blob: 8ab65a50ebfa4fb3c1148ab5bef730c4002e4dce [file] [log] [blame]
Camilla Berglund6e0015f2014-01-12 01:59:06 +01001#include <string.h>
2#include <glad/glad.h>
3
4static int has_ext(const char *ext) {
5 if(GLVersion.major < 3) {
6 const char *extensions;
7 const char *loc;
8 const char *terminator;
9 extensions = (const char *)glGetString(GL_EXTENSIONS);
10 if(extensions == NULL || ext == NULL) {
11 return 0;
12 }
13
14 while(1) {
15 loc = strstr(extensions, ext);
16 if(loc == NULL) {
17 return 0;
18 }
19
20 terminator = loc + strlen(ext);
21 if((loc == extensions || *(loc - 1) == ' ') &&
22 (*terminator == ' ' || *terminator == '\0')) {
23 return 1;
24 }
25 extensions = terminator;
26 }
27 } else {
28 int num;
29 glGetIntegerv(GL_NUM_EXTENSIONS, &num);
30
31 unsigned int index;
32 for(index = 0; index < num; index++) {
33 const char *e = (const char*)glGetStringi(GL_EXTENSIONS, index);
34 if(strcmp(e, ext) == 0) {
35 return 1;
36 }
37 }
38 }
39
40 return 0;
41}
42int GLAD_GL_VERSION_1_0;
43int GLAD_GL_VERSION_1_1;
44int GLAD_GL_VERSION_1_2;
45int GLAD_GL_VERSION_1_3;
46int GLAD_GL_VERSION_1_4;
47int GLAD_GL_VERSION_1_5;
48int GLAD_GL_VERSION_2_0;
49int GLAD_GL_VERSION_2_1;
50int GLAD_GL_VERSION_3_0;
51int GLAD_GL_VERSION_3_1;
52int GLAD_GL_VERSION_3_2;
53PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
54PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
55PFNGLFLUSHPROC glad_glFlush;
56PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
57PFNGLCLEARCOLORPROC glad_glClearColor;
58PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
59PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
60PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
61PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
62PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
63PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
64PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
65PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
66PFNGLLINKPROGRAMPROC glad_glLinkProgram;
67PFNGLBINDTEXTUREPROC glad_glBindTexture;
68PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
69PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
70PFNGLFENCESYNCPROC glad_glFenceSync;
71PFNGLUNIFORM3UIPROC glad_glUniform3ui;
72PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
73PFNGLGETSTRINGPROC glad_glGetString;
74PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
75PFNGLDETACHSHADERPROC glad_glDetachShader;
76PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
77PFNGLGENBUFFERSPROC glad_glGenBuffers;
78PFNGLENDQUERYPROC glad_glEndQuery;
79PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
80PFNGLLINEWIDTHPROC glad_glLineWidth;
81PFNGLUNIFORM2FVPROC glad_glUniform2fv;
82PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
83PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
84PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
85PFNGLCOMPILESHADERPROC glad_glCompileShader;
86PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
87PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
88PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
89PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
90PFNGLPOLYGONMODEPROC glad_glPolygonMode;
91PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
92PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
93PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
94PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
95PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
96PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
97PFNGLISSYNCPROC glad_glIsSync;
98PFNGLCLAMPCOLORPROC glad_glClampColor;
99PFNGLUNIFORM4IVPROC glad_glUniform4iv;
100PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
101PFNGLCLEARSTENCILPROC glad_glClearStencil;
102PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
103PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
104PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
105PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
106PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
107PFNGLENABLEIPROC glad_glEnablei;
108PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
109PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
110PFNGLGENTEXTURESPROC glad_glGenTextures;
111PFNGLDEPTHFUNCPROC glad_glDepthFunc;
112PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
113PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
114PFNGLUNIFORM1FPROC glad_glUniform1f;
115PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
116PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
117PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
118PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
119PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
120PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
121PFNGLCREATESHADERPROC glad_glCreateShader;
122PFNGLISBUFFERPROC glad_glIsBuffer;
123PFNGLUNIFORM1IPROC glad_glUniform1i;
124PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
125PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
126PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
127PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
128PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
129PFNGLDISABLEPROC glad_glDisable;
130PFNGLUNIFORM2IPROC glad_glUniform2i;
131PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
132PFNGLLOGICOPPROC glad_glLogicOp;
133PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
134PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
135PFNGLCOLORMASKPROC glad_glColorMask;
136PFNGLHINTPROC glad_glHint;
137PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
138PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
139PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
140PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
141PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
142PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
143PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
144PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
145PFNGLCULLFACEPROC glad_glCullFace;
146PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
147PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
148PFNGLUNIFORM4FVPROC glad_glUniform4fv;
149PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
150PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
151PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
152PFNGLPOINTSIZEPROC glad_glPointSize;
153PFNGLGETSTRINGIPROC glad_glGetStringi;
154PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
155PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
156PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
157PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
158PFNGLGENQUERIESPROC glad_glGenQueries;
159PFNGLWAITSYNCPROC glad_glWaitSync;
160PFNGLATTACHSHADERPROC glad_glAttachShader;
161PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
162PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
163PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
164PFNGLUNIFORM3IPROC glad_glUniform3i;
165PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
166PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
167PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
168PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
169PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
170PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
171PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
172PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
173PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
174PFNGLUNIFORM3FPROC glad_glUniform3f;
175PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
176PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
177PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
178PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
179PFNGLDRAWELEMENTSPROC glad_glDrawElements;
180PFNGLCOLORMASKIPROC glad_glColorMaski;
181PFNGLISENABLEDIPROC glad_glIsEnabledi;
182PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
183PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
184PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
185PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
186PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
187PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
188PFNGLUNIFORM1IVPROC glad_glUniform1iv;
189PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
190PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
191PFNGLREADBUFFERPROC glad_glReadBuffer;
192PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
193PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
194PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
195PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
196PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
197PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
198PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
199PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
200PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
201PFNGLGETSHADERIVPROC glad_glGetShaderiv;
202PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
203PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
204PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
205PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
206PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
207PFNGLBLENDCOLORPROC glad_glBlendColor;
208PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
209PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
210PFNGLDEPTHMASKPROC glad_glDepthMask;
211PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
212PFNGLDISABLEIPROC glad_glDisablei;
213PFNGLGETDOUBLEVPROC glad_glGetDoublev;
214PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
215PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
216PFNGLSHADERSOURCEPROC glad_glShaderSource;
217PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
218PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
219PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
220PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
221PFNGLDRAWARRAYSPROC glad_glDrawArrays;
222PFNGLUNIFORM1UIPROC glad_glUniform1ui;
223PFNGLISPROGRAMPROC glad_glIsProgram;
224PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
225PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
226PFNGLGETSYNCIVPROC glad_glGetSynciv;
227PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
228PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
229PFNGLUNIFORM4IPROC glad_glUniform4i;
230PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
231PFNGLCLEARPROC glad_glClear;
232PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
233PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
234PFNGLUNIFORM2FPROC glad_glUniform2f;
235PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
236PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
237PFNGLBEGINQUERYPROC glad_glBeginQuery;
238PFNGLUNIFORM2IVPROC glad_glUniform2iv;
239PFNGLBINDBUFFERPROC glad_glBindBuffer;
240PFNGLISENABLEDPROC glad_glIsEnabled;
241PFNGLSTENCILOPPROC glad_glStencilOp;
242PFNGLREADPIXELSPROC glad_glReadPixels;
243PFNGLCLEARDEPTHPROC glad_glClearDepth;
244PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
245PFNGLUNIFORM4FPROC glad_glUniform4f;
246PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
247PFNGLMAPBUFFERPROC glad_glMapBuffer;
248PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
249PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
250PFNGLUNIFORM3FVPROC glad_glUniform3fv;
251PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
252PFNGLBUFFERDATAPROC glad_glBufferData;
253PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
254PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
255PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
256PFNGLDELETESYNCPROC glad_glDeleteSync;
257PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
258PFNGLGETERRORPROC glad_glGetError;
259PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
260PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
261PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
262PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
263PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
264PFNGLGETFLOATVPROC glad_glGetFloatv;
265PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
266PFNGLUNIFORM3IVPROC glad_glUniform3iv;
267PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
268PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
269PFNGLUSEPROGRAMPROC glad_glUseProgram;
270PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
271PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
272PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
273PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
274PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
275PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
276PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
277PFNGLSTENCILFUNCPROC glad_glStencilFunc;
278PFNGLGETINTEGERVPROC glad_glGetIntegerv;
279PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
280PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
281PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
282PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
283PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
284PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
285PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
286PFNGLUNIFORM1FVPROC glad_glUniform1fv;
287PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
288PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
289PFNGLISQUERYPROC glad_glIsQuery;
290PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
291PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
292PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
293PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
294PFNGLGETQUERYIVPROC glad_glGetQueryiv;
295PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
296PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
297PFNGLSTENCILMASKPROC glad_glStencilMask;
298PFNGLUNIFORM4UIPROC glad_glUniform4ui;
299PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
300PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
301PFNGLISTEXTUREPROC glad_glIsTexture;
302PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
303PFNGLISSHADERPROC glad_glIsShader;
304PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
305PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
306PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
307PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
308PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
309PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
310PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
311PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
312PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
313PFNGLENABLEPROC glad_glEnable;
314PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
315PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
316PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
317PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
318PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
319PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
320PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
321PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
322PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
323PFNGLFINISHPROC glad_glFinish;
324PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
325PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
326PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
327PFNGLDELETESHADERPROC glad_glDeleteShader;
328PFNGLBLENDFUNCPROC glad_glBlendFunc;
329PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
330PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
331PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
332PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
333PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
334PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
335PFNGLVIEWPORTPROC glad_glViewport;
336PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
337PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
338PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
339PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
340PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
341PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
342PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
343PFNGLUNIFORM2UIPROC glad_glUniform2ui;
344PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
345PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
346PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
347PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
348PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
349PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
350PFNGLDEPTHRANGEPROC glad_glDepthRange;
351PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
352PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
353PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
354PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
355PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
356PFNGLFRONTFACEPROC glad_glFrontFace;
357PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
358PFNGLSCISSORPROC glad_glScissor;
359PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
360PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
361PFNGLTEXBUFFERPROC glad_glTexBuffer;
362PFNGLPIXELSTOREIPROC glad_glPixelStorei;
363PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
364PFNGLPIXELSTOREFPROC glad_glPixelStoref;
365PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
366PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
367PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
368PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
369static void load_GL_VERSION_1_0(GLADloadproc load) {
370 if(!GLAD_GL_VERSION_1_0) return;
371 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
372 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
373 glad_glHint = (PFNGLHINTPROC)load("glHint");
374 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
375 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
376 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
377 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
378 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
379 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
380 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
381 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
382 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
383 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
384 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
385 glad_glClear = (PFNGLCLEARPROC)load("glClear");
386 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
387 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
388 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
389 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
390 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
391 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
392 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
393 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
394 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
