| #version 460 | |
| #extension GL_EXT_ray_tracing : enable | |
| hitAttributeEXT vec3 attribs; | |
| layout(location = 0) rayPayloadInEXT vec3 hitValue; | |
| layout(set = 0, binding = 0, r32i) uniform iimage3D result; | |
| void main() | |
| { | |
| float k = 1048576.0f; | |
| int ndx = -1; | |
| for (int col = 0; col < 3; col++) | |
| for (int row = 0; row < 4; row++) | |
| { | |
| ndx++; | |
| ivec3 p = ivec3(gl_LaunchIDEXT.xy, ndx); | |
| float r = k * gl_WorldToObject3x4EXT[col][row]; | |
| ivec4 c = ivec4(int(r),0,0,1); | |
| imageStore(result, p, c); | |
| } | |
| } |