| #version 450 | |
| #extension GL_EXT_nonuniform_qualifier : enable | |
| #extension GL_EXT_descriptor_heap : enable | |
| layout (set = 0, binding = 0) buffer SSBO { | |
| uint result; | |
| }; | |
| layout (set = 0, binding = 1) uniform UBO { | |
| uint data; | |
| } ubo[]; | |
| layout(descriptor_heap) buffer StorageBuffer { | |
| vec4 a; | |
| } heapStorageBufferA[]; | |
| layout (location = 0) in vec2 uvs; | |
| layout (location = 1) flat in uint index; | |
| layout (location = 0) out vec4 fragColor; | |
| void main() | |
| { | |
| result = ubo[nonuniformEXT(result)].data; | |
| } |