blob: d59e916e6010845c5a034e6fffc8c99ec12f4691 [file] [edit]
#version 320 es
layout (local_size_x=3, local_size_y=3, local_size_z=1) in;
layout (set=0, binding=1) uniform mediump sampler2D inTex;
layout (rgba8, set=0, binding=2) uniform writeonly mediump image2D outColor;
layout (push_constant, std430) uniform PCBlock { vec4 coords; vec2 size; float lod; } pc;
void main()
{
vec4 v = texture(inTex, pc.coords.xy);
imageStore(outColor, ivec2(gl_LocalInvocationID.xy), v);
}