blob: dcef18e85b6a9ab842b0f591f16a82d63aea5af1 [file] [edit]
hlsl.buffer.load4.error.frag
ERROR: 0:11: '' : invalid index for vector Load
ERROR: 0:11: '=' : cannot convert from ' temp void' to ' temp 4-component vector of uint'
ERROR: 2 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:12 Convert uint to float ( temp 4-component vector of float)
0:12 'v' ( temp 4-component vector of uint)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:12 Convert uint to float ( temp 4-component vector of float)
0:12 'v' ( temp 4-component vector of uint)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link