| booloutput.error.vert |
| ERROR: 0:3: 'out' : cannot be bool |
| ERROR: 0:9: 'out' : cannot contain bool |
| ERROR: 0:11: 'out' : cannot contain bool |
| ERROR: 3 compilation errors. No code generated. |
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| Shader version: 460 |
| ERROR: node is still EOpNull! |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'a' ( smooth out bool) |
| 0:? 's' ( smooth out structure{ global bool b}) |
| 0:? 'anon@0' ( out block{ out bool c}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 460 |
| ERROR: node is still EOpNull! |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'a' ( smooth out bool) |
| 0:? 's' ( smooth out structure{ global bool b}) |
| 0:? 'anon@0' ( out block{ out bool c}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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