Camilla Berglund | 6e0015f | 2014-01-12 01:59:06 +0100 | [diff] [blame^] | 1 | #include <string.h> |
| 2 | #include <glad/glad.h> |
| 3 | |
| 4 | static int has_ext(const char *ext) { |
| 5 | if(GLVersion.major < 3) { |
| 6 | const char *extensions; |
| 7 | const char *loc; |
| 8 | const char *terminator; |
| 9 | extensions = (const char *)glGetString(GL_EXTENSIONS); |
| 10 | if(extensions == NULL || ext == NULL) { |
| 11 | return 0; |
| 12 | } |
| 13 | |
| 14 | while(1) { |
| 15 | loc = strstr(extensions, ext); |
| 16 | if(loc == NULL) { |
| 17 | return 0; |
| 18 | } |
| 19 | |
| 20 | terminator = loc + strlen(ext); |
| 21 | if((loc == extensions || *(loc - 1) == ' ') && |
| 22 | (*terminator == ' ' || *terminator == '\0')) { |
| 23 | return 1; |
| 24 | } |
| 25 | extensions = terminator; |
| 26 | } |
| 27 | } else { |
| 28 | int num; |
| 29 | glGetIntegerv(GL_NUM_EXTENSIONS, &num); |
| 30 | |
| 31 | unsigned int index; |
| 32 | for(index = 0; index < num; index++) { |
| 33 | const char *e = (const char*)glGetStringi(GL_EXTENSIONS, index); |
| 34 | if(strcmp(e, ext) == 0) { |
| 35 | return 1; |
| 36 | } |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | return 0; |
| 41 | } |
| 42 | int GLAD_GL_VERSION_1_0; |
| 43 | int GLAD_GL_VERSION_1_1; |
| 44 | int GLAD_GL_VERSION_1_2; |
| 45 | int GLAD_GL_VERSION_1_3; |
| 46 | int GLAD_GL_VERSION_1_4; |
| 47 | int GLAD_GL_VERSION_1_5; |
| 48 | int GLAD_GL_VERSION_2_0; |
| 49 | int GLAD_GL_VERSION_2_1; |
| 50 | int GLAD_GL_VERSION_3_0; |
| 51 | int GLAD_GL_VERSION_3_1; |
| 52 | int GLAD_GL_VERSION_3_2; |
| 53 | PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
| 54 | PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
| 55 | PFNGLFLUSHPROC glad_glFlush; |
| 56 | PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
| 57 | PFNGLCLEARCOLORPROC glad_glClearColor; |
| 58 | PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
| 59 | PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
| 60 | PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
| 61 | PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
| 62 | PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
| 63 | PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
| 64 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
| 65 | PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
| 66 | PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
| 67 | PFNGLBINDTEXTUREPROC glad_glBindTexture; |
| 68 | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
| 69 | PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
| 70 | PFNGLFENCESYNCPROC glad_glFenceSync; |
| 71 | PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
| 72 | PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
| 73 | PFNGLGETSTRINGPROC glad_glGetString; |
| 74 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
| 75 | PFNGLDETACHSHADERPROC glad_glDetachShader; |
| 76 | PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
| 77 | PFNGLGENBUFFERSPROC glad_glGenBuffers; |
| 78 | PFNGLENDQUERYPROC glad_glEndQuery; |
| 79 | PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
| 80 | PFNGLLINEWIDTHPROC glad_glLineWidth; |
| 81 | PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
| 82 | PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
| 83 | PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
| 84 | PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
| 85 | PFNGLCOMPILESHADERPROC glad_glCompileShader; |
| 86 | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
| 87 | PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
| 88 | PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
| 89 | PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
| 90 | PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
| 91 | PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
| 92 | PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
| 93 | PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
| 94 | PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
| 95 | PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
| 96 | PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
| 97 | PFNGLISSYNCPROC glad_glIsSync; |
| 98 | PFNGLCLAMPCOLORPROC glad_glClampColor; |
| 99 | PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
| 100 | PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
| 101 | PFNGLCLEARSTENCILPROC glad_glClearStencil; |
| 102 | PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
| 103 | PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
| 104 | PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
| 105 | PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
| 106 | PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
| 107 | PFNGLENABLEIPROC glad_glEnablei; |
| 108 | PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
| 109 | PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
| 110 | PFNGLGENTEXTURESPROC glad_glGenTextures; |
| 111 | PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
| 112 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
| 113 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
| 114 | PFNGLUNIFORM1FPROC glad_glUniform1f; |
| 115 | PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
| 116 | PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
| 117 | PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
| 118 | PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
| 119 | PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
| 120 | PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
| 121 | PFNGLCREATESHADERPROC glad_glCreateShader; |
| 122 | PFNGLISBUFFERPROC glad_glIsBuffer; |
| 123 | PFNGLUNIFORM1IPROC glad_glUniform1i; |
| 124 | PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
| 125 | PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
| 126 | PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
| 127 | PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
| 128 | PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
| 129 | PFNGLDISABLEPROC glad_glDisable; |
| 130 | PFNGLUNIFORM2IPROC glad_glUniform2i; |
| 131 | PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
| 132 | PFNGLLOGICOPPROC glad_glLogicOp; |
| 133 | PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
| 134 | PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
| 135 | PFNGLCOLORMASKPROC glad_glColorMask; |
| 136 | PFNGLHINTPROC glad_glHint; |
| 137 | PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
| 138 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
| 139 | PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
| 140 | PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
| 141 | PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
| 142 | PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
| 143 | PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
| 144 | PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
| 145 | PFNGLCULLFACEPROC glad_glCullFace; |
| 146 | PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
| 147 | PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
| 148 | PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
| 149 | PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
| 150 | PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
| 151 | PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
| 152 | PFNGLPOINTSIZEPROC glad_glPointSize; |
| 153 | PFNGLGETSTRINGIPROC glad_glGetStringi; |
| 154 | PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
| 155 | PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
| 156 | PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
| 157 | PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
| 158 | PFNGLGENQUERIESPROC glad_glGenQueries; |
| 159 | PFNGLWAITSYNCPROC glad_glWaitSync; |
| 160 | PFNGLATTACHSHADERPROC glad_glAttachShader; |
| 161 | PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
| 162 | PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
| 163 | PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
| 164 | PFNGLUNIFORM3IPROC glad_glUniform3i; |
| 165 | PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
| 166 | PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
| 167 | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
| 168 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
| 169 | PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
| 170 | PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
| 171 | PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
| 172 | PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
| 173 | PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
| 174 | PFNGLUNIFORM3FPROC glad_glUniform3f; |
