blob: b4a9717f86b41c7d2520ad97bca322ccb905b03b [file] [edit]
#version 450
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_EXT_descriptor_heap : enable
layout (set = 0, binding = 0) buffer SSBO {
uint result;
};
layout (set = 0, binding = 1) uniform UBO {
uint data;
} ubo[];
layout(descriptor_heap) buffer StorageBuffer {
vec4 a;
} heapStorageBufferA[];
layout (location = 0) in vec2 uvs;
layout (location = 1) flat in uint index;
layout (location = 0) out vec4 fragColor;
void main()
{
result = ubo[nonuniformEXT(result)].data;
}