395 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
396 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
397 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
398 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
399 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
400 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
401 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
402 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
403 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
404 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
405 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
406 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
407 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
408 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
409 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
410 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
411 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
412 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
413 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
414 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
415 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
416 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
417 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
418 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
419}
420static void load_GL_VERSION_1_1(GLADloadproc load) {
421 if(!GLAD_GL_VERSION_1_1) return;
422 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
423 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
424 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
425 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
426 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
427 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
428 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
429 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
430 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
431 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
432 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
433 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
434 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
435}
436static void load_GL_VERSION_1_2(GLADloadproc load) {
437 if(!GLAD_GL_VERSION_1_2) return;
438 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
439 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
440 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
441 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
442}
443static void load_GL_VERSION_1_3(GLADloadproc load) {
444 if(!GLAD_GL_VERSION_1_3) return;
445 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
446 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
447 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
448 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
449 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
450 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
451 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
452 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
453 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
454}
455static void load_GL_VERSION_1_4(GLADloadproc load) {
456 if(!GLAD_GL_VERSION_1_4) return;
457 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
458 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
459 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
460 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
461 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
462 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
463 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
464 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
465 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
466}
467static void load_GL_VERSION_1_5(GLADloadproc load) {
468 if(!GLAD_GL_VERSION_1_5) return;
469 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
470 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
471 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
472 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
473 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
474 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
475 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
476 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
477 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
478 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
479 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
480 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
481 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
482 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
483 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
484 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
485 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
486 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
487 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
488}
489static void load_GL_VERSION_2_0(GLADloadproc load) {
490 if(!GLAD_GL_VERSION_2_0) return;
491 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
492 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
493 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
494 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
495 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
496 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
497 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
498 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
499 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
500 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
501 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
502 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
503 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
504 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
505 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
506 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
507 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
508 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
509 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
510 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
511 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
512 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
513 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
514 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
515 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
516 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
517 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
518 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
519 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
520 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
521 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
522 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
523 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
524 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
525 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
526 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
527 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
528 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
529 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
530 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
531 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
532 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
533 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
534 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
535 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
536 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
537 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
538 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
539 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
540 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
541 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
542 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
543 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
544 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
545 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
546 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
547 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
548 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
549 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
550 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
551 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
552 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
553 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
554 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
555 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
556 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
557 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
558 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
559 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
560 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
561 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
562 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
563 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
564 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
565 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
566 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
567 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
568 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
569 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