| 175 | PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
| 176 | PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
| 177 | PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
| 178 | PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
| 179 | PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
| 180 | PFNGLCOLORMASKIPROC glad_glColorMaski; |
| 181 | PFNGLISENABLEDIPROC glad_glIsEnabledi; |
| 182 | PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
| 183 | PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
| 184 | PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
| 185 | PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
| 186 | PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
| 187 | PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
| 188 | PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
| 189 | PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
| 190 | PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
| 191 | PFNGLREADBUFFERPROC glad_glReadBuffer; |
| 192 | PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
| 193 | PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
| 194 | PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
| 195 | PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
| 196 | PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
| 197 | PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
| 198 | PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
| 199 | PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
| 200 | PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
| 201 | PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
| 202 | PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
| 203 | PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
| 204 | PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
| 205 | PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
| 206 | PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
| 207 | PFNGLBLENDCOLORPROC glad_glBlendColor; |
| 208 | PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
| 209 | PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
| 210 | PFNGLDEPTHMASKPROC glad_glDepthMask; |
| 211 | PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
| 212 | PFNGLDISABLEIPROC glad_glDisablei; |
| 213 | PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
| 214 | PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
| 215 | PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
| 216 | PFNGLSHADERSOURCEPROC glad_glShaderSource; |
| 217 | PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
| 218 | PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
| 219 | PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
| 220 | PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
| 221 | PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
| 222 | PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
| 223 | PFNGLISPROGRAMPROC glad_glIsProgram; |
| 224 | PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
| 225 | PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
| 226 | PFNGLGETSYNCIVPROC glad_glGetSynciv; |
| 227 | PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
| 228 | PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
| 229 | PFNGLUNIFORM4IPROC glad_glUniform4i; |
| 230 | PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
| 231 | PFNGLCLEARPROC glad_glClear; |
| 232 | PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
| 233 | PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
| 234 | PFNGLUNIFORM2FPROC glad_glUniform2f; |
| 235 | PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
| 236 | PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
| 237 | PFNGLBEGINQUERYPROC glad_glBeginQuery; |
| 238 | PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
| 239 | PFNGLBINDBUFFERPROC glad_glBindBuffer; |
| 240 | PFNGLISENABLEDPROC glad_glIsEnabled; |
| 241 | PFNGLSTENCILOPPROC glad_glStencilOp; |
| 242 | PFNGLREADPIXELSPROC glad_glReadPixels; |
| 243 | PFNGLCLEARDEPTHPROC glad_glClearDepth; |
| 244 | PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
| 245 | PFNGLUNIFORM4FPROC glad_glUniform4f; |
| 246 | PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
| 247 | PFNGLMAPBUFFERPROC glad_glMapBuffer; |
| 248 | PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
| 249 | PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
| 250 | PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
| 251 | PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
| 252 | PFNGLBUFFERDATAPROC glad_glBufferData; |
| 253 | PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
| 254 | PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
| 255 | PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
| 256 | PFNGLDELETESYNCPROC glad_glDeleteSync; |
| 257 | PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
| 258 | PFNGLGETERRORPROC glad_glGetError; |
| 259 | PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
| 260 | PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
| 261 | PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
| 262 | PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
| 263 | PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
| 264 | PFNGLGETFLOATVPROC glad_glGetFloatv; |
| 265 | PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
| 266 | PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
| 267 | PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
| 268 | PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
| 269 | PFNGLUSEPROGRAMPROC glad_glUseProgram; |
| 270 | PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
| 271 | PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
| 272 | PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
| 273 | PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
| 274 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
| 275 | PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
| 276 | PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
| 277 | PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
| 278 | PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
| 279 | PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
| 280 | PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
| 281 | PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
| 282 | PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
| 283 | PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
| 284 | PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
| 285 | PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
| 286 | PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
| 287 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
| 288 | PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
| 289 | PFNGLISQUERYPROC glad_glIsQuery; |
| 290 | PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
| 291 | PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
| 292 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
| 293 | PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
| 294 | PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
| 295 | PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
| 296 | PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
| 297 | PFNGLSTENCILMASKPROC glad_glStencilMask; |
| 298 | PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
| 299 | PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
| 300 | PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
| 301 | PFNGLISTEXTUREPROC glad_glIsTexture; |
| 302 | PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
| 303 | PFNGLISSHADERPROC glad_glIsShader; |
| 304 | PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
| 305 | PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
| 306 | PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
| 307 | PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
| 308 | PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
| 309 | PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
| 310 | PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
| 311 | PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
| 312 | PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
| 313 | PFNGLENABLEPROC glad_glEnable; |
| 314 | PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
| 315 | PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
| 316 | PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
| 317 | PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
| 318 | PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
| 319 | PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
| 320 | PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
