blob: b4fb45171a1fdd4d56a41c5ab5f43ef82f737a74 [file] [edit]
#version 450
#extension GL_NV_compute_shader_derivatives : require
layout (local_size_x = 2, local_size_y = 4) in;
/*
* GLSL_NV_compute_shader_derivatives says about derivative_group_quadsNV
* and derivative_group_linearNV that:
* If neither layout qualifier is specified, derivatives in compute shaders
* return zero, which is consistent with the handling of built-in texture
* functions like texture() in GLSL 4.50 compute shaders.
*/
layout(set = 0, binding = 1) buffer block {
float fDerivativeX;
float fDerivativeY;
float fX;
float fY;
};
void main(){
fDerivativeX = dFdx(fX);
fDerivativeY = dFdy(fY);
}