************************/ |
| |
| /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
| |
| #ifdef GLFW_WINGDIAPI_DEFINED |
| #undef WINGDIAPI |
| #undef GLFW_WINGDIAPI_DEFINED |
| #endif |
| |
| #ifdef GLFW_CALLBACK_DEFINED |
| #undef CALLBACK |
| #undef GLFW_CALLBACK_DEFINED |
| #endif |
| |
| /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally |
| * defined by some gl.h variants (OpenBSD) so define it after if needed. |
| */ |
| #ifndef GLAPIENTRY |
| #define GLAPIENTRY APIENTRY |
| #endif |
| |
| /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* _glfw3_h_ */ |
| |