blob: bc34da996a1e3c574743240ba8e2678a6622fa53 [file] [edit]
#version 450 core
out gl_PerVertex
{
precise vec4 gl_Position;
};
float u;
void main()
{
vec4 v = vec4(u);
float f = dot(v, v);
gl_Position = vec4(f);
}