570 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
571 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
572 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
573 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
574 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
575 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
576 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
577 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
578 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
579 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
580 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
581 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
582 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
583 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
584}
585static void load_GL_VERSION_2_1(GLADloadproc load) {
586 if(!GLAD_GL_VERSION_2_1) return;
587 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
588 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
589 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
590 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
591 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
592 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
593}
594static void load_GL_VERSION_3_0(GLADloadproc load) {
595 if(!GLAD_GL_VERSION_3_0) return;
596 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
597 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
598 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
599 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
600 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
601 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
602 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
603 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
604 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
605 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
606 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
607 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
608 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
609 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
610 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
611 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
612 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
613 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
614 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
615 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
616 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
617 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
618 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
619 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
620 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
621 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
622 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
623 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
624 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
625 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
626 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
627 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
628 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
629 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
630 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
631 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
632 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
633 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
634 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
635 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
636 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
637 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
638 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
639 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
640 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
641 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
642 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
643 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
644 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
645 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
646 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
647 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
648 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
649 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
650 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
651 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
652 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
653 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
654 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
655 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
656 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
657 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
658 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
659 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
660 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
661 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
662 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
663 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
664 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
665 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
666 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
667 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
668 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
669 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
670 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
671 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
672 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
673 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
674 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
675 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
676 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
677 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
678 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
679 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
680}
681static void load_GL_VERSION_3_1(GLADloadproc load) {
682 if(!GLAD_GL_VERSION_3_1) return;
683 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
684 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
685 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
686 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
687 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
688 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
689 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
690 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
691 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
692 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
693 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
694 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
695}
696static void load_GL_VERSION_3_2(GLADloadproc load) {
697 if(!GLAD_GL_VERSION_3_2) return;
698 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
699 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
700 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
701 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
702 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
703 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
704 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
705 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
706 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
707 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
708 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
709 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
710 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
711 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
712 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
713 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
714 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
715 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
716 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
717}
718static void find_extensionsGL(void) {
719}
720
721static void find_coreGL(void) {
722 const char *v = (const char *)glGetString(GL_VERSION);
723 int major = v[0] - '0';
724 int minor = v[2] - '0';
725 GLVersion.major = major; GLVersion.minor = minor;
726 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
727 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
728 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
729 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
730 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
731 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
732 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
733 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
734 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
735 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
736 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
737}
738
739void gladLoadGLLoader(GLADloadproc load) {
740 GLVersion.major = 0; GLVersion.minor = 0;
741 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
742 if(glGetString == NULL) return;
743 find_coreGL();
744 load_GL_VERSION_1_0(load);
745 load_GL_VERSION_1_1(load);
746 load_GL_VERSION_1_2(load);
747 load_GL_VERSION_1_3(load);
748 load_GL_VERSION_1_4(load);
749 load_GL_VERSION_1_5(load);
750 load_GL_VERSION_2_0(load);
751 load_GL_VERSION_2_1(load);
752 load_GL_VERSION_3_0(load);
753 load_GL_VERSION_3_1(load);
754 load_GL_VERSION_3_2(load);
755
756 find_extensionsGL();
757
758 return;
759}
760