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flutter
/
third_party
/
glslang
/
refs/heads/flutter-ce138e
/
.
/
Test
/
spv.glsl.register.autoassign.relaxSetBindingLimits.frag
blob: b943cc9ab8a6d725e4080e8d192b4d93afe43cad [
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] [
edit
]
#version 450
uniform sampler samp
;
uniform texture1D tex
;
layout
(
location
=
0
)
out
vec4 fragColor
;
void
main
()
{
fragColor
=
texture
(
sampler1D
(
tex
,
samp
),
0.5
);
}