blob: 7226d22021f165d9f3f0ea3ea841cb3d4f4ffbba [file] [edit]
#version 450
#extension GL_KHR_compute_shader_derivatives : require
layout(local_size_x = 2, local_size_y = 2) in;
layout(derivative_group_quadsKHR) in;
layout(binding = 0) uniform sampler2D tex;
layout(binding = 1, std430) buffer block {
float fDerivativeX;
float fDerivativeY;
float fDerivativeWidth;
float fCoarseDerivativeX;
float fCoarseDerivativeY;
float fCoarseDerivativeWidth;
float fFineDerivativeX;
float fFineDerivativeY;
float fFineDerivativeWidth;
float fX;
float fY;
vec2 v2DerivativeX;
vec2 v2DerivativeY;
vec2 v2DerivativeWidth;
vec2 v2CoarseDerivativeX;
vec2 v2CoarseDerivativeY;
vec2 v2CoarseDerivativeWidth;
vec2 v2FineDerivativeX;
vec2 v2FineDerivativeY;
vec2 v2FineDerivativeWidth;
vec2 v2X;
vec2 v2Y;
vec3 v3DerivativeX;
vec3 v3DerivativeY;
vec3 v3DerivativeWidth;
vec3 v3CoarseDerivativeX;
vec3 v3CoarseDerivativeY;
vec3 v3CoarseDerivativeWidth;
vec3 v3FineDerivativeX;
vec3 v3FineDerivativeY;
vec3 v3FineDerivativeWidth;
vec3 v3X;
vec3 v3Y;
vec4 v4DerivativeX;
vec4 v4DerivativeY;
vec4 v4DerivativeWidth;
vec4 v4CoarseDerivativeX;
vec4 v4CoarseDerivativeY;
vec4 v4CoarseDerivativeWidth;
vec4 v4FineDerivativeX;
vec4 v4FineDerivativeY;
vec4 v4FineDerivativeWidth;
vec4 v4X;
vec4 v4Y;
vec4 color;
vec2 lod;
};
void main()
{
fDerivativeX = dFdx(fX);
fDerivativeY = dFdy(fY);
fDerivativeWidth = fwidth(fX);
fCoarseDerivativeX = dFdxCoarse(fX);
fCoarseDerivativeY = dFdyCoarse(fY);
fCoarseDerivativeWidth = fwidthCoarse(fX);
fFineDerivativeX = dFdxFine(fX);
fFineDerivativeY = dFdyFine(fY);
fFineDerivativeWidth = fwidthFine(fX);
v2DerivativeX = dFdx(v2X);
v2DerivativeY = dFdy(v2Y);
v2DerivativeWidth = fwidth(v2X);
v2CoarseDerivativeX = dFdxCoarse(v2X);
v2CoarseDerivativeY = dFdyCoarse(v2Y);
v2CoarseDerivativeWidth = fwidthCoarse(v2X);
v2FineDerivativeX = dFdxFine(v2X);
v2FineDerivativeY = dFdyFine(v2Y);
v2FineDerivativeWidth = fwidthFine(v2X);
v3DerivativeX = dFdx(v3X);
v3DerivativeY = dFdy(v3Y);
v3DerivativeWidth = fwidth(v3X);
v3CoarseDerivativeX = dFdxCoarse(v3X);
v3CoarseDerivativeY = dFdyCoarse(v3Y);
v3CoarseDerivativeWidth = fwidthCoarse(v3X);
v3FineDerivativeX = dFdxFine(v3X);
v3FineDerivativeY = dFdyFine(v3Y);
v3FineDerivativeWidth = fwidthFine(v3X);
v4DerivativeX = dFdx(v4X);
v4DerivativeY = dFdy(v4Y);
v4DerivativeWidth = fwidth(v4X);
v4CoarseDerivativeX = dFdxCoarse(v4X);
v4CoarseDerivativeY = dFdyCoarse(v4Y);
v4CoarseDerivativeWidth = fwidthCoarse(v4X);
v4FineDerivativeX = dFdxFine(v4X);
v4FineDerivativeY = dFdyFine(v4Y);
v4FineDerivativeWidth = fwidthFine(v4X);
color = texture(tex, vec2(0.5), 0.25);
lod = textureQueryLod(tex, vec2(0.5));
}