blob: 8864244300cf056cc62871697c131e0320e59a0b [file] [edit]
include.system.vert
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'color' ( smooth out 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 'i1' ( global 4-component vector of float)
0:17 'i5' ( global 4-component vector of float)
0:17 'i6' ( global 4-component vector of float)
0:? Linker Objects
0:? 'i1' ( global 4-component vector of float)
0:? 'i6' ( global 4-component vector of float)
0:? 'i5' ( global 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'color' ( smooth out 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 add ( temp 4-component vector of float)
0:17 'i1' ( global 4-component vector of float)
0:17 'i5' ( global 4-component vector of float)
0:17 'i6' ( global 4-component vector of float)
0:? Linker Objects
0:? 'i1' ( global 4-component vector of float)
0:? 'i6' ( global 4-component vector of float)
0:? 'i5' ( global 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)