| 321 | PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
| 322 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
| 323 | PFNGLFINISHPROC glad_glFinish; |
| 324 | PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
| 325 | PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
| 326 | PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
| 327 | PFNGLDELETESHADERPROC glad_glDeleteShader; |
| 328 | PFNGLBLENDFUNCPROC glad_glBlendFunc; |
| 329 | PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
| 330 | PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
| 331 | PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
| 332 | PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
| 333 | PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
| 334 | PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
| 335 | PFNGLVIEWPORTPROC glad_glViewport; |
| 336 | PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
| 337 | PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
| 338 | PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
| 339 | PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
| 340 | PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
| 341 | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
| 342 | PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
| 343 | PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
| 344 | PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
| 345 | PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
| 346 | PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
| 347 | PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
| 348 | PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
| 349 | PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
| 350 | PFNGLDEPTHRANGEPROC glad_glDepthRange; |
| 351 | PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
| 352 | PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
| 353 | PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
| 354 | PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
| 355 | PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
| 356 | PFNGLFRONTFACEPROC glad_glFrontFace; |
| 357 | PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
| 358 | PFNGLSCISSORPROC glad_glScissor; |
| 359 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
| 360 | PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
| 361 | PFNGLTEXBUFFERPROC glad_glTexBuffer; |
| 362 | PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
| 363 | PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
| 364 | PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
| 365 | PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
| 366 | PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
| 367 | PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
| 368 | PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
| 369 | static void load_GL_VERSION_1_0(GLADloadproc load) { |
| 370 | if(!GLAD_GL_VERSION_1_0) return; |
| 371 | glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
| 372 | glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
| 373 | glad_glHint = (PFNGLHINTPROC)load("glHint"); |
| 374 | glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
| 375 | glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
| 376 | glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
| 377 | glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
| 378 | glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
| 379 | glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
| 380 | glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
| 381 | glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
| 382 | glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
| 383 | glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
| 384 | glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
| 385 | glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
| 386 | glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
| 387 | glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
| 388 | glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
| 389 | glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
| 390 | glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
| 391 | glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
| 392 | glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
| 393 | glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
| 394 | glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
| 395 | glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
| 396 | glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
| 397 | glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
| 398 | glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
| 399 | glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
| 400 | glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
| 401 | glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
| 402 | glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
| 403 | glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
| 404 | glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
| 405 | glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
| 406 | glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
| 407 | glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
| 408 | glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
| 409 | glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
| 410 | glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| 411 | glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
| 412 | glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
| 413 | glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
| 414 | glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
| 415 | glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
| 416 | glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
| 417 | glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
| 418 | glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
| 419 | } |
| 420 | static void load_GL_VERSION_1_1(GLADloadproc load) { |
| 421 | if(!GLAD_GL_VERSION_1_1) return; |
| 422 | glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
| 423 | glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
| 424 | glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
| 425 | glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
| 426 | glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
| 427 | glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
| 428 | glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
| 429 | glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
| 430 | glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
| 431 | glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
| 432 | glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
| 433 | glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
| 434 | glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
| 435 | } |
| 436 | static void load_GL_VERSION_1_2(GLADloadproc load) { |
| 437 | if(!GLAD_GL_VERSION_1_2) return; |
| 438 | glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
| 439 | glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
| 440 | glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
| 441 | glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
| 442 | } |
| 443 | static void load_GL_VERSION_1_3(GLADloadproc load) { |
| 444 | if(!GLAD_GL_VERSION_1_3) return; |
| 445 | glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
| 446 | glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
| 447 | glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
| 448 | glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
| 449 | glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
| 450 | glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
| 451 | glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
| 452 | glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
| 453 | glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
| 454 | } |
| 455 | static void load_GL_VERSION_1_4(GLADloadproc load) { |
| 456 | if(!GLAD_GL_VERSION_1_4) return; |
| 457 | glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
| 458 | glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
| 459 | glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
| 460 | glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
| 461 | glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
| 462 | glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
| 463 | glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
| 464 | glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
| 465 | glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
| 466 | } |
| 467 | static void load_GL_VERSION_1_5(GLADloadproc load) { |
| 468 | if(!GLAD_GL_VERSION_1_5) return; |
| 469 | glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
| 470 | glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
| 471 | glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
| 472 | glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
| 473 | glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
| 474 | glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
| 475 | glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
| 476 | glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
| 477 | glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
| 478 | glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
| 479 | glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
| 480 | glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
| 481 | glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
| 482 | glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
| 483 | glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
| 484 | glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
| 485 | glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
| 486 | glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
| 487 | glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
| 488 | } |
| 489 | static void load_GL_VERSION_2_0(GLADloadproc load) { |
| 490 | if(!GLAD_GL_VERSION_2_0) return; |
| 491 | glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
| 492 | glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
| 493 | glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
| 494 | glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
| 495 | glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
| 496 | glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
| 497 | glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
| 498 | glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
| 499 | glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
| 500 | glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
| 501 | glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
| 502 | glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
| 503 | glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
| 504 | glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
| 505 | glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
| 506 | glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
| 507 | glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
| 508 | glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
| 509 | glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
| 510 | glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
| 511 | glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
| 512 | glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
| 513 | glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
| 514 | glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
| 515 | glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
| 516 | glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
| 517 | glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
| 518 | glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
| 519 | glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
| 520 | glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
| 521 | glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
| 522 | glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
| 523 | glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
| 524 | glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
| 525 | glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
| 526 | glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
| 527 | glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
| 528 | glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
| 529 | glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
| 530 | glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
| 531 | glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
| 532 | glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
| 533 | glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
| 534 | glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
| 535 | glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
| 536 | glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
| 537 | glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
| 538 | glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
| 539 | glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
| 540 | glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
| 541 | glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
| 542 | glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
| 543 | glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
| 544 | glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
| 545 | glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
| 546 | glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
| 547 | glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
| 548 | glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
| 549 | glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
| 550 | glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
| 551 | glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
| 552 | glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
| 553 | glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
| 554 | glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
| 555 | glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
| 556 | glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
| 557 | glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
| 558 | glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
| 559 | glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
| 560 | glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
| 561 | glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
| 562 | glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
| 563 | glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
| 564 | glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
| 565 | glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
| 566 | glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
| 567 | glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
| 568 | glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
| 569 | glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
| 570 | glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
| 571 | glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
| 572 | glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
| 573 | glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
| 574 | glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
| 575 | glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
| 576 | glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
| 577 | glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
| 578 | glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
| 579 | glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
| 580 | glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
| 581 | glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
| 582 | glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
| 583 | glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
| 584 | } |
| 585 | static void load_GL_VERSION_2_1(GLADloadproc load) { |
| 586 | if(!GLAD_GL_VERSION_2_1) return; |
| 587 | glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
| 588 | glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
| 589 | glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
| 590 | glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
| 591 | glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
| 592 | glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
| 593 | } |
| 594 | static void load_GL_VERSION_3_0(GLADloadproc load) { |
| 595 | if(!GLAD_GL_VERSION_3_0) return; |
| 596 | glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
| 597 | glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
| 598 | glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| 599 | glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
| 600 | glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
| 601 | glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
| 602 | glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
| 603 | glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
| 604 | glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| 605 | glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| 606 | glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
