| hlsl.buffer.load4.error.frag |
| ERROR: 0:11: '' : invalid index for vector Load |
| ERROR: 0:11: '=' : cannot convert from ' temp void' to ' temp 4-component vector of uint' |
| ERROR: 2 compilation errors. No code generated. |
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| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 Convert uint to float ( temp 4-component vector of float) |
| 0:12 'v' ( temp 4-component vector of uint) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
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| Linked fragment stage: |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 Convert uint to float ( temp 4-component vector of float) |
| 0:12 'v' ( temp 4-component vector of uint) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |