blob: d4dfe6fa74c9ea94951e38270e1d518d4229cacb [file] [edit]
#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
void main()
{
uvec3 v0 = gl_LaunchIDEXT;
uvec3 v1 = gl_LaunchSizeEXT;
int v2 = gl_PrimitiveID;
int v3 = gl_InstanceID;
int v4 = gl_InstanceCustomIndexEXT;
vec3 v5 = gl_WorldRayOriginEXT;
vec3 v6 = gl_WorldRayDirectionEXT;
vec3 v7 = gl_ObjectRayOriginEXT;
vec3 v8 = gl_ObjectRayDirectionEXT;
float v9 = gl_RayTminEXT;
float v10 = gl_RayTmaxEXT;
float v11 = gl_HitTEXT;
uint v12 = gl_HitKindEXT;
mat4x3 v13 = gl_ObjectToWorldEXT;
mat4x3 v14 = gl_WorldToObjectEXT;
incomingPayload = vec4(0.5f);
}