| #version 460 | |
| #extension GL_EXT_ray_tracing : enable | |
| #extension GL_NV_shader_invocation_reorder : enable | |
| hitObjectNV hObjGlob; // OK | |
| uniform hitObjectNV uHitObj; // ERROR | |
| layout(location=0) in hitObjectNV hobjIn; // ERROR | |
| out hitObjectNV hobjOut; // ERROR | |
| struct hObjWrapper{ | |
| hitObjectNV objField; | |
| vec3 v; | |
| }; | |
| void foo(hitObjectNV hObjArg) {} // OK | |
| void main() | |
| { | |
| hObjWrapper wrapper; // ERROR | |
| hitObjectNV localHitObj; // OK | |
| foo(localHitObj); // OK | |
| } |