| #version 450 | |
| #extension GL_EXT_descriptor_heap: require | |
| layout(descriptor_heap, descriptor_stride = 3) uniform U { uint inputData; } ubo[]; | |
| layout(descriptor_heap) buffer O { uint outputData; } ssbo[]; | |
| void main() | |
| { | |
| ssbo[8].outputData = ubo[9].inputData; | |
| } |