| link.vk.multiUnitLayout.2.comp |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| local_size ids = (1, -1, -1) |
| 0:? Sequence |
| 0:10 Function Definition: do_compute(u1; ( global void) |
| 0:10 Function Parameters: |
| 0:10 'index' ( in highp uint) |
| 0:12 Sequence |
| 0:12 add second child into first child ( temp highp 4-component vector of float) |
| 0:12 indirect index (layout( column_major std430) temp highp 4-component vector of float) |
| 0:12 data: direct index for structure (layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float) |
| 0:12 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 'index' ( in highp uint) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:12 1.000000 |
| 0:12 1.000000 |
| 0:12 1.000000 |
| 0:? Linker Objects |
| 0:? 'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize) |
| 0:? 1 (const uint) |
| 0:? 1 (const uint) |
| 0:? 1 (const uint) |
| 0:? 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data}) |
| |
| link.vk.multiUnitLayout.0.comp |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| local_size ids = (0, -1, -1) |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Function Call: do_compute(u1; ( global void) |
| 0:9 direct index ( temp highp uint) |
| 0:9 'gl_GlobalInvocationID' ( in highp 3-component vector of uint GlobalInvocationID) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:? Linker Objects |
| 0:? 'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize) |
| 0:? 1 (const uint) |
| 0:? 1 (const uint) |
| 0:? 1 (const uint) |
| |
| |
| Linked compute stage: |
| |
| ERROR: Linking compute stage: Contradictory local size specialization ids |
| |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| local_size ids = (1, -1, -1) |
| 0:? Sequence |
| 0:10 Function Definition: do_compute(u1; ( global void) |
| 0:10 Function Parameters: |
| 0:10 'index' ( in highp uint) |
| 0:12 Sequence |
| 0:12 add second child into first child ( temp highp 4-component vector of float) |
| 0:12 indirect index (layout( column_major std430) temp highp 4-component vector of float) |
| 0:12 data: direct index for structure (layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float) |
| 0:12 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 'index' ( in highp uint) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:12 1.000000 |
| 0:12 1.000000 |
| 0:12 1.000000 |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Function Call: do_compute(u1; ( global void) |
| 0:9 direct index ( temp highp uint) |
| 0:9 'gl_GlobalInvocationID' ( in highp 3-component vector of uint GlobalInvocationID) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:? Linker Objects |
| 0:? 'gl_WorkGroupSize' ( specialization-constant const highp 3-component vector of uint WorkGroupSize) |
| 0:? 1 (const uint) |
| 0:? 1 (const uint) |
| 0:? 1 (const uint) |
| 0:? 'dataBuf' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430) buffer runtime-sized array of highp 4-component vector of float data}) |
| |
| Validation failed |
| SPIR-V is not generated for failed compile or link |