blob: b1594ce3d8a4e378306bdd431361a5a13ac0fc52 [file] [edit]
#version 450
#extension GL_EXT_descriptor_heap: require
layout(local_size_x = 1) in;
layout(descriptor_heap) buffer O { uint outputBuffer[]; } buffers[];
layout(constant_id = 0) const int PUSH_LENGTH = 1;
layout(push_constant, std430) uniform P {
int pushData[PUSH_LENGTH];
};
void main() {
for (int i = 0; i < PUSH_LENGTH; ++i) {
buffers[0].outputBuffer[i] = pushData[i];
}
}