| 607 | glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
| 608 | glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
| 609 | glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
| 610 | glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
| 611 | glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
| 612 | glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
| 613 | glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
| 614 | glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
| 615 | glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
| 616 | glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
| 617 | glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
| 618 | glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
| 619 | glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
| 620 | glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
| 621 | glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
| 622 | glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
| 623 | glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
| 624 | glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
| 625 | glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
| 626 | glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
| 627 | glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
| 628 | glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
| 629 | glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
| 630 | glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
| 631 | glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
| 632 | glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
| 633 | glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
| 634 | glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
| 635 | glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
| 636 | glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
| 637 | glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
| 638 | glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
| 639 | glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
| 640 | glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
| 641 | glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
| 642 | glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
| 643 | glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
| 644 | glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
| 645 | glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
| 646 | glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
| 647 | glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
| 648 | glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
| 649 | glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
| 650 | glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
| 651 | glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
| 652 | glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
| 653 | glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
| 654 | glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
| 655 | glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
| 656 | glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
| 657 | glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
| 658 | glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
| 659 | glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
| 660 | glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
| 661 | glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
| 662 | glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
| 663 | glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
| 664 | glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
| 665 | glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
| 666 | glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
| 667 | glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
| 668 | glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
| 669 | glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
| 670 | glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
| 671 | glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
| 672 | glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
| 673 | glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
| 674 | glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
| 675 | glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
| 676 | glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
| 677 | glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
| 678 | glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
| 679 | glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
| 680 | } |
| 681 | static void load_GL_VERSION_3_1(GLADloadproc load) { |
| 682 | if(!GLAD_GL_VERSION_3_1) return; |
| 683 | glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
| 684 | glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
| 685 | glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
| 686 | glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
| 687 | glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
| 688 | glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
| 689 | glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
| 690 | glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
| 691 | glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
| 692 | glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
| 693 | glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
| 694 | glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
| 695 | } |
| 696 | static void load_GL_VERSION_3_2(GLADloadproc load) { |
| 697 | if(!GLAD_GL_VERSION_3_2) return; |
| 698 | glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
| 699 | glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
| 700 | glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
| 701 | glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
| 702 | glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
| 703 | glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
| 704 | glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
| 705 | glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
| 706 | glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
| 707 | glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
| 708 | glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
| 709 | glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
| 710 | glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
| 711 | glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
| 712 | glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
| 713 | glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
| 714 | glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
| 715 | glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
| 716 | glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
| 717 | } |
| 718 | static void find_extensionsGL(void) { |
| 719 | } |
| 720 | |
| 721 | static void find_coreGL(void) { |
| 722 | const char *v = (const char *)glGetString(GL_VERSION); |
| 723 | int major = v[0] - '0'; |
| 724 | int minor = v[2] - '0'; |
| 725 | GLVersion.major = major; GLVersion.minor = minor; |
| 726 | GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
| 727 | GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
| 728 | GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
| 729 | GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
| 730 | GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
| 731 | GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
| 732 | GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| 733 | GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
| 734 | GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| 735 | GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| 736 | GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
| 737 | } |
| 738 | |
| 739 | void gladLoadGLLoader(GLADloadproc load) { |
| 740 | GLVersion.major = 0; GLVersion.minor = 0; |
| 741 | glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| 742 | if(glGetString == NULL) return; |
| 743 | find_coreGL(); |
| 744 | load_GL_VERSION_1_0(load); |
| 745 | load_GL_VERSION_1_1(load); |
| 746 | load_GL_VERSION_1_2(load); |
| 747 | load_GL_VERSION_1_3(load); |
| 748 | load_GL_VERSION_1_4(load); |
| 749 | load_GL_VERSION_1_5(load); |
| 750 | load_GL_VERSION_2_0(load); |
| 751 | load_GL_VERSION_2_1(load); |
| 752 | load_GL_VERSION_3_0(load); |
| 753 | load_GL_VERSION_3_1(load); |
| 754 | load_GL_VERSION_3_2(load); |
| 755 | |
| 756 | find_extensionsGL(); |
| 757 | |
| 758 | return; |
| 759 | } |
| 760 | |